Sailing Rebel Posted January 24, 2023 Posted January 24, 2023 2 hours ago, iDarknessKun said: Hmnh..it's give an error again But now something is diferently now, the character is now animated You should really be using the XPMSSE custom skeleton which is a listed requirement for SexLab Framework. Looking at the FNIS output above, the only patches that should be enabled are Skeleton Arm Fix (for XPMSSE above) and HKX Compatibility Check (to make sure the mods are for Special Edition, as Legendary Edition animations will cause t-pose). There are no Gender folders, so the Gender patch will do nothing. The MO Redirection patch requires editing the FNIS INI file, and isn't necessary unless you are working with multiple mod manager profiles with alternate animations installed in each.
Daedric_Wolf Posted January 24, 2023 Posted January 24, 2023 Hi, i need help with a problem i have with sexlab dragon. I have defeat and some other mods and everything works fine with creatures and non-creatures, it also works with dragons but when i try to trigger a scene with alduin as a follower it doesn't work, i even tried with matchmaker but it doesn't work either, no scene starts.
MadMansGun Posted January 24, 2023 Author Posted January 24, 2023 1 hour ago, rosasmanuel said: Hi, i need help with a problem i have with sexlab dragon. I have defeat and some other mods and everything works fine with creatures and non-creatures, it also works with dragons but when i try to trigger a scene with alduin as a follower it doesn't work, i even tried with matchmaker but it doesn't work either, no scene starts. sounds like you have/had mnc v9 installed remove v9 and do this Quote 7. install More Nasty Critters v15 and rerun FNIS (https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/) 8. use a save editor to remove these scripts/script instances from your save file: (note: not all save tools are the same and i don't know which one works best) MoreNastyCrittersFactory MoreNastyCrittersAlias slncAbstractAddonScript slncAddonDBScript slncAddonDGScript slncConfigMenu slncMainQuestScript slncPlayerAliasScript 9. in game go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: you may need to wait a minute after the game loads before you can go to the Creature Framework MCM. 10. you will need to Rebuild the Animation Registry, go to the Animation Loader's MCM and then: click on the "Disable All" button. click on "Rebuild Animation Registry", then Wait for the message to pop up*. click on "Reload JSON". click on "Enable All". click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
anonoane Posted January 25, 2023 Posted January 25, 2023 On 1/16/2023 at 2:19 AM, anonoane said: Hi, I may be totally stupid but everything works for me except for Garm mod. I took the white version, and even after installing the compatibility kit, uninstalling and reinstalling it after installing Garm's mod, Garm have no schlong. I tried to reload everything in the creature framework, unload and reload garm, but nothing happened. I saw some posts with the same issues that were resolved by saying that the compatibility kit have the meshes, so does anyone have an idea of what I did wrong by any chance, please ? Hi, could anyone help me for this by any chance please ?
iDarknessKun Posted January 25, 2023 Posted January 25, 2023 So...a lot of things happened, I First tried to do what @Sailing Rebel said and when I tried to install the mod and the Race mod (because the mod says that's the Race mod is needed to work) a lot of erros happened and when I was try to test into the Skyrim but not even the monster and not even the player was animated, but when i tried to remove these mods and do the same thing again with the normal ones, no warning error was show into the final, only strange things is these messages saying that ALL the animations are not compatible, but it's seens that they work somehow now, the problem now is, my character seens that does't have a nude form, i don't known, the character don't remove the pants or somethings...it's just being like that, and another thing is, for some reason the private parts of the Werewolf (I believe from others animals too) are duplicated for some reason as shows into the video so...yeah, at least the animations are running now, just these small problems here now. Record6.mp4
Sailing Rebel Posted January 25, 2023 Posted January 25, 2023 (edited) @iDarknessKun Go through all installed mods and ensure that they are all for Legendary Edition - assuming you are not using Special Edition. SE animations will cause t-pose, and SE meshes will crash the game when they are loaded. Edited January 25, 2023 by Sailing Rebel Just realised this is an LE thread...
harwoof Posted January 25, 2023 Posted January 25, 2023 wondeful mod has been working flawlessly for me so far but for the life of me i cant find any sex animation pack for female dragon priestess and yes i already have horny creatures , billy and myslalpack , so it will be appreciated if anyone can tell me more about some female creature animations pack , especially female dragon priestess.
iDarknessKun Posted January 25, 2023 Posted January 25, 2023 8 hours ago, Sailing Rebel said: @iDarknessKun Go through all installed mods and ensure that they are all for Legendary Edition - assuming you are not using Special Edition. SE animations will cause t-pose, and SE meshes will crash the game when they are loaded. To be serius...this thing is very confusing, there are no simply way to tell if some mod is from SE or LE, I use the LE version because the SE for some reason don't run on my computer I sure all of the mods that I installed are from LE, every mod that I downloaded says that are from the LE version...man, this is complicated
Sailing Rebel Posted January 25, 2023 Posted January 25, 2023 43 minutes ago, iDarknessKun said: To be serius...this thing is very confusing, there are no simply way to tell if some mod is from SE or LE, I use the LE version because the SE for some reason don't run on my computer I sure all of the mods that I installed are from LE, every mod that I downloaded says that are from the LE version...man, this is complicated The warnings in FNIS indicate that the SE version of More Nasty Critters is installed. Uninstall it completely and install the LE version. Then run Generate FNIS for Users with the Skeleton Arm Fix and HKX Compatibility patch. Also, the output from FNIS can be copied and pasted as text. No need to post screenshots that only show part of the log.
