Jump to content

Have you ever not experienced any CTD in an entire playthrough?


Recommended Posts

Posted

If your get black textures, you can try using the freevram key from enb. Also, generating mipmaps for body textures helps, can be done with optimizer textures. Also,I'd delete the official high res texture dlc and install the optimized vanilla textures off the nexus. They waste a lot of vram.

 

Thanks. I will get rid of the official high res dlc. 

I got black textures on only 2 follower mods, which I have already uninstalled. I will try your method if I encounter the same problem in the future.

Posted

 

Of course I can do this - but what would it use.
I do not know all of these mods and will not allow me to judge.
I would say what I would do ...
 
What I would not install is COC - Climates of Tamriel.
With a good ENB one is better served - except of course sounds.
 
Alternative Start - Live Another Life is a good mod for modders - to quickly test something.
Does not have a recognizable advantage in the game but enough errors.
If it does not have to be - fingers away.
 
FNIS.esp should only be activated if you really need it.
I see (know) no mod in your list, which requires that.
 
Otherwise, your mods are either unknown to me or I would use it also.
 
But the most important thing is: your mod list is well thought out and manageable.
At some point mods will be added - always step by step testing, analyze (and do that !) and you are on the safe side.
 
By the way: If you can play FO4 on your machine, you can also play Skyrim - if you do not exaggerate with the mods.
In your case (your mod list) you still have a lot of potential for mods.

 

Thanks!

Climates of Tamriel seems to be a script heavy mod. I installed it because an enb preset I used before requires it. I can delete it now.

I will disable fnis.esp. I used to get CTD frequently while opening map before I disabled xpsme.esp.

Alternative start has an impact on stability? I didn't know, I use it because I start new games a lot before. If the game is stable, I don't think I need it.

All the other mods you don't recognize are probably some follower mods.

Posted

 

 

Although the specs I have (1070 sli) could handle those texture packs. I only use 42 mods in total. But still, CTD is giving me a hard time.

I have cleaned the esm and run loot every time I add mods. I have been very careful about overwrites of mods in MO. I have tried my best. I have a very stable game on Surface book, but somehow my gaming laptop just doesn't feel like running the game without CTD's.

 

I have a lesser graphics card and I can run more. However, keep in mind... that a gaming laptop is running a laptop 1070 vs a full desktop 1070. There can be heat issues which are throttling the graphics, power restrictions (power settings) that are hampering them (Not sure on that last part. I don't game on a laptop... I am recounting info I have had from those that use laptop) Often times in RL I find my friends have more problems with laptops playing modded games from  Bethesda than those that have desktops it is contributed to the fact that their using laptop hardware vs full desktop hardware. 

 

Likely that or some settings that need to be tweaked. The game but also the actual computer. (power settings etc) 

 

Example of someone that actually makes mods and tried to figure out some of the issues (however related to FNV which might or might not help ) 

http://www.loverslab.com/topic/16435-tracking-down-the-plugin-limit/

 

He didn't have the CTD however he had a big plugin limit decrease from a desktop (old) to a powerful laptop (for gaming) 

 

You really should be able to do more from what I see with that laptop than you are getting and other than the above, or a script or mod conflict somewhere which is holding up the game, I don't know what else to give as advice, you have done most of if not all of what would be expected. Best wishes on solving this problem. 

 

 

Thank you.

What you are saying about graphics card is true before Pascal microarchitecture, as for GTX 10XX, the laptop version is almost the same as the desktop version. The difference in performance is negligible. The temperature of my graphics cards has always been below 65 Degrees C. I never worry about the performance of my gaming laptop. Of course, gaming desktop is definitely a better option, but not for me, because I move a lot.

After all the things I've done, my game is relatively stable and I haven't experienced any CTD in my last 5 hours of gameplay. But CTD has already taken its toll on me and caused trauma to me. I'm even afraid of adding new mods. I may never recover. Ha ha.

