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Posted (edited)

First, assign the slave to the settlement where you have the pillory.

Then go into build mode, select the slave with your rigs' selection key, PC is"e", then put the mouse on the pillary and hit enter to assign it.

Ā 

It's just like assigning a crop, only you assign the stocks.

Ā 

Edited by MrGrey
Posted (edited)
10 hours ago, MrGrey said:

First, assign the slave to the settlement where you have the pillory.

Then go into build mode, select the slave with your rigs' selection key, PC is"e", then put the mouse on the pillary and hit enter to assign it.

Ā 

It's just like assigning a crop, only you assign the stocks.

Ā 

Ā 

OK, maybe IĀ haven'tĀ been doing anything wrong then. What I've done is:

Ā 

  1. Enslave raider
  2. Have them follow me to settlement
  3. Use "move" command in the build menu to assign them to the settlement
  4. Population count increases by 1
  5. Using "assign" command in build menu on slave. UI changes to "go" or "assign" contextually
  6. Put cursor over Pillory; UI changes to "assign."Ā 
  7. Click pillory.
  8. Slave walks to pillory and gets into it.
  9. Pillory's "assigned settler" status indicator remains at red.
  10. Slave exits the pillory and resumes sandboxing.

Ā 

It seems like even though I'm using the build menu, the game is treating it like I'm giving a command to a follower rather than assigning a settler.

Ā 

Ā 

SOLVED:Ā OK, so the clue here was in step #9. The "move" command from the build menu didn't take, and the raider was still behaving like a follower; consequently, she couldn't accept assignments. I had to use the "go home" dialogue for her, after which she behaved the way I wanted.Ā 

Edited by gregaaz
Posted

Question: Is there a way to change how much prostitutes make? I assigned Cinder (Raider Boss) as a prostitute and she earned 9888 caps in like seven days. That seems a bit excessive and, quite frankly, insane, to me.Ā 

Posted

Is there a way to set a Slave's submission level to 100? Sorry if this question was already answered. I am making another modded playthrough and I wanna just make sure everything works before I commit to a new save.

Posted (edited)

If only someone could make a patch to integrate H.R to J.B or vice versa?together, they would make the perfect enslavement mod

Edited by lee3310
Posted

Does having sex with a slave really teach them obedience? I tried a control and a test subject and it didn't seem to make a measurable difference. Maybe if I had a larger sample size, and SS had sex more than once a day with the test subjects.

Love this mod! Danse is a slave and guards one of my settlements. Knight Rhys is a mud grubber, and Haylen runs the clothing store.Ā  Now to find jobs for Desdemona and Glory.

Ā 

Posted
On 7/1/2022 at 3:43 AM, OttoCroy1 said:

Is there a way to set a Slave's submission level to 100? Sorry if this question was already answered. I am making another modded playthrough and I wanna just make sure everything works before I commit to a new save.

Put them in stocks until they reach 100.Ā  Just leave them there, they can't escape even if they get out to fight those who attack the settlement.

I sometimes use the base game stocks that are found under resources->other. The recommended ones are good too!

  • 2 weeks later...
Posted (edited)

I don't seem to be able to rename slaves.

And what were the snatchers for again? Or is that a different mod?

Ā 

Edit: This certainly does change the way I play the game! Just got back from Ten Pines, because you know Preston Garvey's quest to get some fans for his fan club there. Rather than have these settlers make sole survivor their little bitch, SS just killed the two of them while they were sleeping, and threw them off the nearby cliff. Wild dogs have to eat too, you know.Ā  And I get to go back and tell Garvey that the settlers aren't going to be joining his little fan club.

Ā 

Then started to make the Settlement into a place for 20 settlers. I think that's the max with 10 charisma right?

Ā 

Anyway, now I think of raiders as potential settlers, and I try and take them alive and think of targets where I can mark 'em easily.Ā  Then on the way to gather new slaves who will ripen into settlers in 3 game days, SS was attacked by supermutants... Hey, I wonder?

Ā 

Yep! Ten Pines is now my first settlement guarded by a Supermutant! You don't even need to put them in the stocks! They're 100% loyal from the start! I love that!

Ā 

Figures, as Starlight Drive In is guarded by Paladin Danse. Had trouble marking the Scribe and Night Reek for slavery. They.... didn't make it. I really thought that SS marked them.Ā  Sad. If there was a mod where you put a enamel bucket in the bunk-house, Night Reek would get the assignment to empty the Night Soil.

Ā 

Really do need a way to rename settlers tho. A name like "Raider Scum" will probably get them killed when the NukaWorld Raiders take the place over.

Ā 

Goal: My goal is to have some nice fat settlements for when SS goes to nuka world and start leading the raiders.

Edited by MrGrey
Posted

I actually went hunting for named Raiders - Red Tourette, Ack-Ack, etc and am using them for prostitution.Ā  The MALE named Raiders I have working in fields under armed guards.Ā  I love this mod.

Ā 

Speaking of which, a question for anyone who might know:Ā  Is this mod still alive?Ā  I noticed no updates since 2019, but nothing about the author giving up.Ā  Any news, anyone?

Posted
On 6/10/2022 at 7:28 PM, MrGrey said:

1. You have to interact with them e.g. "If you want outta here, you can come work for me, on a settlement" before you can enslave them, tho.Ā  You can target them before hand, but you have to finish the Common Wealth Captives interactions first.

Ā 

Ā Why?Ā  Just trade, give them a collar to equip, bang - instant slave.

