buxxuc Posted September 26, 2020 Posted September 26, 2020 Hi, I have a bit of a problem. I already disabled cows and other animals in the menu but here and there there are still cows and wolves come running starting sex scene with my MC. How do I properly disable them? Thanks!
MadMansGun Posted September 26, 2020 Author Posted September 26, 2020 2 hours ago, buxxuc said: Hi, I have a bit of a problem. I already disabled cows and other animals in the menu but here and there there are still cows and wolves come running starting sex scene with my MC. How do I properly disable them? Thanks! did you rebuild the registry after turning off there check boxes? because they are still registered until you do. 1
buxxuc Posted September 26, 2020 Posted September 26, 2020 23 minutes ago, MadMansGun said: did you rebuild the registry after turning off there check boxes? because they are still registered until you do. Oh I see, thank you! I'll give it a try!
imauto93 Posted September 29, 2020 Posted September 29, 2020 I've downloaded this, but the pig troll's cock is not working fine. Do you have any plans to modify this and add it?  Spoiler  https://arca.live/b/tullius/8277009 Â
MadMansGun Posted September 29, 2020 Author Posted September 29, 2020 umm no? i don't even know what that is.
razzor69 Posted September 30, 2020 Posted September 30, 2020 20 hours ago, imauto93 said: I've downloaded this, but the pig troll's cock is not working fine. Do you have any plans to modify this and add it?   Reveal hidden contents  https://arca.live/b/tullius/8277009  Hmm interesting, but its for SSE, i think i will try to backport to LE, is there any more custom creature in that site? its Korean site so i don't understand it
imauto93 Posted September 30, 2020 Posted September 30, 2020 59 minutes ago, razzor69 said: Hmm interesting, but its for SSE, i think i will try to backport to LE, is there any more custom creature in that site? its Korean site so i don't understand it There are quite a lot of creature mods. However, they are not compatible with LE, or creatures' cocks do not appear properly on my computer. https://arca.live/b/tullius/5232380
razzor69 Posted September 30, 2020 Posted September 30, 2020 8 minutes ago, imauto93 said: There are quite a lot of creature mods. However, they are not compatible with LE, or creatures' cocks do not appear properly on my computer. https://arca.live/b/tullius/5232380 That doggo is on Inpa youtube channel you can search it, its the same name Labrador doggo, and its for LE/SSE with the dong patch i guess
razzor69 Posted September 30, 2020 Posted September 30, 2020 I tried the pig troll and back ported it into LE version, its working like charm, also i changed it into ABC PE (default one is ABC SMP) Spoiler  Pigtroll LE.rar 2
imauto93 Posted September 30, 2020 Posted September 30, 2020 I finally got the cocks of the creatures I wanted..... Spoiler   2
staspidaras Posted October 1, 2020 Posted October 1, 2020 Please help me with the problem or indicate the correct topic to which I can turn for help. The crux of the problem: I update resource modifications several at once to the latest versions. It also happened a couple of months ago, when I updated ABC, MNC SLAL, Hentai Creatures, Creature Framework and found a problem with the new Frost atronach model, which was summoned by a HC-spell, but when the animations start with it, the model simply disappears and the animation plays with the second partner "in the air". Re-registering the database in CF, restarting and reinstalling mods does not help, and attempts to change the atronach model to the SexLab model also lead to the fact that during the animation the old model also disappears. I use Billyy's and MNC animations for this creature if it important. Â
razzor69 Posted October 3, 2020 Posted October 3, 2020 Here's some mod compilation from this thread https://arca.live/b/tullius/7576513?target=all&keyword=Animal&p=1 https://arca.live/b/tullius/6689615?target=all&keyword=Animal&p=1 its for SSE ABC i cannot get it to work with LE ABC even though i backported it to LE, from the nifscope it has different bone but if someone wanna look at it, i really appreciated, it has skymomod monster creatures and etc
Mez558 Posted October 4, 2020 Posted October 4, 2020 Does this look right?   I'm referring to the name of the frostatronach as âtronachfrost or âncientfrostatronach. Â
maxsteiner Posted October 4, 2020 Posted October 4, 2020 This version MNC (12++) totaly destroy my fps in ruins. Works great outdoors but in feks. Bleakfall barrows, or pretty much any nord ruin, my fps just tanks. I mean single digits. Installing the old (9.something) works just fine but this one, not so much. Iv installed it to the best of my ablillities, iv been doing this for some years now but this just beats me. Any thought just of the top of your heads?
