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More Nasty Critters Legendary Edition


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Posted
Spoiler

 

Spoiler

 

On 10/9/2020 at 12:54 PM, kaizersoze27 said:

I see conflicts with Savage Skyrim:

https://www.nexusmods.com/skyrimspecialedition/mods/37768?tab=description

 

The beasts here look real badass and I love the mod very much, but after being beaten by them, they just leave, no animation takes place. Any compatibility suggestions?

I am using SE btw

Don't let skeletons overwrite mnc.

Can be  done in MO2 by hiding skeletons without messing with loadorder

Tested it, work OK animations start.

(see picture)

sh..., if I edit I can not hide picture in spoiler

 

 

MO2hidden.jpg

Posted

Help! I have a problem with Schlongs of Skyrim and More Nasty Critters. When I become a werewolf, I always have a penis with SoS. Although I have set up in SoS, werewolves should not have penises set by this mod. I would like a penis with More Nasty Critters to appear. Do you know how to do this? Creatures that appear as werewolves have everything in order. The only problem is with the PC.

Posted
50 minutes ago, Prymerion said:

Help! I have a problem with Schlongs of Skyrim and More Nasty Critters. When I become a werewolf, I always have a penis with SoS. Although I have set up in SoS, werewolves should not have penises set by this mod. I would like a penis with More Nasty Critters to appear. Do you know how to do this? Creatures that appear as werewolves have everything in order. The only problem is with the PC.

When i completely delete SoS then my PC Werewolf have no penis - while other werewolves have penis with MNC. Creature Framework doesn't seem to change the character of PC at all.

Posted
3 hours ago, Prymerion said:

When i completely delete SoS then my PC Werewolf have no penis - while other werewolves have penis with MNC. Creature Framework doesn't seem to change the character of PC at all.

I discovered that Creature Framework is the problem. Doesn't display the penis. When I used the older Creature Framework (1.1.0 pre-2) the penis shows normally.

Posted
On 10/9/2020 at 5:08 PM, T-lam said:
  Reveal hidden contents

 

  Reveal hidden contents

 

Don't let skeletons overwrite mnc.

Can be  done in MO2 by hiding skeletons without messing with loadorder

Tested it, work OK animations start.

(see picture)

sh..., if I edit I can not hide picture in spoiler

 

 

MO2hidden.jpg

Thank you T-Lam, your solution works :)
https://imgur.com/AmgS8WI

Posted

Do the penises disappear if you install some texture packs for the creatures? I installed one and I noticed when I found a wolf that he had no penis, I don't know if maybe that model just didn't have a penis mesh originally or the mod removed the penises.

Posted
2 minutes ago, sandmanalfa said:

Do the penises disappear if you install some texture packs for the creatures?

depends on the mod, Eg: automatic variants can't be used.

Posted

I used immersive creatures, does that fuck up anything?

EDIT: Wait nevermind, it's Bellyaches Animal and Creature Pack SSE that changes the textures. But I also have Immersive creatures, maybe that adds more wolves to the game?

Also does this mod

still work with the current version of MNC?

Posted
On 10/9/2020 at 4:24 PM, kaizersoze27 said:

I see conflicts with Savage Skyrim:

https://www.nexusmods.com/skyrimspecialedition/mods/37768?tab=description

 

The beasts here look real badass and I love the mod very much, but after being beaten by them, they just leave, no animation takes place. Any compatibility suggestions?

I am using SE btw

An update to my above query: 

 

Animal SOS has patch for Roughshot's meshes (I think it is not for the latest versions, but it worked for me) Also, Animal SOS, even though it is not exactly compatible with Baka ABC, there is a patch for that too in the install. I got everything working with Savage Skyrim look and feel, by keeping XPMSE ->Schlongs ->CBPC CBP -> CBBE 3BBB -> MNC->Baka Factory ABC -> Animal SOS ->Savage Skyrim -> Animal SOS patch for Roughshot's works. 

With this combo, so far I am getting things working. Hopefully it shall continue this way. Just putting it for those of you who love MNC and also Savage Skyrim too.

Posted
1 minute ago, kaizersoze27 said:

An update to my above query: 

 

Animal SOS has patch for Roughshot's meshes (I think it is not for the latest versions, but it worked for me) Also, Animal SOS, even though it is not exactly compatible with Baka ABC, there is a patch for that too in the install. I got everything working with Savage Skyrim look and feel, by keeping XPMSE ->Schlongs ->CBPC CBP -> CBBE 3BBB -> MNC->Baka Factory ABC -> Animal SOS ->Savage Skyrim -> Animal SOS patch for Roughshot's works. 

With this combo, so far I am getting things working. Hopefully it shall continue this way. Just putting it for those of you who love MNC and also Savage Skyrim too.

you sure everything works?
with ABC and SOS installed, no matter the patches, I either had the wrong schlongs, no collision or no bending, one of the problems always persisted. Also the requirement to adjust EVERYTHING in Creature Framework with no possibility to save that settings. 