Ā 

Ā 

Posted

I don't think I'm getting the right dialogue options.

Ā 

I only have "Question", "Inventory", and "Relax" at first. If I select "Question", it just says "Question", "Neutral", and "Sex with slave". Selecting Neutral or Negative just runs character dialogue reactions as if they are speaking, but no dialogue plays.

Ā 

I was running XDI 1.3.6 and JB 0.7.5. I reverted to XDI 1.3.4 because that was the last version that came out before the last version of JB in 2019, thinking an XDI update might be the problem, but it's the same thing.

Ā 

Has anyone had this problem? If you have this mod working, what version of XDI are you using?

Ā 

ScreenShot1.png.81df8bf8bd642323e360ebb9016d4459.pngScreenShot0.png.f5b87e693debfd0e1fab33e16ff9ca8d.png

Posted

You got XDI to work? It's not working for me at all.

Ā 

Different subject: I've been playing too long, dumped points into Charisma so I can convince the raider leaders in Nuka World to follow SS (not started that yet), and took some of the Intimidation perks. Now I can't enslave people unless they're shooting at SS. I get options to "E enslave" and "R pascify".Ā 

I miss enslaving helpless NPCs that pose no threat to SS at all.

Posted
21 hours ago, MrGrey said:

You got XDI to work? It's not working for me at all.

Ā 

Different subject: I've been playing too long, dumped points into Charisma so I can convince the raider leaders in Nuka World to follow SS (not started that yet), and took some of the Intimidation perks. Now I can't enslave people unless they're shooting at SS. I get options to "E enslave" and "R pascify".Ā 

I miss enslaving helpless NPCs that pose no threat to SS at all.

Ā 

XDI doesn't work with JB at all? That would explain it. F me for reading the requirements lol. When I disable XDI my 200+ load order CTD's. It's required for too many other mods. If JB doesn't play nice with XDI, I don't think it can stay in my load order.

Posted
On 7/17/2022 at 4:07 PM, firespectrum said:

Ā 

XDI doesn't work with JB at all? That would explain it. F me for reading the requirements lol. When I disable XDI my 200+ load order CTD's. It's required for too many other mods. If JB doesn't play nice with XDI, I don't think it can stay in my load order.

Ā 

Slow down and go read the mod requirements.Ā  While a few people might have a mod conflict or load order issue of some sort, XDI does in fact work with JB.

Posted
On 7/17/2022 at 3:07 PM, firespectrum said:

Ā 

XDI doesn't work with JB at all? That would explain it. F me for reading the requirements lol. When I disable XDI my 200+ load order CTD's. It's required for too many other mods. If JB doesn't play nice with XDI, I don't think it can stay in my load order.

I run XDI and JB works for me.

Posted
On 7/17/2022 at 5:21 AM, firespectrum said:

I don't think I'm getting the right dialogue options.

Ā 

I only have "Question", "Inventory", and "Relax" at first. If I select "Question", it just says "Question", "Neutral", and "Sex with slave". Selecting Neutral or Negative just runs character dialogue reactions as if they are speaking, but no dialogue plays.

Ā 

I was running XDI 1.3.6 and JB 0.7.5. I reverted to XDI 1.3.4 because that was the last version that came out before the last version of JB in 2019, thinking an XDI update might be the problem, but it's the same thing.

Ā 

Has anyone had this problem? If you have this mod working, what version of XDI are you using?

Ā 

ScreenShot1.png.81df8bf8bd642323e360ebb9016d4459.pngScreenShot0.png.f5b87e693debfd0e1fab33e16ff9ca8d.png

i have exact same problem, idk why and now trying to re-install it,

Posted (edited)

Weird issue that I cannot figure out. When I pick the option to have the fallen NPC put on the collar, a clone spawns with an empty inventory and the original stays sitting on the ground for a while. Eventually they get up and start wandering. I can tell them to put on collar after caller and more and more clones spawn and follow me around.

image.png

image.png

Edited by NuVanDibe
added screenshots.
Posted

Wow. So, one slave and you can fill the slave market. A pretty kewl glitch. I would have liked to have spawned a small army of my Piper slave.

I wish there was a way to tell slaves to bathe but it appears the dirt and face paint isn't an overlay but part of the coloring for raiders.

Posted (edited)
On 8/2/2022 at 11:23 AM, MrGrey said:

Wow. So, one slave and you can fill the slave market. A pretty kewl glitch. I would have liked to have spawned a small army of my Piper slave.

I wish there was a way to tell slaves to bathe but it appears the dirt and face paint isn't an overlay but part of the coloring for raiders.

Ā 

I'd rather it not clone them, though.

Ā 

The glitch goes away if I install Real Handcuffs, but that has a tendency to crash my game after a few hours, so I'm trying to use this mod without it.

Ā 

Edit: The problem came back even while using RH. I'm at a loss.

Edited by NuVanDibe
Posted (edited)

Hello all,

Have been using this mod for around a week and everything was fine, suddenly whenever my clients leave (Raiders) they've started aggro with the settlers? Or maybe it's the settlers? The only thing that's changed is that I've put a scavenger I enslaved in the same building, all prostitutes are settlers and my raider slaves to be sold are kept elsewhere.

Other than that, I was playing around with weapon mods and it kinda messed my load order a lil, but not sure how to auto-sort with vortex or MO?

Edited by KeyserSoze2021
Posted

For some reason, whenever i enslave someone, they always get cloned, the original dies whereas the clone gets up, and for some reason, whenever I edit their appearance, they will just go invisible. How do I fix?

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