botticelli Posted July 15, 2023 Posted July 15, 2023 Hi, with CF 3.0 still in place I get lots of Papyrus errors upon register like these (1 for each race trying to register) Spoiler [07/15/2023 - 12:57:06PM] Error: Incorrect number of arguments passed. Expected 12, got 8. stack: [slncControllerQuest (C70110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 162 [07/15/2023 - 12:57:06PM] [slnc] [slncMainQuestScript <slncControllerQuest (C70110DF)>]: Entry 4: [Race <DLC1HuskyBareRace (02018B36)>], Husky, None, , None, [Armor < (C900574C)>], [] It appears that the corresponding line in slncMainQuestScript.psc (162) looking like this cfapi.RegisterCreatureArmorSwapToMod(modLabel, raceForm as Race, skinForm as Armor, raceName, skinName, normalArmor as Armor, arousedArmor as Armor, restrictedSlots) does not match the function parameter list of CreatureFramework looking like this function RegisterCreatureArmorSwapToMod(string modId, Race raceForm, Armor skinForm, string raceName, string skinName, Armor normalArmor, Armor arousedArmor = none, bool stripArmor = true, bool stripWeapons = true, Form[] stripFormBlacklist = none, int[] stripSlotBlacklist = none, int[] restrictedSlots = none)
MadMansGun Posted July 15, 2023 Author Posted July 15, 2023 Quote slncControllerQuest that's not a CFv3 or MNCv15 script, it's from the old as fuck MNCv9
MadMansGun Posted July 15, 2023 Author Posted July 15, 2023 On 7/13/2023 at 10:26 PM, Dojo_dude said: Where can I find the changelog? the site keeps deleting it, so i put it inside the mod. 1
botticelli Posted July 16, 2023 Posted July 16, 2023 8 hours ago, MadMansGun said: that's not a CFv3 or MNCv15 script, it's from the old as fuck MNCv9 yep. Turned out I had Sexlab Nude Creatures 3.3 still installed. Thanks
SioMyDori Posted July 19, 2023 Posted July 19, 2023 Good afternoon I have two questions, two little problems that I can't seem to solve. Maybe someone can suggest a solution: 1 - I use MNC. Vanilla elks and reindeer don't have "shlongs". At the same time, creatures from hentai creatures have them and work perfectly. 2 - Creatures from the "bestial essence" mod also lack working shlongs. All my manipulations and reinstallations did not change anything. How can I fix this so that schlongs appear and work?
RFLillian Posted July 20, 2023 Posted July 20, 2023 Okay so I didn't realize I posted in the old MNC topic. I'm using this version. I deleted that post. Here is what I said. I'm having an issue where my character gets defeated by a werewolf, the animation begins, but the cock is stuck still suspended in the air while the werewolf thrusts and changes position (or doesn't show up at all). I'm using schlongs of skyrim and also the latest creature framework. Does one have to take precedence over the other? I tried disabling it from creature frame work and leave the SOS's version on, but the cock moves in weird ways, like gets stuck slapped against a leg. I'd rather use MNC model, but it simply doesn't want to work. What do I do?
MadMansGun Posted July 20, 2023 Author Posted July 20, 2023 8 hours ago, SioMyDori said: 1 - I use MNC. Vanilla elks and reindeer don't have "shlongs". At the same time, creatures from hentai creatures have them and work perfectly. chances are they look like stock but are not, open the console and click on them to see what mod they are from. 8 hours ago, SioMyDori said: 2 - Creatures from the "bestial essence" mod also lack working shlongs. there should be a patch for that mod in the kit. 9 minutes ago, RFLillian said: but the cock is stuck still suspended in the air skeleton is being overwritten, check your load order. 1
RFLillian Posted July 20, 2023 Posted July 20, 2023 I might have accidentally overwritten the skeleton with something. I also use animal SOS, I wasn't sure if that would work better. Just in case I'm going to get rid of it. Any advice on how to fix? Should I reinstall MNC and maybe ABC?
MadMansGun Posted July 20, 2023 Author Posted July 20, 2023 54 minutes ago, RFLillian said: Just in case I'm going to get rid of it yes, the less mods the better. 54 minutes ago, RFLillian said: Any advice on how to fix? Should I reinstall MNC and maybe ABC? possibly.
RFLillian Posted July 20, 2023 Posted July 20, 2023 I reinstalled MNC and ABC and it works now, thank you!
SioMyDori Posted July 20, 2023 Posted July 20, 2023 Thanks for answering! I couldn't find a patch for Bestial Essence. There is such a patch on Animal SOS, but Animal SOS does not suit me, as it conflicts with the "Horses of Oblivion" mod. As for deer and elk - I once had an "animalica" mod, then I deleted it. Perhaps this is the reason for the lack of shlongs.
