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More Nasty Critters Legendary Edition


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Posted
5 hours ago, JustANobody003 said:

First of all, thanks a lot for the mod and you updating it. Well, I didn't noticed the link for the Google Drive was there so my bad on that one and thanks for mentioning.

Now one thing you should consider is that people out here sometimes have TECHNICAL PROBLEMS that just pops up into existance, sometimes is the user sometimes it isn't, you are not the only one with a brain on the planet dude. Also, next time just consider that people sometimes have genuine [technical] problems on their end, not all of us are brain dead bots that don't try to find fixes before posting something in the forums...I LITERALLY MENTIONED that I spent a lot of time to fix the problem and I eventually did(I had to download and reinstall 7z), I just asked for you to leave a option because if someone else, like me, had that problem, they could just download the full file.

Also in case you didn't know, in some extremely rare cases trying to merge files like this gets them corrupted, to this day I don't knowif it's the version of WinRAR/7z or some other bug, I sincerely don't know, but sometimes the program literally can't do the procedure.

Thanks anyways, good day.

Hell, I haven't DL's the latest update because I've never used/done a split volume and have avoided those overseas mods for years.  Why isn't this complete and housed offsite if it's too large?  Honestly, I'm just unsure of my technical skills to complete this 

Posted

I'd like to try to figure out whipping up some sort of compatibility with MNC for Light Horses of Skyrim, but seeing as I've never remotely done anything like this before, there's a very real chance that won't go anywhere. 

 

So if it's alright (idk if you take suggestions/requests??), I just want to formally put this here: I'd absolutely love a compatibility patch for Light Horses of Skyrim. As someone who's been around horses a ton my whole life, that mod looks objectively the best to me out of all horse mesh options, and I would love to be able to use it for MNC shenanigans. 

 

also if someone wants to explain the process to me like i'm 5, I'm willing to give it a shot myself if you're willing to be patient ?

Posted

Hi, solve my problem with dragons not starting the animations but now some animations don't align well, for example my character doesn't move (just stays naked) and the dragon does or he does but one is far from the other.

Posted
On 2/6/2023 at 8:52 PM, MadMansGun said:

try rerunning fnis and reregistering the animations in slal.

i did it but i have the same problem with the alignment (animations of my character works now, i don't remember if it was because of the match creature gender option but the alignment problem persists)

Posted
2 hours ago, Daedric_Wolf said:

i did it but i have the same problem with the alignment (animations of my character works now, i don't remember if it was because of the match creature gender option but the alignment problem persists)

try changing the alignment setting you have selected in sexlab's mcm, eg turn off race specific, turn on even heights.

Posted
On 2/2/2023 at 9:14 PM, LittleLoveFox said:

I'd like to try to figure out whipping up some sort of compatibility with MNC for Light Horses of Skyrim, but seeing as I've never remotely done anything like this before, there's a very real chance that won't go anywhere. 

 

So if it's alright (idk if you take suggestions/requests??), I just want to formally put this here: I'd absolutely love a compatibility patch for Light Horses of Skyrim. As someone who's been around horses a ton my whole life, that mod looks objectively the best to me out of all horse mesh options, and I would love to be able to use it for MNC shenanigans. 

 

also if someone wants to explain the process to me like i'm 5, I'm willing to give it a shot myself if you're willing to be patient ?

 

I actually have a deactivated Light Horses + MNC mod in my mod list. I might come back to it some day, but I'm currently using a Witcher Horses + MNC mod and trying to decide which I like better.

 

But there is a caveat to this: The normal Skyrim horses are much bigger and bulkier, so when attaching the penis mesh to the new, slimmer models in Light Horses or Witcher Horses, there is dead space between the horse model and the penis. Essentially the dick will just be floating in midair beneath them. There are four ways to deal with it:

 

1. Do nothing and just have a floating dick. Obviously immersion breaking, and it irks me when people make supposed MNC patches for stuff and just use this method.

 

2. Move the dick to attach to the body properly. This makes the mesh look good, but will cause all animations to be misaligned, with most of them having no hope of being properly aligned even when using Sexlab to adjust actors in-game.

 

3. Increase dick size. If the dick is bigger it can close the space between it and the body, and you can make it look like it's attached. The downsides are that some people may see the size increase as bad/unrealistic (this is largely dependent on how far you go with it) and there will be some alignment issues. Not nearly as bad as with solution 2, but ABC animations especially will suffer.

 

4. Modify the body mesh to meet up with the dick mesh. This one requires the most work, but will likely yield the best results in most cases. If you know shit about fuck about all about Blender like I do, you can use Outfit Studio to do this by using the brush that increases mesh area until you achieve the desired result. It takes a lot of work to make it look passable, but is doable in a lot of cases. The payoff is that the dick mesh will be exactly where animations expect it to be, so you won't have alignment issues.

 

 

For the Light Horses I went with option 3, but tried option 4 with the Witcher Horses.

