donttouchmethere Posted June 20, 2023 Posted June 20, 2023 7 minutes ago, MadMansGun said: without mnc there is nothing for CF to load, so that could be part of the problem.
Here4SlootyMods Posted June 21, 2023 Posted June 21, 2023 Quote you need the AE version of jcon https://github.com/ryobg/JContainers/releases/tag/v4.2.4 Edited 20 hours ago by MadMansGun I didn't realize that JContainers had a github page and I was just downloading it from NexusMods. I am curious, though, what exactly happened in the 1.6.640 upgrade that it now has to also count as Skyrim AE? I always thought AE was basically SE with several free Creation Club content in it. Quote without mnc there is nothing for CF to load, so that could be part of the problem. Makes sense. At the moment I'm having trouble getting FNIS to run with MNC. It runs on all of the other animations from other mods that I've installed. I assume Creature Framework installs no animations since up to adding Creature Framework, FNIS runs fine and even the Consistency Check shows no problems. Unfortunately when I add MNC, that's when it fails with Error 5. Googling for what Error 5 means apparently is supposed to throw a file or files that FNIS isn't able to read but mine is just a blank Error 5. Another "fix" that was supposed to work (apparently) is temporarily removing UTF-8 support from the user's locale so (I guess FNIS struggles to read certain files when UTF-8 is enabled?) I ran FNIS without UTF-8 support but that didn't seem to work either. Nobody else in this thread seemed to have this specific FNIS problem so I'm thinking it's just me. Will try to figure it out on my own as best as I can but any help/advice is always appreciated. I've checked the permissions and ownership of the files and yes, it's me, and the permissions on the files are the same as those of SexLab, FNIS Sexy Move and other mods that depends on FNIS.
MadMansGun Posted June 21, 2023 Author Posted June 21, 2023 (edited) 1 hour ago, Here4SlootyMods said: I didn't realize that JContainers had a github page and I was just downloading it from NexusMods. I am curious, though, what exactly happened in the 1.6.640 upgrade that it now has to also count as Skyrim AE? I always thought AE was basically SE with several free Creation Club content in it. all 1.6xx exes are "AE" as far as skse based mods are concerned. the first "1.6" came out when AE did. 1 hour ago, Here4SlootyMods said: Error 5 most error 5's (and 76) are caused by antivirus/windows blocking fnis's file generation. make sure skyrim is not installed in c:\program files Edited June 21, 2023 by MadMansGun
Here4SlootyMods Posted June 21, 2023 Posted June 21, 2023 Quote most error 5's (and 76) are caused by antivirus/windows blocking fnis's file generation. make sure skyrim is not installed in c:\program files Edited 1 hour ago by MadMansGun I saw those in my google searches, too. I have everything installed elsewhere which is why FNIS was able to register animations from other mods. I'll have to try and debug FNIS a bit more. Just telling me Error 5 without giving me anything else is what's making this difficult.
iDREIS MAD Posted June 27, 2023 Posted June 27, 2023 @MadMansGun sorry, do you have patch or add on for this MNC with "One With Nature - Dynamic Animals and Creatures" Thanks
MadMansGun Posted June 27, 2023 Author Posted June 27, 2023 56 minutes ago, iDREIS MAD said: @MadMansGun sorry, do you have patch or add on for this MNC with "One With Nature - Dynamic Animals and Creatures" Thanks no, but i do see this on there page Quote Compatibility Mods that change textures and/or meshes are fully compatible. Mods that only add new creatures will not be affected by this mod and can be used safely with One With Nature installed, but this mod will have no effect on the new NPCs. If you have mods that alter any attributes of animals and creatures covered by One With Nature, you will need to place One With Nature lower in your load order for the mod to overwrite and affect the NPCs.
iDREIS MAD Posted June 28, 2023 Posted June 28, 2023 11 hours ago, MadMansGun said: no, but i do see this on there page ah, I can edit some creatures with tes5edit, but some female creatures have no effect cause it's new one. just hopping someone can put them alongside with One With Nature
AhriWoofles Posted July 2, 2023 Posted July 2, 2023 Hey I recently installed More Nasty Critters along with some other mods like aroused creatures in order to get them to work with the Baka defeat. I've got all the systems to work, however all the meshes of the creatures seem to be invisible and those who are not apart of base skyrim are completely fine. Im not sure what would cause this to happen as I feel there is a mesh or texture conflict that im not too sure on. Just wanted to see if anyones run into this issue or knows of a solution. Little annoying having invisible bears wolves etc and some of my creatures not appearing at all.
