Hanshurtig11 Posted April 1, 2019 Posted April 1, 2019 39 minutes ago, aventadorlp670 said: Sure:) path is here ..\Skyrim\Data\skse\plugins\Lozeak Device Controller Thank you. Hm, i have folder \DeviousFollowers but not \Lozeak Device Controller. So it might be createtd as soon as DF starts properly.
aventadorlp670 Posted April 1, 2019 Posted April 1, 2019 8 hours ago, Lozeak said: I have fixed it in 2.01b. It could have been the issue with SOME games not working. CTD issues. I need to know if it is when you Load a game or Load skyrim If it is when you load a game does disabling Devious followers fix it. Include load order if it does fix it in report. Mod not starting So maybe it will with 2.01b. So far I have not nailed the problem because it seems to be a user environment thing. I would like to find out what is causing it though. There is a chance it's has something to do with Device controller. If your game isn't building Device setting.Json in ....Data\SKSE\Plugins\Lozeak Device Controller and it's not working let me know. I have a feeling what I did was maybe too much for some people's skyrim since my is set up to be as stable as possible. try these skyrim.ini tweaks.... [Papyrus] fUpdateBudgetMS=2.0 fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=256 iMaxMemoryPageSize=1024 iMaxAllocatedMemoryBytes=115200 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=0 and let me know if that fixes your issues. I'll keep looking as I get more free time! thank u so much, but seems that it still don't work...i start a new game and the JSON rebuilt, after playing for a few while when i S/L, the JSON rebuilt again... delete the devices in the JSON never works, i can't tell if the JSON can not control the devices at all or its malfunction because it got rebuilt all the time. (btw, i edit it with notepad and JSON editor online, will that be the issue?) (after playing a few while when i S/L...the rolling message...)
Hanshurtig11 Posted April 1, 2019 Posted April 1, 2019 8 hours ago, Lozeak said: Thx for keep tracking 8 hours ago, Lozeak said: There is a chance it's has something to do with Device controller. If your game isn't building Device setting.Json in ....Data\SKSE\Plugins\Lozeak Device Controller and it's not working let me know. [ No such folder/file after the update (and none before) regards
aventadorlp670 Posted April 1, 2019 Posted April 1, 2019 5 hours ago, Hanshurtig11 said: Thank you. Hm, i have folder \DeviousFollowers but not \Lozeak Device Controller. So it might be createtd as soon as DF starts properly. yes, the files will creat after the DF starts, still malfunction here so i hope u good luck
Zaflis Posted April 1, 2019 Posted April 1, 2019 Also if you're using MO/MO2 it should first go in the overwrite folder. Edit: Other thing i note in TES5Edit when looking at conflict losers. I sorted my load order with LOOT, but DF loses to these (my guess is it's accidental world edit?): Spoiler
Lozeak Posted April 1, 2019 Author Posted April 1, 2019 Worth adding you need latest; https://www.loverslab.com/topic/21484-devious-devices-integration-42-2018-11-01/ https://www.loverslab.com/files/file/1305-devious-devices-expansion/ Also here is a completed Device Settings.Json put this in "Data\SKSE\Plugins\Lozeak Device Controller" (create folder if it's not made) Then start a new game! See if that helps. Got to work will look into more solutions tomorrow! Device Settings.json
Zaflis Posted April 1, 2019 Posted April 1, 2019 I tried the latest version with as clean save as i can ever make. It was made with completely modless Skyrim played to finished dragon quest, staying at Breezehome with no followers active, but Lydia nearby ready to be added. I copied the save to a profile with very barebones DD mods needed for this and enabled them, and doing ingame MCM configs, then saved. Then enabled this yesterday's version DF (it's very last in load order) and loaded game again. I had gone as far as cleaned all existing DF settings from SKSE folder, so i only used default settings on everything. I can see the mod attempting to start, i see those "I hope you don't try to cheat me like other adventurers" repeating, and i tried Debug menu's reset and add followers but nothing works. Follower does not ever have "Click me" or any debt related dialogs. Maybe you can find something from that log, and if my device settings look as it was meant to be. Device Settings.json Papyrus.0.log
setokiaba Posted April 1, 2019 Posted April 1, 2019 Thank you for this mod! I’ve been playing around with it and I had a question. Basically I just want to set it up that, when I go enough in debt my follower sells me off to simple slavery (basically ignoring deals, money management, etc). But when I was toying around with it, I couldn’t get the SS event to trigger! There are a lot of threshold sliders and some of them were confusing me a bit, so is there any advice on how to set this up?
