oldprv724 Posted October 18, 2020 Posted October 18, 2020 20 hours ago, osmelmc said: Just make sure of put Estrus Chaurus after MNC on the Plugins load order. By the way other mods like "SexLab Stories" also modify the Chaurus so better place Estrus Chaurus at last on the plugins load order. And don't forget to re-register the animations in the Estrus Chaurus menu anytime you rebuild/clean the Sexlab Animation registry.
w0883g0ngz Posted October 18, 2020 Posted October 18, 2020 Hey there. I've got a strange issue where beasts won't trigger SL events via Defeat. Every time I'm downed the animals just leave me alone, despite assault chance being set to 100%. It's been this way for a good hundred hours worth of game-play across multiple character saves. At first I thought it was due to beasts not being aroused enough or some other happenstance, but it's become very clear in my current play-through that something's off. From what I can determine, creatures that use MNC for animations and such aren't enabled by creature framework, and I can't seem to be able to enable them. At least not in game. I've got all of the requirements for the various mods installed and there's no noticeable compatibility issues. If I had to take a guess it might be because of ABC? Though I remeber running that alongside MNC on my old set-up with no noticeable issues. What's strange is that I can trigger SL events with MNC handled beasts via other means, such as the Sl debug spells or Sl Survival creature breeder with no T-posing, no crashing or any other obvious signs of poor modding. Although I am facing issues with some SL survival features not triggering/occurring. Has this or something similar happened to anyone else?
Stryker1177 Posted October 18, 2020 Posted October 18, 2020 Just a note on the Sexlab Aroused Creatures + patch. Osmelmc-mod-tweak patch modifies the SE version of Sexlab Aroused Creatures and backward coverts it for LE, but you must load SE version. It won't work on the LE version. You added the link for the LE version not the SE version.
Grey Cloud Posted October 18, 2020 Posted October 18, 2020 22 minutes ago, w0883g0ngz said: If I had to take a guess it might be because of ABC? If I had to take a guess it would be that Defeat is crap. Always has been and is now whichever variant is used. 1
Noctum28 Posted October 18, 2020 Posted October 18, 2020 On 10/4/2020 at 5:13 PM, Mez558 said: Does this look right? I'm referring to the name of the frostatronach as âtronachfrost or âncientfrostatronach. On 10/14/2020 at 4:05 PM, osmelmc said: The Frost Atronash disappear on sex scenes if the MNC sex meshes is enabled. These observations might be related.
Mez558 Posted October 18, 2020 Posted October 18, 2020 4 hours ago, w0883g0ngz said: Hey there. I've got a strange issue where beasts won't trigger SL events via Defeat. Every time I'm downed the animals just leave me alone, despite assault chance being set to 100%. It's been this way for a good hundred hours worth of game-play across multiple character saves. At first I thought it was due to beasts not being aroused enough or some other happenstance, but it's become very clear in my current play-through that something's off. From what I can determine, creatures that use MNC for animations and such aren't enabled by creature framework, and I can't seem to be able to enable them. At least not in game. I've got all of the requirements for the various mods installed and there's no noticeable compatibility issues. If I had to take a guess it might be because of ABC? Though I remeber running that alongside MNC on my old set-up with no noticeable issues. What's strange is that I can trigger SL events with MNC handled beasts via other means, such as the Sl debug spells or Sl Survival creature breeder with no T-posing, no crashing or any other obvious signs of poor modding. Although I am facing issues with some SL survival features not triggering/occurring. Has this or something similar happened to anyone else? If you're able to use other methods to trigger SL events with the same creatures that Defeat is failing to the the issue isn't likely to be with ABC. I run ABC with Defeat and MNC (12.3 still) with (*almost) no issues. In the Defeat MCM check, Player as victim, List of enabled races. Does your list look complete? As in it's showing things like DragonPriests and Ballisters etc. Spoiler If not, go to the General Settings and Click Reconfigure Spoiler Actually, it probably wouldn't do any harm to click reconfigure anyway. *The only issue I have with Defeat and MNC is WispMothers but I've not tried to start an SL event by alternative means so I am not sure if that is Defeat that is at fault. They're kinda rare so I've never bothered to look further into it. I'll give that a try sometime. 1
Mez558 Posted October 18, 2020 Posted October 18, 2020 52 minutes ago, Noctum28 said: These observations might be related. I expect so. Invisible Frost Atronachs was the first thing I noticed after upgrading ABC. So I did a reinstall of MNC (updating to 12.3 from whatever it had been) and then ABC after and was not seeing the ABC meshes, that was when I noticed this. I just renamed the ABC meshes to match and it works fine. Either I and, possibly, Osmelmc are the only ones to suffer this or no one else has been assaulted by a Frost Atronach recently, if so then your missing out, people. ?
WCSC Posted October 18, 2020 Posted October 18, 2020 11 hours ago, Grey Cloud said: FFS. Click on the big green 'Download this file' button and use your eyes. Well this is why I'm confused. I see the CF in the DL section here, but I also see this one Is there a difference in the two?
Mez558 Posted October 18, 2020 Posted October 18, 2020 1 minute ago, WCSC said: Is there a difference in the two? About 5 1/2 Years ? I would use the one from the MNC page.
