Omnishade Posted June 2, 2025 Posted June 2, 2025 There are many consensual 4p+ animations in this pack. Are there any mods that can make use of them in a roleplaying scenario, besides matchmaker? Mods like prostitution or slavery? Radiant prostitution only starts 3p animations max, if I remember correctly.
Gukahn Posted June 2, 2025 Posted June 2, 2025 25 minutes ago, Omnishade said: There are many consensual 4p+ animations in this pack. Are there any mods that can make use of them in a roleplaying scenario, besides matchmaker? Mods like prostitution or slavery? Radiant prostitution only starts 3p animations max, if I remember correctly. Ever tried SexLife? I am not using gameplay mods anymore but I think I remembered it triggering one at least once 🤔 There was also ScRappies Matchmaker but I don't know anymore if I ever tried it. Was basically similiar to sexlife but without the stupid dialogues
Omnishade Posted June 2, 2025 Posted June 2, 2025 40 minutes ago, Gukahn said: Ever tried SexLife? I am not using gameplay mods anymore but I think I remembered it triggering one at least once 🤔 There was also ScRappies Matchmaker but I don't know anymore if I ever tried it. Was basically similiar to sexlife but without the stupid dialogues No, but it says it's NPC - NPC, which means it's a non-immersive and FPS heavy sexshow, without involving the player. Even if it involved the player, I would be hesitant, since it doesn't say anything about where the scenes are taking place.
Pfiffy Posted June 9, 2025 Posted June 9, 2025 On 6/2/2025 at 9:42 PM, Omnishade said: There are many consensual 4p+ animations in this pack. Are there any mods that can make use of them in a roleplaying scenario, besides matchmaker? Mods like prostitution or slavery? Radiant prostitution only starts 3p animations max, if I remember correctly. Eager NPCs has an option for that and you can define rules in scent of sex...
MadMansGun Posted June 9, 2025 Posted June 9, 2025 and Werewolf Prostitution makes use of the multi werewolf animations.
shiagwen Posted June 15, 2025 Posted June 15, 2025 Hello Billy, do you have older changelogs before 1.9.24 ? Wanted to play the human pack in order of creation
Billyy Posted June 26, 2025 Author Posted June 26, 2025 On 5/7/2025 at 7:15 PM, Scarlet Queen said: Thanks for the update Billy! I was wondering if it will be possible in the future for more animations for Sabertooth, Bear, and Horker? Sadly those don't have a lot it would be awesome too see more of your work! More foot fetish animations will be cool too ❤️ I kind of forgot the Sabretooth existed. He’s kind of like an awkwardly proportioned creature in a niche others do better. Mabye some day. Bears, also kind of awkward to work with, but I’ll probably do one every now and then. Horkers not sure. I do kind of like them, but they’re pretty limited in positioning being a giant blubbah boi. Also they’re pretty niche. Feet, err. Ya. I do figure some creatures have enough anims that could warrant them having footjob exclusive anims… I’ll try to keep in mind. On 5/20/2025 at 8:47 AM, razzor69 said: Love your new animations, wanna see more of this cute creature, maybe Rabbit, Goat, Cow, Deer next Public pack will have 2 new rabbit anims on the way, as well as my existing 2 getting a update. Deer has a handjob in the works, but don’t have any real plans beyond that. Goat I’ve meant to make something(s) again for them at some point. Cow not even on my radar, as I dunno, they’ve never really done it for me. Don’t even think there are ‘bulls’ in the game? On 5/20/2025 at 1:02 PM, tonitrulupus said: Any way you could do 3somes with chaurus and spiders? 2 females and insects? even 2 spiders/chaurus and 2 females Just an idea 3p (2 chaurus, 1 female) in the work. I would like to make a few of them beyond ones in my ‘original animations’ pack. FFC sounds fun too, but I’ve been slacking on those. Chaurus aren’t really a priority over FFC with some other creatures currently. Spider CCF/FFCs errr, duno. I don’t like working with them. I’d say FFC very unlikely as hard enough for me to find things I want to do with them for 2p. And then FFCCs with any creature outside of canines seems pretty unlikely too. Not because I don’t like them as they do fun, but more because have other things they need fleshed out first. Also FFCC creature anims sound like a pain to have fire in-game. On 6/2/2025 at 4:51 PM, Omnishade said: No, but it says it's NPC - NPC, which means it's a non-immersive and FPS heavy sexshow, without involving the player. Even if it involved the player, I would be hesitant, since it doesn't say anything about where the scenes are taking place. Things like this is part of the reason as I mentioned above, not doing things like FFCCs as pain to fire. Out of any group anims I’d have assumed at least the human 4p+ anims were being utilized, but I guess sounds like not as common as I had thought. I know I was surprised that more whoring mods didn’t like let you invite multiple partners at once. On 6/9/2025 at 1:37 PM, MadMansGun said: and Werewolf Prostitution makes use of the multi werewolf animations. Based Werewolf enjoyer. On 6/15/2025 at 11:37 AM, shiagwen said: Hello Billy, do you have older changelogs before 1.9.24 ? Wanted to play the human pack in order of creation Errr, probably, but like I’d need to dig for them and they’re not all somewhere I can bulk copy-paste. So kind of a lot of work if you catch my drift. 4
