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More Nasty Critters Legendary Edition


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Posted
20 hours ago, osmelmc said:

Just make sure of put Estrus Chaurus after MNC on the Plugins load order.

By the way other mods like "SexLab Stories" also modify the Chaurus so better place Estrus Chaurus at last on the plugins load order.

And don't forget to re-register the animations in the Estrus Chaurus menu anytime you rebuild/clean the Sexlab Animation registry.  

Posted

Hey there. I've got a strange issue where beasts won't trigger SL events via Defeat. Every time I'm downed the animals just leave me alone, despite assault chance being set to 100%. 

It's been this way for a good hundred hours worth of game-play across multiple character saves.  At first I thought it was due to beasts not being aroused enough or some other happenstance, but it's become very clear in my current play-through that something's off. 

From what I can determine, creatures that use MNC for animations and such aren't enabled by creature framework, and I can't seem to be able to enable them. At least not in game. 

I've got all of the requirements for the various mods installed and there's no noticeable compatibility issues. If I had to take a guess it might be because of ABC? Though I remeber running that alongside MNC on my old set-up with no noticeable issues. 

What's strange is that I can trigger SL events with MNC handled beasts via other means, such as the Sl debug spells or Sl Survival creature breeder with no T-posing, no crashing or any other obvious signs of poor modding. Although I am facing issues with some SL survival features not triggering/occurring. 

Has this or something similar happened to anyone else?

Posted

Just a note on the Sexlab Aroused Creatures + patch. Osmelmc-mod-tweak patch modifies the SE version of Sexlab Aroused Creatures and backward coverts it for LE, but you must load SE version. It won't work on the LE version. You added the link for the LE version not the SE version.

Posted
22 minutes ago, w0883g0ngz said:

If I had to take a guess it might be because of ABC?

If I had to take a guess it would be that Defeat is crap. Always has been and is now whichever variant is used.

Posted
On 10/4/2020 at 5:13 PM, Mez558 said:

Does this look right?

 

image.png.6c2bec39dea4385531c49872e3ad8300.png

 

I'm referring to the name of the frostatronach as âtronachfrost or âncientfrostatronach.

 

On 10/14/2020 at 4:05 PM, osmelmc said:

The Frost Atronash disappear on sex scenes if the MNC sex meshes is enabled.

These observations might be related.

Posted
4 hours ago, w0883g0ngz said:

Hey there. I've got a strange issue where beasts won't trigger SL events via Defeat. Every time I'm downed the animals just leave me alone, despite assault chance being set to 100%. 

It's been this way for a good hundred hours worth of game-play across multiple character saves.  At first I thought it was due to beasts not being aroused enough or some other happenstance, but it's become very clear in my current play-through that something's off. 

From what I can determine, creatures that use MNC for animations and such aren't enabled by creature framework, and I can't seem to be able to enable them. At least not in game. 

I've got all of the requirements for the various mods installed and there's no noticeable compatibility issues. If I had to take a guess it might be because of ABC? Though I remeber running that alongside MNC on my old set-up with no noticeable issues. 

What's strange is that I can trigger SL events with MNC handled beasts via other means, such as the Sl debug spells or Sl Survival creature breeder with no T-posing, no crashing or any other obvious signs of poor modding. Although I am facing issues with some SL survival features not triggering/occurring. 

Has this or something similar happened to anyone else?

 

If you're able to use other methods to trigger SL events with the same creatures that Defeat is failing to the the issue isn't likely to be with ABC.

 

I run ABC with Defeat and MNC (12.3 still) with (*almost) no issues.

 

In the Defeat MCM check, Player as victim, List of enabled races.
Does your list look complete? As in it's showing things like DragonPriests and Ballisters etc.

 

Spoiler

20201018205542_1.jpg.07aacb22f70c441371a9281f2cfdf2e4.jpg

 

If not, go to the General Settings and Click Reconfigure

 

Spoiler

20201018205804_1.jpg.d4c1a07f64e174b631ef2548e1172546.jpg

 

Actually, it probably wouldn't do any harm to click reconfigure anyway.

 

*The only issue I have with Defeat and MNC is WispMothers but I've not tried to start an SL event by alternative means so I am not sure if that is Defeat that is at fault. They're kinda rare so I've never bothered to look further into it. I'll give that a try sometime.

Posted
52 minutes ago, Noctum28 said:

These observations might be related.

I expect so. Invisible Frost Atronachs was the first thing I noticed after upgrading ABC. So I did a reinstall of MNC (updating to 12.3 from whatever it had been) and then ABC after and was not seeing the ABC meshes, that was when I noticed this.
I just renamed the ABC meshes to match and it works fine. Either I and, possibly, Osmelmc are the only ones to suffer this or no one else has been assaulted by a Frost Atronach recently, if so then your missing out, people. ?

Posted
11 hours ago, Grey Cloud said:

FFS. Click on the big green 'Download this file' button and use your eyes.

