donttouchmethere Posted October 8, 2020 Posted October 8, 2020 16 minutes ago, CGi said: Good to know but to late now. Spoiler
kaizersoze27 Posted October 9, 2020 Posted October 9, 2020 I see conflicts with Savage Skyrim: https://www.nexusmods.com/skyrimspecialedition/mods/37768?tab=description The beasts here look real badass and I love the mod very much, but after being beaten by them, they just leave, no animation takes place. Any compatibility suggestions? I am using SE btw
Tlam99 Posted October 9, 2020 Posted October 9, 2020 Spoiler Spoiler On 10/9/2020 at 12:54 PM, kaizersoze27 said: I see conflicts with Savage Skyrim: https://www.nexusmods.com/skyrimspecialedition/mods/37768?tab=description The beasts here look real badass and I love the mod very much, but after being beaten by them, they just leave, no animation takes place. Any compatibility suggestions? I am using SE btw Don't let skeletons overwrite mnc. Can be done in MO2 by hiding skeletons without messing with loadorder Tested it, work OK animations start. (see picture) sh..., if I edit I can not hide picture in spoiler 1
kaizersoze27 Posted October 10, 2020 Posted October 10, 2020 14 hours ago, T-lam said: Don't let skeletons overwrite mnc. Thank you T-Iam
Prymerion Posted October 10, 2020 Posted October 10, 2020 Help! I have a problem with Schlongs of Skyrim and More Nasty Critters. When I become a werewolf, I always have a penis with SoS. Although I have set up in SoS, werewolves should not have penises set by this mod. I would like a penis with More Nasty Critters to appear. Do you know how to do this? Creatures that appear as werewolves have everything in order. The only problem is with the PC.
Prymerion Posted October 10, 2020 Posted October 10, 2020 50 minutes ago, Prymerion said: Help! I have a problem with Schlongs of Skyrim and More Nasty Critters. When I become a werewolf, I always have a penis with SoS. Although I have set up in SoS, werewolves should not have penises set by this mod. I would like a penis with More Nasty Critters to appear. Do you know how to do this? Creatures that appear as werewolves have everything in order. The only problem is with the PC. When i completely delete SoS then my PC Werewolf have no penis - while other werewolves have penis with MNC. Creature Framework doesn't seem to change the character of PC at all.
Prymerion Posted October 10, 2020 Posted October 10, 2020 3 hours ago, Prymerion said: When i completely delete SoS then my PC Werewolf have no penis - while other werewolves have penis with MNC. Creature Framework doesn't seem to change the character of PC at all. I discovered that Creature Framework is the problem. Doesn't display the penis. When I used the older Creature Framework (1.1.0 pre-2) the penis shows normally.
kaizersoze27 Posted October 11, 2020 Posted October 11, 2020 On 10/9/2020 at 5:08 PM, T-lam said: Reveal hidden contents Reveal hidden contents Don't let skeletons overwrite mnc. Can be done in MO2 by hiding skeletons without messing with loadorder Tested it, work OK animations start. (see picture) sh..., if I edit I can not hide picture in spoiler Thank you T-Lam, your solution works https://imgur.com/AmgS8WI
sandmanalfa Posted October 12, 2020 Posted October 12, 2020 Do the penises disappear if you install some texture packs for the creatures? I installed one and I noticed when I found a wolf that he had no penis, I don't know if maybe that model just didn't have a penis mesh originally or the mod removed the penises.
