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More Nasty Critters Legendary Edition


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This version MNC (12++) totaly destroy my fps in ruins. Works great outdoors but in feks. Bleakfall barrows, or pretty much any nord ruin, my fps just tanks. I mean single digits. Installing the old (9.something) works just fine but this one, not so much. Iv installed it to the best of my ablillities, iv been doing this for some years now but this just beats me. Any thought just of the top of your heads?

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@MadMansGun

 

Hi.  I was hoping you might be able to help me out

 

I'm having a problem with getting this mod ....

 

     https://www.loverslab.com/files/file/2217-animal-mansion-plus/

 

... to kick off any animations.  It has always done so with no problems before when, at least up to using CF 9/10 and up to MNC 11C

 

My current game had 12.1 running and now 12.2.  I have followed your problem solving checklist to the letter - eg FNIS 7.6 creature pack is there, rerun FNIS after deinstalling creatures, disabled/unregistered/reregistered  SLAL animations etc, to no avail

 

Creature anims seem to work perfectly OK when initiated by other mods, eg Sexlab Survival, etc

 

But every time I try to start The Mansion's first couple of quests, my log always shows me that no animations are selected, in the same message form  - see below. 

 

Not only do the quests hang, but I can no longer interact with any creature thereafter, using eg Survival's options

 

Got any ideas what might cause this/what this means?

 

TIA for any help you - or anyone else - can offer

 

EDIT: in MO, the final overwrite of sslCreatureAnimationSlots.pex is made by the mod 'SxLab SexLab Utility Plus v20200611 (Extra and Patch)'.  I don't think that was in use in games that worked.  I've attached a copy of the script source file that that provides. in case that helps

 

============================

 

[10/05/2020 - 01:35:51AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False)
[10/05/2020 - 01:35:51AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False)
[10/05/2020 - 01:35:53AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False)
[10/05/2020 - 01:35:53AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Blowjob,Oral, TagsSuppressed=Cunnilingus, RequireAll=False)
[10/05/2020 - 01:35:54AM] SEXLAB - Thread[0]  - Entering Making State
[10/05/2020 - 01:35:54AM] Error: Cannot call debugOn() on a None object, aborting function call
stack:
    [alias Player on quest zzEstrusAddonTimerQuest (C800DA59)].zzestrusaddontimerquestscript.OnUpdate() - "zzEstrusAddonTimerQuestScript.psc" Line ?
[10/05/2020 - 01:35:54AM] warning: Assigning None to a non-object variable named "::temp17"
stack:
    [alias Player on quest zzEstrusAddonTimerQuest (C800DA59)].zzestrusaddontimerquestscript.OnUpdate() - "zzEstrusAddonTimerQuestScript.psc" Line ?
[10/05/2020 - 01:35:55AM] SEXLAB - NOTICE: ValidateActor(Lilli) -- TRUE -- MISS
[10/05/2020 - 01:35:55AM] SEXLAB - ActorAlias[Lilli] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (14061EEF)>]
[10/05/2020 - 01:35:55AM] SEXLAB - NOTICE: ValidateActor(Dog) -- TRUE -- MISS
[10/05/2020 - 01:35:55AM] SEXLAB - ActorAlias[Dog] SetActor([Actor < (BB04C45C)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (14061EEF)>]
[10/05/2020 - 01:35:55AM] SEXLAB - Thread[0]  - HookAnimationStarting() - []
[10/05/2020 - 01:35:55AM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[10/05/2020 - 01:35:56AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DogRace (000131EE)>], Tags=Furniture, TagsSuppressed=, RequireAll=TRUE)
[10/05/2020 - 01:35:56AM] SEXLAB - SexLab.AnimationTags finished caching (180) tags in (0.182983) seconds --
[10/05/2020 - 01:35:56AM] SEXLAB - ActorAlias[Lilli]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF000D90)>]]
[10/05/2020 - 01:35:57AM] SEXLAB - Thread[0]  - CreatureRef: [Race <DogRace (000131EE)>]
[10/05/2020 - 01:35:57AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[10/05/2020 - 01:35:57AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[10/05/2020 - 01:35:57AM] Error: Method GetByCreatureActors not found on sslCreatureAnimationSlots. Aborting call and returning None
stack:
    [SexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
    [SexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?
    [SexLabQuestFramework (14000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ?
    [alias Dog_01 on quest NA_MQ_Dog (BB04C458)].na_startsexstandardscript.OnActivate() - "NA_StartSexStandardScript.psc" Line ?
[10/05/2020 - 01:35:57AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [SexLabThread00 (14061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line ?
    [SexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
    [SexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?
    [SexLabQuestFramework (14000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ?
    [alias Dog_01 on quest NA_MQ_Dog (BB04C458)].na_startsexstandardscript.OnActivate() - "NA_StartSexStandardScript.psc" Line ?
[10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (14061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] StopAnimating(TRUE) - Lilli- Angle:[X:32.325558Y:-0.000000Z:181.290955] Position:[X:-83656.460938Y:7019.044434Z:-4363.038086]
[10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] UnlockActor() - Lilli- Angle:[X:32.325558Y:-0.000000Z:181.290955] Position:[X:-83656.460938Y:7019.048340Z:-4363.041992]
[10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Lilli] RestoreActorDefaults() - Lilli- Angle:[X:32.325558Y:-0.000000Z:181.290955] Position:[X:-83656.460938Y:7019.052734Z:-4363.041992]
[10/05/2020 - 01:35:57AM] SEXLAB - ActorAlias[Dog] ClearAlias([Actor < (BB04C45C)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (14061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[10/05/2020 - 01:35:58AM] SEXLAB - ActorAlias[Dog] StopAnimating(TRUE) - Dog- Angle:[X:0.000000Y:-0.000000Z:126.050751] Position:[X:-83675.835938Y:6920.180176Z:-4359.076172]
[10/05/2020 - 01:35:58AM] SEXLAB - ActorAlias[Dog] UnlockActor() - Dog- Angle:[X:0.000000Y:-0.000000Z:126.050751] Position:[X:-83675.835938Y:6920.180176Z:-4359.076172]
[10/05/2020 - 01:35:58AM] SEXLAB - ActorAlias[Dog] RestoreActorDefaults() - Dog- Angle:[X:0.000000Y:-0.000000Z:126.050751] Position:[X:-83675.835938Y:6920.180176Z:-4359.076172]

sslCreatureAnimationSlots.psc

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21 minutes ago, donkeywho said:

