MadMansGun Posted September 12, 2021 Author Posted September 12, 2021 (edited) 11 hours ago, shiagwen said: . look harder SexLab Aroused Creatures: https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Scent of Sex: https://www.loverslab.com/files/file/3037-scent-of-sex/ SexLab Pheromones: https://www.loverslab.com/files/file/6893-sexlab-pheromones/ SexLab Beastess: https://www.loverslab.com/files/file/1394-sexlab-beastess/ untamed: https://www.loverslab.com/files/file/1672-untamed/ Animal Mansion Plus: https://www.loverslab.com/files/file/2217-animal-mansion-plus/ Chaurus Life: https://www.loverslab.com/files/file/9304-chaurus-life/ SexLab werewolves redux: https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ + fix for sexlab v1.62 https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ SexLab Dragons https://www.loverslab.com/files/file/7900-sexlab-dragons/ + animations https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/ Riding Styles: https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/ Animals and Followers: https://www.loverslab.com/files/file/2301-animals-and-followers/ Creature Overhaul: https://www.loverslab.com/files/file/12760-creature-overhaul/ Edited September 13, 2021 by MadMansGun 1
shiagwen Posted September 14, 2021 Posted September 14, 2021 Madman, would you please help in a matter, that has not to do with mnc, though with creature animations ? i describe the problem: i reduced a lot of animations, especially funnybizz, by cutting the animations in slalanims jason and in the animation list in the meshes animations folder, then generate the behaviour file with the fnistool. no problem, works all fine since some years. but not with anubs. neither his human nor his creature pack allows to create a behaviour file and this with untouched files ! the original animationlist in his folder is broken, though the animations run well in the game. the fnis tool sais : error(2012) cannot generate fnis_anubs_creatue_behaviour.hkx you are very experienced in this, maybe you can take a look at the file and find the reason why. of course i wrote this in anubs thread itself a couple of times, but he doesnt response. FNIS_Anubs Creature_List.txt
MadMansGun Posted September 14, 2021 Author Posted September 14, 2021 (edited) 1 hour ago, shiagwen said: not sure whats going on there, but SLAnimGenerate reports that many of his list files don't match whats in the SLAnims source file. it looks like the list files may have been hand edited after it was generated. Edited September 14, 2021 by MadMansGun
calicocritters Posted September 15, 2021 Posted September 15, 2021 (edited) For the mod compatibility patches included on this site for the mod, has anyone been able to install and use the patch for the Garm Companion mod without any problems? I already had the original mod from Nexus ( https://www.nexusmods.com/skyrim/mods/33061?tab=files ) installed, specifically the original file/one located at the very top and first in line on the downloads page for the mod there, and I also used the suggested load order included in the folder for the compatibility patch too through Vortex as well. I've used the FNIS Generator program and checked off the options to allow creature animations