MadMansGun Posted October 12, 2020 Author Posted October 12, 2020 2 minutes ago, sandmanalfa said: Do the penises disappear if you install some texture packs for the creatures? depends on the mod, Eg: automatic variants can't be used.
sandmanalfa Posted October 12, 2020 Posted October 12, 2020 I used immersive creatures, does that fuck up anything? EDIT: Wait nevermind, it's Bellyaches Animal and Creature Pack SSE that changes the textures. But I also have Immersive creatures, maybe that adds more wolves to the game? Also does this mod still work with the current version of MNC?
kaizersoze27 Posted October 12, 2020 Posted October 12, 2020 On 10/9/2020 at 4:24 PM, kaizersoze27 said: I see conflicts with Savage Skyrim: https://www.nexusmods.com/skyrimspecialedition/mods/37768?tab=description The beasts here look real badass and I love the mod very much, but after being beaten by them, they just leave, no animation takes place. Any compatibility suggestions? I am using SE btw An update to my above query: Animal SOS has patch for Roughshot's meshes (I think it is not for the latest versions, but it worked for me) Also, Animal SOS, even though it is not exactly compatible with Baka ABC, there is a patch for that too in the install. I got everything working with Savage Skyrim look and feel, by keeping XPMSE ->Schlongs ->CBPC CBP -> CBBE 3BBB -> MNC->Baka Factory ABC -> Animal SOS ->Savage Skyrim -> Animal SOS patch for Roughshot's works. With this combo, so far I am getting things working. Hopefully it shall continue this way. Just putting it for those of you who love MNC and also Savage Skyrim too.
Nymra Posted October 12, 2020 Posted October 12, 2020 1 minute ago, kaizersoze27 said: An update to my above query: Animal SOS has patch for Roughshot's meshes (I think it is not for the latest versions, but it worked for me) Also, Animal SOS, even though it is not exactly compatible with Baka ABC, there is a patch for that too in the install. I got everything working with Savage Skyrim look and feel, by keeping XPMSE ->Schlongs ->CBPC CBP -> CBBE 3BBB -> MNC->Baka Factory ABC -> Animal SOS ->Savage Skyrim -> Animal SOS patch for Roughshot's works. With this combo, so far I am getting things working. Hopefully it shall continue this way. Just putting it for those of you who love MNC and also Savage Skyrim too. you sure everything works? with ABC and SOS installed, no matter the patches, I either had the wrong schlongs, no collision or no bending, one of the problems always persisted. Also the requirement to adjust EVERYTHING in Creature Framework with no possibility to save that settings.
NoJoker Posted October 13, 2020 Posted October 13, 2020 Glad you finally removed CF, ever since the "new version 2.0" included in MNC, it never works reliably, sticking to the original version.
sandmanalfa Posted October 13, 2020 Posted October 13, 2020 23 hours ago, MadMansGun said: sort of, it needs some updating. Well, will it break anything? As long as it gives a few more penises to some of the extra creatures but not all I don't mind, I just don't want to break my install.
Nymra Posted October 13, 2020 Posted October 13, 2020 2 hours ago, NoJoker said: Glad you finally removed CF, ever since the "new version 2.0" included in MNC, it never works reliably, sticking to the original version. what was the problem? what went wrong?
