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More Nasty Critters Legendary Edition


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Posted
3 hours ago, Jgoftl said:

When trying to install SexLab More Creatures with the current 12.5 version says a SexLab Nude Creatures esp is missing that was present in previous versions. Is there any fix for this?

use a newer mod

https://www.loverslab.com/files/file/12760-creature-overhaul/

Posted

Does MNC handle Mihail's Zombie & Skinned Dogs?  Or is that another mod?  It's been some time since i've used it but just installed it and thought MNC supports it, but not seeing any dog "parts" 

Posted

Hi, MadMansGun.

 

Thanks for your mod, for your continued perfecting of it, and for the help you've given us over time.

 

I installed Nymra's mod "Remove Standard Animations," and put both your "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" and her PC--NPC equivalents in the SLAL. I cleaned SL Framework and reset its animation registry. Then, in SLAL, I disabled the animations and rebuilt the SL animation registry. I went back to SL Framework and verified 0/500 animations were activated for both characters and creatures. Then, back in SLAL, I enabled and registered all animations, reloaded the JSON data, and reapplied the JSON settings. I went back to SL Framework and imported my previous settings, then checked "toggle animations" to make sure all the relevant animations were activated.

 

In a new game, I placed a dragon at my location and, using the Defeat mod, found that while Billyy's two dragon animations worked fine (Nymra's PC--NPC SLAL animations taken from SL Framework also work), with your "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" two dragon animations, only my character was animated. The dragon just crouched on the ground.

 

However, I fixed it.

 

After some trial and error, I deleted every "SLC_" in your meshes/actors/dragon/animations/SexLabCreature, FNIS_SexLabCreature_dragon_List. Then I went to your JSON file and deleted every "SLC_" EXCEPT the ones for the character's animations. That is, I deleted just the dragon animations' "SLC_" and the headers' "SLC_"s. Now, in the two animations, both my character and the dragon animate as they did with the unaltered SL Framework.

 

I'm sure there's a more elegant way to solve the problem, but my abilities are meager. I'd try to upload the result here, except I previously took out a number of SL Framework creature animations I didn't care for. However, if you or someone else expresses an interest, I'll fix your original and upload it if I can. I've never uploaded anything to LL before. As I implied, I'm sure you could fix it in a simpler, more straightforward way than I did.

 

As I was mainly interested in the two dragon animations from SL Framework, I haven't investigated other creature animations in your creature SL-to-SLAL conversion to see if there are problems with them or if they're all fine.

 

Thanks again for all your hard work.

-- edt --

I appreciate your creature SL Framework-to-SLAL conversion mod. After I deleted the animations I don't care for, it freed up a lot of space for new, better ones.

Posted
On 11/22/2020 at 11:24 PM, WCSC said:

Does MNC handle Mihail's Zombie & Skinned Dogs?  Or is that another mod?  It's been some time since i've used it but just installed it and thought MNC supports it, but not seeing any dog "parts" 

 

If they have the right tag/type, they can still initiate sex with you.  I don't think they have the skeleton needed for dick approval, though, or however it decides who gets what.

 

Mihail's Dwemer sentinels have the Draugr tag, yet no wiener, for instance.

Posted
4 hours ago, MonVert said:

 

If they have the right tag/type, they can still initiate sex with you.  I don't think they have the skeleton needed for dick approval, though, or however it decides who gets what.

 

Mihail's Dwemer sentinels have the Draugr tag, yet no wiener, for instance.

I had the dick for this installed at one time on another computer but don't remember where it came from

Posted

I found that ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z seems missing Falmer Gangbang 4P/3P and Dragur Gangbang 4P/3P

Is there will be an update for it ?

Posted

Anyone know if there's a way to get creature animations working with Nemesis (or roll with fnis?)?

 

If I only run Nemesis for animations, creatures won't animate at all.

If I run Fnis and Nemesis, combat roll from CGO overhaul will not work.

 

Combat Gameplay Overhaul doesnt work without Nemesis so I'm not sure what to do, hoping i dont have to pick only one or the other ?

Posted

One of the prior updates says that the integrated Creature Framework was removed, why were people bitching about it? is it not needed anymore?

 

Just asking cos I've been putting the update off for a while now because I'm not sure what the removal of Creature Framework means for the current state of animations.

 

Sorry if this has been asked before.