Posted

 

Here is an example of bad mods or users who think MO and Loot replaced their own brain.

Dude, I sure hope I never find myself asking for advice  and you pop up in the thread to comment. You might use it as evidence of noobish behaviour at a later date. I'm not your Mom Andy, just sayin'..boo, hiss etc.

 

 

 

Conclusion: Skyrim is no less stable than FO4 - not better or worse.

Only the tolerance for nonsense is achieved much faster.

That's a lot of semantic gymnastics just to end up saying "it's more stable because it's more tolerant". Quite a few SSE users might read that, nod sagely and offer up an "amen!" or a

"no shit!".

Posted

 

Can you take a look at my modlist?

 

Thank you in advance.

 

 

as if someone can fix your mess looking at a mod list...

 

it's time consuming to clean your load order, but when it's done, its done

open your save with savegamecleaner

here's the save i start 3 years ago

86188577xx.jpg

everything is done, it still work fine

21776742yy.jpg

 

you want to ctd less?

 

check for errors in tesedit

clean your papyrus log

load all your load order in crap kit (it generate a txt with everything it don't like, that will be huge, but if you fix everything, you will no longer ctd)

Posted

 

 

Can you take a look at my modlist?

 

Thank you in advance.

 

 

as if someone can fix your mess looking at a mod list...

 

it's time consuming to clean your load order, but when it's done, its done

open your save with savegamecleaner

here's the save i start 3 years ago

86188577xx.jpg

everything is done, it still work fine

21776742yy.jpg

 

you want to ctd less?

 

check for errors in tesedit

clean your papyrus log

load all your load order in crap kit (it generate a txt with everything it don't like, that will be huge, but if you fix everything, you will no longer ctd)

 

Thank you. I haven't had CTD for hours. I did a lot of things to increase stability and it seems to work. Okay, i'm jinxing myself.

Posted

 

If your get black textures, you can try using the freevram key from enb. Also, generating mipmaps for body textures helps, can be done with optimizer textures. Also,I'd delete the official high res texture dlc and install the optimized vanilla textures off the nexus. They waste a lot of vram.

Thanks. I will get rid of the official high res dlc.

I got black textures on only 2 follower mods, which I have already uninstalled. I will try your method if I encounter the same problem in the future.

You can probably keep those followers if you run their textures through optimizer textures. Bring them down to 2k and you should be alright. A good example is srx female nobody replacer covers a lot of npcs and what the mod doesn't mention is the 8k color dds skin texture used for the majority of the npcs. Had to tone it down.

Posted

 

 

If your get black textures, you can try using the freevram key from enb. Also, generating mipmaps for body textures helps, can be done with optimizer textures. Also,I'd delete the official high res texture dlc and install the optimized vanilla textures off the nexus. They waste a lot of vram.

Thanks. I will get rid of the official high res dlc.

I got black textures on only 2 follower mods, which I have already uninstalled. I will try your method if I encounter the same problem in the future.

You can probably keep those followers if you run their textures through optimizer textures. Bring them down to 2k and you should be alright. A good example is srx female nobody replacer covers a lot of npcs and what the mod doesn't mention is the 8k color dds skin texture used for the majority of the npcs. Had to tone it down.

 

 

Actually I have used Optimizer Textures (Ordenador) before. After I compressed the texture for a follower, the game just crashed on load. Don't know what went wrong.

Posted

 

 

 

If your get black textures, you can try using the freevram key from enb. Also, generating mipmaps for body textures helps, can be done with optimizer textures. Also,I'd delete the official high res texture dlc and install the optimized vanilla textures off the nexus. They waste a lot of vram.

Thanks. I will get rid of the official high res dlc.

I got black textures on only 2 follower mods, which I have already uninstalled. I will try your method if I encounter the same problem in the future.

