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More Nasty Critters Legendary Edition


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Posted (edited)
11 hours ago, shiagwen said:

.

look harder

SexLab Aroused Creatures:
https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/
+ patch
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

Scent of Sex:
https://www.loverslab.com/files/file/3037-scent-of-sex/

SexLab Pheromones:
https://www.loverslab.com/files/file/6893-sexlab-pheromones/

SexLab Beastess:
https://www.loverslab.com/files/file/1394-sexlab-beastess/

untamed:
https://www.loverslab.com/files/file/1672-untamed/

Animal Mansion Plus:
https://www.loverslab.com/files/file/2217-animal-mansion-plus/

Chaurus Life:
https://www.loverslab.com/files/file/9304-chaurus-life/

SexLab werewolves redux:
https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
+ fix for sexlab v1.62
https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

SexLab Dragons
https://www.loverslab.com/files/file/7900-sexlab-dragons/
+ animations
https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/

Riding Styles:
https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/

Animals and Followers:
https://www.loverslab.com/files/file/2301-animals-and-followers/

Creature Overhaul:
https://www.loverslab.com/files/file/12760-creature-overhaul/

 

 

Edited by MadMansGun
Posted

Madman, would you please help in a matter, that has not to do with mnc, though with creature animations ?

i describe the problem:

i reduced a lot of animations, especially funnybizz, by cutting the animations in slalanims jason and in the animation list in the meshes animations folder, then generate the behaviour file with the fnistool. no problem, works all fine since some years.

but

not with anubs. neither his human nor his creature pack allows to create a behaviour file and this with untouched files ! the original animationlist in his folder is broken, though the animations run well in the game. the fnis tool sais : error(2012) cannot generate  fnis_anubs_creatue_behaviour.hkx

 

you are very experienced in this, maybe you can take a look at the file and find the reason why.

of course i wrote this in anubs thread itself a couple of times, but he doesnt response.

FNIS_Anubs Creature_List.txt

Posted (edited)
1 hour ago, shiagwen said:

 

not sure whats going on there, but SLAnimGenerate reports that many of his list files don't match whats in the SLAnims source file. it looks like the list files may have been hand edited after it was generated.

Edited by MadMansGun
Posted (edited)

For the mod compatibility patches included on this site for the mod, has anyone been able to install and use the patch for the Garm Companion mod without any problems? I already had the original mod from Nexus ( https://www.nexusmods.com/skyrim/mods/33061?tab=files ) installed, specifically the original file/one located at the very top and first in line on the downloads page for the mod there, and I also used the suggested load order included in the folder for the compatibility patch too through Vortex as well. I've used the FNIS Generator program and checked off the options to allow creature animations and such in-game and stuff too without any errors or inconsistencies with FNIS' generator.

 

For some reason, though, during any animations then Garm will turn completely invisible. The sounds and everything are still there but their character just turns invisible during the entire duration of the scene. I'm not sure if it'll help, but I included my LOOT Load Order here as well. 

 

I followed the instructions from the MNC: SLAL's page on how to repacking the stuff from the patch's "data" folder using 7zip and stuff before uploading into Vortex and enabling it, but maybe I did something wrong somehow...?

 

UPDATE: Found a workaround through disabling Garm specifically in the "Creatures" Section of Creature Framework, which fixed the invisibility issue. Not sure how that works but at least it fixed the issue for me. Now to just figure out how to make the schlong stretch out during arousal mode...

