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Which story would you like to see finished first?  

2169 members have voted

  1. 1. Which story would you like to see finished first?

    • An epilogue for Alicia Pain Slut
    • Mind control back story
    • The Kins family (SexLab Stories)
    • The Red Wave (SexLab Stories)
    • The Nord Queen (SexLab Stories)
    • The Milk Farm (SexLab Stories)
    • E.L.L.E the SexBot (SexLab Stories)
    • Parasites
    • Sanguine's Project (SD+ main quest)
    • The SisterHood of Dibella
    • Incest content for Family Ties
    • A last quest for Blacksmith Apprentice (SexLab Dialogues)
    • Screw quests... spend your time fixing bugs in SD+ and Hormones frameworks.


Recommended Posts

Posted

Here's a suggestion for Hormones, though it might not be simple to implement... You have the option to shrink butt and boobs when wearing armor or clothes that's supposed to simulate the tightness of these. So what if you checked for bodymorphs installed, then gave an option on the breasts to increase things like cleavage, pushup, and maybe melon when shrinking them? That would give the intended effect. I'd also like to see shrinkage for breast, belly, and butt split into separate options.

 

Anyway, just a thunk I had earlier.

Posted

I uploaded beta versions for SD+, Parasites and Stories (Devious) to the first post of this thread since I didn't have time to test them extensively before going away again for a few days.

 

These versions require Devious Devices 4.0 and should fix issues I came across with new devices.

 

Posted

From the SD+ thread, the TFC bug mentioned is still present in the beta version, and my guess is that it has to do with the armbinder/wristbind animation. Disabling it from the MCM menu doesn't prevent this, and the main quest's spectral bonds cannot be removed probably due to this. If the character is equipped with armbinder/wristbinds outside of slavery, everything works, but the animations that get added during slavery cause the problems. There's an invisible item that is equipped and can't be remove which also stops the cuffs from being removed (console item id says it is from Zap Devious Devices (EDIT: actually I think this item is supposed to be there, just that the cuffs still have issues)). Tried it with both Zap 7.0 and 8.0, and while both versions have this error, Zap 8.0 has more issues like not equipping a collar on slavery start.

Posted
37 minutes ago, Chicanery said:

Is that why I can't get rid of my spectral bonds?   The only thing that works is "remove quest items" in the DD debug section.

Did you go through a court wizard for the spectral gear removal?

Posted
37 minutes ago, skyrimll said:

Did you go through a court wizard for the spectral gear removal?

I attempted to.  He took my money, and I got the notification that I was no longer collared, but it was still there.  Sanguine can't even remove his own bonds. :tongue:  NONE of the spectral gear comes off.  Even with console commands.  The only thing that works is the debug in DD.  

 

I should note, anytime spectral gear attempts a removal, I get a notification "[SD] removing zad_BlockGeneric device!".

Posted
3 minutes ago, Chicanery said:

I attempted to.  He took my money, and I got the notification that I was no longer collared, but it was still there.  Sanguine can't even remove his own bonds. :tongue:  NONE of the spectral gear comes off.  Even with console commands.  The only thing that works is the debug in DD.  

 

I should note, anytime spectral gear attempts a removal, I get a notification "[SD] removing zad_BlockGeneric device!".

Thanks. That helps.

 

I will test that out and fix it next week.

Posted

So... continuing from my post in the main thread. I installed the 361 Beta 1 version which i found at the beginning of this thread. I assume that's the latest as i couldn't see anything that looked newer on the Github page. I couldn't find a link here for a beta version of dialogues so i looked on the Github and downloaded the Dialogues .esp and .bsl that i found there though they don't seem to be marked as Beta versions. I've gone wrong somewhere though because, still no restraints of any kind are being equipped and "i need a strong hand" is still missing from dialogues. I also have no pop up window for beasts although if i use puppetmaster in SL aroused to bump them up to horny, i can get the pop up window for enslavement and the quest starts albeit without any restraints being applied.  I also noticed that a few times, my enslavement was cancelled because the race i was enslaved to was removed from the list of valid masters. Odd as that happened with a troll and a vampire. I tried submitting in combat which was challenging against a vampire at level one as i kept dying before the quest could kick in. Once it did, again, no restraints were applied and the master/mistress dialogue is missing. I might have downloaded the wrong version of dialogues given that i wasnt able to find one that was marked as Beta. Other than that, i am stumped.