Lozeak Posted April 1, 2019 Author Posted April 1, 2019 10 hours ago, aventadorlp670 said: thank u so much, but seems that it still don't work...i start a new game and the JSON rebuilt, after playing for a few while when i S/L, the JSON rebuilt again... delete the devices in the JSON never works, i can't tell if the JSON can not control the devices at all or its malfunction because it got rebuilt all the time. (btw, i edit it with notepad and JSON editor online, will that be the issue?) (after playing a few while when i S/L...the rolling message...) I'll look at the script again. I am currently pushing fixes without checking some stuff. 3 hours ago, Zaflis said: I tried the latest version with as clean save as i can ever make. It was made with completely modless Skyrim played to finished dragon quest, staying at Breezehome with no followers active, but Lydia nearby ready to be added. I copied the save to a profile with very barebones DD mods needed for this and enabled them, and doing ingame MCM configs, then saved. Then enabled this yesterday's version DF (it's very last in load order) and loaded game again. I had gone as far as cleaned all existing DF settings from SKSE folder, so i only used default settings on everything. I can see the mod attempting to start, i see those "I hope you don't try to cheat me like other adventurers" repeating, and i tried Debug menu's reset and add followers but nothing works. Follower does not ever have "Click me" or any debt related dialogs. Maybe you can find something from that log, and if my device settings look as it was meant to be. Device Settings.json 19.1 kB · 0 downloads Papyrus.0.log 124.5 kB · 1 download Are you using Aft or Eff or anyother follower mod?
Hellethia Posted April 1, 2019 Posted April 1, 2019 Hello I do have a little problem: I've just been enslaved, and my master made me wear mittens/pawns, that i had to put on myself, and then a complete chain prisonner harness has been added, and i'm supposed to wear the Town Collar inside cities, but i can't as I'm already wearing the chains. How am I supposed to deal with this ?
Zaflis Posted April 1, 2019 Posted April 1, 2019 1 hour ago, Lozeak said: Are you using Aft or Eff or anyother follower mod? Similar, but to my knowledge the simplest one of them all; Increased Follower Limit https://www.nexusmods.com/skyrim/mods/36132/ It has a .bsa so i don't know what it contains, but it's really small mod and DF comes after it in loading order anyway. And i only had 1 follower active when trying DF (0 when it was installed). Edit: I tried without the follower mod but no dice.
galgat Posted April 1, 2019 Posted April 1, 2019 2.01b works in one of my profiles no problems. This profile is one I made like 11-11-2011, I mean it is a really old profile, but everything works fine, I did not even have legendary version when this profile was made, but 2.01b it works fine in it. but in the newer profile made when I first got legendary edition it refuses to get past the "I hope you don't try to cheat me", as has been said the [ClickMe] never appears. The log on the failed install has these sort of errors Error: Unable to link types associated with function "RemoveFollower" in state "" on object "_dflowfollowercontroller". Error: Unable to link types associated with function "AddFollower" in state "" on object "_dflowfollowercontroller".Unable to link types associated with function "AddFollower" in state "" on object "_dflowfollowercontroller". Error: Unable to link type of variable "::QQ_var" on object "QF__DflowGames_0A0110DC" ERROR: Unable to bind script QF__DflowGames_0A0110DC to _DflowGames (5C0110DC) because their base types do not match Which are or appear to be like the ones "setokiaba" is getting. I have tried many thing's but that profile refuses to function correctly. I did check many things making sure both profiles have the same .INI settings, and moving DF up, and down in the load order. Very puzzling, both profiles have the same mod's It is perplexing for sure. Just so you know in the profile that it is working in, everything seems to function very well. but it appears that a script is getting shut down, or the functions, many of them suddenly decide not to work in the profile where it does not work. These errors pop up prior to "VM is Thawing" which is where you actually enter the game everything before that is just testing, and normally means nothing, but in this case it is showing something wrong. Errors also pop up after "VM is thawing", but most of those seem to be warnings after i enter the game. Game does not crash, plays well and all of that, but the follower dialogue never gets the [clickMe] dialogue, and DF never starts doing its thing, and of course as _dflow never reaches stage 10, the MISC dialogue continues to pop up every so often with the "Hope you don't try to cheat me". But why it only happens in one profile, and not the other is puzzling for sure.