 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Lanterns Of Skyrim - All In One - Main.esm
  5  5     Dragonborn.esm
  6  6     Unofficial Skyrim Legendary Edition Patch.esp
  7  7     Skyrim Project Optimization - Full Version.esm
  8  8     UnlimitedBookshelves.esp
  9  9     SexLab.esm
 10  a     SexLabAroused.esm
 11  b     CreatureFramework.esm
 12  c     Schlongs of Skyrim - Core.esm
 13  d     Heels Sound.esm
 14  e     Campfire.esm
 15  f     Apachii_DivineEleganceStore.esm
 16 10     BeeingFemale.esm
 17 11     HighResTexturePack01.esp
 18 12     HighResTexturePack02.esp
 19 13     HighResTexturePack03.esp
 20 14     nomorestupiddog.esp
 21 15     SexLab Aroused Creatures.esp
 22 16     FNISSexyMove.esp
 23 17     SLALAnimObjBillyy.esp
 24 18     ImmersiveTimescale.esp
 25 19     KS Hairdos - HDT.esp
 26 1a     HHairstyles.esp
 27 1b     dD - Realistic Ragdoll Force - High.esp
 28 1c     dD - Realistic Ragdoll Force - Medium.esp
 29 1d     dD - Realistic Ragdoll Force - Realistic.esp
 30 1e     dD - Realistic Ragdoll Force - Reduced.esp
 31 1f     BDO Complete Pack by Team TAL.esp
 32 20     9204 Bless Armor Pack by Team TAL.esp
 33 21     SOS - VectorPlexus Muscular Addon.esp
 34 22     Lamp.esp
 35 23     DreamBurrowFloralHeadAccessory.esp
 36 24     Dark Souls Item Pack by Team  TAL.esp
 37 25     ContinueGameNoCrash.esp
 38 26     SkyUI.esp
 39 27     [full_inu] Armor Pack 01.esp
 40 28     BeeingFemaleBasicAddOn.esp
 41 29     Green Thumb - Harvest More - 10x.esp
 42 2a     Green Thumb - Harvest More - 20x.esp
 43 2b     Green Thumb - Harvest More - 30x.esp
 44 2c     Green Thumb - Harvest More - 50x.esp
 45 2d     Green Thumb - Harvest More - 5x.esp
 46 2e     360WalkandRunPlus-RunBackwardSpeedAdjust.esp
 47 2f     UIExtensions.esp
 48 30     AddItemMenuLE.esp
 49 31     pick100.esp
 50 32     AutomaticItemStorage.esp
 51 33     RaceMenuMorphsUUNP.esp
 52 34     BradarsRing 3.4.esp
 53 35     EnhancedLightsandFX.esp
 54 36     BlitzConsoleCommandsMCM.esp
 55 37     DovahBlingJewelryReplacer.esp
 56 38     DragonSlayerArrow.esp
 57 39     EternalTorch.esp
 58 3a     Extreme Flame.esp
 59 3b     Artifact Disenchanting - Dragonborn.esp
 60 3c     12FemaleBrows.esp
 61 3d     FNIS.esp
 62 3e     SexLabTools.esp
 63 3f     MoreNastyCritters.esp
 64 40     HentaiCreatures.esp
 65 41     SexLab UtilityPlus.esp
 66 42     SexLabMatchMaker.esp
 67 43     SLAnimLoader.esp
 68 44     FreckleMania2.esp
 69 45     Hothtrooper44_Armor_Ecksstra.esp
 70 46     ImmersiveCheatMenu.esp
 71 47     Dr_ItemBones.esp
 72 48     ELFX - Exteriors.esp
 73 49     CollegeOfWinterholdImmersive.esp
 74 4a     TelekinesisImproved.esp
 75 4b     3DNPC.esp
 76 4c     HearthfireMultiKid.esp
 77 4d     SoundsofSkyrimComplete.esp
 78 4e     Torch Staff.esp
 79 4f     ELFX - NoPlayerHomes.esp
 80 50     ELFX - Weathers.esp
 81 51     Surreal Lighting.esp
 82 52     iWill_ARavensBreezeHome.esp
 83 53     Artifact Disenchanting.esp
 84 54     Hothtrooper44_ArmorCompilation.esp
 85 55     CWIELnFXPatch.esp
 86 56     SoS_ELFX_Patch.esp
 87 57     SnoipehMoreCreatures.esp
 88 58     HornyCreatures.esp
 89 59     Cloaks - Dawnguard.esp
 90 5a     Luggage.esp
 91 5b     SMIM-Merged-All.esp
 92 5c     L0S and TaVE patch.esp
 93 5d     Cloaks.esp
 94 5e     Immersive Weapons.esp
 95 5f     UFO - Dawnguard AddOn.esp
 96 60     UFO - Ultimate Follower Overhaul.esp
 97 61     UFO - Heartfire AddOn.esp
 98 62     Inigo.esp
 99 63     Schlongs of Skyrim.esp
100 64     Hermit Mountain Cottage.esp
101 65     Frostfall.esp
102 66     MiraakFollower.esp
103 67     HothFollower.esp
104 68     Ayfertehuis.esp
105 69     loftattic.esp
106 6a     Teacup-ori.esp
107 6b     Skyrim Flora Overhaul.esp
108 6c     Apachii_DivineEleganceStore_Patch.esp
109 6d     HearthfireMultiKid_LastName.esp
110 6e     IcePenguinWorldMap.esp
111 6f     Skysan_ELFX_SMIM_Fix.esp
112 70     OverflowingEnchant.esp
113 71     ElysiumEstate.esp
114 72     Vellamo.esp
115 73     kankaraya.esp
116 74     FungusRetreat.esp
117 75     TheMadMasker.esp
118 76     SLDragons.esp
119 77     TSR_MarryTeldrynSero.esp
120 78     Artifact Disenchanting - Dawnguard.esp
121 79     manny Lantern Caretakers.esp
122 7a     Gifts of Akatosh.esp
123 7b     Lanterns Of Skyrim - AIO - Dawnguard.esp
124 7c     garm_companion.esp
125 7d     HothFollower UFO Patch.esp
126 7e     FieldLab.esp
127 7f     ribeable-broom.esp
128 80     My Home Is Your Home.esp
129 81     Apocalypse - The Spell Package.esp
130 82     Dr_Bandolier.esp
131 83     Cathedral Weathers.esp
132 84     Additional Children Clothes.esp
133 85     FormsEdit.esp
134 86     HavenBag.esp
135 87     CWISPOPatch.esp
136 88     HeavySpellbook.esp
137 89     KS Hairdo's.esp
138 8a     KS Jewelry.esp
139 8b     lanterns.esp
140 8c     LeftHandRings - Dawnguard.esp
141 8d     LeftHandRings.esp
142 8e     MikanEyes All in one.esp
143 8f     sandboxcylinderheight.esp
144 90     ArrowsNoGravity.esp
145 91     No More Glowing Edges.esp
146 92     Phenderix Dynamic Summons.esp
147 93     Phenderix's Magic Sounds Improved.esp
148 94     Player Size Adjuster.esp
149 95     Project Proteus.esp
150 96     RUSTIC SOULGEMS - Sorted.esp
151 97     SGEyebrows.esp
152 98     Skill Config.esp
153 99     SoSFC.esp
154 9a     TakeNotes.esp
155 9b     TDNEquipableHorns.esp
156 9c     BoundArmors.esp
157 9d     InstaCast.esp
158 9e     UniqueWeaponsRedone.esp
159 9f     UnreadBooksGlow.esp
160 a0     Chesko_WearableLantern.esp
161 a1     Weather Control.esp
162 a2     Weather Control (Dawnguard).esp
163 a3     NilfgaardianMage.esp
164 a4     TW3_femaleArmors_zzjay.esp
165 a5     zzArmormashups.esp
166 a6     RaceMenu.esp
167 a7     RaceMenuPlugin.esp
168 a8     ELE_Legendary_Lite.esp
169 a9     ASIS-Dependency.esp

