shiagwen Posted March 2, 2023 Posted March 2, 2023 How to do threesomes and more with hentai creatures ?
SpiccyChicckenn Posted March 2, 2023 Posted March 2, 2023 On 2/27/2023 at 5:05 AM, MadMansGun said: edit mnc's race script and compile, then use a save editor to remove the old scrip from your save files, then reregister the animations in game Tried but didnt work. I use SSEScript for compiler then save tool for save editor. I also noticed some compiled creatures like mihailbirds mod have the same issue.
spidera1 Posted March 5, 2023 Posted March 5, 2023 (edited) Stupid question i know, and probably asked a lot but i legit looked for an hour and couldn't find an answer, how can i give my female werewolf a penis? Stupid question, not that it matters but i saw something about enabling hermaphrodite werewolf or something? Never found where to do that tho. Edited March 5, 2023 by spidera1
MadMansGun Posted March 6, 2023 Author Posted March 6, 2023 8 hours ago, spidera1 said: Stupid question i know, and probably asked a lot but i legit looked for an hour and couldn't find an answer, how can i give my female werewolf a penis? Stupid question, not that it matters but i saw something about enabling hermaphrodite werewolf or something? Never found where to do that tho. ModCompatibilityKit / werewolf extras
spidera1 Posted March 6, 2023 Posted March 6, 2023 (edited) 2 hours ago, MadMansGun said: ModCompatibilityKit / werewolf extras  Thank you! Edited March 6, 2023 by spidera1
spidera1 Posted March 6, 2023 Posted March 6, 2023 14 hours ago, MadMansGun said: ModCompatibilityKit / werewolf extras  Still the same even after i installed the werewolf extras, do i need to disable something from a menu or enable? Apologies for all the questions, just making sure I haven't done anything wrong.
MadMansGun Posted March 6, 2023 Author Posted March 6, 2023 5 hours ago, spidera1 said: Â Still the same even after i installed the werewolf extras, do i need to disable something from a menu or enable? Apologies for all the questions, just making sure I haven't done anything wrong. no, it should just work....but however there could be mods that may override the esp edits and stop it from working...also moonlight tails will mess with it.
KuteKatty Posted March 7, 2023 Posted March 7, 2023 Man i'll sound stupid as hell but a question is a question i downloaded all 3 files for MNC, but two of'em are in a blank state, only the "MoreNastyCritters_v15_0(SplitVolumeFile).7z" is in .rar file, i don't use 7z or whatever, everytime i try to extract the only .rar file it says there is nothing inside, is there any way i can do this with WinRar?
MadMansGun Posted March 7, 2023 Author Posted March 7, 2023 1 hour ago, KuteKatty said: Man i'll sound stupid as hell but a question is a question i downloaded all 3 files for MNC, but two of'em are in a blank state, only the "MoreNastyCritters_v15_0(SplitVolumeFile).7z" is in .rar file, i don't use 7z or whatever, everytime i try to extract the only .rar file it says there is nothing inside, is there any way i can do this with WinRar? you need 7Zip, it's not a rar file, winrar somehow fucks up computers and renames .7z.001 to .rar when downloaded. Â and why are you even using winrar? its compression is terrible.
spidera1 Posted March 9, 2023 Posted March 9, 2023 On 3/6/2023 at 11:56 PM, MadMansGun said: no, it should just work....but however there could be mods that may override the esp edits and stop it from working...also moonlight tails will mess with it. Â Im writing on the wrong forum, I do have the SE version and I do not have any Werewolf mods installed only the MNC meshes and I do not have Moonlight Tails, everything else is working perfectly except the herm werewolf.
Prymerion Posted March 13, 2023 Posted March 13, 2023 How can I turn off the animated horse erection?
waiyan Posted March 15, 2023 Posted March 15, 2023 Is this mod compatible with Ultimate Combat and Ultimate dragon? Which version of this mod is more stable? LE or SE?
ddice48 Posted March 15, 2023 Posted March 15, 2023 On 3/7/2023 at 5:54 PM, KuteKatty said: Man i'll sound stupid as hell but a question is a question i downloaded all 3 files for MNC, but two of'em are in a blank state, only the "MoreNastyCritters_v15_0(SplitVolumeFile).7z" is in .rar file, i don't use 7z or whatever, everytime i try to extract the only .rar file it says there is nothing inside, is there any way i can do this with WinRar? Just for anyone wondering, you can open with winrar, but you have to "force it". 1)Like the main page says, download all three and put them in the same folder. 2)Right click 1st one, and the go to "open with" 3) navigate to the actual winrar program, the (winrar. Exe) It'll unpack/unzip just fine. Would recommend 7zip, but for anyone using winrar, there you go ?
