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Posted
23 hours ago, UKRob said:


I went back a couple of saves and found my convoy leader before I summoned them. All dialog is OK there. 

next time I trying summoning her I'll see what happens. 


well tried again. Different location.  Again, no movement. I fast traveled around and the convoy stayed standing around. 

So I disbanded this convoy. Will try again with another leader.  Not sure I used guards before (when it worked just fine) so maybe I skip that this time.

Posted
5 hours ago, UKRob said:


well tried again. Different location.  Again, no movement. I fast traveled around and the convoy stayed standing around. 

So I disbanded this convoy. Will try again with another leader.  Not sure I used guards before (when it worked just fine) so maybe I skip that this time.

Well that seems to have fixed it. 

Disband convoy. (Changed our Red T for another leader).

She shows up in the right place.  Happily skips off with het string in tow. 

Why? No idea! But it works so not a feature of the mod I think.

Posted (edited)
9 hours ago, Hannibal_P said:

Is there a way to rename slaves?  I captured Ack-Ack, but when I got back to RR her name was changed.

In the mod config manager, enable slave info in dialog. Say "hi!" to the slave, and go down to slave info. There, you'll find an option to rename slave. Rename the slave and you're done!
 

 

 

 

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Edited by MrGrey
Faster smaller pictures 2 show steps.
Posted

Speaking of slaves, I'm trying to repopulate the commonwealth, using Sole Survivors Superior Sperm™ to breed a better Commonwealth citizen using this wonderful Just Business mod and the wonderful family planning mod.

Sadly, I've found that raiders have very low stats, probably due to the radiation. unsurprisingly, I've found that Scribe Haylen is, well, lacking in the stats department and is inferior breeding stock.

Oddly enough, those for women in the cult at the ampatheater are relatively good breeding stock, and Overseer Gwen from Vault 81 is almost as good.

Any other ideas where SS-Nate might find good breeding stock?

He's got buns in the oven of the 4 Cult girls, Scribe Haylen and Overseer Gwen at Starlight, and has just made Sunshine Co-op ready for another colony. I'm thinking Desdemona, but she's a total nut job. Not sure you can even make slaves out of companions, and it would seem wrong to re-enslave Cait again.

Please don't say Mama Murphy or Jun Long. I specifically asked for good breeding stock.

Posted
5 hours ago, MrGrey said:

In the mod config manager, enable slave info in dialog. Say "hi!" to the slave, and go down to slave info. There, you'll find an option to rename slave. Rename the slave and you're done!
 

 

 

 

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Fallout 4 Screenshot 2022.04.15 - 10.19.37.44.png

Thanks for replying.  This didn't work for me, but I was able to reset the name to slave and then use the Rename Anything mod afterwards to rename her Ack Ack.

Posted (edited)

Hi, i am wondering if there is a max slave limit and if i just reached it? I just captured my 550th slave ( All settlements 90%Slaves 10% Settlers, average Settlement Size 50 Inhabitants) and got a message " Slave i choose you". ( Well i tried to catch em all but...) After that i just got a "you win" reply from a hunted npc but no further dialogue. As i found no mention of a max limit (maybe i am blind) can someone confirm or deny this?

 

Thanks

 

.... Ok i found the issue. If you try to enslave a NPC with a unique id which is based on random NPC Setup ( for example raiders)  another npc using the same unique base while having also a unique ID itself keep the flag that they are already enslaved. So the ensalving Menu won't open after their " you win" talk.

the 550 number was just a coincidence. also the slave i coose you message.

 

I leave this message if someone else should wonder why the enslavingmenu does'nt appear in such cases.

Edited by Knsitermister
Posted (edited)

just a brief note about the current male PC ongoing game in repopulating the Wasteland. IMO Mr Grey is far too fussy as you make them pregnant and let nature sort it all out and I have twice now have had to reset the allowed births and I guess that there have been well over 350 births so far with the early crop now becoming children. Every rescued settler and new slave is given a chance : ) while communities are ravaged for their genes and it seems that half at least carry an infant.

 

Nice to know that unlike SSE there is no slave limit as I hit 175 yesterday and am populating all settlements with rescued settlers and slaves only.

However, the point of this post is the incredible income value of hookers (just as in SSE where my char has well over 4 million) as I now have 8 in Diamond city , 8 in Good neighbour and at least one in most settlements with plans for more, ALL thanks the JB.