WCSC Posted October 18, 2020 Posted October 18, 2020 4 minutes ago, Mez558 said: About 5 1/2 Years ? I would use the one from the MNC page. Understood but (2018)......that's why I was asking. Don't know why the main CF from my link is up, it's confusing.....thanks for clarifying. That happens to be the one I've had installed with MNC and maybe why I have some issues...
Grey Cloud Posted October 18, 2020 Posted October 18, 2020 That and the fact that one labelled v1.1.0-pre2 and the other is labelled v2.0.1A.
donttouchmethere Posted October 18, 2020 Posted October 18, 2020 2 hours ago, Mez558 said: Either I and, possibly, Osmelmc are the only ones to suffer this or no one else has been assaulted by a Frost Atronach recently, if so then your missing out, people. ? I'm sorry if I missed something. I heard someone gets invisible? Any special animation? What am I missing? LE SexLab Utility Plus v20200920.7z MNC v12.3 (+ included CF) ABC HDT 1.80 Spoiler
Corsec Posted October 18, 2020 Posted October 18, 2020 I'm having a strange thing happening on startup. It has happened repeatedly. After I install sexlab, I go to enable creature animations as usual. Then after a while I get the message in the top left that creature animations have been installed as usual. But I get the confirmation message twice. I get it once, it disappears, then it happens again. Maybe it's because of the recent MNC update with the custom CF that has been split off?
Grey Cloud Posted October 18, 2020 Posted October 18, 2020 12 minutes ago, donttouchmethere said: What am I missing? LE SexLab Utility Plus v20200920.7z MNC v12.3 (+ included CF) ABC HDT 1.80 Just out of interest, what version of SL Aroused are you using? I'm using SLAX - 29 - 2019-10-21-0 (wip) I'll probably be rolling back to those versions tomorrow as this thing with CF looping is doing my head in.
donttouchmethere Posted October 18, 2020 Posted October 18, 2020 9 minutes ago, Corsec said: But I get the confirmation message twice. I get it once, it disappears, then it happens again. 2x = good! ✌️ 5 minutes ago, Grey Cloud said: SL Aroused are you using? Still the good old SexLabAroused_V28b
Corsec Posted October 18, 2020 Posted October 18, 2020 3 minutes ago, donttouchmethere said: 2x = good! ✌️ I dunno, that still doesn't feel like enough. The more times I see the confirmation message then the more reassured I can be that my game is bugfree and everything is working as intended. Maybe if I could also get that confirmation message every time my game loaded too? (MMG is a lewd saint and I will forgive him anything)
Grey Cloud Posted October 18, 2020 Posted October 18, 2020 16 minutes ago, donttouchmethere said: Still the good old SexLabAroused_V28b Thanks. That was the one I was going to roll back to.
donttouchmethere Posted October 18, 2020 Posted October 18, 2020 14 minutes ago, Corsec said: I dunno, that still doesn't feel like enough. The more times I see the confirmation message then the more reassured I can be that my game is bugfree and everything is working as intended. Maybe if I could also get that confirmation message every time my game loaded too? (MMG is a lewd saint and I will forgive him anything) oh wait, you mean you get the SL installed creature animations more than 2x times? (means on every load too) That would be bad and means that something isn't installed right. I saw that only with ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z after MNC got it's own CF version ?
Mez558 Posted October 18, 2020 Posted October 18, 2020 1 hour ago, donttouchmethere said: What am I missing? LE SexLab Utility Plus v20200920.7z MNC v12.3 (+ included CF) ABC HDT 1.80 The ABC mesh Spoiler The one you have showing is the MNC one.
donttouchmethere Posted October 19, 2020 Posted October 19, 2020 10 minutes ago, Mez558 said: The one you have showing is the MNC one. Spoiler ?
OsmelMC Posted October 19, 2020 Posted October 19, 2020 @Mez558 @donttouchmethere @Noctum28 For I see the name of the Meshes file for the frost atronash is also write at the same way on the ESP file so it supposed to work, but based on my experience use that type of letter or symbols at programming can have conflicts on systems with different language then the one were was made. For example my system is in "Spanish". I'm modifying the mod and the file to test it right now. Edited: Tested and confirm that is working now. But is my first test since I remove the ABC so I can be sure about the reason. However, the name of the Meshes files looks like the true reason of the frost atronash disappearing.
OsmelMC Posted October 19, 2020 Posted October 19, 2020 2 hours ago, LuigiBowser said: I'm probably doing something completely wrong but I installed everything and it seemed like it was working until I noticed all creatures are marked as female. The CF have one option to force the creature gender so probably is set on female in your case.
Sailing Rebel Posted October 19, 2020 Posted October 19, 2020 3 hours ago, LuigiBowser said: I'm probably doing something completely wrong but I installed everything and it seemed like it was working until I noticed all creatures are marked as female. If you mean that they are shown as female in the SexLab MCM then this is a known MCM display bug and can be ignored. The creatures' genders are being handled properly.
dcoe50 Posted October 19, 2020 Posted October 19, 2020 Need help after an event all of the Animals cocks are staying out and hard I've done all of this: Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section) C. go to the Creature Framework MCM and enable "Force arousal update" D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. use a save editor to remove all of Creature Framework's scripts from your save file. (it may take a bit for the MCM to reload) And no luck
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