 

 

As for posting the files, I don't think I should as the mod authors state on their page they don't want anyone reposting their files outside of Nexus.

 

I could PM you a tutorial on how to do stuff like this, but be aware that it's a lot of tedious work. Not difficult, just tedious. You're also going to need to do some minor texture work if you want the dick to match with the new body textures, so if you're not familiar with Photoshop/GIMP that's another skill you'll have to pick up.

Posted

I'm a bit confused on the MNC split files.

I know you have to put all 3 into one file but I don't know what that actually means, where exactly do I put all of them in?

Posted
1 hour ago, Munch_ said:

I'm a bit confused on the MNC split files.

I know you have to put all 3 into one file but I don't know what that actually means, where exactly do I put all of them in?

 

As long as you have all the files in the same directory / folder then you're all set. You just need to start extracting the 001 file, and Winrar / 7Zip / Winzip should know how to handle the rest.

Posted

Any chance of making MnC compatible with PSBosses new texture mods for female creatures on Nexus, they are awesome.....or incorporate them into the mod if he/she gives permission

Posted

how do i know which one of the animation packs works with AE? having the latest steam version and want to get a lotta bestiality packs in but i have the feeling some might be unusable idk which ones tho

Posted
14 hours ago, sundog005 said:

Any chance of making MnC compatible with PSBosses new texture mods for female creatures on Nexus, they are awesome.....or incorporate them into the mod if he/she gives permission

you just need to copy & rename the meshes and put them into MNC's mesh folder.

9 hours ago, CMFZ said:

how do i know which one of the animation packs works with AE? having the latest steam version and want to get a lotta bestiality packs in but i have the feeling some might be unusable idk which ones tho

you are on the LE MNC page, you need the SE version of MNC (and the SE version of any SLAL packs) you want to use.

also you need the newest version of sexlab for AE

https://www.loverslab.com/topic/94228-se-compatibility-tracking-feb-5-7716/

 

Posted

For some reason MNC will not go above Creature framework, it sits just below it. 

according to your diagram chart MNC goes above. i am using mod manager. i done anything i could think of to get MNC above Creature exept to uninstall all mods and reinstall it all back. i feel this may or may not fix this

Posted
1 hour ago, wardrake said:

For some reason MNC will not go above Creature framework, it sits just below it. 

according to your diagram chart MNC goes above. i am using mod manager. i done anything i could think of to get MNC above Creature exept to uninstall all mods and reinstall it all back. i feel this may or may not fix this

Quote

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
HentaiCreatures.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)

 

Posted

Did the fallowing order, animations like Billyy slal won't animate, and i have all mods to run it. also what do i do with split file 002 and 003 -  more precisely how do i install them' where do they go. 

Posted
1 hour ago, wardrake said:

also what do i do with split file 002 and 003

assuming you have extracted 001 you delete all 3 and use the extracted file

https://www.file-extensions.org/article/useful-information-about-multi-volume-archives

 

Quote

 

How to extract RAR, ZIP or 7Z multi-part archive?

No matter the format of the archives (RAR, ZIP, 7Z), the basic rule is to put ALL pieces in single directory and extract the first one. The program automatically looks for every next split part during the decompression process. If you would not put all files to a single directory, a popup window would appear every time the program cannot find next piece of the multi-volume archive.

Should one of the pieces be corrupt, you cannot extract the whole archive and have to reacquire (mostly re-download) the corrupt part.

If there was no problem and you have all parts of multi-volume archive the program will successful extract the content of your archive.

Multi-volume archives compatibility

It is generally advised to use the proper program for its default format ie. WinZip for ZIP. While most archivers have no problem working with single large archives, they might have difficulties to extract multi-volume archives. For example WinZip can open 7Z archives, but is unable to open and extract multi-volume 7-zip archives. Some goes for 7-zip, which is unable to open and extract latest WinZIP archives.

 

 

1 hour ago, wardrake said:

Did the fallowing order, animations like Billyy slal won't animate, and i have all mods to run it.

make sure MNC & SLAL & JCon are installed first
 

Quote

 

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are (there are mods available that up the sexlab limit).
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

I got the mnc file im am using from SexLab & More Nasty Critters Install Guide V6.4, (guess this is the wrong file then.

I did fallow this WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. but what do i do with 002 and 003 ?

Posted (edited)
10 minutes ago, wardrake said:

.

try learning to read, the answer was already given above your post.

Edited by MadMansGun
Posted
On 2/20/2023 at 3:47 PM, MadMansGun said:
Quote

you just need to copy & rename the meshes and put them into MNC's mesh folder."


How to make this work? Making creature animations work on certain creatures that not included on MNC mods like  new creature mods.
When i cast spell on certain creatures it says this: "The spell fizzles and fails to affect (creature name)"

Is this possible?

 

 

 

Posted
10 hours ago, SpiccyChicckenn said:

 

edit mnc's race script and compile, then use a save editor to remove the old scrip from your save files, then reregister the animations in game

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