an awkward situation Posted March 28, 2019 Posted March 28, 2019 Can't seem to make the forced follower work. It works right up to the "give me a second" and then nothing happens so I can't get unchained.
mai_hasegawa Posted March 28, 2019 Posted March 28, 2019 This latest version (recompiled), fresh game, mod installed in ModOrganizer, no leftovers. Can't get my followers to work. Tried two, one was vanilla hireling, no go. Even with debug, they would say the line every now and then "Let's go, hope you treat me better then other adventurers" but no "Click me!" dialogue appears in their tree. I use EFF, same as I did before, and it used to work for me. Thanks for all your work. 1
Zaflis Posted March 28, 2019 Posted March 28, 2019 7 hours ago, Lozeak said: My money is on people not fully uninstalling an old version though!! Will test and try more things when I have more time. Nope, i'm using MO2: Although i did load MCM settings from older version because i didn't want to do all of them again, and then saved over it. I notice some settings are currently not saving when used on new game. Chaos mode toggle goes off and some conceal chance also to 0.
Rolgar Posted March 28, 2019 Posted March 28, 2019 I have played with the new version now for a couple of hours and would like to provide feedback as well as report a possible bug. Classic deals versus modular deals: I very much like the "I add a random deal to the bears deals" option. It makes the deal mechanics somehow unpredictable. If I could choose I would like to have only that sort of deals. However the combination of both is kind of confusing for me. I did make like 9 deals and ended up with only 6 rules since some of the deals ended in the same rule. Example: Classic deal "I buy your arms and legs", modular deal "You have to wear restrictive arms gear". First of that is nice because it gives in game kind of 400 bucks for free, since the second deal doesn't add any new restrictions, but it feels like a cheat. It is also complicated if you want to buy out from the deals and just buy out of one of them. Does my char now have to be compliant with the other deal or not? I am not sure but I believe also the function "Which deals do I have?" does not give you the whole picture. As far as I remember it just lists the classic deals but not the modular ones.. Suggestions: 1 Either go for one of the two mechanics or let the user choose which one he would like to play with. 2 If the overall idea is to make deals complicated and complex in order to make it less likely that the char is getting out of them then the system should be consistent (provide feedback on all deals …) Possible bug: Monitoring of deals If you make a deal but don't follow it, then your follower should add debt in order to punish the char. In my games that was only true for classic deals, but not the new modular ones. Wish: I really liked the rope for the "bound in a city" deal in the 1.x Versions. Now there are armbinders. Is it possible to get the ropes back? Recommendation to try for other players reading this: I tried yesterday the "Spank that A**" mod. It has a soft dependency to the DF by manipulating Willpower. I really enjoy it. For me it adds to the atmosphere in DF. 1
Lostdreamer Posted March 28, 2019 Posted March 28, 2019 7 hours ago, Lozeak said: My money is on people not fully uninstalling an old version though!! Will test and try more things when I have more time. I'll take all the help / suggestions I can get. However, my game build is by now sufficently large and complex enough that nobody else is required to help me fix problems that are quite probably enitrely of my own making! I can work with 'New game. No, really.' for now and see what happens! Thanks!
