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Which story would you like to see finished first?  

2169 members have voted

  1. 1. Which story would you like to see finished first?

    • An epilogue for Alicia Pain Slut
    • Mind control back story
    • The Kins family (SexLab Stories)
    • The Red Wave (SexLab Stories)
    • The Nord Queen (SexLab Stories)
    • The Milk Farm (SexLab Stories)
    • E.L.L.E the SexBot (SexLab Stories)
    • Parasites
    • Sanguine's Project (SD+ main quest)
    • The SisterHood of Dibella
    • Incest content for Family Ties
    • A last quest for Blacksmith Apprentice (SexLab Dialogues)
    • Screw quests... spend your time fixing bugs in SD+ and Hormones frameworks.


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Posted
12 hours ago, DeepBlueFrog said:

I just uploaded a new beta version of SD+ (3.6.2 beta 2) and Dialogues (3.2 beta 1). This version includes fixes to the cages scene and a new task system that has not been fully tested yet. It is functional enough but it could still include issues in certain situations.

OK, figured out the problem(s). First, there are two notes. In one, note is capitalized and the other isn't but both have the same text. But the real problem is that the bloody thing falls through the floor. I poked through the esp and figured out the names to add them to my inventory so I could move on past that part of the quest.

 

So not sure that's even a problem with SD+. Not sure why the notes don't collide unless you're using your own mesh or something.

 

On a separate and unrelated note, I had to give Honey and the female Sanguine makeovers. Because that's what I do...

 

 

enb 2018_02_25 01_11_38_37.bmp

enb 2018_02_25 15_31_50_39.bmp

Posted

I have this small issue going back several versions, such that When Player first arrives in Sanguine_dreams after sleeping at the shrine,

the game usually crashes to the desktop.

But once player has been there, it rarely crashes after that.

 

  I anticipate this, saving just before sleeping on the sleeping-bags, thinking this is a good time to go grab a mod update or a sandwich,

and when it happened just now I got 362b2, which I will install now.

  Just in case it's important, which I doubt, my W10 system's AMD video-card has 2GB of Vram, and my character

is using "SG-Renewal" (previously leito's UNP, and before that, CBBE) unp textures, the dumbed-down version (2k textures, it says).

Papyrus.0.log

Posted

362b2: a detailed (sort of) blog

Peaches wanted to try the "vertical stocks" in front of the shrine, they worked before and she seemed happier in them.

They seemed closer to the shrine but that might have been her imagination.

 

Anyway she never really got the hang of the vertical stocks this version 362b2, she'd get kicked out of them after a few seconds, and the camera wasn't behaving.

(skipping forward)

And when Sanguine enslaved her, which was thoughtful, the Menu kept telling player to dance,

Which hasn't really worked well for over a year;

the only dance mod that works is one where Player dances to a very short flute song,

which has to be started by a mod (especially when player's hands are tied!)

 

Sanguine in reality just wanted sex, and would say something clever before starting sex.

 

***And DURING sex, Sanguine gagged her, which was also nice except THEN she put Player in a cage Mid-Sex!!

This left Sanguine humping the air just under the cage (Or she might have been humping the cage)

I sometimes hate it when I get all loquacious and someone misunderstands the unimportant part...

Fuck dancing and the vertical stocks, the game-stopper was when Sanguine was interrupted twice

coitus-interruptus, "pendant le sexe" (In flagrante delicto?)

Biggie thing, "Sanguine's Iron cuffs" never come off after being freed, twice.

And the 400 of every type of key known to skyrim get magically deleted.

Hardly fair.

Fine (thinking like a submissive slave) just tell the menu to tell player where, when and how to get them off.

Because (as you know already) NOTHING can be done with those accursed cuffs on.

Well, maybe drink mead, but alcohol depresses and Peaches is pretty depressed already.

Keys don't work because imaginary locks are jammed or covered by a non-existent belt (the artifact)

I Like the artifact but I was bored trying to take off the cuffs.

No, you've really done it this time, player is bound for good. Now what?

 

 

Anyway This did not seem right, and was the first issue about this version I dared to bother you with.

(But, how do you acquire firewood with no hands or axe, and there aren't any books that I could see)

You might as well put "bring me the head of -----"

If I knew how to speak in technicalese, I might ponder that the mod needs a busy-check during sexlab.

And maybe that impossible requests drive a willing slave insane.

(insert bitter spouse-joke here)

 

 

note: I did not actually save the part where player is enslaved, although it *might* show up in the log anyway.

I'm including it in case it might be wanted or required, but the obvious things didn't occur until later.

Papyrus.0.log

Papyrus.0.log

Posted

Detection of ongoing sex has been an issue for a long time. It never worked right for me. 

 

The sanguine chains getting stuck is an issue now that Devious Devices has no option to remove armbinders. I will make sure they clear out on their own like the rest of the devices (except for the artifact).

