Dark_Fenix Posted November 12, 2020 Posted November 12, 2020 2 hours ago, MadMansGun said: https://www.nexusmods.com/skyrim/mods/87316/? With this mod, if possible use the sex creatures animation? Or would we have to do a patch?
MadMansGun Posted November 12, 2020 Author Posted November 12, 2020 i don't know the details, i just know that some people have somehow used that mod with sexlab.
btasqan Posted November 13, 2020 Posted November 13, 2020 May I ask what was wrong with how horses dongs were added? I m still on 12.2 and wasnt yet sure to update because recently there have been several core changes to MNC and I wanted to wait till you have found your sweet spot.
btasqan Posted November 13, 2020 Posted November 13, 2020 On 11/12/2020 at 10:24 AM, razzor69 said: Yeah i have the same problem as you, when i untamed the creature using mod called untamed after sex with it, also when you summon custom Troll using command console, they are just passive and cannot attack, just flee This is usually only common for werewolves or dragons. The only reason I ve encountered this on other creatures is when I had a mod put the calm spell on my characeter or a combat mod bug out during a SL scene. Check in the magic effects tab for any spells that my modify foes behaviour. or disable your combat mod temporarily.
MadMansGun Posted November 13, 2020 Author Posted November 13, 2020 1 hour ago, btasqan said: May I ask what was wrong with how horses dongs were added? original way: body mesh replaced with one that has a dick attached. changed to: dick is a stand alone mesh added to the horse using armor slot "body addon9" therefor it should make the 1000 horse mods that are out there less of a bitch to deal with.
Reddragon01826 Posted November 13, 2020 Posted November 13, 2020 Question is the newest version of mnc 12.5 going to get updated for SE?
btasqan Posted November 13, 2020 Posted November 13, 2020 2 hours ago, MadMansGun said: original way: body mesh replaced with one that has a dick attached. changed to: dick is a stand alone mesh added to the horse using armor slot "body addon9" therefor it should make the 1000 horse mods that are out there less of a bitch to deal with. Well, that is indeed a game changer. Will update then and test. Do I need to install this file: On 11/12/2020 at 6:55 PM, MadMansGun said: i edited it a bit, the frost patch now covers both esps: Convenient Horses V5 patch.7z 464.9 kB · 3 downloads or am I fine with the compatibility kit from the DL section?
MadMansGun Posted November 13, 2020 Author Posted November 13, 2020 2 minutes ago, btasqan said: or am I fine with the compatibility kit from the DL section? depends on when you downloaded the compatibility kit.
btasqan Posted November 13, 2020 Posted November 13, 2020 14 minutes ago, MadMansGun said: depends on when you downloaded the compatibility kit. Just downloaded it today, about 3 hours ago. I guess the one in the DL section is up to date then.
btasqan Posted November 13, 2020 Posted November 13, 2020 BTW, do I still allow ABC to override MNC now that the horse has been changed?
MadMansGun Posted November 13, 2020 Author Posted November 13, 2020 4 minutes ago, btasqan said: BTW, do I still allow ABC to override MNC now that the horse has been changed? you should probably keep the mnc horse skeleton.
btasqan Posted November 13, 2020 Posted November 13, 2020 46 minutes ago, MadMansGun said: you should probably keep the mnc horse skeleton. So works fine so far. Test on a brown horse. Do we still need ABC for animated schlongs on beasts now? Or does MNC do that these days? If so I would drop ABC completely.
MadMansGun Posted November 13, 2020 Author Posted November 13, 2020 20 minutes ago, btasqan said: Do we still need ABC for animated schlongs on beasts now? Or does MNC do that these days? MNC comes with basic support for animated penises. 1
btasqan Posted November 13, 2020 Posted November 13, 2020 So after my update from MNC 12.1 to 12.5+CF 2.0.1. I noticed that my animation count registration SL anim loader is broken. The amount of animations is not consistent. If register, I get different values for human and creature animations. For example I had 600 human and 720 creature animations before the update. Now I sometimes will have values from 600-611 and for creatures 710-730. The only solution i ve found till now is to get a save before any creatures were loaded or start a new game. Seems CF needs a clean installation. I had this issue months ago when CF was integrated into MNC and had to start a new game for MNC and CF for SL anim loader to register animations flawlessly.
MadMansGun Posted November 14, 2020 Author Posted November 14, 2020 .....cf and slal are not the same thing.
