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Posted
42 minutes ago, Grey Cloud said:

 

Perhaps you forgot to install the correct C++ redistributable for Skyrim?

 

 

38 minutes ago, MadMansGun said:

last time that happened it was because Crash Fixes did not like a skeleton.hkx (the horse's from mnc, but that was fixed.)

 

nekker warriorTest.nif 1.38 MB · 0 downloads

 

um...this was supposed to precede the preceding...yeah, that makes sense.

Posted

Here's the pic for Nekker, i need to testing more for another slimmer nekker meshes, if you wanna test it just replace the nekkerwarriortest into your meshes/mihail monsters and animals/werewolf/nekker/nekker warrior.nif, and be sure to replace the skeleton with the latest ABC werewolf skeleton bone.

Spoiler

20201025004831_1.jpg.45ea4d93e51d96a864853f39164b4cd5.jpg20201025004904_1.jpg.0d5aef165fd4e08da7f830da260f9dbd.jpg

 

Posted

made some tests, why the second horse got a schlong or not.

 

Found a mod, which changed the scaling on a frostspider. moved it before MNC to be sure

nothing overwrites the scaling. Needed to reload CF skins, as after that no schlong appeared at all on horses (why???)

After that, Frost, Shadowmere and a hentai troll got there schlongs and kept it.

 

reloaded the skins in CF many times before, never succeeded in 2 schlongs on horses (duringanimations , too)

after this it worked even after  severeal cell changes, before and after animations (fast travel).

No idea, how frostspider resscaling influences the horse, but me is now somewhat convinced, really nothing should touch the scaling of MNC.

Posted

A bit sketchy occasionally in heavily populated areas and in known trouble spots. Some lag causing stutter in those places is survivable but beyond reducing added NPC spawns and possibly reducing script load further I believe my game is back up. My thanks for the help. Enjoy responsibly.

Posted

Hey, I just noticed something when installing Billyy's SLAL Animation. I'm installing it with Nexus Mod Manager, and I don't see the Original Creatures Pack, is it normal or is it really missing ?

Posted
29 minutes ago, FurDraco said:

Hey, I just noticed something when installing Billyy's SLAL Animation. I'm installing it with Nexus Mod Manager, and I don't see the Original Creatures Pack, is it normal or is it really missing ?

i think that is a stand alone file now, as for NMM (or any mod manager) your wasting your time asking me about them, i don't even use those programs.

Posted
2 hours ago, FurDraco said:

Hey, I just noticed something when installing Billyy's SLAL Animation. I'm installing it with Nexus Mod Manager, and I don't see the Original Creatures Pack, is it normal or is it really missing ?

NMM might be overwriting mods incorrectly. I found that when using it the best practise when changing file load order, was to uninstall all mods, and re-install them in the correct order.

I no longer need to do that though (or have a backup of Skyrim itself) since NMM frustrated me far too many times, and I switched to Mod Organiser (now Mod Organiser 2).

Posted
1 hour ago, Rockat said:

NMM might be overwriting mods incorrectly. I found that when using it the best practise when changing file load order, was to uninstall all mods, and re-install them in the correct order

Absolute nonsense. NMM overwrites what you tell it to. Worst case scenario if you make a mistake and MOD A is overwriting MOD B is to uninstall MOD B and reinstall it letting it do the overwriting. Only someone who doesn't know what they are doing would uninstall all their mods for no good reason.

Posted
6 hours ago, Rockat said:

NMM might be overwriting mods incorrectly. I found that when using it the best practise when changing file load order, was to uninstall all mods, and re-install them in the correct order.

I no longer need to do that though (or have a backup of Skyrim itself) since NMM frustrated me far too many times, and I switched to Mod Organiser (now Mod Organiser 2).

You might not be managing your manager correctly. In your defense though, I have had nonsensical things happen to/in my load order after using many different applications, for various reasons. LOOT will occasionally choke on my list and spit out garbage. Regardless, NMM is out of service and no longer supported ( Vortex is what they want now.). I have used and enjoyed MO for many years, you made a solid switch but you will need to "manage the Manager". Keep an eye on what your applications are doing and what you have done. A zip of a clean install is recommended by me regardless of your last fail. Just my unsolicited opinion, if you have to/had to uninstall your mods and reinstall if you change load order then something is very wrong with something.

Posted
6 hours ago, netruss1964 said:

Regardless, NMM is out of service and no longer supported

More nonsense. Their is a community version of NMM.

 

This is the MNC thread not an MO evangelical meeting.

Posted
On 10/19/2020 at 6:10 AM, Mez558 said:
Spoiler

 

If you're able to use other methods to trigger SL events with the same creatures that Defeat is failing to the the issue isn't likely to be with ABC.

 

I run ABC with Defeat and MNC (12.3 still) with (*almost) no issues.

 

In the Defeat MCM check, Player as victim, List of enabled races.
Does your list look complete? As in it's showing things like DragonPriests and Ballisters etc.

 

  Reveal hidden contents

20201018205542_1.jpg.07aacb22f70c441371a9281f2cfdf2e4.jpg

 

If not, go to the General Settings and Click Reconfigure

 

  Reveal hidden contents

20201018205804_1.jpg.d4c1a07f64e174b631ef2548e1172546.jpg

 

Actually, it probably wouldn't do any harm to click reconfigure anyway.

 

*The only issue I have with Defeat and MNC is WispMothers but I've not tried to start an SL event by alternative means so I am not sure if that is Defeat that is at fault. They're kinda rare so I've never bothered to look further into it. I'll give that a try sometime.