Posted

"I also noticed that a few times, my enslavement was cancelled because the race i was enslaved to was removed from the list of valid masters."

 

That part is weird - It should have been removed a couple of versions ago.

 

The update for 'I need a strong hand' is not yet on github. I just fixed and I am still testing it.

Posted

i use the beta versions for SD+, Parasites and Stories (Devious) atm

i startet a new game and thats what happend:

for PC: Start by LAL -> end up in POP340  -> after pop end got enslaved by DF2 -> go to sleep -> end up in sanguine dream world

for follower: follower end up with me in pop -> after pop end i got a new dialog option on my follower "come here pet" (guess its from devious stories) -> there are no other dialog options after "come here pet", so seems just to be a mess up somewhere

 

does that mean:

- pop arrest => triggers SD dreamworld?

- DF2 enslavement => triggers SD dreamworld?

- POP follower (fun in the cell after punishment) => does that make my follower a "pet"?

or

does wearing any DD4.0 collar trigger SD dreamworld now?

does follower wearing a DD collar trigger the "pet" dialog?

 

(next run i change load order a bit, guess pop340 needs a new place there)

Posted
2 minutes ago, donttouchmethere said:

i use the beta versions for SD+, Parasites and Stories (Devious) atm

i startet a new game and thats what happend:

for PC: Start by LAL -> end up in POP340  -> after pop end got enslaved by DF2 -> go to sleep -> end up in sanguine dream world

for follower: follower end up with me in pop -> after pop end i got a new dialog option on my follower "come here pet" (guess its from devious stories) -> there are no other dialog options after "come here pet", so seems just to be a mess up somewhere

 

does that mean:

- pop arrest => triggers SD dreamworld?

- DF2 enslavement => triggers SD dreamworld?

- POP follower (fun in the cell after punishment) => does that make my follower a "pet"?

or

does wearing any DD4.0 collar trigger SD dreamworld now?

does follower wearing a DD collar trigger the "pet" dialog?

 

(next run i change load order a bit, guess pop340 needs a new place there)

Something odd is going on here.

 

If you are using the beta version of SD+, you should not be sent to Dreamworld after enslavement anymore.

Were you enslaved when you slept and went to dreamworld? or were you free after enslavement?

 

Also, being arrested should block you from going to dreamworld. I explicitly blocked that.

 

What is DF2 by the way?

Posted
8 minutes ago, skyrimll said:

Something odd is going on here.

 

If you are using the beta version of SD+, you should not be sent to Dreamworld after enslavement anymore.

Were you enslaved when you slept and went to dreamworld? or were you free after enslavement?

 

Also, being arrested should block you from going to dreamworld. I explicitly blocked that.

 

What is DF2 by the way?

DF 9c = devious followers

(sorry no clue why i called it DF2^^ guess i get as confused as my skyrim setup,  or i can look into the future)

 

PC was only enslaved by:

1. pop

and after that was finished

2. devious followers

3. went to sleep after DF enslavement

4. end up in SD dreamworld

no SD enslavement triggered so far and no escape

 

what can trigger SD dreamworld now, if SD enslavement is not required?

Posted
9 minutes ago, donttouchmethere said:

DF 9c = devious followers

(sorry no clue why i called it DF2^^ guess i get as confused as my skyrim setup,  or i can look into the future)

 

PC was only enslaved by:

1. pop

and after that was finished

2. devious followers

3. went to sleep after DF enslavement

4. end up in SD dreamworld

no SD enslavement triggered so far and no escape

 

what can trigger SD dreamworld now, if SD enslavement is not required?