ScreenShot543.png.115aa0903a9967f9482275c539cc487f.png

Above is my Abernathy farm hooker and her income for one week real time: 132716 caps

Unfortunately F4 chokes with numbers that size and try as I did I could only obtain 1327 of that amount with the rest disappearing into F4 cyber space.

As she is 100 in sex and hooking and the farm has 40+ inhabitants she costs 500 caps a "roll" so the amount is not a mistake.

My other hookers are seen more often and all had 2-3000 caps and taking that was NP although I wanted to leave them a 100 caps and that was a problem.

If anyone knows how to transfer such large sums I would like to know it.

 

addendum. I just visited my 8 hookers (?1) in Good neighbour and they all had made 220-280k each. naturally I only managed to obtain 10-15% of this. Disgusting! Although there is really nothing to buy with  the lost millions anyway .

Edited by Will55
Posted

Hello....I'm confused...on the download page it says, that this mod got an update on "Updated Wednesday at 08:33 AM ", but the latest version i can find is still version 0.7.5 with upload date August 4, 2019. Am i missing something?

Posted
11 hours ago, Will55 said:

just a brief note about the current male PC ongoing game in repopulating the Wasteland. IMO Mr Grey is far too fussy as you make them pregnant and let nature sort it all out and I have twice now have had to reset the allowed births and I guess that there have been well over 350 births so far with the early crop now becoming children. Every rescued settler and new slave is given a chance : ) while communities are ravaged for their genes and it seems that half at least carry an infant.

 

Nice to know that unlike SSE there is no slave limit as I hit 175 yesterday and am populating all settlements with rescued settlers and slaves only.

However, the point of this post is the incredible income value of hookers (just as in SSE where my char has well over 4 million) as I now have 8 in Diamond city , 8 in Good neighbour and at least one in most settlements with plans for more, ALL thanks the JB.

ScreenShot543.png.115aa0903a9967f9482275c539cc487f.png

Above is my Abernathy farm hooker and her income for one week real time: 132716 caps

Unfortunately F4 chokes with numbers that size and try as I did I could only obtain 1327 of that amount with the rest disappearing into F4 cyber space.

As she is 100 in sex and hooking and the farm has 40+ inhabitants she costs 500 caps a "roll" so the amount is not a mistake.

My other hookers are seen more often and all had 2-3000 caps and taking that was NP although I wanted to leave them a 100 caps and that was a problem.

If anyone knows how to transfer such large sums I would like to know it.

 

addendum. I just visited my 8 hookers (?1) in Good neighbour and they all had made 220-280k each. naturally I only managed to obtain 10-15% of this. Disgusting! Although there is really nothing to buy with  the lost millions anyway .

This is the game I was trying to play! You are my idol!

Is it not true that Children inherit the traits of their parents in this game or am I confused with Sims 4?

What do you mean that you"reset allowed births?" Rescued settlers - so you're using that mod where there are random cases where there are settlers being held hostage? I forgot about that one.

My babies were never marked as "white". is there a mod for that?

What sorting mod are you using? Looks interesting!

 

Posted (edited)
On 4/18/2022 at 8:31 AM, MrGrey said:

This is the game I was trying to play! You are my idol!

Is it not true that Children inherit the traits of their parents in this game or am I confused with Sims 4?

What do you mean that you"reset allowed births?" Rescued settlers - so you're using that mod where there are random cases where there are settlers being held hostage? I forgot about that one.

My babies were never marked as "white". is there a mod for that?

What sorting mod are you using? Looks interesting!

 

Facetious or not, you should talk to my wife as she will soon disillusion you about my "status" : ).

 

I am sure that the children will inherit such to a degree but you discard wild factors if you push eugenics based upon current knowledge as it is nowhere near complete.

examples" Beethoven would never have been born (tuberculous mother and alcoholic father) while Einstein who was slow to talk as a child (IIRC) and who scarcely set the world on fire as a student, would never have had a chance even now that he did in the early 20th century. Eugenics is still too much like judging a book by its cover.

 

As I set the birth level to maximum (250 IIRC) and guessed that I was approaching it ( I seem to get a notification every hour) I simply restarted it. yes i did not know what I was doing but the births continued so i must have done the right thing. The death toll of infants is quite high as I expected  ~30 that I know of so far but I now have 10 or so of those obnoxious creatures F4 calls "children".