tonitrulupus Posted June 27, 2025 Posted June 27, 2025 56 minutes ago, Billyy said: 3p (2 chaurus, 1 female) in the work. I would like to make a few of them beyond ones in my ‘original animations’ pack. FFC sounds fun too, but I’ve been slacking on those. Chaurus aren’t really a priority over FFC with some other creatures currently. Spider CCF/FFCs errr, duno. I don’t like working with them. I’d say FFC very unlikely as hard enough for me to find things I want to do with them for 2p. And then FFCCs with any creature outside of canines seems pretty unlikely too. Not because I don’t like them as they do fun, but more because have other things they need fleshed out first. Also FFCC creature anims sound like a pain to have fire in-game. I have seen one animation that was with a female chaurus and a Falmer, have not seen it again, this was like a few years ago and not even sure what pack it was from, as for a ffc there are only a few things i could think of that would be relatively easy to do. I would give it a shot if know knew what software can be used and where to find the different models
MadMansGun Posted June 27, 2025 Posted June 27, 2025 4 hours ago, Billyy said: Cow not even on my radar the only thing you can really do with cows is milk them....or have them "milk" you (but i already did that animation) 4 hours ago, Billyy said: Also FFCC creature anims sound like a pain to have fire in-game. easy if pre defined actors, absolute hell if random actors in a area. i still don't know how to get the player's current follower/horse/dog to use in animations while talking to someone else.
MadMansGun Posted June 27, 2025 Posted June 27, 2025 3 hours ago, tonitrulupus said: I have seen one animation that was with a female chaurus and a Falmer, have not seen it again, this was like a few years ago and not even sure what pack it was from, as for a ffc there are only a few things i could think of that would be relatively easy to do. I would give it a shot if know knew what software can be used and where to find the different models i have a chaurus blowjob animation if that's what you are thinking of.
tonitrulupus Posted June 27, 2025 Posted June 27, 2025 1 hour ago, MadMansGun said: i have a chaurus blowjob animation if that's what you are thinking of. Come to think of it it was a 3p spit and the one I seen a ling time age was a 4p oral, anal and vag, the chaurus was on the top I believe, surprised that crap out of me, but I have removed some of my animation since then, I also remember around the same time, had one animation with a what seems to be a female horse, that was the only time I have seen any animal on animal, even some of the other horses was mounting that horse and NPCs as well as PC could do the same, only happened in one play through, I believe I was still running 1.97.0 skyrim se
Billyy Posted June 27, 2025 Author Posted June 27, 2025 6 hours ago, tonitrulupus said: I have seen one animation that was with a female chaurus and a Falmer, have not seen it again, this was like a few years ago and not even sure what pack it was from, as for a ffc there are only a few things i could think of that would be relatively easy to do. I would give it a shot if know knew what software can be used and where to find the different models I've not done a huge amount of thinking about things 2 females could do with a chaurus, but lack of ideas isn't really problem, nor difficulty. It's all just time. Adding in more actors seems to be like exponentially time scaling too. As for the chaurus anims in your later post. Ya, they sound like mine from the 'original' anims pack. I forgot I did a 4p, but ya, it would've probably been like 2 chaurus laying on side doing DP and 1 on top getting oral if I'm remembering it correctly... Been a looong time since I've seen those anims. Just looking at the SLAL for my old pack there's... Chaurus_Billyy3pSpitroast Chaurus_Billyy3pSpitroastSide Chaurus_Billyy3pDoublePen Chaurus_Billyy4pGangbang 3 hours ago, MadMansGun said: the only thing you can really do with cows is milk them....or have them "milk" you (but i already did that animation) easy if pre defined actors, absolute hell if random actors in a area. i still don't know how to get the player's current follower/horse/dog to use in animations while talking to someone else. Ah, yes. Modder black magic. Does surprise me that mods can somehow utilize your current follower to do things. All that stuff way beyond me. But ya, outside manual like matchmaker zapping, a FFCC would probably need like a specific mod to utilize, or like a tweak in a defeat mod. idk, I just make anims. 1
shiagwen Posted June 27, 2025 Posted June 27, 2025 do you make more glory hole animations ? i also would like to see more bukkake. in the few you made the npcs all come at once, so not in the mouth or face but just standing far away. isnt it possible to finish them step by step ?