and such in-game and stuff too without any errors or inconsistencies with FNIS' generator. For some reason, though, during any animations then Garm will turn completely invisible. The sounds and everything are still there but their character just turns invisible during the entire duration of the scene. I'm not sure if it'll help, but I included my LOOT Load Order here as well. I followed the instructions from the MNC: SLAL's page on how to repacking the stuff from the patch's "data" folder using 7zip and stuff before uploading into Vortex and enabling it, but maybe I did something wrong somehow...? UPDATE: Found a workaround through disabling Garm specifically in the "Creatures" Section of Creature Framework, which fixed the invisibility issue. Not sure how that works but at least it fixed the issue for me. Now to just figure out how to make the schlong stretch out during arousal mode... Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Lanterns Of Skyrim - All In One - Main.esm 5 5 Dragonborn.esm 6 6 Unofficial Skyrim Legendary Edition Patch.esp 7 7 Skyrim Project Optimization - Full Version.esm 8 8 UnlimitedBookshelves.esp 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b CreatureFramework.esm 12 c Schlongs of Skyrim - Core.esm 13 d Heels Sound.esm 14 e Campfire.esm 15 f Apachii_DivineEleganceStore.esm 16 10 BeeingFemale.esm 17 11 HighResTexturePack01.esp 18 12 HighResTexturePack02.esp 19 13 HighResTexturePack03.esp 20 14 nomorestupiddog.esp 21 15 SexLab Aroused Creatures.esp 22 16 FNISSexyMove.esp 23 17 SLALAnimObjBillyy.esp 24 18 ImmersiveTimescale.esp 25 19 KS Hairdos - HDT.esp 26 1a HHairstyles.esp 27 1b dD - Realistic Ragdoll Force - High.esp 28 1c dD - Realistic Ragdoll Force - Medium.esp 29 1d dD - Realistic Ragdoll Force - Realistic.esp 30 1e dD - Realistic Ragdoll Force - Reduced.esp 31 1f BDO Complete Pack by Team TAL.esp 32 20 9204 Bless Armor Pack by Team TAL.esp 33 21 SOS - VectorPlexus Muscular Addon.esp 34 22 Lamp.esp 35 23 DreamBurrowFloralHeadAccessory.esp 36 24 Dark Souls Item Pack by Team TAL.esp 37 25 ContinueGameNoCrash.esp 38 26 SkyUI.esp 39 27 [full_inu] Armor Pack 01.esp 40 28 BeeingFemaleBasicAddOn.esp 41 29 Green Thumb - Harvest More - 10x.esp 42 2a Green Thumb - Harvest More - 20x.esp 43 2b Green Thumb - Harvest More - 30x.esp 44 2c Green Thumb - Harvest More - 50x.esp 45 2d Green Thumb - Harvest More - 5x.esp 46 2e 360WalkandRunPlus-RunBackwardSpeedAdjust.esp 47 2f UIExtensions.esp 48 30 AddItemMenuLE.esp 49 31 pick100.esp 50 32 AutomaticItemStorage.esp 51 33 RaceMenuMorphsUUNP.esp 52 34 BradarsRing 3.4.esp 53 35 EnhancedLightsandFX.esp 54 36 BlitzConsoleCommandsMCM.esp 55 37 DovahBlingJewelryReplacer.esp 56 38 DragonSlayerArrow.esp 57 39 EternalTorch.esp 58 3a Extreme Flame.esp 59 3b Artifact Disenchanting - Dragonborn.esp 60 3c 12FemaleBrows.esp 61 3d FNIS.esp 62 3e SexLabTools.esp 63 3f MoreNastyCritters.esp 64 40 HentaiCreatures.esp 65 41 SexLab UtilityPlus.esp 66 42 SexLabMatchMaker.esp 67 43 SLAnimLoader.esp 68 44 FreckleMania2.esp 69 45 Hothtrooper44_Armor_Ecksstra.esp 70 46 ImmersiveCheatMenu.esp 71 47 Dr_ItemBones.esp 72 48 ELFX - Exteriors.esp 73 49 CollegeOfWinterholdImmersive.esp 74 4a TelekinesisImproved.esp 75 4b 3DNPC.esp 76 4c HearthfireMultiKid.esp 