 

Yes I use the Commonwealth Captives mod and have yet to need a beacon as most established settlements have 15-35+ slaves and 10-30 settlers. I am leaving three empty for Nukaworld while i have two totally complete WRT beds/defence /food/water but still empty  of inhabitants as i am becoming a little fussy WRT slaves and am using Child of atom and Gunners as preferred targets. The mod SRT Stalkers allows plenty of both but makes the game at survival difficult in the beginning.

 

The child planning mod allows such. I tried that way for a while as my white char churned out black and Asian children from ostensibly white women but I was too lazy to keep it up and now about 2/3s seem to be white.  No matter as F4 children are obnoxious whatever their colour.

Valdacil's sorting but it doesn't cover everything. I would drop it but i am used to it so it stays. 

 

NB despite the fact that I do not allow slaves to escape in the MCM 2+ have for certain and there is always at least one missing somewhere. One gunner I found at a gunner station still with her Robco II collar. If I have a problem slave(will not respond correctly) or capture a male by accident I send them to an empty settlement and/or simply remove them via the slave menu.  Some  ex raider slaves simply never do any work but otherwise behave themselves and I use them as guards once they hit 100 submission.

 

Poor old Preston must be running low on ammo. while female Strong (mod "Stronger") just had a baby as did Ada, Cait, Piper. Poor Curie is sick of observing "scientifically" and once human will be very happy to join in the creche filling.  Irma and Magnolia still have not conceived but I have not yet given up hope there. I have female Macready and  Hancock but have had no luck with their pregnancies.  It is real PITA to try and impregnate every slave & settler but Nate must do what he must do but the "end" button is wearing out.

 

Addendum: "Gina" Macready is now a proud mother. Ada's first daughter is now a child. Piper's first infant is nearing childhood(Piper really suits blonde hair)Hancock will be recruited soon and able to "thank" Nate more often while Abernathy farm at night looks like a nursing mothers club. Children are popping up daily and I can now move them away for their home settlement.

Edited by Will55
Posted
2 hours ago, J.Azure said:

I can't seem to customize slaves except for their eye color. Did I mess something up?

 I just use SLM to trim the fat ones down and "improve" their figures and to remove the face paint/tattoos as the JB menu way never seems to work for renaming or changing appearance.

Posted
On 4/19/2022 at 3:30 PM, J.Azure said:

I can't seem to customize slaves except for their eye color. Did I mess something up?

 

Having the same problem.  

 

Anyone have any recommendations for Raider/Gunner clean body textures? Tired of having dirty slaves lol. Can change face in appearance menu but no skin options so they are sort of half clean half dirty. 

Posted
On 4/19/2022 at 1:30 AM, J.Azure said:

I can't seem to customize slaves except for their eye color. Did I mess something up?

 

I don't think Just Business is one of the mods which has that problem, but indeed there are quite a few mods which add slaves to the game, and some of them add fairly horrendous ones with burns and scars and wrinkles galore *laughs* And as you say, some of those block changing them with LooksMenu :)

 

You have two options for those:

 

1. Figure out which mod is adding those slaves, then make an override plugin in which you copy those slave records as overrides, and then scroll down to the bottom of the slave records in FO4Edit and find the field called:   FMIN (Facial Morph Intensity)

 

You'll find those records are sometimes set to 3 which makes it pretty much impossible to change the appearance in game. In your override records, delete that FMIN record. This will allow you to change the appearance in game.

 

2. Alternatively you start the same way and create the override records plugin, but name the plugin with the .esp extension (even if it's ESL flagged). Now use FO4FaceRipper to replace the appearance of each slave. Finally go back into your plugin and see if any of the slaves are using old or weathered skin textures, and change those to young or hero.

 

I use option #2 which took me countless hours to do as there are so many slaves added to the game by various mods, but once done it's worth it as all subsequent playthroughs have appealing slaves :)

Posted (edited)
14 minutes ago, Karna5 said:

 

I don't think Just Business is one of the mods which has that problem, but indeed there are quite a few mods which add slaves to the game, and some of them add fairly horrendous ones with burns and scars and wrinkles galore *laughs* And as you say, some of those block changing them with LooksMenu :)

 

You have two options for those:

 

1. Figure out which mod is adding those slaves, then make an override plugin in which you copy those slave records as overrides, and then scroll down to the bottom of the slave records in FO4Edit and find the field called:   FMIN (Facial Morph Intensity)

 

You'll find those records are sometimes set to 3 which makes it pretty much impossible to change the appearance in game. In your override records, delete that FMIN record. This will allow you to change the appearance in game.