galgat Posted April 1, 2019 Posted April 1, 2019 1 hour ago, Hellethia said: Hello I do have a little problem: I've just been enslaved, and my master made me wear mittens/pawns, that i had to put on myself, and then a complete chain prisonner harness has been added, and i'm supposed to wear the Town Collar inside cities, but i can't as I'm already wearing the chains. How am I supposed to deal with this ? I think I have had that happen you might try having your master remove the chains, if they can, then you can place the town collar on. EDIT >>> Dialogue should be something like "can you help me with these devices" May cost money if you are broke, you may have to resort to giving your self money with the console. or may have to leave town get in a dungeon or wilderness area. EDIT >>>>> you could also use the DDI fail safe in debug to remove all Items, but that may make you have to ask the master to give them back to you as you tell them you lost them. I wish DDI did like Kenjokas "Slaverun", and allowed you to pick, and choose what you wanted to remove.
Zaflis Posted April 1, 2019 Posted April 1, 2019 @galgat , @Hellethia DF can't remove trivial devices like cuffs, collars or chastity. I had a problem when i had DCL's Sasha dominate and put quest belt on. Then DF wanted to put iron plug, which wasn't possible. You just either have to pay off the deal or turn off DF from MCM menu for time being. There would be a couple ways around that: - If mod checked if it is possible to wear a device before enforcing that kind of deal and then try another deal instead, but it's a complicated thing to do maybe. - Mods might be able to bypass the DD's rules and wear plug. If player is on plug deal there could be dialog option "Could you put the plug in me, i cannot do it myself?" - For town collar the deal could be extended to count body restraints that cover the collar slot. Some leather harnesses and chains do that. And of course if you have chastity bra on you can't put piercings. Same with belt preventing those piercings.
galgat Posted April 1, 2019 Posted April 1, 2019 41 minutes ago, Zaflis said: @galgat , @Hellethia DF can't remove trivial devices like cuffs, collars or chastity. I had a problem when i had DCL's Sasha dominate and put quest belt on. Then DF wanted to put iron plug, which wasn't possible. You just either have to pay off the deal or turn off DF from MCM menu for time being. There would be a couple ways around that: - If mod checked if it is possible to wear a device before enforcing that kind of deal and then try another deal instead, but it's a complicated thing to do maybe. - Mods might be able to bypass the DD's rules and wear plug. If player is on plug deal there could be dialog option "Could you put the plug in me, i cannot do it myself?" - For town collar the deal could be extended to count body restraints that cover the collar slot. Some leather harnesses and chains do that. And of course if you have chastity bra on you can't put piercings. Same with belt preventing those piercings. I understand that, i think there problem was with the Chains that the master in DF puts on you when they get mad, at your not paying them, and DDI's removal will remove everything. But I use it as a last resort. Anyway if the chains were placed on them by the DF master then it is quite possible that the DF master can remove them. These chains are the ones that reach from the collar through the cuffs to the feet. If I understood them right they are the ones they needed to remove.
galgat Posted April 1, 2019 Posted April 1, 2019 well I am even more puzzled on the [clickMe] not showing up now..LOL I decided to grab the save from the profile that was not working, and place it in the Profile that is working. And low, and behold everything work's fine with the saved game from the other non working Profile, in the profile that is working, so I must have something different in that other profile, and at this time I have no Idea what that could be. I have made sure that both profiles have the same INI files. Not sure what else I need to check, but any how one profile functions fine no matter what save I place in it, so it has to be something I have different in that other Profile. ( But I have no Idea what is different ). I will look some more as I have time. EDIT >>> So what I am saying is it is not the save file that is causing the non working profile to not function, but something Else that is different in the profile it's self. EDIT >>> There is one difference I noticed between the two profiles so far, I think minor, and would have nothing to do with it, but I am using SlaveTats-1.2.3 in the working profile, and SlaveTats-1.3.0-beta-2 in the non working profile, I truly doubt that would make the difference, but I am still looking for differences.
