Tlam99 Posted October 29, 2020 Posted October 29, 2020 4 minutes ago, btasqan said: Bounty in Falkreath is only 190. The script from a guard might still be active and was interupted by another event. If you have the weapon drawn this is enough to trigger agro if this interupted script is still active. One of your followers or you might have hit a guard which adds to this bounty. For my opinion, clearing bounty would be the first step for troubleshooting. Then draw weapon in front of a guard. Hold back in fighting the dragon, nonarea damage etc. 1
btasqan Posted October 30, 2020 Posted October 30, 2020 21 minutes ago, T-lam said: The script from a guard might still be active and was interupted by another event. If you have the weapon drawn this is enough to trigger agro if this interupted script is still active. One of your followers or you might have hit a guard which adds to this bounty. For my opinion, clearing bounty would be the first step for troubleshooting. Then draw weapon in front of a guard. Hold back in fighting the dragon, nonarea damage etc. ok, I ll try. Thanks
btasqan Posted October 30, 2020 Posted October 30, 2020 So I tested around. I used kill console command to kill the dragon. Made sure I had no followers. And I noticed that NPCs and guards only get hostile if they are between the the absorption effect and me when I absorb the dragon soul. If there is no one between me and the dragon when I am absorbing the soul, they remain friendly. Now the question is, if anyone could think of a mod that is causing this to happen? On google I only get posts about guys who cant absorb souls or about guards attacking player randomly, but I cant even find one post about guards attacking after one absorbs a dragon soul.
Tlam99 Posted October 30, 2020 Posted October 30, 2020 This is indeed a strange one. What comes into mind, is a mod adding damage to it, like non vanilla spells overwriting the absorption. Xedit might help to find this. 1
btasqan Posted October 30, 2020 Posted October 30, 2020 38 minutes ago, T-lam said: This is indeed a strange one. What comes into mind, is a mod adding damage to it, like non vanilla spells overwriting the absorption. Xedit might help to find this. Ok, I found the mod. It is Sexlab Eager NPCs. This mod allows arousual to increase after a dragon is killed ("dragon kill event"). Unfortunately in my case it makes NPCs turn hostile against me if the are standing between me and the dragon while I am absorbing the soul. Now I have to figure out how to disable that dragon feature. Turning the values down to 0 arousual doesnt fix the aggroness.
btasqan Posted October 30, 2020 Posted October 30, 2020 29 minutes ago, T-lam said: my settings, mybe it helps... Hide contents Thanks, I might try activating the "ask for confirmation first" option in the future and see what happens. For now I patched my version of SLEN by disabling the dragon feature. I not sure though if the gaining arousual part is still active or not. What matters is that it works now. The funny thing is that this issue has always randomly occured in my previous playthroughs. Some playthroughs would go smoothly, some not. But it never bothered me because I thought it was because I or one of my followers unintentionally hit the guards. So for immersion reasons I always went to jail or paid the bounty. But this time I noticed that my followers hadent attaked anyone because they fled (cowards), but I still got hostile guards on my neck after I killed the dragon (And I had not hit a single guards because I went close combat only).
Tlam99 Posted October 30, 2020 Posted October 30, 2020 It happened very rarely to me, once per play. I assumed the same as you, hit someone. Now I have this installed to prevent this sometimes occuring battles in cities. https://www.nexusmods.com/skyrimspecialedition/mods/41764 https://www.nexusmods.com/skyrimspecialedition/mods/41774 works well for me.
Aequus Posted November 2, 2020 Posted November 2, 2020 Hello MadMansGun, I have something for you: Not sure what it is, perhaps a codepage error?
LoveoftheLab Posted November 2, 2020 Posted November 2, 2020 On 10/28/2020 at 5:44 AM, MadMansGun said: missing master? load order error? 1. Thanks for the reply 2. How would i determine if there is a missing master? 3. i've tried putting it at the top and the bottom of the load order so i don't know
MadMansGun Posted November 2, 2020 Author Posted November 2, 2020 Quote Suggested Load Order: (Skyrim and it's DLCs here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (Sexlab Addon\Plugin mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp (needed for SexLabTools) FNIS.esp (All other .esp mods here) SexLabTools.esp (optional) MoreNastyCritters.esp HentaiCreatures.esp (optional) SexLabMatchMaker.esp (optional) SLAnimLoader.esp (Sexlab Addon\Plugin mod's .esp here)
qq927803938 Posted November 3, 2020 Posted November 3, 2020 7 hours ago, Aequus said: Hello MadMansGun, I have something for you: Not sure what it is, perhaps a codepage error? The same problem as you, and I reported it a few months ago, and I haven’t solved it yet…… This is really messy lol
qazwsx Posted November 7, 2020 Posted November 7, 2020 Is there anywhere I can find v12.1? I'd rather have creature framework integrated.
qazwsx Posted November 7, 2020 Posted November 7, 2020 Ah found it, in the google drive (which I found by searching the thread). Thanks for keeping it! Edit: Creature Framework is still a separate esm though?
fantajoakkh Posted November 7, 2020 Posted November 7, 2020 After sex, troll can't attack. Only by entering disable -> enable can the problem be solved.
