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More Nasty Critters Legendary Edition


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Posted
On 2/27/2023 at 5:05 AM, MadMansGun said:

edit mnc's race script and compile, then use a save editor to remove the old scrip from your save files, then reregister the animations in game

Tried but didnt work. I use SSEScript for compiler then save tool for save editor. I also noticed some compiled creatures like mihailbirds mod have the same issue.

Posted (edited)

Stupid question i know, and probably asked a lot but i legit looked for an hour and couldn't find an answer, how can i give my female werewolf a penis? Stupid question, not that it matters but i saw something about enabling hermaphrodite werewolf or something? Never found where to do that tho.

Edited by spidera1
Posted
8 hours ago, spidera1 said:

Stupid question i know, and probably asked a lot but i legit looked for an hour and couldn't find an answer, how can i give my female werewolf a penis? Stupid question, not that it matters but i saw something about enabling hermaphrodite werewolf or something? Never found where to do that tho.

ModCompatibilityKit / werewolf extras

Posted
14 hours ago, MadMansGun said:

ModCompatibilityKit / werewolf extras

 

Still the same even after i installed the werewolf extras, do i need to disable something from a menu or enable? Apologies for all the questions, just making sure I haven't done anything wrong.

Posted
5 hours ago, spidera1 said:

 

Still the same even after i installed the werewolf extras, do i need to disable something from a menu or enable? Apologies for all the questions, just making sure I haven't done anything wrong.

no, it should just work....but however there could be mods that may override the esp edits and stop it from working...also moonlight tails will mess with it.

Posted

Man i'll sound stupid as hell but a question is a question
i downloaded all 3 files for MNC, but two of'em are in a blank state, only the "MoreNastyCritters_v15_0(SplitVolumeFile).7z" is in .rar file, i don't use 7z or whatever, everytime i try to extract the only .rar file it says there is nothing inside, is there any way i can do this with WinRar?

Posted
1 hour ago, KuteKatty said:

Man i'll sound stupid as hell but a question is a question
i downloaded all 3 files for MNC, but two of'em are in a blank state, only the "MoreNastyCritters_v15_0(SplitVolumeFile).7z" is in .rar file, i don't use 7z or whatever, everytime i try to extract the only .rar file it says there is nothing inside, is there any way i can do this with WinRar?

you need 7Zip, it's not a rar file, winrar somehow fucks up computers and renames .7z.001 to .rar when downloaded.

 

and why are you even using winrar? its compression is terrible.

Posted
On 3/6/2023 at 11:56 PM, MadMansGun said:

no, it should just work....but however there could be mods that may override the esp edits and stop it from working...also moonlight tails will mess with it.

 

Im writing on the wrong forum, I do have the SE version and I do not have any Werewolf mods installed only the MNC meshes and I do not have Moonlight Tails, everything else is working perfectly except the herm werewolf.

Posted
On 3/7/2023 at 5:54 PM, KuteKatty said:

Man i'll sound stupid as hell but a question is a question
i downloaded all 3 files for MNC, but two of'em are in a blank state, only the "MoreNastyCritters_v15_0(SplitVolumeFile).7z" is in .rar file, i don't use 7z or whatever, everytime i try to extract the only .rar file it says there is nothing inside, is there any way i can do this with WinRar?

Just for anyone wondering, you can open with winrar, but you have to "force it".

1)Like the main page says, download all three and put them in the same folder.

2)Right click 1st one, and the go to "open with"

3) navigate to the actual winrar program, the (winrar. Exe)

It'll unpack/unzip just fine. Would recommend 7zip, but for anyone using winrar, there you go ?

Posted (edited)
On 3/8/2023 at 4:07 PM, spidera1 said:

 

Im writing on the wrong forum, I do have the SE version and I do not have any Werewolf mods installed only the MNC meshes and I do not have Moonlight Tails, everything else is working perfectly except the herm werewolf.

check the loadorder with xedit to see if anything else is editing " Player "Prisoner" [NPC_:00000007] "

On 3/13/2023 at 4:06 PM, Prymerion said:

How can I turn off the animated horse erection?

delete the hkx files in "Data\meshes\actors\horse\animations" but don't delete the ones inside the folders.

12 hours ago, waiyan said:

Is this mod compatible with Ultimate Combat and Ultimate dragon?

not a clue, i assume they may need a patch if they edit race data or mess with animation files, but if it's not fnis compatible then it's not MNC/Sexlab compatable.