MadMansGun Posted July 2, 2023 Author Posted July 2, 2023 17 minutes ago, AhriWoofles said: Hey I recently installed More Nasty Critters along with some other mods like aroused creatures in order to get them to work with the Baka defeat. I've got all the systems to work, however all the meshes of the creatures seem to be invisible and those who are not apart of base skyrim are completely fine. Im not sure what would cause this to happen as I feel there is a mesh or texture conflict that im not too sure on. Just wanted to see if anyones run into this issue or knows of a solution. Little annoying having invisible bears wolves etc and some of my creatures not appearing at all. did you install the wrong version of MNC (or the wrong version of ABC if you installed that mod). invisible meshes suggest the file format of the nifs does not match the game version you have installed (or another less common possibility would be a bad bash/smash patch messing with the body template flags)
AhriWoofles Posted July 2, 2023 Posted July 2, 2023 24 minutes ago, AhriWoofles said: Hey I recently installed More Nasty Critters along with some other mods like aroused creatures in order to get them to work with the Baka defeat. I've got all the systems to work, however all the meshes of the creatures seem to be invisible and those who are not apart of base skyrim are completely fine. Im not sure what would cause this to happen as I feel there is a mesh or texture conflict that im not too sure on. Just wanted to see if anyones run into this issue or knows of a solution. Little annoying having invisible bears wolves etc and some of my creatures not appearing at all. If i disable the esp of More Nast Critters but keep all the other mods (Creature Arousal, Creature framework, Defeat etc), I get the meshes back but but loose the animations and interactions with them, so I think either the meshes didn't work or I have a conflict somewhere with them. hopefully this little info helps if someone has a solution or experienced this.
MadMansGun Posted July 2, 2023 Author Posted July 2, 2023 On 6/27/2023 at 11:36 PM, iDREIS MAD said: ah, I can edit some creatures with tes5edit, but some female creatures have no effect cause it's new one. just hopping someone can put them alongside with One With Nature i don't know anything about the inner workings of that mod, but i'm guessing you just need to add that keyword to the females.
AhriWoofles Posted July 2, 2023 Posted July 2, 2023 13 minutes ago, MadMansGun said: did you install the wrong version of MNC (or the wrong version of ABC if you installed that mod). invisible meshes suggest the file format of the nifs does not match the game version you have installed (or another less common possibility would be a bad bash/smash patch messing with the body template flags) Oh that could be it, I downloaded the lastest of all those mods I mentioned but I use skyrim 16.353 AE, and I dont use ABC at all also. Is the lastest version of the mod for 16.640?
MadMansGun Posted July 2, 2023 Author Posted July 2, 2023 (edited) 23 minutes ago, AhriWoofles said: Oh that could be it, I downloaded the lastest of all those mods I mentioned but I use skyrim 16.353 AE, and I dont use ABC at all also. Is the lastest version of the mod for 16.640? this page is for 1.9.32.0, also known as 32Bit / LE / Oldrim / the one that runs on Windows XP. Edited July 2, 2023 by MadMansGun
AhriWoofles Posted July 2, 2023 Posted July 2, 2023 Just now, MadMansGun said: this page is for 1.9.32.0, also known as 32Bit / LE / Oldrim Oh my bad, sorry for that, I did download the versions on the other SE/AE but didn;t know this was the LE support page, sorry again for that
MadMansGun Posted July 2, 2023 Author Posted July 2, 2023 3 minutes ago, AhriWoofles said: I did download the versions on the other SE/AE if you did that then how did you end up here?