 

Edited by calicocritters
Posted

I just recently started playing again and after installing the necessary mods, when I went to check to make sure Hentai Creatures was working, I discovered that I could see them, the spells, and the book for them in console, but I can no longer buy the books from Lucan.  He doesn't have them in his inventory.  I never played enough to see if others are selling them, too.

 

Is this a glitch?  I know I can just give myself the spells, but I want it to be more immersive by buying the spells.

Posted
6 hours ago, MikeyD28 said:

 but I can no longer buy the books from Lucan.  He doesn't have them in his inventory.

it takes a few days for them to spawn (assuming no other mods are overriding his inventory)

Posted

Having trouble with the giant body and draugr NOT being replaced with nude body with genitals. the mesh files are there. If the giant is a generic giant or draugr or skeleton its fine but anything replaced with immersive creatures has problems.  Any solutions?

Posted
1 hour ago, tarl7 said:

Having trouble with the giant body and draugr NOT being replaced with nude body with genitals. the mesh files are there. If the giant is a generic giant or draugr or skeleton its fine but anything replaced with immersive creatures has problems.  Any solutions?

Do you have the Immersive Creatures patch?

Posted (edited)
1 hour ago, Xiaron said:

Do you have the Immersive Creatures patch?

 

No, don't know where to get it. Do you have a link?

Edited by tarl7
Posted (edited)

So I've noticed this issue with the draugr genitals model. I have an image of this draugr who's genits on death stick thru his body. I've checked via my Mod Organizer 2 that nothing, not even BSAs, are overriding the skeleton in any specific weird way, so I know it isn't that. I'm not sure what his could be tbh. I'll be happy to provide more information on request.

image.png

 

Edit:

 

Some more info, I checked the draugr race form in TESVEdit and saw nothing editing it, not sure what else could be different in the plugin list that could affect this, if this is a plugin issue at all.

Edited by Chosen Clue
more info
Posted
42 minutes ago, Chosen Clue said:

.

a known abc bug, with abc penises there is a extra node between the pelvis and the penis and they are not setup correctly for ragdolling.

