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Billyy's SLAL Animations (2026-6-4)


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Posted
11 minutes ago, Jens3nn said:

Hello I'm a bit confused with the versions provided. Are various files from 8.3 to 8.7 essentially iterations of previous uploads that have add more animations added? In other words, if i want to use this, should i download 8.7 (Latest), or all of the previous ones as they have completely different content

only the last, 8.7.

Posted
56 minutes ago, UsernameTaken666 said:

only the last, 8.7.

* "SLAL_Billyy_OriginalAnimations" may count as "different content"

Posted
On 2/5/2025 at 8:29 PM, 700 Tnega Terces said:

Dear Billyy,

     Thank you for all your hard work making these great animations!!!  However, in your FAQ, you said:

Q: I need version X.Y for this modlist, can you upload for me?

A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations.

        Sadly, this is fundamentally not true, as SexLab P+ changes how animations are formatted (or something like that, it needs an hdx file...), which means you can only use the version of your animations that have been reformatted to work with SLPP, which at this time is only 8.2.  So, since I really genuinely DO need an older version and cannot just throw in a newer one (even if it does have more animations 😭) and call it good, can I please have version 8.2, as otherwise I cannot use your animations because I'm using SLPP for everything else and will not be making an exception just for your animations (besides, I don't really think that is functionally possible, and I need SLPP for SoulGem4IF)?!?  If not, then I'll just go off and cry in the corner at my lack of Billyy Animations...

        Also, while we're on the topic, would it be asking too much for SLSB support for all your animations, rather than just SLAL?!  From what I can tell, SLPP is the future of SL, so maybe get on the bandwagon early?!?  Thanks again for all your amazing animations, please do keep up the good work!!!

 

 

Sincerely,

7OO Tnega Terces

 

Hey just FYI, they have newer versions of SLSB convertion in P+ discord.

Posted (edited)
10 hours ago, Billyy said:

Is der. Downloaders its's.

It looks like the file has changed from before. I'm guessing this person asking for 8.6 has the same problem  as my problem, I'm using a wabbajack list (NYA) that is after version 8.6 but it's failing a hash check. And the filesize looks different. So the 8.6 that is now available to download is technically different to the one from before you reuploaded everything. Can someone please share the previous 8.6 SE 7z file?

Edited by jackjackjohn
Posted
4 hours ago, jackjackjohn said:

It looks like the file has changed from before. I'm guessing this person asking for 8.6 has the same problem  as my problem, I'm using a wabbajack list (NYA) that is after version 8.6 but it's failing a hash check. And the filesize looks different. So the 8.6 that is now available to download is technically different to the one from before you reuploaded everything. Can someone please share the previous 8.6 SE 7z file?

Yep I'm having this same issue!

Posted

Oh, god. lol. If it's different then I might've been me adding in a missing animobject, but nobody complained so I assumed wasn't urgent so never re uploaded them, which was apparently the right call. I don't have the original package though anymore, sooooooo ya. What a turn of events. I guess to bad I tried to save myself some headache by re-uploading everything to make sure all the versions were in order.

Posted
2 minutes ago, Billyy said:

I guess to bad I tried to save myself some headache by re-uploading everything to make sure all the versions were in order.

No good deed goes unpunished.  :) 

Posted
22 hours ago, jackjackjohn said:

It looks like the file has changed from before. I'm guessing this person asking for 8.6 has the same problem  as my problem, I'm using a wabbajack list (NYA) that is after version 8.6 but it's failing a hash check. And the filesize looks different. So the 8.6 that is now available to download is technically different to the one from before you reuploaded everything. Can someone please share the previous 8.6 SE 7z file?

I have the same problem, does anyone know of a solution?

 

Posted
9 hours ago, Dazamuzza said:

I have the same problem, does anyone know of a solution?

 

Tell the damn wabbashit ppl to update. THAT is the answer. As stated everywhere, it is not mod author responsibility. Chance you take.

Posted
On 2/9/2025 at 5:26 AM, jackjackjohn said:

It looks like the file has changed from before. I'm guessing this person asking for 8.6 has the same problem  as my problem, I'm using a wabbajack list (NYA) that is after version 8.6 but it's failing a hash check. And the filesize looks different. So the 8.6 that is now available to download is technically different to the one from before you reuploaded everything. Can someone please share the previous 8.6 SE 7z file?