Posted
24 minutes ago, DeepBlueFrog said:

Detection of ongoing sex has been an issue for a long time. It never worked right for me. 

 

The sanguine chains getting stuck is an issue now that Devious Devices has no option to remove armbinders. I will make sure they clear out on their own like the rest of the devices (except for the artifact).

Devious-something's debug cheat was the only way to remove them, but I wanted to raise my hand to say that whatever says

"resetting armbinder You Are Free" doesn't free or reset anything. Not exactly sure SD+ is saying it, but I think so.

 

"deviously enslaved continued" makes a biggie show in my console-screen to tell me Sexlab was busy.

If it really knows how to detect, there might be code in there you could use? just a thought.

I'm thinking most everyone here is much smarter than me but maybe (just maybe) they did not notice, being way too busy.

Posted

DEC just uses the stock sexlab actor active function

if SexLab.IsActorActive(player)  
  debug_message("Player is busy with Sexlab, leaving early", 1)

I don't recall having trouble with it, its not the slowest function to call so not too expensive, and since DEC runs on a loop I just check it first before doing anything else.

 

Don't know enough about the inner workings of SD to know if that's even applicable though to this, only skimmed through the post.

Posted
50 minutes ago, 2dk2c said:

I wrote a post about your mod in tech support, don't eat me.

I mean, it could'a been anything but coincidentally it looks a lot like it's this mod.

https://www.loverslab.com/topic/61123-missing-nipple-piercings-have-already-read-several-threads/?do=findComment&comment=2162803

SD doesn’t use nipple piercings yet. Not sure how it would block yours.

 

A potential related issue - the Sanguine artifact had the wrong mesh. I changed it to a vaginal piecing. Maybe it was blocking nipple piercings when equipped?

Posted
7 hours ago, DeepBlueFrog said:

SD doesn’t use nipple piercings yet. Not sure how it would block yours.

 

A potential related issue - the Sanguine artifact had the wrong mesh. I changed it to a vaginal piecing. Maybe it was blocking nipple piercings when equipped?

You should really set it to 60 or something. 54 will interfere with a lot of multipart armors out there. Does explain why I get weird behavior trying to equip some items too.

Posted

New beta versions of SD+ and Dialogues are up with these changes:

 

- SD+ : https://github.com/SkyrimLL/SDPlus/milestone/57?closed=1

- Dialogues: https://github.com/SkyrimLL/SDPlus/milestone/58?closed=1

 

Among other things, this includes fixes to the Sanguine Artifact, cages updates for new locations, and fixes to the task system.

Since these are beta versions, they include debug messages that will be removed in the final release.

Posted

Just tried the latest betas for SD+ and Hormones, and they work very well! The one thing I would suggest is to make it so that (SPOILER FOR SD+ QUEST):

Spoiler

 

The red hair of being an Alicia overrides the blond hair of being a Bimbo, since sanguine's direct Daedric influence would most likely be stronger than the influence of the Bimbo curse, which itself seems to be an imperfect form of the Alicia's debauchery.

 

 

Posted
50 minutes ago, w234aew said:

Just tried the latest betas for SD+ and Hormones, and they work very well! The one thing I would suggest is to make it so that (SPOILER FOR SD+ QUEST):

  Reveal hidden contents

 

That’s already planned :smile:

 

There arenalso fixes in the next version of Hormones to make the ‘shaved head’ work with YPS Fashion If you have it installed but it is not released yet.

Posted

In the beta3 versions, I tried the handoff in Mistwatch and had a minor issue.

Player and Master reached the top floor of the first Mistwatch tower - Master says "Great I get a break - you get some training" - New master is assigned and Player goes through enslave sequence and the message "Completed: Payback's a Bitch" gets stuck in a loop coming on-screen over and over.

I managed to stop it with "stopquest" then "Resetquest" and I think everything continued as it should from there.

Posted
10 minutes ago, rjn said:

In the beta3 versions, I tried the handoff in Mistwatch and had a minor issue.

Player and Master reached the top floor of the first Mistwatch tower - Master says "Great I get a break - you get some training" - New master is assigned and Player goes through enslave sequence and the message "Completed: Payback's a Bitch" gets stuck in a loop coming on-screen over and over.

I managed to stop it with "stopquest" then "Resetquest" and I think everything continued as it should from there.

I tried doing a stopquest from the script but for some reason, it results in that loop. I don't know how to resolve this at the moment.

The workaround is what you found - stoquest in the console.

 

I will try to fix it again at the next occasion I have to do a handoff in Mistwatch.