 

2. Alternatively you start the same way and create the override records plugin, but name the plugin with the .esp extension (even if it's ESL flagged). Now use FO4FaceRipper to replace the appearance of each slave. Finally go back into your plugin and see if any of the slaves are using old or weathered skin textures, and change those to young or hero.

 

I use option #2 which took me countless hours to do as there are so many slaves added to the game by various mods, but once done it's worth it as all subsequent playthroughs have appealing slaves :)

 

My slaves are just captured NPC's and I also cannot modify their looks beyond very basic settings using JB appearance module. I'm not actually sure if that interface is separate to Looks menu in regards to functionality.  

 

Going by what you said about records, would I be correct to assume that adding in a texture/body replacer for vanilla NPC's would yield similar results? To my knowledge slaves are just using their default vanilla records, which can't be modified correctly/fully via JB's menu. 

 

At any rate that's good info. Thank you. 

Edited by Alessa myrion
Posted
44 minutes ago, Alessa myrion said:

 

 

Anyone have any recommendations for Raider/Gunner clean body textures? Tired of having dirty slaves lol. Can change face in appearance menu but no skin options so they are sort of half clean half dirty. 

 

I assume you're using some sort of body replacer mod, and possibly a textures mod for it.

 

If you look in the mod files (outside of the game, not in game) you ought to see separate files for regular clean skin and dirty raider skin.  First make a backup somewhere of the dirty raider skin in case you mess up, but you could then create a copy of the clean skin and rename it to the name the dirty skin uses.  These would be .dds files, and you'd have to name it exactly the same.

Posted
4 minutes ago, Alessa myrion said:

 

My slaves are just captured NPC's and I also cannot modify their looks beyond very basic settings using JB appearance module. I'm not actually sure if that interface is separate to Looks menu in regards to functionality.  

 

Going by what you said about records, would I be correct to assume that adding in a texture/body replacer for vanilla NPC's would yield similar results? To my knowledge slaves are just using their default vanilla records, which can't be modified correctly/fully via JB's menu. 

 

At any rate that's good info. Thank you. 

 

*Nods* I looked in the JustBusiness plugin before posting above and saw that it doesn't add human NPC records. So as you say, changing the vanilla NPCs would resolve the issue with your Just Business slaves.


The easiest way to replace the vanilla NPCs is using a mod such as Hot Mama Murphy on Nexus. It has options to replace all female NPCs with Face Ripped cleaner versions. I used this for years until eventually I made my own override plugins to do what Hot Mama Murphy does (though I kept her Mama Murphy override as it's friggin' gorgeous, haha).

 

Finally with regard to the dirty textures, the answer depends on which mod's slaves you're trying to fix. Commonwealth Captives uses dirt overlays on the captives but removes those overlays after you send the slaves to a settlement (though you may have to leave the cell and return for the cleanup to take effect). So changing the textures on that mod's slaves wouldn't help much if any with regard to the dirt.

 

This said, picking a good dirty body texture you like is important. Dirty body textures are used by raiders, slaves, captives and several other NPCs. What I do for my game is:

 

a) install the body type of your choice (CBBE or FG or whatever--for me it's FG)

 

b) find a dirty body texture you like. There are several very good ones, many even 8k. Install that over everything (or keep the CBBE/FG textures if you wish as they're good out of the box)

 

c) now find a clean body texture you like and install that over the dirty body textures (again, or keep the default CBBE/FG).

 

I install the skin textures in that order to make sure the clean textures take priority over the dirty textures.

 

You can, if you wish, go into the textures directory of your game and manually replace the dirty textures with the clean textures of your choice by renaming and replacing texture files, but I think if you find a dirty texture you find attractive enough that's a better solution. It's up to you :)

Posted
5 minutes ago, travelmedic said:

 

I assume you're using some sort of body replacer mod, and possibly a textures mod for it.

 

If you look in the mod files (outside of the game, not in game) you ought to see separate files for regular clean skin and dirty raider skin.  First make a backup somewhere of the dirty raider skin in case you mess up, but you could then create a copy of the clean skin and rename it to the name the dirty skin uses.  These would be .dds files, and you'd have to name it exactly the same.