Where were you when you slept?

 

That's the main trigger now - places related to Sanguine in the vanilla game, lore or my mods (like Haelga's house, the temple in Markarth, the temple in Solitude, Honningbrew meadery just to name a few).

Posted
6 minutes ago, skyrimll said:

Where were you when you slept?

 

That's the main trigger now - places related to Sanguine in the vanilla game, lore or my mods (like Haelga's house, the temple in Markarth, the temple in Solitude, Honningbrew meadery just to name a few).

well THAT is interesting,

i needed a place to hide and lick my wounds after 7 days of major arrest from POP, and to hide from DEC, thats why i hide/sleep in:

Whiterun: Hidden Hideouts

Posted
17 minutes ago, donttouchmethere said:

well THAT is interesting,

i needed a place to hide and lick my wounds after 7 days of major arrest from POP, and to hide from DEC, thats why i hide/sleep in:

Whiterun: Hidden Hideouts

I don't know that mod but it is possible one of these hideouts is a copy of the caves under the Honningbrew Meadery and still includes the same Location information as the original. That should make it enough to trigger the trip to Dreamworld on sleep (with a %100 chance to boot).

Posted
5 minutes ago, skyrimll said:

I don't know that mod but it is possible one of these hideouts is a copy of the caves under the Honningbrew Meadery and still includes the same Location information as the original. That should make it enough to trigger the trip to Dreamworld on sleep (with a %100 chance to boot).

well than i use that opportunity and pay sanguine a visit

Posted
2 minutes ago, donttouchmethere said:

How about changing the armbinder to bondage mittens if master wants the slave to crawl?

that would prevent the DD-Wirst-Amputation and the strange armbinder backpack, and still makes hands useless

That will be customizable eventually through the SD addon that content consumer created for me.

 

 

Posted

I uploaded a new beta testing version for SD+ 3.6.1 (beta 2).

 

You can find a list of recorded changes here: https://github.com/SkyrimLL/SDPlus/milestone/54?closed=1

I also fixed a lot of issues introduced by recent changes to accomodate DDi 4.0. I didn't record those but here is an idea of what was broken and fixed from my notes:

 

Spoiler
 
- detect if follower is child and abort adding to enslavement 
- add simple slavery/redwave/wolfclub as alternative to thugs scenario
:: added to travel shortcut option
:: prevent punishment device management from clearing Parasites and other non-generic devices
:: add speech test to ‘help me get away from owner’
:: check why ‘I need a strong hand’ is missing
:: use items from DDx for more racial diversity / heretic, color coordinated, etc
:: allow removal of normal DD devices when wearing a sanguine collar
:: enslavement sequence/ prevent crawling if your worn for creature enslavement
:: can you help me get out these things? / set easy speech test before any other option
:: prevent kneeling stance on enslave if yoke is equipped
;; prevent auto equip if master received DD item 
:: Wolf detected as custom creature on surrender?? should have been recognized as default race
:; standing stance breaks armbinders idle from DDI 
 
:: separate giving gold from giving gifts to master
:: make min/max trust dependent of slavery level
:: In update punishment function, reapply punishment if device is missing before end of timer 
:: armbinders added / removed in succession
:: chains/collar not removed after release
:: prevent automatic equip of punishment during scenes (whipping, etc)
:: exclude queue participants if 'changes his mind' is active 
:: furniture still equipped on sleep with creature master
:: fix display of percent task completed
 
 

DD compatibility fixes
 
:: DD armbinder release options are missing? Yes - gone for good
:: add new keywords to fctOutfit function (line 1224 - jacket, elbow yokes, etc)
 