Posted

So, i said this many moons ago in the main SD+ thread but i'm going to say it again....and no one can stop me Ahaaha! aahaha! Ahem. NPC Vampires have an animation for feeding which they can use in combat. i'm not sure if you need Bloodthirst mod or something like that to get them to use it. I wonder wouldn't it be more "immersive" if they could use this on the player slave when they want to feed instead of the drain spell? It would seem more like sexy times to me, and surely wouldn't need to involve sexlab calls or the like. Or would it be a nightmare to code? :smile:

Posted
6 hours ago, Teddar said:

So, i said this many moons ago in the main SD+ thread but i'm going to say it again....and no one can stop me Ahaaha! aahaha! Ahem. NPC Vampires have an animation for feeding which they can use in combat. i'm not sure if you need Bloodthirst mod or something like that to get them to use it. I wonder wouldn't it be more "immersive" if they could use this on the player slave when they want to feed instead of the drain spell? It would seem more like sexy times to me, and surely wouldn't need to involve sexlab calls or the like. Or would it be a nightmare to code? :smile:

I know other mods using the right animation for vampire feeding - like DA captured for example.

 

That's on my to-do list now that the Cages scene and Tasks systems are in a better place.

Posted

I am not sure if its from this mod but, when I get whipped in slaverun I will get whipmarks that appear on my body which seem to show up fine in the scene but when the whipping ends the marks stay on my body when i am zoomed out but as i start to zoom in on my character they disapper. Anyway I knew you added whip marks to a character before I was wondering where those were so maybe i can replace them or something because I think i messed them up on my end whereever the dds file is anyway.

Posted

By the way. i'm still having issues with Vampire masters. It might be because i usually console myself into the faction and use dialogues for enslavement; but enslavement gets cancelled at midnight "this race has been removed from the list..." etc or the "i need a strong hand" dialogue doesn't appear at all. I'll see what happens when i make them aggro and get enslaved in the normal manner.

Posted

I am trying the new beta of SD+ along with the Sisterhood of Dibela. Playing as a Sister of Dibela I am in Dragons Bridge and the Dremora will talk to me and give me donations to the temple, but so far I have not had the message box saying something about "the soothing voice of the stranger compels me to..." "Submit" or "resist". Had sex with him fine as part of the donation event and can do the prostitution with him as well all okay.

 

I just got the message tonight with the Dremora Outcasts.

 

Using the new SD+ and I have done the quest for Sanguine's staff and gone to sleep with 31 daedric corruption and I wasn't transported to his dreamworld. I made sure the chance was set at 100% and tried a second time and still nothing. This is on a character who is an Agent of Dibella running the Sisterhood of Dibella mod.

Do I have to be in a certain place now for this to trigger?

Or is it still anywhere after the Staff quest?

 

I moved back to the temple of Dibella and managed to trigger the move into the Dreamworld for Sanguine. I am now enslaved to the Deadric Lord of Debauchery.

Posted
21 hours ago, Teddar said:

By the way. i'm still having issues with Vampire masters. It might be because i usually console myself into the faction and use dialogues for enslavement; but enslavement gets cancelled at midnight "this race has been removed from the list..." etc or the "i need a strong hand" dialogue doesn't appear at all. I'll see what happens when i make them aggro and get enslaved in the normal manner.

Ok so Vampire masters don't bug out and get removed from the list of valid NPC's if they are initially aggro and you use surrender. So it was an issue that i created by using the console to add myself to the faction. Also i am using SD cages 109 to add some extra cages around the place (not the latest version but the latest one is buggy for me). At midnight i get an error message "cage alias failed to update" or something like that, and the cage scene fails to play out. I'll test again with a vanilla cage, if i can remember where they are.

Posted
On 3/4/2018 at 1:48 PM, DeepBlueFrog said:

That’s already planned :smile:

 

There arenalso fixes in the next version of Hormones to make the ‘shaved head’ work with YPS Fashion If you have it installed but it is not released yet.

Awesome, and hormones works really well with YPS, especially the bimbo transformation!

 

Spoiler

I noticed that the red hair doesn't override the blond hair change done by hormones itself, but even if you turn off hair control in the hormones MCM (resulting in SD+ taking over NIOverride color control), YPS will also change the hair to blond, so I think you might have to modify it both places, or move the hair change call from SD+ to a combined subroutine in the Hormones code that calls the variables from SD+ to determine the hair color, both in NIOverride and YPS dyes. Another interesting effect would be combining the bimbo+alicia effects could turn the player's hair pink, like some of the dremoras that populate the dream world.

 

Posted

Sanguine changed the look of my character and shaved my hair off. I didn't get sent to the race menu is this correct?

 

Just a thought on the Hormones mod from a players perspective. I often found myself going into the MCM to check the status of the mod. What if a power could be used to call up the status window without having to go through the MCM menu each time?

 

In Moonshadow I fell into the water and couldn't get out due to the current being too strong. I drowned in the end and had to reload a save. I know where the rose is I need but I was exploring the cavern.

 

I picked one of the paths but the Sanguine Artifact is still attached and I can't remove it or wear armour. Sanguine refuses to remove it also.

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