GinPhoenix Posted March 28, 2019 Posted March 28, 2019 I had the same problem like some people here. The new version didn't work. I solved it by setting Devious Followers in load order after esm mods. 1
Lozeak Posted March 28, 2019 Author Posted March 28, 2019 13 hours ago, chuBBies1 said: Did a quick look though on the mod page to see what exactly was implemented, but it seemed kinda vague( not that that's a bad thing). I was wondering what exactly are modular deals, or at least a little a quick synopsis. Anyways, been loving your mod ever since I installed it a few months ago. It definitely has a permanent spot in my LL playthroughs. I'm curious to see what you will do next, regardless if it's DF or your other projects too Basically the same as the old deal system but a little more random and more user control. Some new content/some reused content. 13 hours ago, an awkward situation said: Can't seem to make the forced follower work. It works right up to the "give me a second" and then nothing happens so I can't get unchained. I need to test it more it seems 12 hours ago, mai_hasegawa said: This latest version (recompiled), fresh game, mod installed in ModOrganizer, no leftovers. Can't get my followers to work. Tried two, one was vanilla hireling, no go. Even with debug, they would say the line every now and then "Let's go, hope you treat me better then other adventurers" but no "Click me!" dialogue appears in their tree. I use EFF, same as I did before, and it used to work for me. Thanks for all your work. It could be EFF... will look into that. 6 hours ago, Rolgar said: I have played with the new version now for a couple of hours and would like to provide feedback as well as report a possible bug. Classic deals versus modular deals: I very much like the "I add a random deal to the bears deals" option. It makes the deal mechanics somehow unpredictable. If I could choose I would like to have only that sort of deals. However the combination of both is kind of confusing for me. I did make like 9 deals and ended up with only 6 rules since some of the deals ended in the same rule. Example: Classic deal "I buy your arms and legs", modular deal "You have to wear restrictive arms gear". First of that is nice because it gives in game kind of 400 bucks for free, since the second deal doesn't add any new restrictions, but it feels like a cheat. It is also complicated if you want to buy out from the deals and just buy out of one of them. Does my char now have to be compliant with the other deal or not? I am not sure but I believe also the function "Which deals do I have?" does not give you the whole picture. As far as I remember it just lists the classic deals but not the modular ones.. Suggestions: 1 Either go for one of the two mechanics or let the user choose which one he would like to play with. 2 If the overall idea is to make deals complicated and complex in order to make it less likely that the char is getting out of them then the system should be consistent (provide feedback on all deals …) Possible bug: Monitoring of deals If you make a deal but don't follow it, then your follower should add debt in order to punish the char. In my games that was only true for classic deals, but not the new modular ones. Wish: I really liked the rope for the "bound in a city" deal in the 1.x Versions. Now there are armbinders. Is it possible to get the ropes back? Recommendation to try for other players reading this: I tried yesterday the "Spank that A**" mod. It has a soft dependency to the DF by manipulating Willpower. I really enjoy it. For me it adds to the atmosphere in DF. Optimization will try to avoid overlap of deals where possible. It is possible to disable all the old deals and use only the new system mod is designed to NEED 9 rules at least to work with progression. I might add a rope version.. You can, however, delete all other armbinders in the Device Setting.Json and Devious followers will default to the rope one when using armbinders! 6 hours ago, Lostdreamer said: I'll take all the help / suggestions I can get. However, my game build is by now sufficently large and complex enough that nobody else is required to help me fix problems that are quite probably enitrely of my own making! I can work with 'New game. No, really.' for now and see what happens! Thanks! 1 hour ago, GinPhoenix said: I had the same problem like some people here. The new version didn't work. I solved it by setting Devious Followers in load order after esm mods. If you have EFF or ATF installed or both >< let me know cause there is a chance that might be the reason! 1