 

Yeah indeed, I'm using CBBE 3BBB body with TyperTM's 8K texture and  Leito's EVB male body. I never could really understand how these body settings correspond to NPC usage. But I think I get what you mean now. I kind of half expected there to be a mod that adds different raider/gunner textures that are separate from the PC. 

 

Was going to try out 'Meet The New Raiderettes' mod but apparently it adds enemies which might conflict with WOTC. I guess those are just face texture replacers though. 

 

Thanks very much for explaining that. I'll try to make sense of those files you speak of. :)

Posted
4 minutes ago, Karna5 said:

 

*Nods* I looked in the JustBusiness plugin before posting above and saw that it doesn't add human NPC records. So as you say, changing the vanilla NPCs would resolve the issue with your Just Business slaves.


The easiest way to replace the vanilla NPCs is using a mod such as Hot Mama Murphy on Nexus. It has options to replace all female NPCs with Face Ripped cleaner versions. I used this for years until eventually I made my own override plugins to do what Hot Mama Murphy does (though I kept her Mama Murphy override as it's friggin' gorgeous, haha).

 

Finally with regard to the dirty textures, the answer depends on which mod's slaves you're trying to fix. Commonwealth Captives uses dirt overlays on the captives but removes those overlays after you send the slaves to a settlement (though you may have to leave the cell and return for the cleanup to take effect). So changing the textures on that mod's slaves wouldn't help much if any with regard to the dirt.

 

This said, picking a good dirty body texture you like is important. Dirty body textures are used by raiders, slaves, captives and several other NPCs. What I do for my game is:

 

a) install the body type of your choice (CBBE or FG or whatever--for me it's FG)

 

b) find a dirty body texture you like. There are several very good ones, many even 8k. Install that over everything (or keep the CBBE/FG textures if you wish as they're good out of the box)

 

c) now find a clean body texture you like and install that over the dirty body textures (again, or keep the default CBBE/FG).

 

I install the skin textures in that order to make sure the clean textures take priority over the dirty textures.

 

You can, if you wish, go into the textures directory of your game and manually replace the dirty textures with the clean textures of your choice by renaming and replacing texture files, but I think if you find a dirty texture you find attractive enough that's a better solution. It's up to you :)

 

Oh nice! Lol, I'm not sure i'm ready for a "HOT" mumma Murphy, but at this rate I'll take what I can get. 

 

Oh cool. That's very similar to what Travelmedic was suggesting. I just need to find the correct directory path to the vanilla textures, then I should be cooking with gas. 

 

I still can't figure out why there is a limitation on looks modification even with body replacer such as CBBE. I noticed that with just CBBE body I could morph anything in Looks Menu, but after installing skeleton mods and 3BBB none of the morphs have any effect. 

 

Anyways, that's really helpful for me. I really appreciate it! Maybe in time I will learn what the hell I'm doing when installing all these things. :)

Posted
35 minutes ago, Alessa myrion said:

 

Oh nice! Lol, I'm not sure i'm ready for a "HOT" mumma Murphy, but at this rate I'll take what I can get. 

 

Oh cool. That's very similar to what Travelmedic was suggesting. I just need to find the correct directory path to the vanilla textures, then I should be cooking with gas. 

 

I still can't figure out why there is a limitation on looks modification even with body replacer such as CBBE. I noticed that with just CBBE body I could morph anything in Looks Menu, but after installing skeleton mods and 3BBB none of the morphs have any effect. 

 

Anyways, that's really helpful for me. I really appreciate it! Maybe in time I will learn what the hell I'm doing when installing all these things. :)

 

Since you use CBBE and don't have to worry about using modernized textures with support for genitals (like Fusion Girl), before you replace your dirty textures with clean ones, I suggest you try this mod which has a slew of CBBE dirty textures some of which I am convinced will fit what you want.

 

NUCLEAR Nude at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

So you'd install your CBBE (or its variant, which is what you use), then you'd install Nuclear Nude, and then you'd install your clean body texture of your choice.

Posted
1 hour ago, Alessa myrion said:

 

Having the same problem.  

 

Anyone have any recommendations for Raider/Gunner clean body textures? Tired of having dirty slaves lol. Can change face in appearance menu but no skin options so they are sort of half clean half dirty. 

No idea if this will help but although I do not simply recruit settlers via a beacon, I still use the clean face part of the Better Settlers mod from Nexus.