You can probably keep those followers if you run their textures through optimizer textures. Bring them down to 2k and you should be alright. A good example is srx female nobody replacer covers a lot of npcs and what the mod doesn't mention is the 8k color dds skin texture used for the majority of the npcs. Had to tone it down.

Actually I have used Optimizer Textures (Ordenador) before. After I compressed the texture for a follower, the game just crashed on load. Don't know what went wrong.

I don't think the texture did that, but sometimes when you change something that's within your immediate field of view it crashes. Happens sometimes to me. Just load it a few Times.

Posted

 

 

Can you take a look at my modlist?

 

Thank you in advance.

 

 

as if someone can fix your mess looking at a mod list...

 

it's time consuming to clean your load order, but when it's done, its done

open your save with savegamecleaner

here's the save i start 3 years ago

86188577xx.jpg

everything is done, it still work fine

21776742yy.jpg

 

you want to ctd less?

 

check for errors in tesedit

clean your papyrus log

load all your load order in crap kit (it generate a txt with everything it don't like, that will be huge, but if you fix everything, you will no longer ctd)

 

 

Which save game cleaner do you use that works well? I am afraid of using them as I had some bad experiences myself a year or so ago.

 

Savegamecleaner?

http://www.nexusmods.com/skyrim/mods/52363/?

 

???

 

I only ask as I am getting more interested in doing a serious run thorugh with Skyrim (old one) and I know I will need to clean it eventually (going to use some serious mods... good mods but more than I normally use and have used in the past.

 

:)

 

Posted

 

 
FNIS.esp should only be activated if you really need it.
 

 

I REALLY don't appreciate when users get this kind of stupid advice.

 

From where do you know that you can avoid it. And most of all, how does a newbie know if he "really needs it"?

 

Very soon he will see that he needs XPMSE. And then he will add PCEA2 or Sexy Move or some DD mods (e.g. armbinder). And then all these mods get wonky. 

 

And who will be there to help this poor, ill-advised user then?  :rolleyes:

Posted

 

 

 

FNIS.esp should only be activated if you really need it.

 

I REALLY don't appreciate when users get this kind of stupid advice.

 

From where do you know that you can avoid it. And most of all, how does a newbie know if he "really needs it"?

 

Very soon he will see that he needs XPMSE. And then he will add PCEA2 or Sexy Move or some DD mods (e.g. armbinder). And then all these mods get wonky.

 

And who will be there to help this poor, ill-advised user then? :rolleyes:

Fore to the rescue? ☺

Posted

 

 

 
FNIS.esp should only be activated if you really need it.
 

 

I REALLY don't appreciate when users get this kind of stupid advice.

 

From where do you know that you can avoid it. And most of all, how does a newbie know if he "really needs it"?

 

Very soon he will see that he needs XPMSE. And then he will add PCEA2 or Sexy Move or some DD mods (e.g. armbinder). And then all these mods get wonky. 

 

And who will be there to help this poor, ill-advised user then?  :rolleyes:

 

 

I'm currently using the skeletons of XPMSE, I just don't need that esp activated. For some reason, if I activate xpmse.esp, I may get CTD when opening map.

Under what circumstances do I need to activate xpmse.esp and fnis.esp. Thank you.

Posted

 

 

 

 

FNIS.esp should only be activated if you really need it.

 

I REALLY don't appreciate when users get this kind of stupid advice.

 

From where do you know that you can avoid it. And most of all, how does a newbie know if he "really needs it"?

 

Very soon he will see that he needs XPMSE. And then he will add PCEA2 or Sexy Move or some DD mods (e.g. armbinder). And then all these mods get wonky.

 

And who will be there to help this poor, ill-advised user then? :rolleyes:

I'm currently using the skeletons of XPMSE, I just don't need that esp activated. For some reason, if I activate xpmse.esp, I may get CTD when opening map.

Under what circumstances do I need to activate xpmse.esp and fnis.esp. Thank you.