Ronan97 Posted January 25, 2023 Posted January 25, 2023 Please, help. Why are the creatures larger than necessary? This only happens with wolves.
MadMansGun Posted January 25, 2023 Author Posted January 25, 2023 17 minutes ago, Ronan97 said: Please, help. Why are the creatures larger than necessary? you have something loading after MNC that is editing there race
iDarknessKun Posted January 26, 2023 Posted January 26, 2023 (edited) 5 hours ago, Sailing Rebel said: The warnings in FNIS indicate that the SE version of More Nasty Critters is installed. Uninstall it completely and install the LE version. Then run Generate FNIS for Users with the Skeleton Arm Fix and HKX Compatibility patch. Also, the output from FNIS can be copied and pasted as text. No need to post screenshots that only show part of the log. All right...I will try to do this, but a question, this post of the More Nasty Critters is from SE or LE? because for me it's shows that's are for LE, the another one is from SE More Nasty Critters: SLAL Edition is the correct one? Edited January 26, 2023 by iDarknessKun
MadMansGun Posted January 26, 2023 Author Posted January 26, 2023 this is the LE page: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
Ronan97 Posted January 28, 2023 Posted January 28, 2023 (edited) is this a bug? can this be fixed so that it does not hang. was aligned with the penis model (ASOS)through the model and no erection from SexLab Aroused Creatures SE v04.10 Edited January 29, 2023 by Ronan97
MadMansGun Posted January 28, 2023 Author Posted January 28, 2023 30 minutes ago, Ronan97 said: is this a bug? yes 31 minutes ago, Ronan97 said: can this be fixed i would assume so, try uninstalling whatever penis mod you have loaded after mnc.
Ronan97 Posted January 28, 2023 Posted January 28, 2023 (edited) 5 hours ago, MadMansGun said: да Я бы так предположил, что можно удалить любой мод пениса, который вы загрузили после mnc. found: Unfortunately, the penis does not grow correctly, and I turned it off ASOS (MO2), now it immediately grows large and shakes by itself, I can’t control it) Edited January 29, 2023 by Ronan97
Ronan97 Posted January 29, 2023 Posted January 29, 2023 (edited) sexlab not work with Fast-smp? animations look worse and I really wanted realistic movements ... tested on your animations with a wolf . body 3BA Edited January 29, 2023 by Ronan97
Ronan97 Posted January 29, 2023 Posted January 29, 2023 (edited) shit. how merge mesh? (ABC + ASOS good work not fluff), fluff but not work erection (MNC penis - dansing penis) Edited January 29, 2023 by Ronan97
Ronan97 Posted January 29, 2023 Posted January 29, 2023 (edited) ASOS + ABC used addon_horsehard.nif, ASOS used HorseHard. why is the whole model loaded with the addon? can this be changed? why doesn't aadon reload just the penis. What mod is responsible for this? it looks like you need to rework the mod to add an erection fluffy, believe it is not taken into account in json when the addon is loaded Edited January 29, 2023 by Ronan97
OsmelMC Posted January 29, 2023 Posted January 29, 2023 10 hours ago, Ronan97 said: shit. how merge mesh? (ABC + ASOS good work not fluff), fluff but not work erection (MNC penis - dansing penis) /cdn-cgi/mirage/ec1747f4a52864f9d65fdda0a450c15057de0b2c3b05ba0773d7b0e89cedcea4/1280/https://static.loverslab.com/uploads/monthly_2023_01/image.png.69ce167308e0d9f3bd3bab858588ba3a.png Old question... The answer is easy, you can't! The real solution in case you be willing to try it, is remake the Erect SOS animations that comes with the ASOS but using the ABC bones. For that you can follow the SOS tutorial that explains how make the animations that bend/erect the penis. I did some research about this between projects but I usually to busy and don't care enough to actually make the Mod
MadMansGun Posted January 30, 2023 Author Posted January 30, 2023 ASOS is massively out of date and at this point is best ignored, most of the animations are now abc based anyways.