Well this is why I'm confused. I see the CF in the DL section here, but I also see this one

 

Is there a difference in the two?

Posted
1 minute ago, WCSC said:

 

Is there a difference in the two?

About 5 1/2 Years ?

 

I would use the one from the MNC page.

Posted
4 minutes ago, Mez558 said:

About 5 1/2 Years ?

 

I would use the one from the MNC page.

Understood but (2018)......that's why I was asking.  Don't know why the main CF from my link is up, it's confusing.....thanks for clarifying.  That happens to be the one I've had installed with MNC and maybe why I have some issues...

Posted
2 hours ago, Mez558 said:

Either I and, possibly, Osmelmc are the only ones to suffer this or no one else has been assaulted by a Frost Atronach recently, if so then your missing out, people. ?

I'm sorry if I missed something. I heard someone gets invisible?

Any special animation?

 

What am I missing?

LE

SexLab Utility Plus v20200920.7z

MNC v12.3 (+ included CF)

ABC HDT 1.80

 

Spoiler

709585605_enb2020_10_1900_20_47_80.jpg.8d7f5c272b0363adba17ac290836e096.jpg

 

812186298_enb2020_10_1900_20_54_83.jpg.f1bad397fc522e4eefcf68ad27add33d.jpg

 

740763154_enb2020_10_1900_21_06_22.jpg.c15c39bc8661a8a84f2eee75fc6c6509.jpg

 

Posted

I'm having a strange thing happening on startup. It has happened repeatedly.

 

After I install sexlab, I go to enable creature animations as usual. Then after a while I get the message in the top left that creature animations have been installed as usual. But I get the confirmation message twice. I get it once, it disappears, then it happens again.

 

Maybe it's because of the recent MNC update with the custom CF that has been split off?

Posted
12 minutes ago, donttouchmethere said:

What am I missing?

LE

SexLab Utility Plus v20200920.7z

MNC v12.3 (+ included CF)

ABC HDT 1.80

Just out of interest, what version of SL Aroused are you using? I'm using SLAX - 29 - 2019-10-21-0 (wip)

 

I'll probably be rolling back to those versions tomorrow as this thing with CF looping is doing my head in.

Posted
9 minutes ago, Corsec said:

But I get the confirmation message twice. I get it once, it disappears, then it happens again.

2x = good! ✌️

 

5 minutes ago, Grey Cloud said:

SL Aroused are you using?

Still the good old SexLabAroused_V28b

Posted
3 minutes ago, donttouchmethere said:

2x = good! ✌️

 

 

I dunno, that still doesn't feel like enough. The more times I see the confirmation message then the more reassured I can be that my game is bugfree and everything is working as intended. Maybe if I could also get that confirmation message every time my game loaded too?

 

(MMG is a lewd saint and I will forgive him anything)

Posted
14 minutes ago, Corsec said:

 

I dunno, that still doesn't feel like enough. The more times I see the confirmation message then the more reassured I can be that my game is bugfree and everything is working as intended. Maybe if I could also get that confirmation message every time my game loaded too?

 

(MMG is a lewd saint and I will forgive him anything)

oh wait, you mean you get the SL installed creature animations more than 2x times? (means on every load too)

That would be bad and means that something isn't installed right.

I saw that only with ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z after MNC got it's own CF version ?

Posted
1 hour ago, donttouchmethere said:

What am I missing?

LE

SexLab Utility Plus v20200920.7z

MNC v12.3 (+ included CF)

ABC HDT 1.80

 

The ABC mesh

 

Spoiler

20201019005457_1.jpg.678a56c81bf88dbc36392c5406fecb73.jpg

 

The one you have showing is the MNC one.

Posted

@Mez558 @donttouchmethere @Noctum28

 

For I see the name of the Meshes file for the frost atronash is also write at the same way on the ESP file so it supposed to work, but based on my experience use that type of letter or symbols at programming can have conflicts on systems with different language then the one were was made. For example my system is in "Spanish". I'm modifying the mod and the file to test it right now. 

 

Edited:

Tested and confirm that is working now. But is my first test since I remove the ABC so I can be sure about the reason. However, the name of the Meshes files looks like the true reason of the frost atronash disappearing.

Posted
2 hours ago, LuigiBowser said:

I'm probably doing something completely wrong but I installed everything and it seemed like it was working until I noticed all creatures are marked as female.

The CF have one option to force the creature gender so probably is set on female in your case.

Posted
3 hours ago, LuigiBowser said:

I'm probably doing something completely wrong but I installed everything and it seemed like it was working until I noticed all creatures are marked as female.

If you mean that they are shown as female in the SexLab MCM then this is a known MCM display bug and can be ignored. The creatures' genders are being handled properly.

Posted

Need help after an event all of the Animals cocks are staying out and hard I've done all of this: 


Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section)
C. go to the Creature Framework MCM and enable "Force arousal update"
D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. use a save editor to remove all of Creature Framework's scripts from your save file. (it may take a bit for the MCM to reload)


And no luck 

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