77 4d SoundsofSkyrimComplete.esp 78 4e Torch Staff.esp 79 4f ELFX - NoPlayerHomes.esp 80 50 ELFX - Weathers.esp 81 51 Surreal Lighting.esp 82 52 iWill_ARavensBreezeHome.esp 83 53 Artifact Disenchanting.esp 84 54 Hothtrooper44_ArmorCompilation.esp 85 55 CWIELnFXPatch.esp 86 56 SoS_ELFX_Patch.esp 87 57 SnoipehMoreCreatures.esp 88 58 HornyCreatures.esp 89 59 Cloaks - Dawnguard.esp 90 5a Luggage.esp 91 5b SMIM-Merged-All.esp 92 5c L0S and TaVE patch.esp 93 5d Cloaks.esp 94 5e Immersive Weapons.esp 95 5f UFO - Dawnguard AddOn.esp 96 60 UFO - Ultimate Follower Overhaul.esp 97 61 UFO - Heartfire AddOn.esp 98 62 Inigo.esp 99 63 Schlongs of Skyrim.esp 100 64 Hermit Mountain Cottage.esp 101 65 Frostfall.esp 102 66 MiraakFollower.esp 103 67 HothFollower.esp 104 68 Ayfertehuis.esp 105 69 loftattic.esp 106 6a Teacup-ori.esp 107 6b Skyrim Flora Overhaul.esp 108 6c Apachii_DivineEleganceStore_Patch.esp 109 6d HearthfireMultiKid_LastName.esp 110 6e IcePenguinWorldMap.esp 111 6f Skysan_ELFX_SMIM_Fix.esp 112 70 OverflowingEnchant.esp 113 71 ElysiumEstate.esp 114 72 Vellamo.esp 115 73 kankaraya.esp 116 74 FungusRetreat.esp 117 75 TheMadMasker.esp 118 76 SLDragons.esp 119 77 TSR_MarryTeldrynSero.esp 120 78 Artifact Disenchanting - Dawnguard.esp 121 79 manny Lantern Caretakers.esp 122 7a Gifts of Akatosh.esp 123 7b Lanterns Of Skyrim - AIO - Dawnguard.esp 124 7c garm_companion.esp 125 7d HothFollower UFO Patch.esp 126 7e FieldLab.esp 127 7f ribeable-broom.esp 128 80 My Home Is Your Home.esp 129 81 Apocalypse - The Spell Package.esp 130 82 Dr_Bandolier.esp 131 83 Cathedral Weathers.esp 132 84 Additional Children Clothes.esp 133 85 FormsEdit.esp 134 86 HavenBag.esp 135 87 CWISPOPatch.esp 136 88 HeavySpellbook.esp 137 89 KS Hairdo's.esp 138 8a KS Jewelry.esp 139 8b lanterns.esp 140 8c LeftHandRings - Dawnguard.esp 141 8d LeftHandRings.esp 142 8e MikanEyes All in one.esp 143 8f sandboxcylinderheight.esp 144 90 ArrowsNoGravity.esp 145 91 No More Glowing Edges.esp 146 92 Phenderix Dynamic Summons.esp 147 93 Phenderix's Magic Sounds Improved.esp 148 94 Player Size Adjuster.esp 149 95 Project Proteus.esp 150 96 RUSTIC SOULGEMS - Sorted.esp 151 97 SGEyebrows.esp 152 98 Skill Config.esp 153 99 SoSFC.esp 154 9a TakeNotes.esp 155 9b TDNEquipableHorns.esp 156 9c BoundArmors.esp 157 9d InstaCast.esp 158 9e UniqueWeaponsRedone.esp 159 9f UnreadBooksGlow.esp 160 a0 Chesko_WearableLantern.esp 161 a1 Weather Control.esp 162 a2 Weather Control (Dawnguard).esp 163 a3 NilfgaardianMage.esp 164 a4 TW3_femaleArmors_zzjay.esp 165 a5 zzArmormashups.esp 166 a6 RaceMenu.esp 167 a7 RaceMenuPlugin.esp 168 a8 ELE_Legendary_Lite.esp 169 a9 ASIS-Dependency.esp Edited September 16, 2021 by calicocritters
MikeyD28 Posted September 15, 2021 Posted September 15, 2021 I just recently started playing again and after installing the necessary mods, when I went to check to make sure Hentai Creatures was working, I discovered that I could see them, the spells, and the book for them in console, but I can no longer buy the books from Lucan. He doesn't have them in his inventory. I never played enough to see if others are selling them, too. Is this a glitch? I know I can just give myself the spells, but I want it to be more immersive by buying the spells.