Ronan97 Posted January 30, 2023 Posted January 30, 2023 (edited) I would like to update asos or abs to be compatible with SOS hotkeys and SexLab Aroused smooth arousal. Tell me what you need for this, I'm a programmer. And so that the addon does not reload the body shape. Because blinking models look bad, I don’t know if this is an asos flaw or feature MNC Loader(creatures.d) or an engine limitation. it seems that there is no such thing in "LE" oh understood. СF loading engine, MNC provides json, ASOS integration with SOS can you give me a hint where are the correct meshes? I wonder if I can change the mesh to abs in esp jsons Spoiler { "modID": "MNC", "ModName": "More Nasty Critters", "creatures": [ { "skinName": "Brown", // MoreNastyCritters\horse\addon_horse.nif "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAB", // MoreNastyCritters\horse\addon_horseHard.nif "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ec", "RaceName": "Horse", "raceForm": "__formData|Skyrim.esm|0x131fd", "skinForm": "__formData|Skyrim.esm|0x60715", "stripArmor": false }, {},{} ] } { "modID": "ASOS", "ModName": "Animal SOS", "creatures": [ { "skinName": "Brown", // AnimalSOS\horse\horseHard.nif "normalArmor": "__formData|Animal_SOS.esp|0x8c7", "arousedArmor": "__formData|Animal_SOS.esp|0x8c7", "RaceName": "Horse", "raceForm": "__formData|Skyrim.esm|0x131fd", "skinForm": "__formData|Skyrim.esm|0x60715", "stripArmor": false }, ] } { "modID": "ASOSABC", "ModName": "Animal SOS+ABC", "creatures": [ { "skinName": "Brown", // AnimalSOS\horse\horseHard.nif "normalArmor": "__formData|Animal_SOS.esp|0x8c7", // MoreNastyCritters\horse\addon_horseHard.nif "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ec", "RaceName": "Horse", "raceForm": "__formData|Skyrim.esm|0x131fd", "skinForm": "__formData|Skyrim.esm|0x60715", "stripArmor": false } ] } { "modID": "ASOSP", "ModName": "Animal SOS P", "creatures": [ { "skinName": "Brown", \\ AnimalSOS\horse\HorseP_1.nif "normalArmor": "__formData|Animal_SOS.esp|0x8d9", "arousedArmor": "__formData|Animal_SOS.esp|0x8d9", "RaceName": "Horse", "raceForm": "__formData|Skyrim.esm|0x131fd", "skinForm": "__formData|Skyrim.esm|0x60715", "stripArmor": false } ] } { "modID": "ASOSP_Slim", "ModName": "Animal SOS P Slim", "creatures": [ { "skinName": "Brown", \\ AnimalSOS\horse\HorseSlimP_1.nif "normalArmor": "__formData|Animal_SOS.esp|0xa67", "arousedArmor": "__formData|Animal_SOS.esp|0xa67", "RaceName": "Horse", "raceForm": "__formData|Skyrim.esm|0x131fd", "skinForm": "__formData|Skyrim.esm|0x60715", "stripArmor": false } ] } Edited January 30, 2023 by Ronan97
JustANobody003 Posted February 1, 2023 Posted February 1, 2023 I'm just gonna come out and say this, and this is by no means a complain but a suggestion: Post the MNC full file in google drive or something please, I literally had to search for tutorials for almost an hour on how to make 7zip fix and try to open those 2 .7z files, it though they were corrupted. Also thanks for making this mod a reality and also updating it, really appreciated.
MadMansGun Posted February 1, 2023 Author Posted February 1, 2023 1 hour ago, JustANobody003 said: Post the MNC full file in google drive or something please it already is on there. 1 hour ago, JustANobody003 said: I literally had to search for tutorials for almost an hour on how to make 7zip fix and try to open those 2 .7z files, it though they were corrupted. good fucking god am i the only human left on earth that knows how to use a fucking split volume file? you put all 3 into the same place and extract 001 with 7zip. when you extract 001 all 3 files extract at the same time as if they were one file.
JustANobody003 Posted February 2, 2023 Posted February 2, 2023 On 2/1/2023 at 5:14 AM, MadMansGun said: it already is on there. good fucking god am i the only human left on earth that knows how to use a fucking split volume file? you put all 3 into the same place and extract 001 with 7zip. when you extract 001 all 3 files extract at the same time as if they were one file. First of all, thanks a lot for the mod and you updating it. Well, I didn't noticed the link for the Google Drive was there so my bad on that one and thanks for mentioning. Now one thing you should consider is that people out here sometimes have TECHNICAL PROBLEMS that just pops up into existance, sometimes is the user sometimes it isn't, you are not the only one with a brain on the planet dude. Also, next time just consider that people sometimes have genuine [technical] problems on their end, not all of us are brain dead bots that don't try to find fixes before posting something in the forums...I LITERALLY MENTIONED that I spent a lot of time to fix the problem and I eventually did(I had to download and reinstall 7z), I just asked for you to leave a option because if someone else, like me, had that problem, they could just download the full file. Also in case you didn't know, in some extremely rare cases trying to merge files like this gets them corrupted, to this day I don't knowif it's the version of WinRAR/7z or some other bug, I sincerely don't know, but sometimes the program literally can't do the procedure. Thanks anyways, good day.
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