OsmelMC Posted November 7, 2020 Posted November 7, 2020 12 hours ago, fantajoakkh said: After sex, troll can't attack. Only by entering disable -> enable can the problem be solved. The issue is with the way the SexLab scene was ended. Usually is related with the hit even (attack). The problem can be on the SexLab or with other Mod like Defeat for example but I still don't make the corresponding test to be sure. Edited: After few test is clear now the reason. For I see when the SexLab scene is interrupted on the Prepare Stage before the Animation Start (usually for some attack on some of the actors) the Animation is forced to end but the scripts are not capable of fully reset the Actors in that specific point for the lack of the right function to do it so.
netruss1964 Posted November 7, 2020 Posted November 7, 2020 5 hours ago, fantajoakkh said: After sex, troll can't attack. Only by entering disable -> enable can the problem be solved. Admittedly not immersive but, if you attack does the troll stay passive or does he then aggro?
Dimom Posted November 12, 2020 Posted November 12, 2020 Greetings! I would like to thank you for the new update of this great mod and ask you to comment on the patch of the Convenient Horses V5 mod ... Is this patch missing the Convenient Horses.esp that was present in earlier versions of this patch... Is this how it should be?
MadMansGun Posted November 12, 2020 Author Posted November 12, 2020 10 hours ago, Dimom76 said: Greetings! I would like to thank you for the new update of this great mod and ask you to comment on the patch of the Convenient Horses V5 mod ... Is this patch missing the Convenient Horses.esp that was present in earlier versions of this patch... Is this how it should be? the edited "Convenient Horses.esp" in the patch has been replaced with "Convenient Horses SeranaHorsePatch.esp".......but with a bit more work i think i can toss that out as well........maybe. edit nope, needs a esp. 1
razzor69 Posted November 12, 2020 Posted November 12, 2020 On 11/8/2020 at 3:57 AM, netruss1964 said: Admittedly not immersive but, if you attack does the troll stay passive or does he then aggro? Yeah i have the same problem as you, when i untamed the creature using mod called untamed after sex with it, also when you summon custom Troll using command console, they are just passive and cannot attack, just flee
qq927803938 Posted November 12, 2020 Posted November 12, 2020 4 hours ago, MadMansGun said: the edited "Convenient Horses.esp" in the patch has been replaced with "Convenient Horses SeranaHorsePatch.esp".......but with a bit more work i think i can toss that out as well........maybe. Convenient Horses.esp (original) + Convenient Horses SeranaHorsePatch.esp must be installed at the same time? But our poor ESP column can’t fit it............ I’m still looking forward to your future updates. I gave up on this version.
MadMansGun Posted November 12, 2020 Author Posted November 12, 2020 6 hours ago, razzor69 said: Yeah i have the same problem as you, when i untamed the creature using mod called untamed after sex with it, also when you summon custom Troll using command console, they are just passive and cannot attack, just flee i think that's a normal skyrim bug, if you use fus ro dah on a werewolf they can start behaving like that as well. hell sometimes they will do that anyways, Eg at 8:47 in this video: https://www.youtube.com/watch?v=UGdUZyu-izQ 4 hours ago, qq927803938 said: Convenient Horses.esp (original) + Convenient Horses SeranaHorsePatch.esp must be installed at the same time? But our poor ESP column can’t fit it............ I’m still looking forward to your future updates. I gave up on this version. i guess i could merge it into the frost addon.
MadMansGun Posted November 12, 2020 Author Posted November 12, 2020 7 hours ago, qq927803938 said: i edited it a bit, the frost patch now covers both esps: Convenient Horses V5 patch.7z
Dark_Fenix Posted November 12, 2020 Posted November 12, 2020 Thank you very much for the constant improvements to this mod, a question out of curiosity: it is possible that the player can transform into a creature, use the corresponding animation of the creature and at the end of the animation, automatically transform back? an example would be: a female magician gives you crystals that may contain the shapes of the creatures that you kill, and that before starting one sex scene, a dialogue would appear giving you the option of normal sex or creature sex, if you select normal, everything follows normal, but if you select creature, a new dialog topic with the creature that you have appear, select the one you want, then transform in the select creature ( same like Brelyna´s pratice quest) and use the creature animation. there are many excellent creatures animation, and it would be a way to use those animations in an unforced way, and we would get like pokemon looking for various creatures to use. Thank you again
MadMansGun Posted November 12, 2020 Author Posted November 12, 2020 51 minutes ago, Dark_Fenix said: it is possible that the player can transform into a creature https://www.nexusmods.com/skyrim/mods/87316/?
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