GinPhoenix Posted March 28, 2019 Posted March 28, 2019 5 minutes ago, Lozeak said: If you have EFF or ATF installed or both >< let me know cause there is a chance that might be the reason! I haven't EFF or ATF. Here's my load order Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - No Homes - Full Version.esm ApachiiHair.esm ApachiiHairFemales.esm AzarHair.esm SexLab.esm SexLabAroused.esm SPERG.esm Campfire.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm hdtHighHeel.esm Heels Sound.esm Heretical Resources.esm ITortureFramework.esm Schlongs of Skyrim - Core.esm Skyrim - Utility Mod.esm WM Flora Fixes.esp ZazExtensionPack.esm HentaiPregnancy.esm SexLab - Sexual Fame [SLSF].esm DeviousFollowers.esp UIExtensions.esp AddItemMenuLE.esp AelaStandalone.esp AhegaoBandana.esp AMatterOfTime.esp AncientTonguesGreatSword.esp AncientTonguesSword.esp BlackWidow.esp Blush When Aroused.esp BZCC.esp Project Rainforest.esp Complete Alchemy & Cooking Overhaul.esp CrimsonTwilightArmor.esp Devious Devices - Equip.esp DeviousBodyAlteration.esp Relationship Dialogue Overhaul.esp TreasureHunterWhore.esp SD Cages.esp MoreBanditCamps.esp Shout Like a Virgin.esp Prettier Bandits.esp Hunting in Skyrim.esp esturkBondageMittensMagic.esp FadeTattoos.esp FNIS.esp FreckleMania2.esp FWB_SexLabDisparity.esp GagSFX.esp GagSFXDawnguard.esp GagSFXDragonborn.esp GagSFXHearthfires.esp GPArmorPack3.esp H2135FantasySeries2.esp H2135ModernSeries1.esp H2135ModernSeries2.esp H2135ValentineDayOutfit2019.esp Headcrab_BunnyOutfit.esp IcePenguinWorldMap.esp Remodeled Armor - Vanilla Replacer.esp KamakoFollower.esp KatanaCrafting.esp KS Hairdo's.esp KS Hairdos - HDT.esp KS Jewelry.esp Kusanagi-No-Tsurugi.esp Lieyes_v1.0.esp lilithsLacerator.esp LovelyHairstylesCE.esp mcgDwarvenDeviousCuirass.esp MilkyObj.esp Nini Stuff 3.0.esp Northgirl.esp PetProject.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RapeTattoos.esp RDO - CACO Patch.esp RegnPiercings.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Ruby Red Vampire Eyes - Beast Race Support.esp SexLabSkoomaWhore.esp sanguinesDebauchery.esp ScarletDawnArmor.esp SD Patches.esp Seraphim Blade.esp SexLabDefeat.esp SexLabSubtitles.esp SexLabTools.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp SkyUI.esp SLAL_AnimationByBakaFactory.esp SLAnimLoader.esp SlaveTats.esp SlaveTatsEventsBridge.esp SLSO.esp SlutPrincess.esp SMIM-DragonbornTernFix.esp SMIM-DungeonsCliffsIceSkirts.esp SMIM-FarmhouseFlickeringFix.esp SOS - ERF Horse Penis CBBE - Addon.esp SOS - Pubic Hair for Females Addon.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp SPERG.esp SPERG-CACO-Deep-Integration-Patch.esp SPERG-DB.esp SPERG-DG.esp sr_FillHerUp.esp Tentapalooza.esp TheViciousHeart.esp Vamp-Sword.esp Vindicta.esp XPMSE.esp XX_bnspackclothesHH.esp ElafMoreSmallPlaces.esp Bandit_Honeypot.esp Devious Lore.esp Deviously Cursed Loot.esp EtR_HearthfireDungeonAddon.esp BrandingDeviceOfDoom.esp Hunterborn.esp SofiaFollower.esp S_L_U_T_S.esp SexLab_Dialogues.esp Laura's Bondage Shop.esp More Interesting Loot for Skyrim.esp FallOfTheDragonborn.esp TradeRoutes.esp Hermit.esp iNeed.esp RosaFollower.esp Apocalypse - The Spell Package.esp AutoHarvest2.esp Chesko_WearableLantern.esp dcc-dm2.esp dvmb.esp ERF - Ceraph.esp Octavia.esp Raven Witch Armor.esp Ryder_the_Dragonfly.esp Estruk_XDFF_Custom.esp SD Addons.esp GDZZJJDH.esp Gigaduex_Outfit.esp RewardYourFollowers.esp Schlongs of Skyrim.esp SexistGuards.esp Sunsakuka's Follower.esp Trinity.esp The Bondage House.esp NewmillerPiercings2.esp NewmillerPiercings3.esp akornoEpicAmmo.esp Auto Unequip Ammo.esp SexLabHorribleHarassment.esp SLSW Addicted.esp ElafMoreSmallPlacesSolstheim.esp MoonWitch.esp GrimSovereignBoosette.esp Kozakowy1660Gown.esp KozakowyBlackCorsetDressPlunge.esp LindsSpellslinger.esp LindsWoodlandAlchemist.esp LindsMarksmageGarb.esp HDT Maid Outfit.esp HDT Maid Outfit Slot Change.esp Nakrulz's Latex Corset.esp Dragon Lilly.esp AlynShirArmor.esp Battlemage Armour.esp Light Elven Armor.esp KijikoHairCC.esp Spank That Ass.esp SexLab Inflation Framework.esp ExtraPocket.esp Alternate Start - Live Another Life.esp ccas_starts.esp Deviously Cursed Loot LAL AddOn.esp [COCO]BloomYouth.esp Mod Equipment Rebalancer.esp
Lostdreamer Posted March 28, 2019 Posted March 28, 2019 18 minutes ago, Lozeak said: If you have EFF or ATF installed or both >< let me know cause there is a chance that might be the reason! I do - EFF. Installed as a workaround to allow me to have a fully voiced follower with AI pack etc for the plot, and a standard follower to support Devious Followers and bill me every day. ...and then I found out that the game was much more playable with a couple of followers when you are covered in Devious Devices as they can do the heavy lifting and you don't have to try and fight everything with no gear and loads of perverted de-buffs. I'm more than happy to try disabling it / a variation on a theme if you think it will help.