RFLillian Posted July 21, 2023 Posted July 21, 2023 May I ask for a little more help? I have an issue with missing texture on the canine models now, no other creature. Nothing wrong with humanoids either. I reinstalled everything, followed every suggested step. It all works, but the canine have shiny purple dicks when in animation mode. Also, even though I got rid of Animal SOS, I still find it as an option when in creature framework. I looked through my folders but I can't find where it would be. I'm just a mess of problems lately! I'm more concerned about the missing texture though.
MadMansGun Posted July 21, 2023 Author Posted July 21, 2023 18 minutes ago, RFLillian said: but the canine have shiny purple dicks sounds like something may have replaced the mnc mesh with a older model, try reinstalling mnc. 20 minutes ago, RFLillian said: even though I got rid of Animal SOS, I still find it as an option when in creature framework hit the reinstall button in CF's mcm, if it's still there afterwords then that means the mod was not fully uninstalled....if that's the case then that would also explain the purple dicks.
RFLillian Posted July 21, 2023 Posted July 21, 2023 I reset CF's registry and it got rid of the animal sos, thanks! As for the meshes, I did reinstall MNC and it's persistent. Everything works fine, no other model seems affected but that one. I'm puzzled. Which file do I need to overwrite if I try to do it manually?
MadMansGun Posted July 21, 2023 Author Posted July 21, 2023 15 minutes ago, RFLillian said: I reset CF's registry and it got rid of the animal sos, thanks! As for the meshes, I did reinstall MNC and it's persistent. Everything works fine, no other model seems affected but that one. I'm puzzled. Which file do I need to overwrite if I try to do it manually? all mnc meshes are in Data\Meshes\MoreNastyCritters\canine.
RFLillian Posted July 23, 2023 Posted July 23, 2023 So... I went through a process. Copying the files directly into the folder didn't help. So I uninstalled all my mods, uninstalled skyrim, got rid of a quarter of the mods I had that was messing up my game anyway, reinstalled skyrim, played it completely vanilla even getting the dragon stone and everything, saving, then reinstalled everything following the guides on loverslab. Despite all this... still, bright shiny purple cocks on wolves alone lol. It's only on the actual sex animation, not on the model when not engaging that way. I'm so very confused.
MadMansGun Posted July 24, 2023 Author Posted July 24, 2023 MoreNastyCritters v15.2 changed the dragon's json setup to try and reduce the invisible dead dragon problem. (the problem is being caused by CF switching meshes after the burning effect have started) 1
AnonAngelion Posted July 28, 2023 Posted July 28, 2023 Just wondering, is anyone here aware of any alternate textures for bears that are compatible with MNC's schlong mesh? It's always bugged me how obstructive the vanilla texture is, it covers most of everything during animations and sexlabs camera can't even clip through it for clarity as the vanilla bear texture is drawn on both the "inside" as well as "out", unlike the troll textures and I think most others. So I'm looking for something that makes bears look a little skinnier I guess, if such a thing exists, obviously needs to be compatible with MNC's schlongs. Any info appreciated.
botticelli Posted August 3, 2023 Posted August 3, 2023 Is it intentional that the hentai creatures do not have Actortype keywords? E. g. horse: Spoiler
MadMansGun Posted August 3, 2023 Author Posted August 3, 2023 1 hour ago, botticelli said: Is it intentional that the hentai creatures do not have Actortype keywords? E. g. horse: horse yes, it was removed to prevent a problem when slac is installed, it would cause you to mount the horse as you were banishing it and crash the game.
iDREIS MAD Posted August 7, 2023 Posted August 7, 2023 @MadMansGunwhat new? anyway I got bug when "named" dog can't following the owner go inside house
MadMansGun Posted August 9, 2023 Author Posted August 9, 2023 On 8/7/2023 at 1:22 AM, iDREIS MAD said: @MadMansGunwhat new? edited the horse & horse patches a bit more to try and reduce problems. On 8/7/2023 at 1:22 AM, iDREIS MAD said: anyway I got bug when "named" dog can't following the owner go inside house there race may be lacking the can open door flag, probably do to being the dograce instead of DogCompanionRace
AthenaTheLover Posted August 18, 2023 Posted August 18, 2023 Hello, I'm writing here because I don't really know where to find it, but with some adventures with the hard drive (RIP) I had to re-modded Skyrim and for some reason my female character turning into a werewolf (I didn't test on Aela) has a penis and in my previous version after the transformation she had breasts but no penis at the bottom.
MadMansGun Posted August 18, 2023 Author Posted August 18, 2023 3 minutes ago, AthenaTheLover said: Hello, I'm writing here because I don't really know where to find it, but with some adventures with the hard drive (RIP) I had to re-modded Skyrim and for some reason my female character turning into a werewolf (I didn't test on Aela) has a penis and in my previous version after the transformation she had breasts but no penis at the bottom. hit the reinstall mods button in cf. 1
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