tonitrulupus Posted June 27, 2025 Posted June 27, 2025 2 hours ago, Billyy said: I've not done a huge amount of thinking about things 2 females could do with a chaurus, but lack of ideas isn't really problem, nor difficulty. It's all just time. Adding in more actors seems to be like exponentially time scaling too. As for the chaurus anims in your later post. Ya, they sound like mine from the 'original' anims pack. I forgot I did a 4p, but ya, it would've probably been like 2 chaurus laying on side doing DP and 1 on top getting oral if I'm remembering it correctly... Been a looong time since I've seen those anims. Yeah I get that, I am sure its just as time consuming as going CGI vid, some of those take a long time to compile as well just create. and yes those sound right, any way to re-add those that are not in the current ones? or are that still in your mod?
razzor69 Posted June 27, 2025 Posted June 27, 2025 10 hours ago, Billyy said: I kind of forgot the Sabretooth existed. He’s kind of like an awkwardly proportioned creature in a niche others do better. Mabye some day. Bears, also kind of awkward to work with, but I’ll probably do one every now and then. Horkers not sure. I do kind of like them, but they’re pretty limited in positioning being a giant blubbah boi. Also they’re pretty niche. Feet, err. Ya. I do figure some creatures have enough anims that could warrant them having footjob exclusive anims… I’ll try to keep in mind. Public pack will have 2 new rabbit anims on the way, as well as my existing 2 getting a update. Deer has a handjob in the works, but don’t have any real plans beyond that. Goat I’ve meant to make something(s) again for them at some point. Cow not even on my radar, as I dunno, they’ve never really done it for me. Don’t even think there are ‘bulls’ in the game? 3p (2 chaurus, 1 female) in the work. I would like to make a few of them beyond ones in my ‘original animations’ pack. FFC sounds fun too, but I’ve been slacking on those. Chaurus aren’t really a priority over FFC with some other creatures currently. Spider CCF/FFCs errr, duno. I don’t like working with them. I’d say FFC very unlikely as hard enough for me to find things I want to do with them for 2p. And then FFCCs with any creature outside of canines seems pretty unlikely too. Not because I don’t like them as they do fun, but more because have other things they need fleshed out first. Also FFCC creature anims sound like a pain to have fire in-game. Things like this is part of the reason as I mentioned above, not doing things like FFCCs as pain to fire. Out of any group anims I’d have assumed at least the human 4p+ anims were being utilized, but I guess sounds like not as common as I had thought. I know I was surprised that more whoring mods didn’t like let you invite multiple partners at once. Based Werewolf enjoyer. Errr, probably, but like I’d need to dig for them and they’re not all somewhere I can bulk copy-paste. So kind of a lot of work if you catch my drift. Awesome update and thanks for the answer, anyway we might have the cow change into bull if we ask baka to make the ABC skeleton for the bull/male cow but if he wanted to, if not then i would like to see more Horker, Boar, and Goat.
MadMansGun Posted June 27, 2025 Posted June 27, 2025 (edited) 6 hours ago, tonitrulupus said: that was the only time I have seen any animal on animal as far as i know only my mod has creature on creature animations.....and you probably had SexLab Aroused Creatures with the OsmelMC Mod Tweak installed to get the animation to start on its own. https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/ https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ 6 hours ago, tonitrulupus said: I believe I was still running 1.97.0 skyrim se anything "1.9" would be LE not SE (and the last/final version of LE is 1.9.32) Edited June 27, 2025 by MadMansGun
shiagwen Posted June 27, 2025 Posted June 27, 2025 Something strange happening in Sexlab MCM. Human pack. i deactivate all, no animation comes into sexlab. but if i activate all, and deactivate them manually, than gangbang 5p 4 and 5 appear in sexlab. it does not appear in the billy animation human pack slal at all. it should be at the end of the list, but it is not. whats wrong ?
MadMansGun Posted June 27, 2025 Posted June 27, 2025 4 hours ago, Billyy said: Modder black magic. Does surprise me that mods can somehow utilize your current follower to do things the follower is actually a quest, but i've never gotten a script to call from its actor alias list correctly to get a reference id. and it does not help that many mods edit or completely replace/bypass the quest.
tonitrulupus Posted June 27, 2025 Posted June 27, 2025 (edited) 2 hours ago, MadMansGun said: as far as i know only my mod has creature on creature animations.....and you probably had SexLab Aroused Creatures with the OsmelMC Mod Tweak installed to get the animation to start on its own. Not to my knowledge did I have OsmelMC installed, I know the aroused does the same thing with auto start for NPCs and ASOS may have done the same and could have been changed, not sure, so would OserlMC help start animal on animal type animations? 2 hours ago, MadMansGun said: anything "1.9" would be LE not SE (and the last/final version of LE is 1.9.32) When I "upgrade" to AE I removed a lot of mods and had to drop a few due to space etc. so a couple of animation mods was dropped as well Edited June 27, 2025 by tonitrulupus
Grey Cloud Posted June 27, 2025 Posted June 27, 2025 35 minutes ago, tonitrulupus said: When I "upgrade" to AE I removed a lot of mods and had to drop a few due to space etc. so a couple of animation mods was dropped as well You cannot 'upgrade' LE to AE. You have to run one or the other. As a general rule mods made for LE wont work properly with SE/AE so the mods need to be the SE/AE versions.