Bane Master Posted March 28, 2019 Posted March 28, 2019 For information: I am using Immersive AFT and installed the latest version on a cleaned save and everything seems to be working as expected other than a couple of sliders in the MCM started at 0% rather than their default values after install.
Bushi Neko Posted March 28, 2019 Posted March 28, 2019 My money in my case is still on lurking files I must have missed. Downgrading to the last version is still running perfect on the ' thought was hopeless save ' and the fresh game from start up that was dorked is also A Okay with old version. Orrrrr, in my massive load order of ESP and Merged ESP's there is a conflict with new version. Again.. dunno' but it's running great minus the newest bells and whistles.
Hanshurtig11 Posted March 28, 2019 Posted March 28, 2019 First , thx for keep working on this wonderfull mod ! Unfortunatly, i have the same issue as others with not getting a follwer to be a devious one. First i had, was Chloe from DCL. She keeped saying "lets go then..." Hope you dont try to cheat me like the other adventurers". But no further option to make her a devious Follower. As soon as possible i got Lydiya, as she realy is a standard follower (not sure about Chloe), but same with her. I tried reset mod, disable/enable mod, but nothing helped. And i did a real new game, no save clean. regards PS: no follower mod used.
Lostdreamer Posted March 28, 2019 Posted March 28, 2019 3 hours ago, Lostdreamer said: I do - EFF. Installed as a workaround to allow me to have a fully voiced follower with AI pack etc for the plot, and a standard follower to support Devious Followers and bill me every day. ...and then I found out that the game was much more playable with a couple of followers when you are covered in Devious Devices as they can do the heavy lifting and you don't have to try and fight everything with no gear and loads of perverted de-buffs. I'm more than happy to try disabling it / a variation on a theme if you think it will help. I've quickly tested this by pulling EFF out of my load order and cleaning the save. No joy. I've also tried a brand new game without EFF, and it doesn't seem as if Janessa wants to be devious, even when forced. I've attached my load order just incase it helps. loadorder.txt
galgat Posted March 28, 2019 Posted March 28, 2019 16 hours ago, mai_hasegawa said: This latest version (recompiled), fresh game, mod installed in ModOrganizer, no leftovers. Can't get my followers to work. Tried two, one was vanilla hireling, no go. Even with debug, they would say the line every now and then "Let's go, hope you treat me better then other adventurers" but no "Click me!" dialogue appears in their tree. I use EFF, same as I did before, and it used to work for me. Thanks for all your work. I too have this problem in the profile I would prefer to play in, this is what I have guessed about it, or the information I have gathered Misc Dialogue _Dflowstarter Quest Dialogue Conditions PL Getstage Quest:'_dflow" < 10 S Getinfaction Faction:"currentFollowerFaction == 1 Begin Fragment Q.SetDebt(0) Q.DTimerReset() q.setstage(10) _Dmaster.ForceRefTo(akSpeaker) as best i can tell the quest stage is not getting set to 10 for me in this one profile, as the Follower keep repeating this MISC Diologue. I do not know why. so the fragment is not running for me in this Profile that I would prefer to play the game in. However it does function fine in another profile, and all works well in that profile. Very puzzling to me. But this is what I know about that problem so far. Which is very little. EDIT >> And I do not use EFF or any follower enhancements mods, but that does not mean I have not experimented with them, and this may have been a profile that at one time I had EFF on, but when I remove a mod I normally revert to a save prior to the installation of that mod, but not always in this profile anyway as I sometimes advance quest's I do not wish to repeat and make a choice to use save cleaner.