I also find that rescued settlers from Commonwealth Captives are filthy (as expected) but once they show their "thanks" to Nate for their rescue they are remarkably clean, and I feel that this may be flow on from the Better Settlers mod. My CoA and Gunner slaves are always clean and although I cannot find the name of the mod, I am sure that there is one that does so.

but as it lacks the word "clean" in its title I could not find it. Apologies.

BTW the mods that make the PC dirty and allow bathing are a waste of space IMHO as the obsessives who demand such reality never stay long playing the game and move on to whinge about and damage another game just as they do in MMORPGS. However, the radiation removing shower is extremely useful.

Posted
12 minutes ago, Will55 said:

No idea if this will help but although I do not simply recruit settlers via a beacon, I still use the clean face part of the Better Settlers mod from Nexus.

I also find that rescued settlers from Commonwealth Captives are filthy (as expected) but once they show their "thanks" to Nate for their rescue they are remarkably clean, and I feel that this may be flow on from the Better Settlers mod. My CoA and Gunner slaves are always clean and although I cannot find the name of the mod, I am sure that there is one that does so.

but as it lacks the word "clean" in its title I could not find it. Apologies.

BTW the mods that make the PC dirty and allow bathing are a waste of space IMHO as the obsessives who demand such reality never stay long playing the game and move on to whinge about and damage another game just as they do in MMORPGS. However, the radiation removing shower is extremely useful.

 

There are a few skin texture mods which don't have dirty textures. I can't remember which those are, but sometimes if all raiders and gunners are clean it could actually be a skin texture forcing clean skin onto dirty. It's been a few years since I tried one of those so don't remember which do that.

 

I never tried the Better Settlers mod as I was already using Hot Mama Murphy mod when the Better Settlers came out, but it's certainly possible that a plugin can change all NPC records to use clean skin instead of dirty. I don't know if Better Settlers does that, but if you wanted you could peek inside the plugins with FO4Edit to see if it's replacing your raiders and gunners :)

 

Also with regard to the Commonwealth Captives, the dirt overlays are removed when you send them to a settlement (though you may have to leave the cell and return to see the effect kick in), so it might not be Better Settlers doing that to you :)

Posted
46 minutes ago, Will55 said:

No idea if this will help but although I do not simply recruit settlers via a beacon, I still use the clean face part of the Better Settlers mod from Nexus.

I also find that rescued settlers from Commonwealth Captives are filthy (as expected) but once they show their "thanks" to Nate for their rescue they are remarkably clean, and I feel that this may be flow on from the Better Settlers mod. My CoA and Gunner slaves are always clean and although I cannot find the name of the mod, I am sure that there is one that does so.

but as it lacks the word "clean" in its title I could not find it. Apologies.

BTW the mods that make the PC dirty and allow bathing are a waste of space IMHO as the obsessives who demand such reality never stay long playing the game and move on to whinge about and damage another game just as they do in MMORPGS. However, the radiation removing shower is extremely useful.

 

Thanks for the insight Will. I too am using BS with clean face option though I am not to the point of recruiting any settlers in my game. I don't actually plan to make any settlers slaves, but from memory the settlers I got in my last game were clean once they adopted their BS forms. 

 

All the Raiders/Gunner's I capture are always dirty for me, both female and male. Ideally I would like to find a mod like the one you described as I imagine it would allow for more variation and/or better immersion over what could be achieved by overwriting dirty textures with clean ones. 

 

One thing I do find odd is there are no skin options for either my slaves or myself in the looks menu. I suspect this is because I am using those body mods, though there used to be options there when just using the basic CBBE body- that's how I got my current body. Had to go into Bodyslide to morph my body after installing the skeletons for 3BBB and GSS stuff. 

 

Heh, showering would be pretty cool if there was full animations for it complete with water and steam. I think I would quite enjoy having steamy hot happy fun times in the shower or simply just to admire the view of people taking one. I think that could tie in nicely to this mod and other like it. Maybe your companions/settlers could come up to you randomly saying something like "Hey boss, I really need a shower but my arm got injured in that fight, maybe you could give me a hand?" - I certainly wouldn't say no to lathering soap onto Cait's luscious breasts. ^^ You could even have an interaction towards men where you could come up to them when taking a shower and say "You know you're never going to get your cock clean like that, it needs a woman's touch, now make room for me"  

 

At least that's what I envision when I think of shower mods. I'm probably setting myself up for disappointment. 

 

 

Thanks again. I might go on the hunt for this texture mod. 

 

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