Martianman Posted November 14, 2020 Posted November 14, 2020 How do I disable the nude meshes for animals that I don't want? If I delete the folder under meshes it just makes them invisible. I tried disabling them in the creature framework MCM but they still have the nude skins, so that seems useless Can anyone help?
btasqan Posted November 14, 2020 Posted November 14, 2020 13 hours ago, MadMansGun said: .....cf and slal are not the same thing. I know that. If you update from 12.1 to 12.5 + CF 2.0.1A SLAL wont work correctly when registering animations once creatures have appeared in your game. This can be related to some other conflict, but it is triggered by a CF update. Edit: I mistook the issue to be CF related, but I removed CF from the MNC package 12.1 and used it on my 12.5 install and the issue persisted. MNC remaining the only thing that has changed currently. Dont know what is causing SLAL to bug out like this on a mid playthrough. I didnt update any animations or anything.
btasqan Posted November 14, 2020 Posted November 14, 2020 4 hours ago, Martianman said: How do I disable the nude meshes for animals that I don't want? If I delete the folder under meshes it just makes them invisible. I tried disabling them in the creature framework MCM but they still have the nude skins, so that seems useless Can anyone help? If you delete the creature folders from your game folder you also have to replace them with the original ones, otherswise the game wont have files to use. This makes the creatures invisible. I hope you made a back up before deleting those creature files, otherwise you will have to get them back from the Sexlab install archive. What you have to do is: 1. Oninstall MNC 2. Open MNC archive and delete the creature folders that you dont want nude. 3. Repack MNC archive. 4. Reinstall your modified MNC archive (best with a mod manager!) If your creatures are still invisible, then it is because you deleted their files the other day. You have then 2 options: 1. You will then have to do what I stated above and recover their files from the Sexlab install archive and then put them back in the correct path in your game install. Or 2. Simply uninstall and reinstall Sexlab. This simple option comes with a culprit: be careful in case you have mods that override Sexlab. You dont want to choose "overrite all" when your mod manager asks you. You will have to choose overriting for each mod individually depending on whether you had it override sexlab or not before.
MadMansGun Posted November 14, 2020 Author Posted November 14, 2020 3 hours ago, btasqan said: . you missed 2 steps: editing the MoreNastyCritters.esp & MNC.json the modified ArmorAddons need to be removed from the esp so the game will load the original meshes, and the json needs to be edited to permanently stop CF from adding dicks to them.
Tlam99 Posted November 14, 2020 Posted November 14, 2020 Got a question about se version. Pfiffy made a mnc 12.5 conversion, but as far I understood 12.5 does not provide the CF. I use the MNC12.3 SE at the moment, shall I just overwrite MNC12.3 with 12.5 and use the CF from 12.3 ? Or better wait...
MadMansGun Posted November 14, 2020 Author Posted November 14, 2020 8 minutes ago, T-lam said: Got a question about se version. Pfiffy made a mnc 12.5 convertion, but as far I understood 12.5 does not provide the CF. I use the MNC12.3 SE at the moment, shall I just overwrite MNC12.3 with 12.5 and use the CF from 12.3 ? Or better wait... the CF's in MNCSLAL's download page should also work in SSE, but many people find that Pfiffy's port of the original CF works better. if the one in 12.3 was working fine for you then download "CreatureFramework V2_0_1A.7z" 1
Tlam99 Posted November 14, 2020 Posted November 14, 2020 Spoiler 2 hours ago, MadMansGun said: V2_0_1A.7z TY No problems on installing as I used V2_0_1 b4 MNC 12_5 SE mixed results. ABC animations got problems (see screenshot) Standard anim ok on the first run, but no more dick on 2nd run. switched back to 12_3, dick showed up on 1st, 2.nd anim. Spoiler
Tlam99 Posted November 14, 2020 Posted November 14, 2020 new, as pictures will not go to spoiler.. Spoiler Spoiler
MadMansGun Posted November 14, 2020 Author Posted November 14, 2020 31 minutes ago, T-lam said: new, as pictures will not go to spoiler.. Reveal hidden contents Reveal hidden contents pic 1: MNC horse skeleton files getting overridden. pic 2: CF just being a bitch.
Martianman Posted November 14, 2020 Posted November 14, 2020 10 hours ago, btasqan said: If you delete the creature folders from your game folder you also have to replace them with the original ones, otherswise the game wont have files to use. This makes the creatures invisible. I hope you made a back up before deleting those creature files, otherwise you will have to get them back from the Sexlab install archive. What you have to do is: 1. Oninstall MNC 2. Open MNC archive and delete the creature folders that you dont want nude. 3. Repack MNC archive. 4. Reinstall your modified MNC archive (best with a mod manager!) If your creatures are still invisible, then it is because you deleted their files the other day. You have then 2 options: 1. You will then have to do what I stated above and recover their files from the Sexlab install archive and then put them back in the correct path in your game install. Or 2. Simply uninstall and reinstall Sexlab. This simple option comes with a culprit: be careful in case you have mods that override Sexlab. You dont want to choose "overrite all" when your mod manager asks you. You will have to choose overriting for each mod individually depending on whether you had it override sexlab or not before. Thank you for your detailed explanation! Would I be able to bypass these steps by getting the vanilla meshes and renaming them with the MNC files and then overwriting the MNC files with the vanilla ones?
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