12 hours ago, waiyan said:

Which version of this mod is more stable? LE or SE?

stability depends on other mods/factors, Eg:

LE will work much better if you adjust your Papyrus setting and also change your startup memory blocks with SSME.

SE is much slower than LE at running scripts (unless you have "Papyrus Tweaks NG" installed) but you don't need to worry about ram limits.

your enb settings can also have an effect on things (in LE keep ExpandSystemMemoryX64 turned off if you want to set SSME 1st block to 1gb)

 

Edited by MadMansGun
Posted (edited)
On 3/16/2023 at 4:35 AM, MadMansGun said:

check the loadorder with xedit to see if anything else is editing " Player "Prisoner" [NPC_:00000007] "

delete the hkx files in "Data\meshes\actors\horse\animations" but don't delete the ones inside the folders.

not a clue, i assume they may need a patch if they edit race data or mess with animation files, but if it's not fnis compatible then it's not MNC/Sexlab compatable.

stability depends on other mods/factors, Eg:

LE will work much better if you adjust your Papyrus setting and also change your startup memory blocks with SSME.

SE is much slower than LE at running scripts (unless you have "Papyrus Tweaks NG" installed) but you don't need to worry about ram limits.

your enb settings can also have an effect on things (in LE keep ExpandSystemMemoryX64 turned off if you want to set SSME 1st block to 1gb)

 

 

Sorry to be annoying, I've never used any of those things, can you write me a step by step on how to do this? I mean how to check the loadorder with xedit

Edited by spidera1
Posted

BE ADVISED:

the "SexLab Beastess" mod has been removed from the site due to it containing a malicious exe file. DO NOT RUN IT!!!

Posted
22 hours ago, MadMansGun said:

BE ADVISED:

the "SexLab Beastess" mod has been removed from the site due to it containing a malicious exe file. DO NOT RUN IT!!!

Indeed...thx for warning

Posted (edited)

Does anyone have a copy of the old v.12 file? It worked perfectly, but ver. 15 broke everything for me.

 

Never mind. I'm just an idiot! Found the file.

Edited by R0nin78
Posted (edited)
7 minutes ago, fire432 said:

all right I checked it but forgot to put it needs version 44 but it's version 43 

what game are you modding? your first post was on the SE/AE/64bit MNC support thread, your now in the LE/32bit MNC support thread.

Edited by MadMansGun
Posted

Man... I literally got a headache just by reading all the requirements for this mod and I'm starting to feel dizzy 

Is there an easy like all-in-one installer for this mod and all of it requirements to work with an animated vagina and cbbe with mod organizer 2 for someone who doesn't have a PhD with 20 years of experience in programming and coding? This shit is more complex than rocket science, I just want to have an animated vagina mod and no one is helping me

Posted
5 minutes ago, nonofyodambiznes said:

Man... I literally got a headache just by reading all the requirements for this mod and I'm starting to feel dizzy 

Is there an easy like all-in-one installer for this mod and all of it requirements to work with an animated vagina and cbbe with mod organizer 2 for someone who doesn't have a PhD with 20 years of experience in programming and coding? This shit is more complex than rocket science, I just want to have an animated vagina mod and no one is helping me

hdt stuff is not my department, i have never understood the inner workings of it

https://www.loverslab.com/blogs/blog/1056-conglomerate/

 

Posted

Hi guys, how´s going?

 

Since installing the latest version of creature framework, I cannot see the re-register process anymore in the console, is this meant to be this way?

 

If not, I am currently using my old rig with an old installation, meanwhile it is updated, but perhaps I missed something.

Re-installed json containers, re-installed framework,...

 

Apart from that everything is fine with MNC, no issues at all. 

Posted
27 minutes ago, cosworth said:

Since installing the latest version of creature framework, I cannot see the re-register process anymore in the console, is this meant to be this way?

you need to turn on logging in CF's MCM to see that, the default setting for it has been changed to off so the logs wouldn't be flooded with update scans every 8 secs.

Posted
1 hour ago, MadMansGun said:

you need to turn on logging in CF's MCM to see that, the default setting for it has been changed to off so the logs wouldn't be flooded with update scans every 8 secs.

THX a million, he who can read what is right in front of him?...omg, simply did not expect that change.

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