Xpmse.esp is only needed if you want custom placements of weapons, SOS size adjustments (with SOS Racemenu plugin ), and npc animation styles. Can't remember any others.

Posted

 

 

 
FNIS.esp should only be activated if you really need it.
 

 

I REALLY don't appreciate when users get this kind of stupid advice.

 

From where do you know that you can avoid it. And most of all, how does a newbie know if he "really needs it"?

 

Very soon he will see that he needs XPMSE. And then he will add PCEA2 or Sexy Move or some DD mods (e.g. armbinder). And then all these mods get wonky. 

 

And who will be there to help this poor, ill-advised user then?  :rolleyes:

 

 

 

 

Ob irgendwann XMPSE installiert wird, weiß ich nicht. Und rein für das Skelet ist die esp nicht notwendig.

Für andere Geschichten, wie DD etc. sollte es eine entsprechende Beschreibung der Voraussetzungen geben.

 

Wenn ich das richtig sehe, geht es ihm darum seine Modliste auf das Notwendige zu beschränken und nach und nach zu erweitern.

 

Und vor diesem Hintergrund macht es keinen Sinn, ESP's zu aktivieren, weil man es eventuell irgendwann braucht.

 

Ich habe deinen Mod in keiner Art verunglimpft oder schlecht gemacht, sondern gesagt, die esp sollte aktiviert werden, wenn sie benötigt wird.

Posted

 

 

 

 
FNIS.esp should only be activated if you really need it.
 

 

I REALLY don't appreciate when users get this kind of stupid advice.

 

From where do you know that you can avoid it. And most of all, how does a newbie know if he "really needs it"?

 

Very soon he will see that he needs XPMSE. And then he will add PCEA2 or Sexy Move or some DD mods (e.g. armbinder). And then all these mods get wonky. 

 

And who will be there to help this poor, ill-advised user then?  :rolleyes:

 

 

Ich habe deinen Mod in keiner Art verunglimpft oder schlecht gemacht, sondern gesagt, die esp sollte aktiviert werden, wenn sie benötigt wird.

 

As far as I know,  having that ESP active in a load order without running the tool doesn't do anything, good or bad. I don't know that for sure, I'm assuming it, and I don't offer advice to people based on assumptions because I'm very often wrong about things. 

 

The OP clearly isn't sure what the ESP does, so saying "unless you really need it" isn't very helpful. 

Posted

 

Which save game cleaner do you use that works well? I am afraid of using them as I had some bad experiences myself a year or so ago.

 

Savegamecleaner?

http://www.nexusmods.com/skyrim/mods/52363/?

 

 

 

if your save is such a mess you have to "clean" it with that, it's death is just a matter of time

 

i enter my new archimage room, there's mannequins, that's aren't the skyrim esm mannequins that use traits from a leveled list of random npcs

i mess with the esp, reload the save, it change nothing since the save overwrite my changes

i delete those records from the save, load it, and i have my new mannequins

 

it's for that i use that tool

 

you can find a lot of stupid stuff to take care of by taking a look at the active scripts from an auto save after entering an area, lots of useless scripts with oncellattach, onlocationchange or whatever that are useless, and would have been better with onload (no need to check if a dragonborn quest is active to load this in soslteim when you are in riften)

Posted

I got CTDs on my first 10 or so playthroughs.

 

But once I knew which mods I really needed and didn't need, and ever since I installed Load Game CTD Fix, I've never encountered a CTD again.

Posted

 

 

 

 

 
FNIS.esp should only be activated if you really need it.
 

 

I REALLY don't appreciate when users get this kind of stupid advice.

 

From where do you know that you can avoid it. And most of all, how does a newbie know if he "really needs it"?

 

Very soon he will see that he needs XPMSE. And then he will add PCEA2 or Sexy Move or some DD mods (e.g. armbinder). And then all these mods get wonky. 