TomTheCline Posted March 28, 2019 Posted March 28, 2019 By the way, which mod am I missing for the Slavetats? I have the SlaveTats mod installed, and it works (its a dependency for SLUTS). On another note, has anyone encountered problems with this mod and Nether's Follower Framework? In 8-12 hours of play, I haven't.
galgat Posted March 29, 2019 Posted March 29, 2019 3 hours ago, TomTheCline said: By the way, which mod am I missing for the Slavetats? I have the SlaveTats mod installed, and it works (its a dependency for SLUTS). On another note, has anyone encountered problems with this mod and Nether's Follower Framework? In 8-12 hours of play, I haven't. rape tattoo's is probably what you are missing EDIT >>> Many tattoos from slave tat's may have to be told what body part they go on in the Rape tattoo MCM to be used, I know the little tattoo package I made I have to tell rape tattoos what body part some of them went on for them to be used, this may be the case with many other tattoo packages as well. But many tattoo packages seem to be set up exclusively for rape tattoos, and these ones will work fine without having to tell rape tattoos what body part they go on.
carnifex Posted March 29, 2019 Posted March 29, 2019 17 hours ago, GinPhoenix said: I had the same problem like some people here. The new version didn't work. I solved it by setting Devious Followers in load order after esm mods. Thanks for that solution, it worked for me.
TomTheCline Posted March 29, 2019 Posted March 29, 2019 10 hours ago, galgat said: rape tattoo's is probably what you are missing EDIT >>> Many tattoos from slave tat's may have to be told what body part they go on in the Rape tattoo MCM to be used, I know the little tattoo package I made I have to tell rape tattoos what body part some of them went on for them to be used, this may be the case with many other tattoo packages as well. But many tattoo packages seem to be set up exclusively for rape tattoos, and these ones will work fine without having to tell rape tattoos what body part they go on. I checked my tat-packs (I guess you can call them that) and rape tats aren't among them. Where can I download that? Or does it come standard with the base SlaveTats installation and its as you say, I need to mess with the MCM?
galgat Posted March 29, 2019 Posted March 29, 2019 it is here https://www.loverslab.com/files/file/3587-rapetattoos/ and no you may want to mess with the MCM as some of the better packages were made as mine was a long time ago, and are not set up exactly right for Rape tattoos. but quite a few are and they should work no problems.
TomTheCline Posted March 29, 2019 Posted March 29, 2019 8 minutes ago, galgat said: it is here https://www.loverslab.com/files/file/3587-rapetattoos/ and no you may want to mess with the MCM as some of the better packages were made as mine was a long time ago, and are not set up exactly right for Rape tattoos. but quite a few are and they should work no problems. Thanks, I'll try that. I don't have any tat packs installed (I only use SlaveTats for SLUTS), so there isn't much to mess with.
Tepi Posted March 29, 2019 Posted March 29, 2019 On 3/28/2019 at 3:35 PM, GinPhoenix said: I had the same problem like some people here. The new version didn't work. I solved it by setting Devious Followers in load order after esm mods. That oddly seems to work for me as well... Skyrim still seems to have some surprises left ?
Hanshurtig11 Posted March 29, 2019 Posted March 29, 2019 7 minutes ago, Tepi said: That oddly seems to work for me as well... Skyrim still seems to have some surprises left ? My *.esm seems to be at the very top of my loadorder anyway ? Loot sorted DF very much at the end of my loadorder. So, if i understand right, this trick wont help me ? regards
GinPhoenix Posted March 29, 2019 Posted March 29, 2019 1 hour ago, Hanshurtig11 said: My *.esm seems to be at the very top of my loadorder anyway ? Loot sorted DF very much at the end of my loadorder. So, if i understand right, this trick wont help me ? regards I think it could help. I moved Dflow somwhere about from 120 to 30.
Hanshurtig11 Posted March 29, 2019 Posted March 29, 2019 38 minutes ago, GinPhoenix said: I think it could help. I moved Dflow somwhere about from 120 to 30. Ah, that sounds like more up in th eloadorder then more down. Will give it a try. Hm, that results in Skyrim not loading a save anymore ^^
GinPhoenix Posted March 29, 2019 Posted March 29, 2019 38 minutes ago, Hanshurtig11 said: Hm, that results in Skyrim not loading a save anymore ^^ Its normal, when you change loadorder old saves may crush. Try new game. If you move DFlow back were it was, old save should work.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now