 

10 hours ago, Dazamuzza said:

I have the same problem, does anyone know of a solution?

 

 

The proper and respectful course of action is to ask the "author" of the modlist to update their list, not to bother mod authors for old versions of their mods.

Posted

In my game, the furniture search of Furniture Sex Framework and Utility Plus doesn't work properly,

so I want to display normal furniture in the furniture animation. How can I do that?

Posted (edited)

fo4 is a lost cause, it's only 4 years older than skyrim but after 10 years it still can't do what skyrim could when it was only 4 years old.

 

skyrim is for sex.

fallout is for gun mods.

Edited by MadMansGun
Posted

Hi Billyy,

 

Thank you for your mods they are awesome. I just saw your new updated in your animation's. I downloaded all 8.02 trough 8.07 all separately into MO 2 but my game now crashes. Yours were the only ones I added. I am at a loss. Had anyone else had crash on load too? I unchecked them and went back to the 7.6 animations and my games works like it did before. Has anyone reached out to you about this ? 

 

Thank you

Posted

  

10 hours ago, Carl1960 said:

Hi Billyy,

 

Thank you for your mods they are awesome. I just saw your new updated in your animation's. I downloaded all 8.02 trough 8.07 all separately into MO 2 but my game now crashes. Yours were the only ones I added. I am at a loss. Had anyone else had crash on load too? I unchecked them and went back to the 7.6 animations and my games works like it did before. Has anyone reached out to you about this ? 

 

Thank you

My guess is you hit the animation limit because you have been installing all categories out of ignorance of the animation limit.  This isn't meant as an insult.  Everyone is ignorant of the animation limit until they're confronted with it.  You need to look at the warnings of your behavior manager (FNIS or other) and be more selective of the animations you install.  This ancient game engine can't load infinite animations and still start up.

 

6 hours ago, valvadi said:

I had a problem with tilting wheel animation, it shown black purple texture

Did you install the resources from DD?  If you don't know what I'm referring to you need to look at the FAQ in the first post from the author.

Posted
3 hours ago, Kastagir said:

  

My guess is you hit the animation limit because you have been installing all categories out of ignorance of the animation limit.  This isn't meant as an insult.  Everyone is ignorant of the animation limit until they're confronted with it.  You need to look at the warnings of your behavior manager (FNIS or other) and be more selective of the animations you install.  This ancient game engine can't load infinite animations and still start up.

 

Did you install the resources from DD?  If you don't know what I'm referring to you need to look at the FAQ in the first post from the author.

I thought tilted wheel assets originated from zaz pack, which is why i skipped installing DD (because i didn't plan to use it), I'll try install and see the result, right now my hard solution is deleting wheel nif file which makes the animation become invisible type

Posted (edited)
21 minutes ago, valvadi said:

I thought tilted wheel assets originated from zaz pack, which is why i skipped installing DD (because i didn't plan to use it), I'll try install and see the result, right now my hard solution is deleting wheel nif file which makes the animation become invisible type

 

If you're referring to this animobject, the textures are from the base game.  If they're not showing properly in your game you may have installed the pack for the wrong game version (SE/LE) or you are using a mod that replaces these textures.  The textures aren't displayed in my screenshot because they're located in the base game's BSA files and I'm not using any textures that would place those textures in that folder as loose files.

 

image.png.cd098cea8fe4a43ccf068871a6c1e285.png
 

Edited by Kastagir
Posted
15 hours ago, Kastagir said:

 

If you're referring to this animobject, the textures are from the base game.  If they're not showing properly in your game you may have installed the pack for the wrong game version (SE/LE) or you are using a mod that replaces these textures.  The textures aren't displayed in my screenshot because they're located in the base game's BSA files and I'm not using any textures that would place those textures in that folder as loose files.

  Reveal hidden contents

image.png.cd098cea8fe4a43ccf068871a6c1e285.png
 

It's exactly that wheel

I'm using steam SE version 1.6.1170.0, using the latest version of mod


Maybe a patch to make sure the wheel texture file path are independent will be nice

I searched that texture files on my mod manager, and  all i can find is from zaz 8.0+ animobject files, maybe i should use another zaz version?

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