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Billyy's SLAL Animations (2026-6-4)


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Posted

So all animations are normal, it's just that when the furniture animation character just stands still, but if install it with invisible furniture it runs normally (but of course there is no furniture). how to fix it?

Posted

Anyone help? Dwarven Ballista Centurion just stand there with normal idle, with only my character playing animations. Other creatures are fine.

I have checked No other mods editing Dwarven ballista centurion's behavior file, race record, meshes.

I have re-run FNIS.

Dwarven Ballista Centurion in Creature Framework is using MNC mesh.

Posted (edited)

Ballista is working fine on my end.

 

Quote

NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

Edited by MadMansGun
Posted
19 hours ago, MadMansGun said:

Ballista is working fine on my end.

 

 

Thank you. But It doesn't work. I even reregistered all animations and reapplied all json data.

Posted

hello, can you help me find what does this zaz furniture scale bug? only happen on my player character not on npc with any scale. the zaz furniture scaled to 1.0 but my character scale is 0.83. i can only set my character scale to 1.0 to avoid this bug. i wonder how to fix this when i use other scale, thank you

SkyrimSE2025-07-3100-29-26.jpg.0c93d3d07fa5649358e7386aac59e1db.jpgSkyrimSE2025-07-3100-29-40.jpg.a11e2c03b5ffbcabe374ca0c256b17a4.jpg

Posted

Hi i got a problem, i use Pandora to generate the Behavoiur files, everything works except Wolf/Canine they don't generate and i don't know why. is it my mistake?

Spoiler

image.png.160c775b106c37a8204742c8e33b9ff6.pngimage.png.66fc3fe78b20c5cc340b6605045d3954.pngimage.png.4ba21a8e82a9645777a74244e7fc58ec.pngimage.png.4079b18b761c2f206e263dd841e18ef4.pngimage.png.43c4331f464d69d2dee34f3967970980.pngimage.png.e64f7ba9fbda8d942fef2098fc76507f.png

 

Note that the FNIS ESP is a mock-up created by pandora, how do i fix it?, everything works except for Wolf/Canine

Posted
On 7/7/2025 at 9:12 AM, MadMansGun said:

p- causes more problems than it solves.

 

Papyrus Tweaks NG with "Speed up native calls" turned on is plenty fast.

https://www.nexusmods.com/skyrimspecialedition/mods/77779?

 

Sexlab is so slow on my end. You are saying that having this turned on makes a big difference?

Any stability issues?

 

 

If only it would fix that damned error where You lose control and You have to use a alchemy bench to regain control.

Posted
4 minutes ago, NCK30 said:

Sexlab is so slow on my end. You are saying that having this turned on makes a big difference?

at least around LE speeds but usually faster.

 

5 minutes ago, NCK30 said:

Any stability issues?

not in my testing, but i cant say for 100% sure since that likely depends on the users setup.

Posted
14 hours ago, Alphinxz said:

Hi i got a problem, i use Pandora to generate the Behavoiur files, everything works except Wolf/Canine they don't generate and i don't know why. is it my mistake?

  Reveal hidden contents

image.png.160c775b106c37a8204742c8e33b9ff6.pngimage.png.66fc3fe78b20c5cc340b6605045d3954.pngimage.png.4ba21a8e82a9645777a74244e7fc58ec.pngimage.png.4079b18b761c2f206e263dd841e18ef4.pngimage.png.43c4331f464d69d2dee34f3967970980.pngimage.png.e64f7ba9fbda8d942fef2098fc76507f.png

 

Note that the FNIS ESP is a mock-up created by pandora, how do i fix it?, everything works except for Wolf/Canine

The newer version of Pandora takes care of this. Go to Github and get it.

Posted
8 hours ago, MadMansGun said:

at least around LE speeds but usually faster.

 

not in my testing, but i cant say for 100% sure since that likely depends on the users setup.

 

LE speeds sounds great. Right now I am going on 40 % of LE speed. Huge improvement.

All these bugfix mods with ini settings that I have not even tested yet. Who knows how much could be improved.

Posted (edited)
16 hours ago, MadMansGun said:

at least around LE speeds but usually faster.

 

not in my testing, but i cant say for 100% sure since that likely depends on the users setup.

 

Any other tweaks You have turned on to help Sexlab?

Edit.: By the way this worked. My Sexlab is now 3 times as fast. And had no Alchemy Bench incidents for a while.
 

Edited by NCK30
Posted (edited)
8 hours ago, NCK30 said:

Any other tweaks You have turned on to help Sexlab?

only generic things come to mind

eg: running the game in Borderless window mode to make it easier to alt+tab or ctrl+alt+delete out if it freezes. 

enblocal.ini

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

and a leftover tip from LE that helps with ram usage

Skyrim.ini

[General]
bPreemptivelyUnloadCells=1 

 

8 hours ago, NCK30 said:

Edit.: By the way this worked. My Sexlab is now 3 times as fast. And had no Alchemy Bench incidents for a while.

there are a few different versions of that bug:

one being the script that re-enables player controls failing to fire due to script dumps happening.

another is caused by fpv camera mods bugging out when force first/3rd person scripts are activated. (also messes with the freecam)

and the super annoying one is where a scrip was fired to tell the camera to follow another person/object.

there may be others but thees are the ones i know of.

Edited by MadMansGun
Posted
1 hour ago, MadMansGun said:

only generic things come to mind

eg: running the game in Borderless window mode to make it easier to alt+tab or ctrl+alt+delete out if it freezes. 

enblocal.ini

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

and a leftover tip from LE that helps with ram usage

Skyrim.ini

[General]
bPreemptivelyUnloadCells=1 

 

there are a few different versions of that bug:

one being the script that re-enables player controls failing to fire due to script dumps happening.

another is caused by fpv camera mods bugging out when force first/3rd person scripts are activated. (also messes with the freecam)

and the super annoying one is where a scrip was fired to tell the camera to follow another person/object.

there may be others but thees are the ones i know of.

 

I have a suspicion that my First person mod is guilty of some of this.

I used Immersive First Person View with MCM in LE. In SE I am using Improved Camera with some nice settings found right here on LL.

That uses 2 kinds of First Person View. One for Sexlab. One for Gameplay. Actually works decent except the damned Head bobbing when needing to loot something.

 

I find myself zooming out to use the much more stable 3rd person loot.


I use the mouse scroll to zoom in and out. If I zoom all out I can still use Freecam.


But this never ever happened on LE. Only in SE have I seen this bug. Well maybe the faster papyrus will make this happen not so often.

It also seems to happen most when in tight spaces. Like on my small porch in Breezehome. Happens all the time there. But I have a cooking pot there to help me.

Posted

I'm having a problem with animations loading, specifically creature animations. Whenever an animation with a creature starts, the animation loading seems to fail and everyone involved stands inside each other idling. I've tried generating with FNIS several times, uninstalled and reinstalled most of my related mods, and everything else I can think of. I've also tried activating human - human animations, and they work fine.

Posted

when i try to watch the anim gifs of these animations it is using redGif and all  get is pretty rl girls dancing LOL. No idea how to see the actual anim gifs now. this silly UK censorship?

 

Posted
3 hours ago, sophiextime said:

when i try to watch the anim gifs of these animations it is using redGif and all  get is pretty rl girls dancing LOL. No idea how to see the actual anim gifs now. this silly UK censorship?

 

The other tab explains. I suspect the login button takes you to age verification.

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