Posted
On 11/8/2020 at 1:43 AM, osmelmc said:

The issue is with the way the SexLab scene was ended. Usually is related with the hit even (attack). The problem can be on the SexLab or with other Mod like Defeat for example but I still don't make the corresponding test to be sure.

 

Edited: After few test is clear now the reason. For I see when the SexLab scene is interrupted on the Prepare Stage before the Animation Start (usually for some attack on some of the actors) the Animation is forced to end but the scripts are not capable of fully reset the Actors in that specific point for the lack of the right function to do it so.

 

 

 

Can you fix it?

Posted
44 minutes ago, AnonAngelion said:

One of the prior updates says that the integrated Creature Framework was removed, why were people bitching about it? is it not needed anymore?

 

Just asking cos I've been putting the update off for a while now because I'm not sure what the removal of Creature Framework means for the current state of animations.

 

Sorry if this has been asked before.

huh? creature framework is still necessary, its just the newer version has some glitches with creatures not getting the schlongs erected after a couple of animation, this happens when animations occur consecutively i.e. one sex animation and another follows soon after, the solution is to fall back to the original version which is slower but somehow more reliable.

 

with this problem the creature framework included in this mod was moved to allow affected players to have three choices, i.e. original version and 2 updated versions here.

Posted
3 hours ago, Whizkid said:

huh? creature framework is still necessary, its just the newer version has some glitches with creatures not getting the schlongs erected after a couple of animation, this happens when animations occur consecutively i.e. one sex animation and another follows soon after, the solution is to fall back to the original version which is slower but somehow more reliable.

 

with this problem the creature framework included in this mod was moved to allow affected players to have three choices, i.e. original version and 2 updated versions here.

Oh I see, thank you for clarifying, it says on the mod page description in the version 12.4 history, "Creature Framework removed again, too many people bitching about it.", so that confused me a bit lol, wasn't sure if some big rework was done or something that didn't include CF.

Posted
9 hours ago, osmelmc said:

Will be fixed on the next release.

ok, thanks.

 

In addition, can you also investigate Chaurus?

 

Chaurus has the same problem.

 

After sex scene, he can't melee attack. only poison spit possible.

Posted
5 hours ago, fantajoakkh said:

ok, thanks.

 

In addition, can you also investigate Chaurus?

 

Chaurus has the same problem.

 

After sex scene, he can't melee attack. only poison spit possible.

Good to know because checking the issue I got the impression that the same can happen for other Creatures. Already added the needed changes, now need to test the rest of Creatures.

Posted
6 hours ago, osmelmc said:

Good to know because checking the issue I got the impression that the same can happen for other Creatures. Already added the needed changes, now need to test the rest of Creatures.

werewolves for sure.

Posted
12 hours ago, MadMansGun said:

werewolves for sure.

Werewolves and Vampire Lord's seams to be free from this specific issue.

 

The issue seams to be only for Creatures that have the "ReturnToDefault" Animation Event because some of them need that Animation event to return to the default idle and other Animation event to allow the male attack. I just tested the Troll's until now and already work but the list of Creatures to check is not small so this will take some time. 

I check werewolves for ReturnToDefault and is not included but if you say that have the same issue I will have to check for another Animation Event

Posted
35 minutes ago, osmelmc said:

 

with the werewolves i think it has more to do with there roaring animation.

Posted
5 hours ago, MadMansGun said:

with the werewolves i think it has more to do with there roaring animation.

I will check.

Until be fixed the lore will be that some Creatures don't attack the father or mother of his child's. ?

Posted

It looks like deathhound gives me freeze when anim starts. I tried to remove ABC and tried to go back to version 12.06, does not matter what I do, it still freezes. (I tried to swap meshes, textures, no use. Without ABC issue is still present, and normal model does not cause problems, just when the anim starts, this is why I think it can be an MNC issue. 

 

Edit - it looks like it is not an issue with SL,  I tried to change arousal via SL aroused, and when model swap would happen... BAMM Freeze.

I think the problem is with the aroused model, and it must be present for quite a long time as going back to 12.06 does not help at all.

 

 

Edit2 : Using SE, I realized the problem with the mesh. If I run cathedral optimizer on it, it will not fix it. If I run with extensive option on, it will fix it, but the dick will float in the air and gets separated from the deathound.

 

Can it be fixed for the SE people, pretty pleaseeee..... :)

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