pitcherjak45 Posted April 2, 2019 Posted April 2, 2019 14 hours ago, Zaflis said: I tried the latest version with as clean save as i can ever make. It was made with completely modless Skyrim played to finished dragon quest, staying at Breezehome with no followers active, but Lydia nearby ready to be added. I copied the save to a profile with very barebones DD mods needed for this and enabled them, and doing ingame MCM configs, then saved. Then enabled this yesterday's version DF (it's very last in load order) and loaded game again. I had gone as far as cleaned all existing DF settings from SKSE folder, so i only used default settings on everything. I can see the mod attempting to start, i see those "I hope you don't try to cheat me like other adventurers" repeating, and i tried Debug menu's reset and add followers but nothing works. Follower does not ever have "Click me" or any debt related dialogs. Maybe you can find something from that log, and if my device settings look as it was meant to be. Device Settings.json 19.1 kB · 1 download Papyrus.0.log 124.5 kB · 5 downloads Getting the same errors. And looking at your Papyrus, seeing the same things pop up. Utilizing EFF and never had problems before. Disabled EFF with a brand new game and had the same issues. Reverted back to 1.72 and started a new game and everything seemed to work fine.
Lozeak Posted April 2, 2019 Author Posted April 2, 2019 6 hours ago, galgat said: well I am even more puzzled on the [clickMe] not showing up now..LOL I decided to grab the save from the profile that was not working, and place it in the Profile that is working. And low, and behold everything work's fine with the saved game from the other non working Profile, in the profile that is working, so I must have something different in that other profile, and at this time I have no Idea what that could be. I have made sure that both profiles have the same INI files. Not sure what else I need to check, but any how one profile functions fine no matter what save I place in it, so it has to be something I have different in that other Profile. ( But I have no Idea what is different ). I will look some more as I have time. EDIT >>> So what I am saying is it is not the save file that is causing the non working profile to not function, but something Else that is different in the profile it's self. EDIT >>> There is one difference I noticed between the two profiles so far, I think minor, and would have nothing to do with it, but I am using SlaveTats-1.2.3 in the working profile, and SlaveTats-1.3.0-beta-2 in the non working profile, I truly doubt that would make the difference, but I am still looking for differences. So basically, It has something to do with the script needing something that isn't there. The game starts and error with script means all the properties don't fill correctly and hence the mod never move on because while the dialouge may work the script that should fire can't meaning nothing moves on. Installing 1.72 then going to 2.0w/e should get past this but the mod will break cause there are so many differences (I think) Why it does this... likely something to do with compatible 'fixes' I added for EFF/ATF! Or I forgot something when I uploaded the mod.
GinPhoenix Posted April 2, 2019 Posted April 2, 2019 6 hours ago, galgat said: I have made sure that both profiles have the same INI files. What about DFlow position in load order. I tried to find which mod conflict with DF by moving DF in various places in load order. So when I place it to 100 priority it's work but on 102 not work. But between 100 and 102 I have SkyUI and ENB patch. Next I moved this mods so I had DF on 100 SkyUI and ENB patch on 98,99. And DF work. Here I gave up cause I don't know wtf is going on.