Posted
23 hours ago, MadMansGun said:

sort of, it needs some updating.

Well, will it break anything? As long as it gives a few more penises to some of the extra creatures but not all I don't mind, I just don't want to break my install.

Posted
2 hours ago, NoJoker said:

Glad you finally removed CF, ever since the "new version 2.0" included in MNC, it never works reliably, sticking to the original version.

what was the problem? what went wrong?

 

Posted
13 hours ago, Nymra said:

you sure everything works?
with ABC and SOS installed, no matter the patches, I either had the wrong schlongs, no collision or no bending, one of the problems always persisted. Also the requirement to adjust EVERYTHING in Creature Framework with no possibility to save that settings. 

So far yes, not tested everything though. I checked Wolves & bears. If I see conflicts, then I probably going to remove Baka ABC, Animal SOS is better one i think

Posted
1 hour ago, Nymra said:

what was the problem? what went wrong?

some people have problems and others do not, here's some of the problems with the different versions:

 

1.1.0-pre2: random crashing and it's a bit script heavy (also has many unnecessary functions, eg: scripts for argonians & khajiits)

 

2.0.0: mostly worked fine in SLE (at least for me it did), but it also messed up the beginning of the game (Hadvars horse going off path), and the "Cloak Cooldown" interrupts the aggrieve warning animations (for both creatures and humans) and messes with the dragons when landing on wordwalls & buildings.

SSE had a problem with the nude/erect meshes getting immediately unequipped when a animation started*.

 

2.0.1: seems to have a problem with equipping meshes on more than one creature* (but this may also be in 2.0.0)

 

*SLAroused may be a wildcard factor in these problems, but i'm unable to confirm....but in all cases the user's save file & mod setup is also a factor.

Posted

Did some tests how SLA and CF work together.

Target a giant (NPC group) and press N at a distance from ca 30'.

CF shows arousal 0 in red letters, SLA did not engage at all. (engage radius 1024 units, ca 50' coded in SLA)

Sneaking below 10' onto giant, press N again, SLA engages and forwards arousal values to CF.

Arousal values in this case 22 in white letters, CF menue showed right values as SLA provided those.

 

Same with mammoth, creature group.

Changing search radius in SLA from 1024 units to 4096 had not influence to above mentioned at all.

I could not find out at this point why pressing N activates CF updates but not SLA.

For my impression SLA not updating CF causes lots of the troubles mentioned here.

 

Posted
8 hours ago, MadMansGun said:

some people have problems and others do not, here's some of the problems with the different versions:

 

1.1.0-pre2: random crashing and it's a bit script heavy (also has many unnecessary functions, eg: scripts for argonians & khajiits)

 

2.0.0: mostly worked fine in SLE (at least for me it did), but it also messed up the beginning of the game (Hadvars horse going off path), and the "Cloak Cooldown" interrupts the aggrieve warning animations (for both creatures and humans) and messes with the dragons when landing on wordwalls & buildings.

SSE had a problem with the nude/erect meshes getting immediately unequipped when a animation started*.

 

2.0.1: seems to have a problem with equipping meshes on more than one creature* (but this may also be in 2.0.0)

 

*SLAroused may be a wildcard factor in these problems, but i'm unable to confirm....but in all cases the user's save file & mod setup is also a factor.

If I am using 12-3, how should I upgrade to 12-3A?
Clean up SAVE script information after deletion. Or start a new game completely?
What version should CF install?
Sorry I didn’t see any help information from your description, I don’t know what to do.

Posted
15 minutes ago, qq927803938 said:

If I am using 12-3, how should I upgrade to 12-3A?
Clean up SAVE script information after deletion. Or start a new game completely?
What version should CF install?
Sorry I didn’t see any help information from your description, I don’t know what to do.

12-3A with 2.0.1 would be 100% the same as just staying with 12-3, therefor nothing changes.

 

12-3A with 2.0.0 or less......

Quote

F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts from your save file, then turn off/uninstall MNC & CF's esps, then load the game and save & quit, reinstall/enable MNC but replace CF with the old stand alone version.

the save editor part may or may not be necessary, but "better safe than sorry".

 

 

6 hours ago, T-lam said:

Did some tests how SLA and CF work together.

Target a giant (NPC group) and press N at a distance from ca 30'.

CF shows arousal 0 in red letters, SLA did not engage at all. (engage radius 1024 units, ca 50' coded in SLA)

Sneaking below 10' onto giant, press N again, SLA engages and forwards arousal values to CF.

Arousal values in this case 22 in white letters, CF menue showed right values as SLA provided those.

 

Same with mammoth, creature group.

Changing search radius in SLA from 1024 units to 4096 had not influence to above mentioned at all.

I could not find out at this point why pressing N activates CF updates but not SLA.

For my impression SLA not updating CF causes lots of the troubles mentioned here.

 

....there's also the factor of what "SLA" your using, eg:
https://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/

https://drive.google.com/file/d/114RS5tS9B7az2i-DI6tJyyCFyQLZcYqO/view

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

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