 

And who will be there to help this poor, ill-advised user then?  :rolleyes:

 

 

Ich habe deinen Mod in keiner Art verunglimpft oder schlecht gemacht, sondern gesagt, die esp sollte aktiviert werden, wenn sie benötigt wird.

 

As far as I know,  having that ESP active in a load order without running the tool doesn't do anything, good or bad. I don't know that for sure, I'm assuming it, and I don't offer advice to people based on assumptions because I'm very often wrong about things. 

 

The OP clearly isn't sure what the ESP does, so saying "unless you really need it" isn't very helpful. 

 

FNIS has this "Alternate Animations" features, which is used by mods like XPMSE (custom equip), PCEA2, Sexy Move, DD (armbinder) and some more. And I konw of several others that are in the making. The access to these animations works via numbers which will change every time you add/remove/update files that use  this AA functionality.

 

The FNIS.esp will update these "numbers" in order to have the proper animations running after save load. If you don't do it will mix animations of the same type. Which can be especially strange for "specialty" animations often made here on Loverslab.

 

On the other hand FNIS.esp is not doing very much, and ONLY after load savegame. And it will not do ANYTHING after that.

Posted

 

Xpmse.esp is only needed if you want custom placements of weapons, SOS size adjustments (with SOS Racemenu plugin ), and npc animation styles. Can't remember any others.

 

 

Thank you. In that case, I don't think I need it.

 

FNIS has this "Alternate Animations" features, which is used by mods like XPMSE (custom equip), PCEA2, Sexy Move, DD (armbinder) and some more. And I konw of several others that are in the making. The access to these animations works via numbers which will change every time you add/remove/update files that use  this AA functionality.

 

The FNIS.esp will update these "numbers" in order to have the proper animations running after save load. If you don't do it will mix animations of the same type. Which can be especially strange for "specialty" animations often made here on Loverslab.

 

On the other hand FNIS.esp is not doing very much, and ONLY after load savegame. And it will not do ANYTHING after that.

 

 

Thank you for the information. I don't think I need them for now.

The most annoying trouble I have ever had is crash on load. I think I will avoid use fnis.esp in the future.

I got CTDs on my first 10 or so playthroughs.

 

But once I knew which mods I really needed and didn't need, and ever since I installed Load Game CTD Fix, I've never encountered a CTD again.

 

I got CTD on load once after I reinstalled the game when I had 10 custom followers following me outside. When I loaded it again, it's fine. Crash seems to be random sometimes.

Posted

 

I got CTDs on my first 10 or so playthroughs.

 

But once I knew which mods I really needed and didn't need, and ever since I installed Load Game CTD Fix, I've never encountered a CTD again.

 

I got CTD on load once after I reinstalled the game when I had 10 custom followers following me outside. When I loaded it again, it's fine. Crash seems to be random sometimes.

 

 

Actually, I just jinxed it with a crash.

 

While trying to fix a bug I was having, I disabled all mods that change body skin texture. 

Inside bodyslide, it'd take longer than normal to load and would produce a greyish skin texture with no nipples or vagina.

When loading ingame, my game crashed right after the loading screen without displaying anything. 

 

After I reinstalled my skin textures, the game loaded well again.

 

I just wanted to tip that with your random CTDs, it's possible to be an error in loading resources if the CTD was not 'code-related'.

It could be the load of new resources or even objects not then-equipped.

 

This could then be an issue like mine, or even just an esp loaded to late (need to move upwards on load order).

These kinds of issues are the type not likely to happen in SkyrimSE since the game itself can use more resources.

Posted

 

 

I got CTDs on my first 10 or so playthroughs.

 

But once I knew which mods I really needed and didn't need, and ever since I installed Load Game CTD Fix, I've never encountered a CTD again.

 

I got CTD on load once after I reinstalled the game when I had 10 custom followers following me outside. When I loaded it again, it's fine. Crash seems to be random sometimes.

 

 

Actually, I just jinxed it with a crash.

