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More Nasty Critters Legendary Edition


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Posted

Vampire lord is not animating, my PC goes through all the motions for each stage but the Vampire Lord walks over and then just idles.

No idea how long this has been an issue as I don't recall ever needing these animations before now.
(and I will probably never need to use it again but it's going to bother me now)

Match Creature Genders is Off

I have no errors in FNIS
I have rebuilt the animation registry a few times now. Even tried disabling all and only enabling the Vampire Lord ones.
I am below the limits on all my animations in SexLab.

This happens with the FNIS animations, Babo's and Billyy's. No matter which I select he just stands there, uninterested.

 

I don't have this with any other creature so, as far as I can tell, everything is working as it should be but for the Vampire Lord, who can't be arse to join the fun.

Anyone have any ideas?

Posted (edited)

So, probably noob question/s. But I need to ask anyway cause Im quite lost here XD

Does this version work with the Dwemertech family as well as Frost/Storm atronach? I have the (probably) outdated 9.0 version of the regular MNC and Im having issues making those creatures to trigger scenes, even having animations loaded for such.

 

And if so. How do I properly switch to this version? I saw that there's a text file with a guide but where is it? Or if you can sum it up for me Ill really apreciate it. Im already using SLAL, version 1.3 I think.

 

Thanks in advance ^^

Edited by Ruby R.Z.N.D.
Mod specify
Posted (edited)

don't know what "Dwemertech family" is but all stock skyrim races are working (assuming you have animations for them), the txt file is inside the mod*

 

*

1 download the 3 mnc files.

2 extract .7z.001 with 7zip.

3 delete the 3 files and used the extracted .7z (and then open the extracted .7z to get the txt file).

 

and i would suggest at least getting 1.6 from my post here

https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/24/#comment-2615655

there are newer ones available done by other people but 1.6 still behaves like the original version (no new stuff in the mcm)

Edited by MadMansGun
Posted
19 hours ago, MadMansGun said:

don't know what "Dwemertech family" is but all stock skyrim races are working (assuming you have animations for them), the txt file is inside the mod*

 

*

1 download the 3 mnc files.

2 extract .7z.001 with 7zip.

3 delete the 3 files and used the extracted .7z (and then open the extracted .7z to get the txt file).

 

and i would suggest at least getting 1.6 from my post here

https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/24/#comment-2615655

there are newer ones available done by other people but 1.6 still behaves like the original version (no new stuff in the mcm)

I meant the 4 Dwermer/Dwarven mecanical creatures (I knew I should have specified lol). Basically the Centurion, the Ballista, Dwarven Sphere and Dwarven Spider.

 

Guess Ill give it a try after after I merge mods again. Version 1.6 then? ^^

Posted
21 hours ago, Ruby R.Z.N.D. said:

after I merge mods again

don't merge sexlab mods, many look for each other by esp/esm name.

Posted

I doubt this is the right place to ask, but the peeps in this form seem pretty knowledgeable. How do you all deal with heavy load orders without getting tons of script lag? I find after a while mods like Sexlab Aroused start taking multiple seconds to finish a pass. Anyone doing something specific to combat this? AE btw

Posted
10 hours ago, MadMansGun said:

don't merge sexlab mods, many look for each other by esp/esm name.

Im not mergin main plugins, I know what Im doing.

 

Is mostly armor mods or maybe follower ones that by themselves barely do much but that takes a bunch of plugins from the load order and they could be put together in a single one without much issues.

Posted

When the creatures aroused, their model will disappear. Meshes are normal operation, if i use the aroused one replaced that origin one.

Creatures' race are correct, can run in sexlab like that.

Spoiler

1678750894_SkyrimSE2023-04-1220-37-53.png.3e929be3bc726889686bd07002b5cade.png

What bugs might I be causing?

Spoiler

Snipaste_2023-04-12_20-49-38.png.7c89136ea20cf435c05ac141615c3456.pngSnipaste_2023-04-12_20-51-44.png.8572b424fb2240c7f3e5654dfdfc920c.png

Posted
4 hours ago, LEDnight said:

What bugs might I be causing?

try looking at the body template flags in the armor & armor addon.

also try converting the meshes to "NiSkinInstance" instead of "BSDismemberSkinInstance"

Posted

Cant extract the MNC splitfile001. Im using 7zip and all the files are in one folder but I just keep getting "cannot open file as 7z archive, unexpected end of data". Any idea what im doing wrong?

Posted
On 4/13/2023 at 2:03 AM, shiagwen said:

Hello,

in which version of MNC are the werewolf cocks working and not white-purple ?

umm....all versions? what other werewolf mods are you using?

 

1 hour ago, Soda Pop said:

"cannot open file as 7z archive, unexpected end of data". Any idea what im doing wrong?

sounds like one of the files got renamed or did not download fully, make sure the file name is 7z.001 and not 7z.001.rar

Posted

Can anyone link me a google drive or mega download of the file you get after you combine the split files together? No matter what I do 7 zip just gives me the same error over and over again.

Posted
3 hours ago, Soda Pop said:

Can anyone link me a google drive or mega download of the file you get after you combine the split files together? No matter what I do 7 zip just gives me the same error over and over again.

second download button from the top.

Posted
On 4/19/2023 at 9:00 PM, MadMansGun said:

umm....all versions? what other werewolf mods are you using?

 

sounds like one of the files got renamed or did not download fully, make sure the file name is 7z.001 and not 7z.001.rar

no werwolf mods.  i have to go back to version 12.6,  billy animations, fnis creature pack 6 creature framework 3, newest baka factory abc, jcontainers within mnc.

Posted

For some reason, I’m not getting and erect models during animations. I made sure to install the most recent version of MNC and creature framework certainly detects it. All the current models in are the “flacid” meshes, but for some reason, they never swap to the erect meshes.

 

help?

  • 2 weeks later...
Posted
39 minutes ago, iDREIS MAD said:

@MadMansGun

Do you know where to get "werebear" animation?

thanks 

 

werebears just use werewolf animations

Posted

Hello again! Still love the mod but it has been a long while since I have had the time to play and so I am way back on the updates. Have there been any additional vore animations added since the mimic? Thanks for all the hard work on the great mod Hon.

Posted
3 hours ago, AlexaEmber said:

Hello again! Still love the mod but it has been a long while since I have had the time to play and so I am way back on the updates. Have there been any additional vore animations added since the mimic? Thanks for all the hard work on the great mod Hon.

no, but i do have some leftover files from a ill-fated project that i will probably reuse.

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