:: replace registration of custom devices from Armbinder to WristRestraint keywords in faction and outfit scripts
:: force new version and registration of race gear in load script
:: update property values on all zad equip scripts / FINISH SHACKLES AND ARM CUFFS
:: replace armbinders gear setting by wristRestraint string / use various yokes and chains for each race
:: add support for pose override from new bound devices (straitjacket, cuffs front, yoke BB)
 

 

Posted

little bug(?) report after playing around with

SD361beta1

POP340

SLdeviousstories085beta1

 

 


 

after POP340 sentence was over (PC+follower) i got a new dialog option on my follower "come here pet"

5a4ec90571cd2_SDbetanewfollowerdialogafterpop340.thumb.jpg.98d622b588e9e6ec548d00e1f2d06c41.jpg

 

clicking on the follower option does nothing and it be gone after a while.

Is this from devious stories (pet) or sexlab dialog or is it for puppet master (not installed)?

its not game breaking, it makes me just curious if more is planned

5a4ec9524b7b1_SDbetanewfollowerdialogafterpop340dialog3.thumb.jpg.692055890ecae82434e97eaa0a9189e5.jpg

 

 

Next one is a bit strange:

Same follower as above.

But after my return from dreamworld the face of the follower changed. Its baked into the save.

5a4ec95ee0c16_sdafterreturnfromdreamworld-followerfacechange.thumb.jpg.8b0c1d7ac7d0745c8607c980c6bd9666.jpg

Only happend if follower stays behind if i visit dreamworld.

Doesnt happen if i teleport follower with me to dreamworld.
 

 

Posted

No idea about the 2nd issue.

 

First issue - the dialogue is coming from ... Dialogues. Based on your relationship with the follower, she is treated as a slave to you (what have you been doing to her??).

The (puppet) option is meant to trigger the spell from Puppet Master with my patch. I highly recommend it if you want to control someone as a slave. 

Eventually, I plan to use that patched Puppet master version for players who want slaves, in the same way I am using SD+ for players who want to be slaves. Both will integrate with Dialogues as the common layer.

Posted
1 hour ago, skyrimll said:

No idea about the 2nd issue.

 

First issue - the dialogue is coming from ... Dialogues. Based on your relationship with the follower, she is treated as a slave to you (what have you been doing to her??).

The (puppet) option is meant to trigger the spell from Puppet Master with my patch. I highly recommend it if you want to control someone as a slave. 

Eventually, I plan to use that patched Puppet master version for players who want slaves, in the same way I am using SD+ for players who want to be slaves. Both will integrate with Dialogues as the common layer.

"(what have you been doing to her??)"

wasnt me, i blame Intes POP340^^

7 day major arrest in whiterun pop dungeon can change you a lot :classic_unsure:

 

but thx for the spoiler for future use of puppet master =D

 

EDIT, about 2nd issue: i changed body weight on female sanguine to solve a gray face bug on her via slavetats NPC editor, maybe that backfired a bid ^^

Posted

Could we have the latest version of Dialogues Beta to test? I am about to try SD +3.6.1 Beta 2, and would like to see if your fix for "need a strong hand" is working now. Also i checked the Github and i dont see devices not being equipped (collars and armbinders etc) listed there. Is that a known issue generally or is it just me (again) :smile:

Posted
36 minutes ago, Teddar said:

Could we have the latest version of Dialogues Beta to test? I am about to try SD +3.6.1 Beta 2, and would like to see if your fix for "need a strong hand" is working now. Also i checked the Github and i dont see devices not being equipped (collars and armbinders etc) listed there. Is that a known issue generally or is it just me (again) :smile:

Done.

 

I packaged a version of the latest changes to Dialogues in the top post of this thread.

 

Note that 'need a strong hand', 'can you help me get away from my master' and 'can you help me with these things' now require a Speechcraft check.

I am adding some refinements to make the target for the check easier when you are naked for instance.

 

The issue with armbinders not equipped is on github but it is in the Open section as I am not done testing it yet.

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