MadMansGun Posted September 15, 2021 Author Posted September 15, 2021 6 hours ago, MikeyD28 said: but I can no longer buy the books from Lucan. He doesn't have them in his inventory. it takes a few days for them to spawn (assuming no other mods are overriding his inventory)
tarl7 Posted September 18, 2021 Posted September 18, 2021 Having trouble with the giant body and draugr NOT being replaced with nude body with genitals. the mesh files are there. If the giant is a generic giant or draugr or skeleton its fine but anything replaced with immersive creatures has problems. Any solutions?
Xiaron Posted September 18, 2021 Posted September 18, 2021 1 hour ago, tarl7 said: Having trouble with the giant body and draugr NOT being replaced with nude body with genitals. the mesh files are there. If the giant is a generic giant or draugr or skeleton its fine but anything replaced with immersive creatures has problems. Any solutions? Do you have the Immersive Creatures patch?
tarl7 Posted September 18, 2021 Posted September 18, 2021 (edited) 1 hour ago, Xiaron said: Do you have the Immersive Creatures patch? No, don't know where to get it. Do you have a link? Edited September 18, 2021 by tarl7
MadMansGun Posted September 18, 2021 Author Posted September 18, 2021 2 hours ago, tarl7 said: No, don't know where to get it. Do you have a link? https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/
Chosen Clue Posted September 20, 2021 Posted September 20, 2021 (edited) So I've noticed this issue with the draugr genitals model. I have an image of this draugr who's genits on death stick thru his body. I've checked via my Mod Organizer 2 that nothing, not even BSAs, are overriding the skeleton in any specific weird way, so I know it isn't that. I'm not sure what his could be tbh. I'll be happy to provide more information on request. Edit: Some more info, I checked the draugr race form in TESVEdit and saw nothing editing it, not sure what else could be different in the plugin list that could affect this, if this is a plugin issue at all. Edited September 20, 2021 by Chosen Clue more info
MadMansGun Posted September 20, 2021 Author Posted September 20, 2021 42 minutes ago, Chosen Clue said: . a known abc bug, with abc penises there is a extra node between the pelvis and the penis and they are not setup correctly for ragdolling. 2
tarl7 Posted September 20, 2021 Posted September 20, 2021 On 9/18/2021 at 12:51 PM, MadMansGun said: https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ Thank you so much I'll try the patch.
Chosen Clue Posted September 22, 2021 Posted September 22, 2021 On 9/20/2021 at 3:01 AM, MadMansGun said: a known abc bug, with abc penises there is a extra node between the pelvis and the penis and they are not setup correctly for ragdolling. Thank you for the response, MMG. What's ABC? Is a fix in the works?
George222 Posted September 22, 2021 Posted September 22, 2021 2 hours ago, Chosen Clue said: Thank you for the response, MMG. What's ABC? Is a fix in the works? ABC = Animated Beast's Cocks
Chosen Clue Posted September 22, 2021 Posted September 22, 2021 (edited) 17 hours ago, George222 said: ABC = Animated Beast's Cocks ah, i see! I guess at some point it was integrated into MNC? I fixed the issue by installing ABC. Edited September 22, 2021 by Chosen Clue update
Drift91 Posted September 24, 2021 Posted September 24, 2021 (edited) On 9/6/2021 at 1:14 AM, h311h0und1134 said: As far as I can tell, no. After looking at the IH scripts, what it does is it removes the horse you're taking ownership of (if its not a stable horse or shadowmere/frost) and replaces it with another horse under the "Horse Race". There is a separate function in IH that unequips items that shouldn't be equipped by horses (like Iron Armor and shit like that). It does this by checking what races the armor is for and then removing it if it can't find either the "Horse" race or the "CartHorse" race. For some reason though, it fails if both Horse and CartHorse aren't assigned to an AA. I'm not sure why that is, since at first glance the source for that function looks like it would return true if either race was in the armor's addon, but in testing that wasn't case. Hence why adding the CartHorse as an additional race in the AAs appear to work. At this point, I've tested all the horses (both ones I was