Billyy Posted June 27, 2025 Author Posted June 27, 2025 12 hours ago, shiagwen said: do you make more glory hole animations ? i also would like to see more bukkake. in the few you made the npcs all come at once, so not in the mouth or face but just standing far away. isnt it possible to finish them step by step ? Probably no more glory hole, no. It’s kind of an animation set that really wanted some kind of mod integration. I cringe when I see them come up. It’s pretty silly looking. My plan was to make a new set of them using a mesh that more matched the original outhouse (don’t make it bigger, only 1 hole each side, and keep the ‘toilet’ seat), but ultimately just shelved it. I’ve been sitting on the idea for some ‘easier’ 5p anims to flesh out the collection of them where it’s like a 2p missionary or otherwise with 2-3 other dudes fapping/getting handjobs while watching and all bukkake at the end. I’ve considered doing like the chain oral bukkake you’re asking about but haven’t really decided how I’d like to try it. Human cumshots are kind of awkward as like duno if I should use an animobject or let ‘cumshot’ mod handle it. But then I can’t even in sexlab tell what stage an actor is cumming on so the cumshot mod doesn’t work unless manually configured in MCM… Is just awkward. 9 hours ago, tonitrulupus said: Yeah I get that, I am sure its just as time consuming as going CGI vid, some of those take a long time to compile as well just create. and yes those sound right, any way to re-add those that are not in the current ones? or are that still in your mod? It’s in the “SLAL_Billyy_OriginalAnimations v1.2 LE.zip” (or SE) file download that’s at the top of the list of downloads for this mod. It’s probably something people miss because it’s at the top of a long ugly list of irrelevant old versions… It’s just a pack with all my old amins made without rigs and too difficult for me to remaster. Some are still decent quality though. It filter by creature type as in current mod, so could always just install the ‘insect’ pack for the chaurus anims. More advanced users could manually edit the slal itself to only get the animations they cared for. Would only need to do it once as that mod will never get an update afaik. 9 hours ago, razzor69 said: Awesome update and thanks for the answer, anyway we might have the cow change into bull if we ask baka to make the ABC skeleton for the bull/male cow but if he wanted to, if not then i would like to see more Horker, Boar, and Goat. I talk to Baka every now and then. To me it seems like he’s not looking to do anymore ABC. I’ve prodded him a few times about specific creatures and he’s done some for me, but I wouldn’t force him to do cows. 8 hours ago, shiagwen said: Something strange happening in Sexlab MCM. Human pack. i deactivate all, no animation comes into sexlab. but if i activate all, and deactivate them manually, than gangbang 5p 4 and 5 appear in sexlab. it does not appear in the billy animation human pack slal at all. it should be at the end of the list, but it is not. whats wrong ? I think this is an issue I forgot to be on top of where there’s simply too many anims that the SLAL MCM list can’t display them all. They still exist though as you can ‘enable all’ the page and it’ll register them. At any rate I think not next update but the following month’s will have a ‘fix’ where I ran into an issue where FNIS for modders told me I couldn’t build the human pack behaviour anymore because of too many animations. So, I split out the 4p and 5p’s into a ‘Gangbang’ pack. I may need to add 3ps to that at some point too with the rate I fill Skyrim with animations… 7 hours ago, MadMansGun said: the follower is actually a quest, but i've never gotten a script to call from its actor alias list correctly to get a reference id. and it does not help that many mods edit or completely replace/bypass the quest. Yep, that sounds like black magic to me. 1
tonitrulupus Posted June 27, 2025 Posted June 27, 2025 (edited) 7 hours ago, Grey Cloud said: You cannot 'upgrade' LE to AE. You have to run one or the other. As a general rule mods made for LE wont work properly with SE/AE so the mods need to be the SE/AE versions. never stated I had LE, just forgot the .5. in 1.5.97 which was the last version before going to first version of AE. LE never had a 1.97 version did it? Edited June 27, 2025 by tonitrulupus
Grey Cloud Posted June 27, 2025 Posted June 27, 2025 36 minutes ago, tonitrulupus said: just forgot the .5. in 1.5.97 Well that's alright then. 40 minutes ago, tonitrulupus said: LE never had a 1.97 version did it? No idea.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now