LesboIsBesto Posted October 13, 2020 Posted October 13, 2020 *reads thru changelog* There are Dragon PRIESTESSES now??? ? Also by CF do you mean Creature Framework? Havent updated that or this in a while so am mad behind on stuff
kaizersoze27 Posted October 13, 2020 Posted October 13, 2020 13 hours ago, Nymra said: you sure everything works? with ABC and SOS installed, no matter the patches, I either had the wrong schlongs, no collision or no bending, one of the problems always persisted. Also the requirement to adjust EVERYTHING in Creature Framework with no possibility to save that settings. So far yes, not tested everything though. I checked Wolves & bears. If I see conflicts, then I probably going to remove Baka ABC, Animal SOS is better one i think
MadMansGun Posted October 13, 2020 Author Posted October 13, 2020 1 hour ago, Nymra said: what was the problem? what went wrong? some people have problems and others do not, here's some of the problems with the different versions: 1.1.0-pre2: random crashing and it's a bit script heavy (also has many unnecessary functions, eg: scripts for argonians & khajiits) 2.0.0: mostly worked fine in SLE (at least for me it did), but it also messed up the beginning of the game (Hadvars horse going off path), and the "Cloak Cooldown" interrupts the aggrieve warning animations (for both creatures and humans) and messes with the dragons when landing on wordwalls & buildings. SSE had a problem with the nude/erect meshes getting immediately unequipped when a animation started*. 2.0.1: seems to have a problem with equipping meshes on more than one creature* (but this may also be in 2.0.0) *SLAroused may be a wildcard factor in these problems, but i'm unable to confirm....but in all cases the user's save file & mod setup is also a factor. 3
Tlam99 Posted October 13, 2020 Posted October 13, 2020 Did some tests how SLA and CF work together. Target a giant (NPC group) and press N at a distance from ca 30'. CF shows arousal 0 in red letters, SLA did not engage at all. (engage radius 1024 units, ca 50' coded in SLA) Sneaking below 10' onto giant, press N again, SLA engages and forwards arousal values to CF. Arousal values in this case 22 in white letters, CF menue showed right values as SLA provided those. Same with mammoth, creature group. Changing search radius in SLA from 1024 units to 4096 had not influence to above mentioned at all. I could not find out at this point why pressing N activates CF updates but not SLA. For my impression SLA not updating CF causes lots of the troubles mentioned here.
qq927803938 Posted October 13, 2020 Posted October 13, 2020 8 hours ago, MadMansGun said: some people have problems and others do not, here's some of the problems with the different versions: 1.1.0-pre2: random crashing and it's a bit script heavy (also has many unnecessary functions, eg: scripts for argonians & khajiits) 2.0.0: mostly worked fine in SLE (at least for me it did), but it also messed up the beginning of the game (Hadvars horse going off path), and the "Cloak Cooldown" interrupts the aggrieve warning animations (for both creatures and humans) and messes with the dragons when landing on wordwalls & buildings. SSE had a problem with the nude/erect meshes getting immediately unequipped when a animation started*. 2.0.1: seems to have a problem with equipping meshes on more than one creature* (but this may also be in 2.0.0) *SLAroused may be a wildcard factor in these problems, but i'm unable to confirm....but in all cases the user's save file & mod setup is also a factor. If I am using 12-3, how should I upgrade to 12-3A? Clean up SAVE script information after deletion. Or start a new game completely? What version should CF install? Sorry I didn’t see any help information from your description, I don’t know what to do.
MadMansGun Posted October 13, 2020 Author Posted October 13, 2020 15 minutes ago, qq927803938 said: If I am using 12-3, how should I upgrade to 12-3A? Clean up SAVE script information after deletion. Or start a new game completely? What version should CF install? Sorry I didn’t see any help information from your description, I don’t know what to do. 12-3A with 2.0.1 would be 100% the same as just staying with 12-3, therefor nothing changes. 12-3A with 2.0.0 or less...... Quote F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts from your save file, then turn off/uninstall MNC & CF's esps, then load the game and save & quit, reinstall/enable MNC but replace CF with the old stand alone version. the save editor part may or may not be necessary, but "better safe than sorry". 6 hours ago, T-lam said: Did some tests how SLA and CF work together. Target a giant (NPC group) and press N at a distance from ca 30'. CF shows arousal 0 in red letters, SLA did not engage at all. (engage radius 1024 units, ca 50' coded in SLA) Sneaking below 10' onto giant, press N again, SLA engages and forwards arousal values to CF. Arousal values in this case 22 in white letters, CF menue showed right values as SLA provided those. Same with mammoth, creature group. Changing search radius in SLA from 1024 units to 4096 had not influence to above mentioned at all. I could not find out at this point why pressing N activates CF updates but not SLA. For my impression SLA not updating CF causes lots of the troubles mentioned here. ....there's also the factor of what "SLA" your using, eg:https://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/ https://drive.google.com/file/d/114RS5tS9B7az2i-DI6tJyyCFyQLZcYqO/view https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
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