.

update SexLab Utility Plus and then reset sexlab (the top buttons in sexlab's debug menu), after it's done resetting you will need to turn creature animations back on and reregister the animations.

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I m sorry that I am always coming back with this, but it reliably kills off the whole creature experience for me:

 

- For some reason only some creatures continue to lose their schlongs.

- happens most likely with rieklings, draugr, giants, falmers (the races that also use clothing mostly)
- seems to happen randomly (have a dozen rieklings, only 1 keeps his pants on for some reason... (also fun fact he still keeps getting in on the scenes ALL the time)
- just noticed it gets worse after a cell change. Got pursued by a gang of rieklings out of a cave (Sexlab Adventures proximity rape) and the moment the rieklings see the sun they all get dressed (and keep dressed). 

- creatures are not from different mods. can affect creatures from the same mod.

The only way that "seems" reliably (at least it feels like it, I lose track sometimes) is to disable in Creature Framework the "Sexlab Aroused Integration" and just tick "Sexlab Integration". 

But this is kinda sad because it is quite fun seeing creatures running around aroused while they try to defeat you :D


Now my simple question is if we cannot have both? I meant it seems Sexlab Integration is reliably putting schlongs on Creatures DURING Sex and Sexlab Aroused is putting schlongs on Creatures OUTSIDE Sex Scenes. 

I dont even know why it is an option to have Creature Sex scenes with no schlongs because the Creature is not aroused? Makes no sense for me? :D (or do I miss something?) 

 

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2 hours ago, Nymra said:

.

i've already given up on trying to understand why it fucks up all the time, i don't understand it and never will.

 

if it was not for the annoying way draugrs, falmers, horses & riekling are setup (eg beards, hair, saddles, and extra bits are setup as a outfit) i would of abandoned CF and just edited sexlab's script to make it strip creatures directly (the idea being the skin/worn armor would be the aroused mesh, and the non-aroused mesh would be setup as a outfit applied on top, then sexlab could just remove the outfit to reveal the aroused mesh)

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On 10/7/2020 at 6:03 AM, MadMansGun said:

i've already given up on trying to understand why it fucks up all the time, i don't understand it and never will.

CF  and SLA get's gender preference from Sexlab.

SLA cell scan is default 2 min, reduced it now to 15sec and spawned a Hentai chaurus.

It is listed as heterosexuell, changed this to bisexuell.

Are basically all creatures male or will they be "transformed" into male ?

Then the original heteosexuell will still be active, and the chaurus only mates male and the schlong will not appear.

Just thinking, it could be related to something like that, as it sometimes works or doesn't work, like chance male or female gender on start.

will try a horse now, the chaurus I spawned and set to bi raped me at once with schlong.

 

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Spoiler

 

Spoiler

 

On 10/9/2020 at 12:54 PM, kaizersoze27 said:

I see conflicts with Savage Skyrim:

https://www.nexusmods.com/skyrimspecialedition/mods/37768?tab=description

 

The beasts here look real badass and I love the mod very much, but after being beaten by them, they just leave, no animation takes place. Any compatibility suggestions?

I am using SE btw

Don't let skeletons overwrite mnc.

Can be  done in MO2 by hiding skeletons without messing with loadorder

Tested it, work OK animations start.

(see picture)

sh..., if I edit I can not hide picture in spoiler

 

 

MO2hidden.jpg

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Help! I have a problem with Schlongs of Skyrim and More Nasty Critters. When I become a werewolf, I always have a penis with SoS. Although I have set up in SoS, werewolves should not have penises set by this mod. I would like a penis with More Nasty Critters to appear. Do you know how to do this? Creatures that appear as werewolves have everything in order. The only problem is with the PC.

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50 minutes ago, Prymerion said:

Help! I have a problem with Schlongs of Skyrim and More Nasty Critters. When I become a werewolf, I always have a penis with SoS. Although I have set up in SoS, werewolves should not have penises set by this mod. I would like a penis with More Nasty Critters to appear. Do you know how to do this? Creatures that appear as werewolves have everything in order. The only problem is with the PC.

When i completely delete SoS then my PC Werewolf have no penis - while other werewolves have penis with MNC. Creature Framework doesn't seem to change the character of PC at all.

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3 hours ago, Prymerion said:

When i completely delete SoS then my PC Werewolf have no penis - while other werewolves have penis with MNC. Creature Framework doesn't seem to change the character of PC at all.

I discovered that Creature Framework is the problem. Doesn't display the penis. When I used the older Creature Framework (1.1.0 pre-2) the penis shows normally.

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I used immersive creatures, does that fuck up anything?

EDIT: Wait nevermind, it's Bellyaches Animal and Creature Pack SSE that changes the textures. But I also have Immersive creatures, maybe that adds more wolves to the game?

Also does this mod

still work with the current version of MNC?

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