MadMansGun Posted October 5, 2020 Author Posted October 5, 2020 5 hours ago, maxsteiner said: Any thought just of the top of your heads? no, it's fine on my end. do you have any hd textures installed?
maxsteiner Posted October 5, 2020 Posted October 5, 2020 6 hours ago, MadMansGun said: no, it's fine on my end. do you have any hd textures installed? Non other than the official ones. I use ENB though, but it never made a fuzz before. The strang thing is that it works fine with ver. 9.0
DonQuiWho Posted October 5, 2020 Posted October 5, 2020 @MadMansGun  Hi. I was hoping you might be able to help me out  I'm having a problem with getting this mod ....      https://www.loverslab.com/files/file/2217-animal-mansion-plus/  ... to kick off any animations. It has always done so with no problems before when, at least up to using CF 9/10 and up to MNC 11C  My current game had 12.1 running and now 12.2. I have followed your problem solving checklist to the letter - eg FNIS 7.6 creature pack is there, rerun FNIS after deinstalling creatures, disabled/unregistered/reregistered SLAL animations etc, to no avail  Creature anims seem to work perfectly OK when initiated by other mods, eg Sexlab Survival, etc  But every time I try to start The Mansion's first couple of quests, my log always shows me that no animations are selected, in the same message form - see below.  Not only do the quests hang, but I can no longer interact with any creature thereafter, using eg Survival's options  Got any ideas what might cause this/what this means?  TIA for any help you - or anyone else - can offer  EDIT: in MO, the final overwrite of sslCreatureAnimationSlots.pex is made by the mod 'SxLab SexLab Utility Plus v20200611 (Extra and Patch)'. I don't think that was in use in games that worked. I've attached a copy of the script source file that that provides. in case that helps  ============================  [10/05/2020 - 01:35:51AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False) [10/05/2020 - 01:35:51AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False) [10/05/2020 - 01:35:53AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False) [10/05/2020 - 01:35:53AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False) [10/05/2020 - 01:35:54AM] SEXLAB - Thread[0] - Entering Making State [10/05/2020 - 01:35:54AM] Error: Cannot call debugOn() on a None object, aborting function call stack:    [alias Player on quest zzEstrusAddonTimerQuest (C800DA59)].zzestrusaddontimerquestscript.OnUpdate() - "zzEstrusAddonTimerQuestScript.psc" Line ? [10/05/2020 - 01:35:54AM] warning: Assigning None to a non-object variable named "::temp17" stack:    [alias Player on quest zzEstrusAddonTimerQuest (C800DA59)].zzestrusaddontimerquestscript.OnUpdate() - "zzEstrusAddonTimerQuestScript.psc" Line ? [10/05/2020 - 01:35:55AM] SEXLAB - NOTICE: ValidateActor(Lilli) -- TRUE -- MISS [10/05/2020 - 01:35:55AM] SEXLAB - ActorAlias[Lilli] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (14061EEF)>] [10/05/2020 - 01:35:55AM] SEXLAB - NOTICE: ValidateActor(Dog) -- TRUE -- MISS [10/05/2020 - 01:35:55AM] SEXLAB - ActorAlias[Dog] SetActor([Actor < (BB04C45C)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (14061EEF)>] [10/05/2020 - 01:35:55AM] SEXLAB - Thread[0] - HookAnimationStarting() - [] [10/05/2020 - 01:35:55AM] SEXLAB - Thread[0] Event Hook - AnimationStarting [10/05/2020 - 01:35:56AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Furniture, TagsSuppressed=, RequireAll=TRUE) [10/05/2020 - 01:35:56AM] SEXLAB - SexLab.AnimationTags finished caching (180) tags in (0.182983) seconds -- [10/05/2020 - 01:35:56AM] SEXLAB - ActorAlias[Lilli] - Waited [1] cycles for MarkerRef[[ObjectReference < (FF000D90)>]] [10/05/2020 - 01:35:57AM] SEXLAB - Thread[0] - CreatureRef: [Race <DogRace (000131EE)>] [10/05/2020 - 01:35:57AM] SEXLAB - Thread[0] - Selecting new creature animations - [] [10/05/2020 - 01:35:57AM] SEXLAB - Thread[0] - Creature Genders: [0, 1, 1, 0][10/05/2020 - 01:35:57AM] Error: Method GetByCreatureActors not found on sslCreatureAnimationSlots. Aborting call and returning None stack:    [SexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?    [SexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?    [SexLabQuestFramework (14000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ?    [alias Dog_01 on quest NA_MQ_Dog (BB04C458)].na_startsexstandardscript.OnActivate() - "NA_StartSexStandardScript.psc" Line ?[10/05/2020 - 01:35:57AM] Info: SEXLAB - FATAL - Thread[0] - Failed to find valid creature animations. stack:    <unknown self>.Debug.TraceStack() - "<native>" Line ?    [SexLabThread00 (14061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line ?    [SexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?    [SexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?    [SexLabQuestFramework (14000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ?    [alias Dog_01 on quest NA_MQ_Dog (BB04C458)].na_startsexstandardscript.OnActivate() - "NA_StartSexStandardScript.psc" Line ? [10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (14061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] StopAnimating(TRUE) - Lilli- Angle:[X:32.325558Y:-0.000000Z:181.290955] Position:[X:-83656.460938Y:7019.044434Z:-4363.038086] [10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] UnlockActor() - Lilli- Angle:[X:32.325558Y:-0.000000Z:181.290955] Position:[X:-83656.460938Y:7019.048340Z:-4363.041992] [10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] RestoreActorDefaults() - Lilli- Angle:[X:32.325558Y:-0.000000Z:181.290955] Position:[X:-83656.460938Y:7019.052734Z:-4363.041992] [10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Dog] ClearAlias([Actor < (BB04C45C)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (14061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [10/05/2020 - 01:35:58AM] SEXLAB - ActorAlias[Dog] StopAnimating(TRUE) - Dog- Angle:[X:0.000000Y:-0.000000Z:126.050751] Position:[X:-83675.835938Y:6920.180176Z:-4359.076172] [10/05/2020 - 01:35:58AM] SEXLAB - ActorAlias[Dog] UnlockActor() - Dog- Angle:[X:0.000000Y:-0.000000Z:126.050751] Position:[X:-83675.835938Y:6920.180176Z:-4359.076172] [10/05/2020 - 01:35:58AM] SEXLAB - ActorAlias[Dog] RestoreActorDefaults() - Dog- Angle:[X:0.000000Y:-0.000000Z:126.050751] Position:[X:-83675.835938Y:6920.180176Z:-4359.076172] sslCreatureAnimationSlots.psc
MadMansGun Posted October 5, 2020 Author Posted October 5, 2020 21 minutes ago, donkeywho said: . update SexLab Utility Plus and then reset sexlab (the top buttons in sexlab's debug menu), after it's done resetting you will need to turn creature animations back on and reregister the animations. 1
DonQuiWho Posted October 5, 2020 Posted October 5, 2020 1 hour ago, MadMansGun said: update SexLab Utility Plus and then reset sexlab (the top buttons in sexlab's debug menu), after it's done resetting you will need to turn creature animations back on and reregister the animations. Thanks  I'll give that a go ?
DonQuiWho Posted October 5, 2020 Posted October 5, 2020 3 hours ago, donkeywho said: Thanks  I'll give that a go ? @MadMansGun  Worked fine. Now I just have to find out why Aroused creatures fails to work at all ... LOL. I'll try over there.....
Nymra Posted October 7, 2020 Posted October 7, 2020 I m sorry that I am always coming back with this, but it reliably kills off the whole creature experience for me:  - For some reason only some creatures continue to lose their schlongs. - happens most likely with rieklings, draugr, giants, falmers (the races that also use clothing mostly) - seems to happen randomly (have a dozen rieklings, only 1 keeps his pants on for some reason... (also fun fact he still keeps getting in on the scenes ALL the time) - just noticed it gets worse after a cell change. Got pursued by a gang of rieklings out of a cave (Sexlab Adventures proximity rape) and the moment the rieklings see the sun they all get dressed (and keep dressed). - creatures are not from different mods. can affect creatures from the same mod. The only way that "seems" reliably (at least it feels like it, I lose track sometimes) is to disable in Creature Framework the "Sexlab Aroused Integration" and just tick "Sexlab Integration". But this is kinda sad because it is quite fun seeing creatures running around aroused while they try to defeat you Now my simple question is if we cannot have both? I meant it seems Sexlab Integration is reliably putting schlongs on Creatures DURING Sex and Sexlab Aroused is putting schlongs on Creatures OUTSIDE Sex Scenes. I dont even know why it is an option to have Creature Sex scenes with no schlongs because the Creature is not aroused? Makes no sense for me?  (or do I miss something?)  1
MadMansGun Posted October 7, 2020 Author Posted October 7, 2020 2 hours ago, Nymra said: . i've already given up on trying to understand why it fucks up all the time, i don't understand it and never will. Â if it was not for the annoying way draugrs, falmers, horses & riekling are setup (eg beards, hair, saddles, and extra bits are setup as a outfit) i would of abandoned CF and just edited sexlab's script to make it strip creatures directly (the idea being the skin/worn armor would be the aroused mesh, and the non-aroused mesh would be setup as a outfit applied on top, then sexlab could just remove the outfit to reveal the aroused mesh) 2
Tlam99 Posted October 8, 2020 Posted October 8, 2020 On 10/7/2020 at 6:03 AM, MadMansGun said: i've already given up on trying to understand why it fucks up all the time, i don't understand it and never will. CF and SLA get's gender preference from Sexlab. SLA cell scan is default 2 min, reduced it now to 15sec and spawned a Hentai chaurus. It is listed as heterosexuell, changed this to bisexuell. Are basically all creatures male or will they be "transformed" into male ? Then the original heteosexuell will still be active, and the chaurus only mates male and the schlong will not appear. Just thinking, it could be related to something like that, as it sometimes works or doesn't work, like chance male or female gender on start. will try a horse now, the chaurus I spawned and set to bi raped me at once with schlong. Â
donttouchmethere Posted October 8, 2020 Posted October 8, 2020 32 minutes ago, CGi said: i added the new options but couldn't find a picture for "Tome the Wonder Horse" as it's not available for free. It is for free, included now in: and thanks for making a FOMOD =D
CGi Posted October 8, 2020 Posted October 8, 2020 5 minutes ago, donttouchmethere said: It is for free, included now in: <snip> Good to know but to late now.
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