MadMansGun Posted March 16, 2023 Author Posted March 16, 2023 (edited) On 3/8/2023 at 4:07 PM, spidera1 said: Â Im writing on the wrong forum, I do have the SE version and I do not have any Werewolf mods installed only the MNC meshes and I do not have Moonlight Tails, everything else is working perfectly except the herm werewolf. check the loadorder with xedit to see if anything else is editing " Player "Prisoner" [NPC_:00000007] " On 3/13/2023 at 4:06 PM, Prymerion said: How can I turn off the animated horse erection? delete the hkx files in "Data\meshes\actors\horse\animations" but don't delete the ones inside the folders. 12 hours ago, waiyan said: Is this mod compatible with Ultimate Combat and Ultimate dragon? not a clue, i assume they may need a patch if they edit race data or mess with animation files, but if it's not fnis compatible then it's not MNC/Sexlab compatable. 12 hours ago, waiyan said: Which version of this mod is more stable? LE or SE? stability depends on other mods/factors, Eg: LE will work much better if you adjust your Papyrus setting and also change your startup memory blocks with SSME. SE is much slower than LE at running scripts (unless you have "Papyrus Tweaks NG" installed) but you don't need to worry about ram limits. your enb settings can also have an effect on things (in LE keep ExpandSystemMemoryX64 turned off if you want to set SSME 1st block to 1gb) Â Edited March 16, 2023 by MadMansGun
spidera1 Posted March 19, 2023 Posted March 19, 2023 (edited) On 3/16/2023 at 4:35 AM, MadMansGun said: check the loadorder with xedit to see if anything else is editing " Player "Prisoner" [NPC_:00000007] " delete the hkx files in "Data\meshes\actors\horse\animations" but don't delete the ones inside the folders. not a clue, i assume they may need a patch if they edit race data or mess with animation files, but if it's not fnis compatible then it's not MNC/Sexlab compatable. stability depends on other mods/factors, Eg: LE will work much better if you adjust your Papyrus setting and also change your startup memory blocks with SSME. SE is much slower than LE at running scripts (unless you have "Papyrus Tweaks NG" installed) but you don't need to worry about ram limits. your enb settings can also have an effect on things (in LE keep ExpandSystemMemoryX64 turned off if you want to set SSME 1st block to 1gb) Â Â Sorry to be annoying, I've never used any of those things, can you write me a step by step on how to do this? I mean how to check the loadorder with xedit Edited March 19, 2023 by spidera1
MadMansGun Posted March 21, 2023 Author Posted March 21, 2023 BE ADVISED: the "SexLab Beastess" mod has been removed from the site due to it containing a malicious exe file. DO NOT RUN IT!!! 4
Neo72 Posted March 22, 2023 Posted March 22, 2023 22 hours ago, MadMansGun said: BE ADVISED: the "SexLab Beastess" mod has been removed from the site due to it containing a malicious exe file. DO NOT RUN IT!!! Indeed...thx for warning
Ronin79 Posted March 23, 2023 Posted March 23, 2023 (edited) Does anyone have a copy of the old v.12 file? It worked perfectly, but ver. 15 broke everything for me. Â Never mind. I'm just an idiot! Found the file. Edited March 23, 2023 by R0nin78
fire432 Posted March 27, 2023 Posted March 27, 2023 all right I checked it but forgot to put it needs version 44 but it's version 43Â
MadMansGun Posted March 27, 2023 Author Posted March 27, 2023 (edited) 7 minutes ago, fire432 said: all right I checked it but forgot to put it needs version 44 but it's version 43Â what game are you modding? your first post was on the SE/AE/64bit MNC support thread, your now in the LE/32bit MNC support thread. Edited March 27, 2023 by MadMansGun
nonofyodambiznes Posted April 4, 2023 Posted April 4, 2023 Man... I literally got a headache just by reading all the requirements for this mod and I'm starting to feel dizzy Is there an easy like all-in-one installer for this mod and all of it requirements to work with an animated vagina and cbbe with mod organizer 2 for someone who doesn't have a PhD with 20 years of experience in programming and coding? This shit is more complex than rocket science, I just want to have an animated vagina mod and no one is helping me
MadMansGun Posted April 4, 2023 Author Posted April 4, 2023 5 minutes ago, nonofyodambiznes said: Man... I literally got a headache just by reading all the requirements for this mod and I'm starting to feel dizzy Is there an easy like all-in-one installer for this mod and all of it requirements to work with an animated vagina and cbbe with mod organizer 2 for someone who doesn't have a PhD with 20 years of experience in programming and coding? This shit is more complex than rocket science, I just want to have an animated vagina mod and no one is helping me hdt stuff is not my department, i have never understood the inner workings of it https://www.loverslab.com/blogs/blog/1056-conglomerate/ Â
cosworth Posted April 6, 2023 Posted April 6, 2023 Hi guys, how´s going?  Since installing the latest version of creature framework, I cannot see the re-register process anymore in the console, is this meant to be this way?  If not, I am currently using my old rig with an old installation, meanwhile it is updated, but perhaps I missed something. Re-installed json containers, re-installed framework,...  Apart from that everything is fine with MNC, no issues at all.Â
MadMansGun Posted April 6, 2023 Author Posted April 6, 2023 27 minutes ago, cosworth said: Since installing the latest version of creature framework, I cannot see the re-register process anymore in the console, is this meant to be this way? you need to turn on logging in CF's MCM to see that, the default setting for it has been changed to off so the logs wouldn't be flooded with update scans every 8 secs.
cosworth Posted April 6, 2023 Posted April 6, 2023 1 hour ago, MadMansGun said: you need to turn on logging in CF's MCM to see that, the default setting for it has been changed to off so the logs wouldn't be flooded with update scans every 8 secs. THX a million, he who can read what is right in front of him?...omg, simply did not expect that change.
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