galgat Posted April 2, 2019 Posted April 2, 2019 4 minutes ago, GinPhoenix said: What about DFlow position in load order. I tried to find which mod conflict with DF by moving DF in various places in load order. So when I place it to 100 priority it's work but on 102 not work. But between 100 and 102 I have SkyUI and ENB patch. Next I moved this mods so I had DF on 100 SkyUI and ENB patch on 98,99. And DF work. Here I gave up cause I don't know wtf is going on. I made sure they both had the same load order, the profile that works actually has a lot more mods in it, as I have the city and town expansions, and some beautification mods in it, but other than that I kept the load order the same. I did leave XPMSE.esp active in the one that works, I do normally just leave it installed, and unchecked as I have no need for it in my mod list ( the groovtama skeleton is all I really want, not the esp ), but it is on in the Profile that is working, and I did not turn it off. ( I did try to activate it in the Profile that is not working to see if that would help [ Grabbing at straws ], but it made no difference. ) I keep looking, but so far have found no real difference between the two profiles that would cause this problem, but I am happy to be able to use the more complete save file from the failed Profile in the profile that works with no problems, so it is something to do with how the profile is set up, I am just not sure what that difference is. But as best I can tell it has nothing to do with the saved game. It could be and activation order, as in how you can activate one mod, and that mod can overwrite <<<EXAMPLE >>> XPMSE, and cause major error's. (Just and example) But if that were the case I might have to juggle around the turning off of mods in the left hand side of MO, and turning one on before the other could maybe make a difference, but the time lost doing that could be tremendous. However when I check the overwrite of software in TesEdit, I don't really see anything that would be a major problem, in fact my load order is so lean there are very few overwrites. About the only one of consequence would be allowing Naturalistic XMLs for HDT PE v3.68_A to overwrite XPMSE so the genitals open and close properly. Other than that I just don't see any major over writes. ( But both profiles do that, so that is not a problem ). Still looking though :)
Lozeak Posted April 2, 2019 Author Posted April 2, 2019 Uploaded another version no idea if it will fix things. Please try it on a new game and if it doesn't work send me a log! The thing about Load order and Devious followers I don't see how that would cause the errors that are happening.
galgat Posted April 2, 2019 Posted April 2, 2019 Sure happy to try, Love what you have done, I have been able to play it fine, just not in the profile I would prefer, but I managed to put the save from that profile into one that work's, LOL, and it works there so I always figured it is some thing I have messed up in that profile. But glad to try again. Thank you for trying so hard to find a problem you I am sure can not even re create
galgat Posted April 2, 2019 Posted April 2, 2019 2 hours ago, Lozeak said: Uploaded another version no idea if it will fix things. Please try it on a new game and if it doesn't work send me a log! The thing about Load order and Devious followers I don't see how that would cause the errors that are happening. Here is failed profile log, and working Profile log same saved game, moved from failed profile to working one. This failed profile works fine with every other mod I through at it, but fails on your mod. The working profile works fine with everything I throw at it, and your mod works fine in it too. I am at a loss I zipped them as was best way to post both, and give different names. Maybe you will be able to see the problem. Both profiles using the new release of DF Papyrus.0_Failed_Profile.7z Papyrus.0_Working Profile Same saveGame.7z
Xerxes_40 Posted April 2, 2019 Posted April 2, 2019 hi, i do have the "I hope you don't try to cheat me like other adventurers" problem got this message 5 times in 2 minutes after add my follower new game start just for testing your great mod, i did use same mods as in my current game just change your mod from current running version 1.72 to brand new version 2.01c beta old version 2.01b i was testing yesterday did the same problem but i don't have this log files i'm using MO with LOOT sorting hope i can help you Papyrus.0.log update: got same result as Cieris and Zaflis after change from "slave tats v 1.3.0 beta-2" to "slave tats v1.2.3" so far i tested no error,bug or CDT looks good
Zaflis Posted April 2, 2019 Posted April 2, 2019 2.01c log, also not working. Quite a few errors from the mod here. If you'd like near instant test-feedback with the mod, let me know. Steam i use but Discord is better at sharing files and especially pictures quick. EU timezone. Other thing i notice is that when i toggle the debug to add follower, the dialog on follower doesn't go away when i click it on follower. Only the "add as follower and set debt to 0" hides both. (But neither sets her DF) edit: Oh, the [Click me] appeared after i disabled SlaveTats 1.3.0-beta2 (and rapetattoos, fadetattoos). Seems working better. Only remaining error in Papyrus seems this, kept repeating tens of times in a row: [04/02/2019 - 01:33:27PM] warning: Variable ::Alias_Follower000_var on script QF_DialogueFollower_000750BA loaded from save not found within the actual object. This variable will be skipped. [04/02/2019 - 01:33:27PM] warning: Variable ::Alias_Follower001_var on script QF_DialogueFollower_000750BA loaded from save not found within the actual object. This variable will be skipped. [04/02/2019 - 01:33:27PM] warning: Variable ::Alias_Follower002_var on script QF_DialogueFollower_000750BA loaded from save not found within the actual object. This variable will be skipped. Papyrus.0.log
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