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More Nasty Critters Legendary Edition


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Posted
On 11/14/2020 at 10:15 PM, MadMansGun said:

pic 1: MNC horse skeleton files getting overridden.

pic 2: CF just being a bitch.

Will CF be upgraded for SE, as with SLSO after the first orgasm dick disappears and won't come back. Because of that I am still using a very old CF which works, but it would be good to be able the new one.

Posted
24 minutes ago, Midnightbug said:

Will CF be upgraded for SE, as with SLSO after the first orgasm dick disappears and won't come back. Because of that I am still using a very old CF which works, but it would be good to be able the new one.

the SLE version of V2 should work in SSE......the problem is "should", i don't know what the problem is so i can't fix it, it's random per user.

(werewolves more so, but i think SOS is causing that)

1 hour ago, Midnightbug said:

Using SE, I realized the problem with the mesh

i don't use SSE, so your better informed than i am.

Posted
1 hour ago, MadMansGun said:

the SLE version of V2 should work in SSE......the problem is "should", i don't know what the problem is so i can't fix it, it's random per user.

(werewolves more so, but i think SOS is causing that)

i don't use SSE, so your better informed than i am.

Yeah it does not work for me, the old version is fine, never had problem with that. If I try to install anything never, dicks gonna disappear or not even appear.

 

With the mesh problem I am not sure who could fix this if not the author. It looks like I am stuck with the freezes forever (if a deathhound gets over 50 arousal in a cell where I am -instafreeze ) then or I need to stop using MNC. The problem also carried over to ABC, it has the same mesh.

Posted

I'm currently having trouble with the horse penis in v12.5. It shows for a fraction of a second at animation start then disappears. If I select the horse in CF and then force an update the penis shows for a fraction of a second again then it's gone.

I've updated the patch for Immersive Horses so I'm not sure what could be causing it. I've also tried removing the two "horse" folders in subdirectories of ABC's meshes folder. At first I thought it was CF 2.0.1 causing it, so I downgraded to 2.0.0 which was working when it was integrated into MNC, but that had no effect either.

 

12.4 seems to work flawlessly with the 12.3 FOMOD installer of the Immersive Horses patch.

Posted
14 minutes ago, bubbadogslaw said:

What's the latest version of CF for SE? could only find 1.10-pre2? but apparently there was one built in to MNC 12.3 for SE?

the ones on the MNCSLAL page should work in both versions.

Posted

is it not possible to initiate sex with the mammoth from hentai creatures?

I installed billys animations but I cant make my character have sex with the mammoth, I tried using matchmake, sexlab tools the mating option.

None of them work

Posted

that should be working.
 

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

Several of the creatures do not play animations, for example, the Flame atronach when pressing the mate button commits to no different action than idling. Also, I when into the MCM and registered MNC with Defeat, but I can neither surrender to-nor be lewded by the creatures once defeated.

Posted
4 hours ago, Aurelia Eclipse said:

Several of the creatures do not play animations, for example, the Flame atronach when pressing the mate button commits to no different action than idling

it's working fine on my end.

 

4 hours ago, Aurelia Eclipse said:

Also, I when into the MCM and registered MNC with Defeat, but I can neither surrender to-nor be lewded by the creatures once defeated.

Defeat is not my department.

Posted
On 12/8/2020 at 2:41 PM, Drift91 said:

I'm currently having trouble with the horse penis in v12.5. It shows for a fraction of a second at animation start then disappears. If I select the horse in CF and then force an update the penis shows for a fraction of a second again then it's gone.

I've updated the patch for Immersive Horses so I'm not sure what could be causing it. I've also tried removing the two "horse" folders in subdirectories of ABC's meshes folder. At first I thought it was CF 2.0.1 causing it, so I downgraded to 2.0.0 which was working when it was integrated into MNC, but that had no effect either.

 

12.4 seems to work flawlessly with the 12.3 FOMOD installer of the Immersive Horses patch.

@MadMansGun So from the lack of a reply I'm guessing either you're not sure what's wrong, I've done something incredibly dumb or I've overlooked something incredibly simple.

Posted
8 hours ago, MadMansGun said:

i've given up on horse mods.

^As a mod user same - there is a 50/50 chance of the horse completely changing at the start of or mid animation.

Posted

Question: I have a patch called "Beast HDT for MNC" that I downloaded from this very thread several months ago. Is this still needed or can I ditch it?

Posted
1 hour ago, shunter said:

 several months ago

more like year.

1 hour ago, shunter said:

Is this still needed or can I ditch it?

dump it, everyone has switched to using ABC for HDT effects.

Posted
17 minutes ago, Twisted Allegro said:

Anyone knows what the "RNATCA function not found/used in Sexlab Aroused Redux" message means?

"Require naked actors to change arousal" is a MCM option that exists in some versions of Sexlab Aroused, there are a few different builds of SLA around now and some have that extra option where others do not.

Posted

CAUTION

SL Aroused Creatures may be messing with the horses in Hentai Creatures, it seems to be making the player mount the horse just as the HC action menu opens, the big problem with this is that it makes the game crash if your trying to banish the horse.

 

so if you have SLAC installed you should probably avoid summoning the HC horses.

Posted
40 minutes ago, MadMansGun said:

CAUTION

SL Aroused Creatures may be messing with the horses in Hentai Creatures, it seems to be making the player mount the horse just as the HC action menu opens, the big problem with this is that it makes the game crash if your trying to banish the horse.

 

so if you have SLAC installed you should probably avoid summoning the HC horses.

Thank you for your previous reply and feedback to you: After the installation of MNC12-5, the horse becomes strange, the horse tail alpha (without any channel transparency) hentaiC spell horse also becomes strange, the scary eyeball square horse tail. (I have updated Convenient Horses) I don’t know why, but I returned MNC12-4 and they worked perfectly.

Posted
1 hour ago, MadMansGun said:

CAUTION

SL Aroused Creatures may be messing with the horses in Hentai Creatures, it seems to be making the player mount the horse just as the HC action menu opens, the big problem with this is that it makes the game crash if your trying to banish the horse.

 

so if you have SLAC installed you should probably avoid summoning the HC horses.

Implementing horse dialogue options was the worst idea I've ever had.

Posted
1 hour ago, Sailing Rebel said:

horse dialogue options was the worst idea I've ever had.

lol, you apparently don't like to talk to horses?

 

As I did not want to have my horses follow me all the time I spawned this strage skeleton Serana horse.

Ride a little and after it disappears no more following horses.

I assume this has also fixed the problem with the dialogue, no more let's go ride.

Not sure if this is the reason, but it might be very possible.

Spoiler

horse.jpg.50a277ee1d348a384d468ed025b3dcd7.jpg

 

Posted

Not that I want to appear impatient, but what exactly was changed in "More Nasty Critters 12.5A" and "Horny Creatures of Skyrim 1.24A"? I couldn't find a change-log for these new versions. Or is it supposed to be some kind of "Mystery Christmas Gift"?

Posted

So for the updated patch for leveler's tower, do I still need any of the files from the previous one, or does the new json take the place of everything else? I'm mostly wondering about the meshes.

Posted
4 hours ago, Sailing Rebel said:

Implementing horse dialogue options was the worst idea I've ever had.

Not the worst but use hotkey for Creatures dialogue instead of the OnAction event will avoid you a lot of issues.

 

For example use the Surrender Hotkey from "SexLab Defeat" to start the dialogue with Horses and keep disable the "Allow Dialogue with Horses" in SLAC 

 

 

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