using and one's I spawned in) and it looks like that fixed everything. I'm gonna upload the patch here so others can test it out too and hopefully it works for everyone. Also, I didn't need to update any of the jsons for it to work, but who knows. Skyrim might shit its pants for no reason. Immersive Horses Patch.esp 3.5 kB · 6 downloads You, my guy, are a god. Thank you! Even if I understood papyrus scripting I still would have never thought to look for something like that. Edit: @MadMansGun Is there no longer a changelog for the updates? Just saw you uploaded an update about an hour ago but I don't see any changelog anywhere. Edited September 24, 2021 by Drift91
MadMansGun Posted September 24, 2021 Author Posted September 24, 2021 9 minutes ago, Drift91 said: Is there no longer a changelog for the updates? Just saw you uploaded an update about an hour ago but I don't see any changelog anywhere i updated the yiffy age patch: Quote MNC patch updated (mostly with stuff that has nothing to do with MNC) : Dark Brotherhood's Night Mother is now a cat (alt nude version available in data\meshes\clutter\nightmother\ ) necropriest (end boss in Meridia's quest) head replaced with dog skull. replaced the low poly skeletons in the nord catacombs. 11 minutes ago, Drift91 said: I still would have never thought to look for something like that. that happens way too much when modding skyrim. 1
Drift91 Posted September 24, 2021 Posted September 24, 2021 1 hour ago, MadMansGun said: i updated the yiffy age patch I clearly need to have my eyes checked. I could have sworn I saw the main mod file show it had been updated 51 minutes ago. I see now that you only updated the patches. 1 hour ago, MadMansGun said: that happens way too much when modding skyrim. I see that kind of stuff in just about every game I'm semi-experienced in modding. Either mod authors doing silly nonsensical things with their code or the game devs making their API functions do silly nonsensical stuff that the mod author didn't expect it to do. 1
hotracecar Posted September 24, 2021 Posted September 24, 2021 Anyone have any idea what wrong when the animation works for the female but the animal is either backwards or does not move.
MadMansGun Posted September 24, 2021 Author Posted September 24, 2021 6 hours ago, hotracecar said: Anyone have any idea what wrong when the animation works for the female but the animal is either backwards or does not move. Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
hotracecar Posted September 25, 2021 Posted September 25, 2021 22 hours ago, MadMansGun said: I followed all of those step and removed and re added all of the mods.
MadMansGun Posted September 26, 2021 Author Posted September 26, 2021 the only other things that come to mind are "use matchmaker not massmatchmaker" and "SE mods got installed into LE game"
Hanshurtig11 Posted September 26, 2021 Posted September 26, 2021 Hy all. I have a problem. A long while ago i installed MNC (not SLAL version). After unistalling, some of the creatures stoped moving (deer, skeever, mamut, atronarchs and other). Well, i ignored that for a while now, but its somewhat anoying. Today i installed MNC SLAL again, not for the nasty critters, but to see if it helps with my not moving critters. It did help, but i crashed a lot, and at least i didnt need the nasty critters. After deinstalling again (used any option in MCM to unregister) my creatures are not moving again. Someone an idea how to solve ? regards
MadMansGun Posted September 26, 2021 Author Posted September 26, 2021 2 hours ago, Hanshurtig11 said: Hy all. I have a problem. A long while ago i installed MNC (not SLAL version). After unistalling, some of the creatures stoped moving (deer, skeever, mamut, atronarchs and other). Well, i ignored that for a while now, but its somewhat anoying. Today i installed MNC SLAL again, not for the nasty critters, but to see if it helps with my not moving critters. It did help, but i crashed a lot, and at least i didnt need the nasty critters. After deinstalling again (used any option in MCM to unregister) my creatures are not moving again. Someone an idea how to solve ? regards click on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" also see the "READ IMMEDIATELY v9 to v12 upgrade procedure.txt"
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