Posted
On 9/20/2021 at 3:01 AM, MadMansGun said:

a known abc bug, with abc penises there is a extra node between the pelvis and the penis and they are not setup correctly for ragdolling.

 

Thank you for the response, MMG. What's ABC? Is a fix in the works?

Posted (edited)
17 hours ago, George222 said:

ABC = Animated Beast's Cocks

 

 

 

ah, i see! I guess at some point it was integrated into MNC?

 

I fixed the issue by installing ABC.

Edited by Chosen Clue
update
Posted (edited)
On 9/6/2021 at 1:14 AM, h311h0und1134 said:

As far as I can tell, no. After looking at the IH scripts, what it does is it removes the horse you're taking ownership of (if its not a stable horse or shadowmere/frost) and replaces it with another horse under the "Horse Race". There is a separate function in IH that unequips items that shouldn't be equipped by horses (like Iron Armor and shit like that). It does this by checking what races the armor is for and then removing it if it can't find either the "Horse" race or the "CartHorse" race. For some reason though, it fails if both Horse and CartHorse aren't assigned to an AA. I'm not sure why that is, since at first glance the source for that function looks like it would return true if either race was in the armor's addon, but in testing that wasn't case. Hence why adding the CartHorse as an additional race in the AAs appear to work.

At this point, I've tested all the horses (both ones I was using and one's I spawned in) and it looks like that fixed everything. I'm gonna upload the patch here so others can test it out too and hopefully it works for everyone.

 

Also, I didn't need to update any of the jsons for it to work, but who knows. Skyrim might shit its pants for no reason.

Immersive Horses Patch.esp 3.5 kB · 6 downloads

You, my guy, are a god. Thank you!

Even if I understood papyrus scripting I still would have never thought to look for something like that.

Edit:
@MadMansGun Is there no longer a changelog for the updates? Just saw you uploaded an update about an hour ago but I don't see any changelog anywhere.

Edited by Drift91
Posted
9 minutes ago, Drift91 said:

Is there no longer a changelog for the updates? Just saw you uploaded an update about an hour ago but I don't see any changelog anywhere

i updated the yiffy age patch:

Quote

 

MNC patch updated (mostly with stuff that has nothing to do with MNC) :

Dark Brotherhood's Night Mother is now a cat (alt nude version available in data\meshes\clutter\nightmother\ )

necropriest (end boss in Meridia's quest) head replaced with dog skull.

replaced the low poly skeletons in the nord catacombs.

 

 

11 minutes ago, Drift91 said:

I still would have never thought to look for something like that.

that happens way too much when modding skyrim.

Posted
1 hour ago, MadMansGun said:

i updated the yiffy age patch

I clearly need to have my eyes checked. I could have sworn I saw the main mod file show it had been updated 51 minutes ago. I see now that you only updated the patches.
 

1 hour ago, MadMansGun said:

that happens way too much when modding skyrim.

I see that kind of stuff in just about every game I'm semi-experienced in modding. Either mod authors doing silly nonsensical things with their code or the game devs making their API functions do silly nonsensical stuff that the mod author didn't expect it to do.

Posted
6 hours ago, hotracecar said:

Anyone have any idea what wrong when the animation works for the female but the animal is either backwards or does not move.

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

the only other things that come to mind are "use matchmaker not massmatchmaker" and "SE mods got installed into LE game"

Posted

Hy all. I have a problem. A long while ago i installed MNC (not SLAL version). After unistalling, some of the creatures stoped moving (deer, skeever, mamut, atronarchs and other).

Well, i ignored that for a while now, but its somewhat anoying. Today i installed MNC SLAL again, not for the nasty critters, but to see if it helps with my not moving critters.

It did help, but i crashed a lot, and at least i didnt need the nasty critters. After deinstalling again (used any option in MCM to unregister) my creatures are not moving again.

Someone an idea how to solve ? regards

Posted
2 hours ago, Hanshurtig11 said:

Hy all. I have a problem. A long while ago i installed MNC (not SLAL version). After unistalling, some of the creatures stoped moving (deer, skeever, mamut, atronarchs and other).

Well, i ignored that for a while now, but its somewhat anoying. Today i installed MNC SLAL again, not for the nasty critters, but to see if it helps with my not moving critters.

It did help, but i crashed a lot, and at least i didnt need the nasty critters. After deinstalling again (used any option in MCM to unregister) my creatures are not moving again.

Someone an idea how to solve ? regards

click on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

 

also see the "READ IMMEDIATELY v9 to v12 upgrade procedure.txt"

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