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More Nasty Critters Legendary Edition


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Posted (edited)

  

4 hours ago, MadMansGun said:

hit the reinstall mods button in cf.

 

 

Ehh, it looks like the version 12 I found on google drive from the download section doesn't have a werewolf female version, just some later one and it worked with Animated Beast's Cocks(ABC) 2.90. Well it looks like I have to remove ABC because it doesn't work with version 15 anyway. Looks like I had versions between 12 and 15.

 

Edit:

Weird... I installed version 15 and did what you wrote and the female werewolf still doesn't appear. (Only male)

 

Edit 2: And the second weird thing the werewolf stays in the last stage of the sex animation.

 

I record both so you can check it:

 

Edited by AthenaTheLover
Posted (edited)
5 hours ago, AthenaTheLover said:

I record both so you can check it:

1. looks like you have another werewolf mod installed, that head looks like the one from MLT

2. looks like a bad behavior file or a corrupted sexlab registration
 

Quote

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Edited by MadMansGun
Posted (edited)
9 hours ago, MadMansGun said:

1. looks like you have another werewolf mod installed, that head looks like the one from MLT

2. looks like a bad behavior file or a corrupted sexlab registration
 

 

1. I don't have MLT (Moonlight Tales) and the only mod I see that has anything to do with creatures is Skyrim Immersive Creatures. Any idea? I'll probably have to disable mods until I find it or leave it as it is and have a female werewolf with a dick :D

2. This fixed problem ❤️ Thanks.

 

Edit:

Yay i fix it 1 problem. 

I just remembered that TES5Edit has a feature to find conflicts. So I used it and was a bit surprised by what it showed me, but changing the mod order giving MNC below Bijin, serana and valerica fixed the problem. ❤️

Evidence below and thanks beauties for helping me solve my problem ;)

Spoiler

Przechwytywanie.thumb.PNG.98407f9b6369836ecc0c5963efd4e7f3.PNG20230819184235_1.jpg.3def2e53995c317c82450ed985ea92e2.jpg

 

Edited by AthenaTheLover
Posted (edited)

Hey, everybody. Help me to understand this mod. How to initiate sex with a creature? If between the NPС is dialogue, how to initiate sex here?

Edited by Taloren3000
Posted
3 hours ago, Taloren3000 said:

Hey, everybody. Help me to understand this mod. How to initiate sex with a creature? If between the NPС is dialogue, how to initiate sex here?

matchmaker (not massmatchmaker) can be used to start/test animations, and there are other mods like "SLAroused Creatures" that can start animations at random or with dialogue.

Posted
15 hours ago, MadMansGun said:

matchmaker (not massmatchmaker) can be used to start/test animations, and there are other mods like "SLAroused Creatures" that can start animations at random or with dialogue.

Thank you!

Posted
3 hours ago, Mandolorion said:

I can't seem to open the "002" and "003" archive. Keep getting an error that 7zip cannot open it as an archive.

Read the first page.

Posted (edited)

Any fix on some creature animations not registering on SexLab? I have installed both Billy's SLAL and More Nasty Creatures, ran FNIS, and checked all boxes before installation due to desperation on making those missing creature animations register in the game. So far, the game can only identify 51 creature animations regardless of how many boxes are checked during installation.

Appreciate the help.

Edited by Mandolorion
Posted
36 minutes ago, Mandolorion said:

Any fix on some creature animations not registering on SexLab? I have installed both Billy's SLAL and More Nasty Creatures, ran FNIS, and checked all boxes before installation due to desperation on making those missing creature animations register in the game. So far, the game can only identify 51 creature animations regardless of how many boxes are checked during installation.

Appreciate the help.

see animation troubleshooting steps 5, 6, 7 & 8.

Posted
2 hours ago, killer905 said:

Change log for 15.3?


The recent update is actually for Creature Framework, it makes it compatible with the Alternate Perspective mod, allowing aroused meshes to be applied prior to completing the Unbound quest when AP is installed (as the mod allows you to play the game whilst Helgen is still intact, prior to the normal intro, among other alternate starts). 

  • 1 month later...
Posted

If I wanted to get rid of the vampire lord transformation changes are the steps to changing this still going into the ESP and deleting the vampire lord values? I'm using the NEFARAM modlist and every time I delete the records nothing changes.

 

I'm attempting to use the Vampire Lord Overhaul 1.4b 

 

 

Posted
4 hours ago, SaltLife said:

If I wanted to get rid of the vampire lord transformation changes are the steps to changing this still going into the ESP and deleting the vampire lord values? I'm using the NEFARAM modlist and every time I delete the records nothing changes.

 

I'm attempting to use the Vampire Lord Overhaul 1.4b 

 

 

the meshes you need to replace are in Data\Meshes\MoreNastyCritters\vampirelord

Posted (edited)
1 hour ago, MadMansGun said:

the meshes you need to replace are in Data\Meshes\MoreNastyCritters\vampirelord

Appreciate the response, I've replaced all the meshes. 

 

Same thing with textures I assume? Only thing is the mod I'm attempting to use textures from has a different folder structure than MNC. Uploaded an image of the file structure.

 

The only issue I have currently (As I have tried replacing the mesh before) is the vampire lords boobs are popping out over the armor and the textures won't change properly.

 

I've just now realized I've been posting in the LE edition instead of SSE, I apologize for that. I will admit to having just clicked a thread on google and seeing this post and deciding to ask for help instead of properly reading the title. ?‍?

 

Screenshot_1.png

Edited by SaltLife
Posted
1 minute ago, SaltLife said:

Same thing with textures I assume?

no, the meshes will look for whatever textures they are setup to use, install the texture files/folders as they are.

Posted (edited)
16 minutes ago, MadMansGun said:

no, the meshes will look for whatever textures they are setup to use, install the texture files/folders as they are.

Did the mesh replacement, I've attached a screenshot to what happens when I just replace the meshes.

I don't know if this is important information but I'm using MO2, I've already disabled VL in Creatures Framework, I've removed the records in MNC esp as stated earlier, and I've changed the meshes. 

 

It's not even using the right textures, body, etc. 


I'm starting to wonder if this mod is just not compatible at all or if a few extra steps are needed?

 

 

Screenshot_2.png

Edited by SaltLife
Posted
9 minutes ago, SaltLife said:

I've removed the records in MNC esp as stated earlier, and I've changed the meshes. 

do one or the other, not both.

Posted
10 minutes ago, MadMansGun said:

do one or the other, not both.

Tried just removing the records, that didn't work so I reinstalled MNC and left the records and changed the meshes and that didn't work, same issue with the armor. 

Posted (edited)

I have a nasty bug with the horse, the saddle is flickering, but only when it's moving around, hard to do a screenshot from this, but I try to. I don't have a clue from where this is coming from. It's not the horse mod itself, because it's the same with Immersive and Convenient Horses and see this the first time. I didn't had this with the MNC version before.

 

horsebug.jpg

Edited by Randamaster
Posted (edited)
On 10/1/2023 at 8:02 PM, SaltLife said:

Tried just removing the records, that didn't work so I reinstalled MNC and left the records and changed the meshes and that didn't work, same issue with the armor. 

I fixed it by uninstalling MNC and not using it.

Edited by SaltLife
  • 3 weeks later...

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