AhriWoofles Posted July 2, 2023 Posted July 2, 2023 6 minutes ago, MadMansGun said: if you did that then how did you end up here? Was looking for a solution for a while so probably ended up digging around alot which lead me here, my fault for not paying attention to the legendary edition title when I was searching for help. Again sorry for that lol
Haakonmild Posted July 3, 2023 Posted July 3, 2023 Falmer and Draugr dosen't seem to work, altho I did some google, at it seems like there is a problem with thies 2 specific races for some reason. I feel like I have tried every soloution that has been offered, to no avail tho. I use both FNIS and Nemesis, and i'm pretty sure it might be something that slips up there, altho it is only thies 2 races that seems to have trouble This is how I make creature animations work, with nemesis Everything is run from Mod Manager 2 Run fnis Open Explorer virtual folder in mo2. Copy all folder in actor, excluded human animations Save the files somewhere, on my harddrive. Run nemesis Open explorer virtual folder in mo2 Copy the saved files, into the actor folder in explorer virtual folder. Any advice or explanation on what trouble thies 2 animations would be really appreciated
MadMansGun Posted July 3, 2023 Author Posted July 3, 2023 6 hours ago, Haakonmild said: Falmer and Draugr dosen't seem to work you likely have immersive creatures installed, that mod adds copies of them that look almost the same as the stock versions, problem is they are not so CF does not know what they are. bad dog has a patch for that mod but it's a bit outdated.
Traviiis Posted July 10, 2023 Posted July 10, 2023 Hello, I have a problem, I would like to know if the mod, More Nasty Critters Legendary Edition can be made compatible with the New Female Giant LE mod, what happens is that I want to replace the female giant, but I cannot make that happen, since I have the Purple Giant problem, a user commented that MNC manages its own skins, you can disable all the skins that help, and that All you need to do is install afterwards and create a hit patch [I have two patches, one for the main bash and the other hair patch and so on. Handels New Hagraven no problem within patch], go to TesvEdit, my first try was a bit too enthusiastic, Purple Giant didn't crash though, a reinstall fixed that, user said which I don't understand how to do it perform those steps, if someone helps me I appreciate it very much, excuse my English since I am using a translator.
MadMansGun Posted July 10, 2023 Author Posted July 10, 2023 3 hours ago, Traviiis said: since I have the Purple Giant problem you need the texture folder, do not edit/move anything inside of it. and if the mod has one delete the esp. as for the meshes everything you need to replace is in "Data\Meshes\MoreNastyCritters\giant" copy and rename bsboss's meshes and replace femgiant.nif and femgiant_nude.nif in mnc's folder. 1
megaton14 Posted July 10, 2023 Posted July 10, 2023 Where i can download older version like mnc 10 slal
Traviiis Posted July 10, 2023 Posted July 10, 2023 3 hours ago, MadMansGun said: necesitas la carpeta de texturas, no edites ni muevas nada dentro de ella. y si el mod tiene uno borre el esp. en cuanto a las mallas, todo lo que necesita reemplazar está en "Data\Meshes\MoreNastyCritters\giant" copie y cambie el nombre de las mallas de bsboss y reemplace femgiant.nif y femgiant_nude.nif en la carpeta de mnc. Thank you very much, it was very helpful, really thank you.
Mart0206 Posted July 11, 2023 Posted July 11, 2023 On 7/4/2023 at 1:12 AM, MadMansGun said: you likely have immersive creatures installed, that mod adds copies of them that look almost the same as the stock versions, problem is they are not so CF does not know what they are. bad dog has a patch for that mod but it's a bit outdated. Oh really? May i ask for a link? That mod "Immersive Creatures" seems to do that with a lot of animals, monsters and humanoid npc´s. ...and Baka´s populated skyrim mod as well.
MadMansGun Posted July 11, 2023 Author Posted July 11, 2023 11 hours ago, Mart0206 said: That mod "Immersive Creatures" seems to do that with a lot of animals, monsters and humanoid npc´s. https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/
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