 

While trying to fix a bug I was having, I disabled all mods that change body skin texture. 

Inside bodyslide, it'd take longer than normal to load and would produce a greyish skin texture with no nipples or vagina.

When loading ingame, my game crashed right after the loading screen without displaying anything. 

 

After I reinstalled my skin textures, the game loaded well again.

 

I just wanted to tip that with your random CTDs, it's possible to be an error in loading resources if the CTD was not 'code-related'.

It could be the load of new resources or even objects not then-equipped.

 

This could then be an issue like mine, or even just an esp loaded to late (need to move upwards on load order).

These kinds of issues are the type not likely to happen in SkyrimSE since the game itself can use more resources.

 

I want to play SSE, but I really don't want to buy the game again just because I didn't have one DLC (Dawnguard) when SSE was released. And also, it doesn't have SKSE at the moment.

Posted

 

 

Xpmse.esp is only needed if you want custom placements of weapons, SOS size adjustments (with SOS Racemenu plugin ), and npc animation styles. Can't remember any others.

 

Thank you. In that case, I don't think I need it.

 

I should add that you still need to install xpmse for the advanced skeleton it provides, but afterwards you can disable the esp I'd you don't need any of the extra features.

Posted

 

 

Xpmse.esp is only needed if you want custom placements of weapons, SOS size adjustments (with SOS Racemenu plugin ), and npc animation styles. Can't remember any others.

 

Thank you. In that case, I don't think I need it.

 

I should add that you still need to install xpmse for the advanced skeleton it provides, but afterwards you can disable the esp I'd you don't need any of the extra features.

 Of course, thats what I did

Posted

 

As far as I know,  having that ESP active in a load order without running the tool doesn't do anything, good or bad. I don't know that for sure, I'm assuming it, and I don't offer advice to people based on assumptions because I'm very often wrong about things. 

 

 

The OP clearly isn't sure what the ESP does, so saying "unless you really need it" isn't very helpful. 

 

 

An error in the anlysis is never excluded. ;)
 
There is no specific statement to FNIS.esp.
It is a general statement, activate only the Mods / Esp you really need.
The reference is the reason of this thread - thus the question of Philip.
 
And I did not even say he should disable the ESP.
I said "FNIS.esp should only be activated if you really need it."
In this case, there are 3 spells of Fore. And if he needs this, I do not know.
He must know it himself - unfortunately the mod description is not very helpful in this point.
So my statement is correct - right?
 
If an ESP is activated in the mod list, which is not really necessary in the context and at this time, then I answer quite frankly and honestly.
 
Mistakes from me - not excluded. ;)
 
 
 
@Fore: Es wäre schön, wenn in der Modbeschreibung nicht nur die 3 Spells erwähnt werden, sondern auch, das dein Mod komplett unabhängig von der ESP und den Scripts ist. Und so wie Du es hier an dieser Stelle getan hast - auch eine kleine Erläuterung, wozu diese ESP/Scripts eigentlich notwendig sind.
Das wäre sehr nett - und hilfreich.
Ich persönlich habe erst mitbekommen (nach einem Update), das deine Mod zusätzlich über ESP/Scripts verfügt, weil mir die Größe meines Log-Files seltsam vorkam. Da ich keinen Mod verwende, der darauf baut und auch die Animationen der Spells nicht verwende, habe ich die ESP deaktiviert.
Was Log-Errors angeht bin ich ein Freak - auch wenn es nur im LoadGame ist. ;)
 
Wie gesagt, ich stelle nicht die ESP oder irgendetwas in Frage, sondern sehe die Geschichte eher mit den Augen von Philip und versuche Inhalts-bezogen zu helfen/zu antworten.
Wenn er später Mods installiert, die deine ESP oder Scripts benötigen, ist es eine ganz andere Sache.
Auch aus diesem Grund wäre eine Überarbeitung der Beschreibung sehr hilfreich - Stichwort newbies.
 
 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...