 

 

Hey, thanks for the advice. 

After checking that section of defeat, I found that my lists were nicely integrated. The issue came from female creatures not being enabled - usually not a problem, but I've Skyfem installed. Didn't think that it extended to even regular beasts, but there we go. 

Defeat's working as intended now. 

Posted
4 hours ago, Grey Cloud said:

More nonsense. Their is a community version of NMM.

 

This is the MNC thread not an MO evangelical meeting.

AMEN. I am pleased that there is a community version of the Nexus Mod Manager, not that I will ever use it. That also adds to my knowledge base, thank you, very helpful. Have a wonderful day.

Posted
14 hours ago, netruss1964 said:

You might not be managing your manager correctly. In your defense though, I have had nonsensical things happen to/in my load order after using many different applications, for various reasons. LOOT will occasionally choke on my list and spit out garbage. Regardless, NMM is out of service and no longer supported ( Vortex is what they want now.). I have used and enjoyed MO for many years, you made a solid switch but you will need to "manage the Manager". Keep an eye on what your applications are doing and what you have done. A zip of a clean install is recommended by me regardless of your last fail. Just my unsolicited opinion, if you have to/had to uninstall your mods and reinstall if you change load order then something is very wrong with something.

Might have miss quoted - I wasn't the one having problems.

20 hours ago, Grey Cloud said:

Absolute nonsense. NMM overwrites what you tell it to. Worst case scenario if you make a mistake and MOD A is overwriting MOD B is to uninstall MOD B and reinstall it letting it do the overwriting. Only someone who doesn't know what they are doing would uninstall all their mods for no good reason.

And if you change the load order, NMM can get confused. Since it is directly modifying the game install.


People jumping at my throat for something even mildly negative about NMM seem to be more common than those when I say MO2 does something wrong.
This also isn't an NMM evangelical thread either.

Posted
22 hours ago, Rockat said:

I found that when using it the best practise when changing file load order, was to uninstall all mods, and re-install them in the correct order.

 

1 hour ago, Rockat said:

Might have miss quoted - I wasn't the one having problems.

 

15 hours ago, netruss1964 said:

Just my unsolicited opinion, if you have to/had to uninstall your mods and reinstall if you change load order then something is very wrong with something.

I add nothing further to this exchange. Please open your hymnals to page 245 while the collection plates are passed.

Posted
1 hour ago, Rockat said:

And if you change the load order, NMM can get confused. Since it is directly modifying the game install.

Wrong.

1 hour ago, Rockat said:

This also isn't an NMM evangelical thread either.

I'm saying you are wrong not that NMM is wonderful.

Posted
On 10/27/2020 at 6:47 AM, Grey Cloud said:

Wrong.

I'm saying you are wrong not that NMM is wonderful.

Not from my experience due to how it functions. I've had to re-install Skyrim numerous times when I was using NMM as I had to change the overwrite order to get mods working correctly, and NMM got confused. Things got even worse when it came to uninstalling. Admitedly I haven't had Realvision ENB+recommended mods working anywhere near as well on any of my more recent desktops (Core 2 Q9650+4GB RAM+GTX 650ti & NMM > i5 4440+8GB RAM+GTX 970 & MO1?‍♂️)

Posted

This mod makes my game crash on the loading screen after i open the game. i tried unchecking all other data files in case of a mod conflict but still got the same result. Any ideas?

Posted
43 minutes ago, LoveoftheLab said:

This mod makes my game crash on the loading screen after i open the game. i tried unchecking all other data files in case of a mod conflict but still got the same result. Any ideas?

missing master? load order error?

Posted
5 hours ago, Rockat said:

Not from my experience due to how it functions. I've had to re-install Skyrim numerous times when I was using NMM as I had to change the overwrite order to get mods working correctly, and NMM got confused.

You got confused.

If you want to continue with your nonsense then we can do it here

https://www.loverslab.com/topic/155372-switching-from-vortex-to-mo2-a-short-rant/page/3/?tab=comments#comment-3180191

 

Posted
On 10/26/2020 at 8:32 PM, Rockat said:

And if you change the load order, NMM can get confused. Since it is directly modifying the game install.

I'm with Grey Cloud there. Could it be that your NMM got confused by you? ?

Every mod manager needs some special care for its unique quirks ?‍♀️

Posted
6 hours ago, OOH SHINY! said:

I'm with Grey Cloud there. Could it be that your NMM got confused by you? ?

Every mod manager needs some special care for its unique quirks ?‍♀️

I remove a mod>files get left behind>might as well have done things manually. I've seen plenty of posts over the years with people having that same issue, leading to asking for help as a mod eventually has problems.

6 hours ago, Grey Cloud said:

You got confused.

If you want to continue with your nonsense then we can do it here

https://www.loverslab.com/topic/155372-switching-from-vortex-to-mo2-a-short-rant/page/3/?tab=comments#comment-3180191

 

More people use MO, that's to be expected - and problems are usually from not understanding how to use it.

Posted

Hey guys. Sorry, this is unrelated, but google is not helping. I have a bug where guards attack my player after I absorb a dragon soul after killing a dragon. Anyone knows how to fix this?

 

Thx

Posted
11 minutes ago, btasqan said:

Hey guys. Sorry, this is unrelated, but google is not helping. I have a bug where guards attack my player after I absorb a dragon soul after killing a dragon. Anyone knows how to fix this?

 

Thx

Check your bounties.

Weapon drawn, they see you, might trigger it.

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