xyzxyz Posted April 9, 2025 Posted April 9, 2025 On 4/6/2025 at 11:25 PM, MadMansGun said: https://www.nexusmods.com/skyrimspecialedition/mods/31146 if you already have this & FNIS XXL then the only thing you can do is remove some animation/pose mods. Have both. Dammit
Billyy Posted April 10, 2025 Author Posted April 10, 2025 On 4/9/2025 at 3:39 AM, meixuesanbu said: Nice update, thanks as always. I have a little idea, Would you consider converting some laying back/reverse cowgirl (such as human laying back anal, cuff/york reverse cowgirl) animations to humanoid creatures, or vice versa (such as to convert 'falmer laying back anal' to human animation) in the future? Is it difficult to do so? I've done stuff like this before, and generally I dislike it. I selfishly loathe 'converting' anims over as it gets very tedious and mind numbingly boring. Then I also like leaving creatures/themes with their own animations to keep them feeling like a unique experience when you encounter them. 23 hours ago, xyzxyz said: Have both. Dammit Could look into this. I think it requires some manual work, and no idea if it buggers with anything else, but I've had some success with it. 2
xyzxyz Posted April 11, 2025 Posted April 11, 2025 18 hours ago, Billyy said: I've done stuff like this before, and generally I dislike it. I selfishly loathe 'converting' anims over as it gets very tedious and mind numbingly boring. Then I also like leaving creatures/themes with their own animations to keep them feeling like a unique experience when you encounter them. Could look into this. I think it requires some manual work, and no idea if it buggers with anything else, but I've had some success with it. Does something like that exist for LE?
DoroLL Posted April 12, 2025 Posted April 12, 2025 (edited) Hello Billyy. Your animations are best of the best!! However, some objects appear blue in 8.9SE version. I tried Cathedral Assets Optimizer but that didn't fix it. The blue object I found is an X-cross and Chained wooden horse, Maybe there's more? p.s. It appears to be appearing fine that have re installed 8.9SE. Sorry for the trouble. Edited April 12, 2025 by DoroLL
bitnuke Posted April 14, 2025 Posted April 14, 2025 Hey Billy, any plans to redo the netch anims from the legacy pack? Right now there's no properly aligning netch anims from any pack (Billy legacy, MNC, Babo). With a lot of tuning and jumps between stages, i can make the anims in your legacy pack "almost" not clip out of the body, but some polys always clip through one way or another - nevermind making tentacles align with holes - that's a lost cause. I realize the fact there are no proper anims might be the reason you haven't touched netches in your new pack: Maybe they're just impossible to make good anims for. Just wondering if that's the reason or not.
xyzxyz Posted April 14, 2025 Posted April 14, 2025 (edited) @Billyy Do you have any idea why the dildos in the lesbian dildo animations are not spawning for me? Neither the magic dildos nor the normal ones. I don't have much lag during the animations. Edited April 22, 2025 by xyzxyz
UsernameTaken666 Posted April 15, 2025 Posted April 15, 2025 31 minutes ago, napoleonxexr said: does anyone have billy animation 8.2 Ask where you got the mod pack. That’s so far outdated.
HrymfaxePrime Posted April 15, 2025 Posted April 15, 2025 7 hours ago, UsernameTaken666 said: Ask where you got the mod pack. That’s so far outdated. That is the newest version Sexlab P+ supports
UsernameTaken666 Posted April 15, 2025 Posted April 15, 2025 (edited) 1 hour ago, HrymfaxePrime said: That is the newest version Sexlab P+ supports Sigh. Ask on the SLPP+ topic. That requires a special conversion anyways. Edited April 15, 2025 by UsernameTaken666
HrymfaxePrime Posted April 15, 2025 Posted April 15, 2025 8 hours ago, UsernameTaken666 said: Sigh. Ask on the SLPP+ topic. That requires a special conversion anyways. That is the point. The official conversion supports only up to v8.2 and the anim pack isn't bundled with the conversion pack, since it simply overwrites it.
hana120 Posted April 20, 2025 Posted April 20, 2025 @Billyy Have you ever thought of using animation, spooning animations for creatures like draugrs, etc?
leking Posted April 23, 2025 Posted April 23, 2025 (edited) @Billyy Hello, i love your animations. Could you make an animations pack separate for pee drink ? Currently pee and fart mod uses a combination of sex scene with pee effect but it does not fit very well. A set of different animation with male/female peeing in female mouth would be a very good start. If it could have maybe a keyword ("uro" why not) so other mod could recognise it and use it directly (like pee and fart for example) it would be amazing. I think a lot of users would like it. Edited April 23, 2025 by leking
dontfriz Posted April 26, 2025 Posted April 26, 2025 Hi, i need help with the animations. It seems that the animation doesn't work for creature, they just standing still while my character doing the animation. I've tried to reinstall the mod and also re-register the animation in SLAL. Can anyone help me with it?
Kastagir Posted April 26, 2025 Posted April 26, 2025 27 minutes ago, dontfriz said: Hi, i need help with the animations. It seems that the animation doesn't work for creature, they just standing still while my character doing the animation. I've tried to reinstall the mod and also re-register the animation in SLAL. Can anyone help me with it? Did you run FNIS? If so, what did the log say? If you didn't use FNIS you need to read the first post again: On 4/18/2017 at 2:11 PM, Billyy said: Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu
dontfriz Posted April 26, 2025 Posted April 26, 2025 1 hour ago, Kastagir said: Did you run FNIS? If so, what did the log say? If you didn't use FNIS you need to read the first post again: I did run FNIS and Nemesis, both working fine for human animation and horse, but other creature just stop working, Reading BaboAnimation V5 ... ChAnims:61 CTD:0.5% pOpt:0.2% Reading BaboMotionData V?.? ... ChAnims:194 CTD:2.1% pOpt:1.3% Reading BaboMotionDataNemesis V?.? ... ChAnims:10 CTD:0.1% pOpt:0.1% Reading Bathing in Skyrim V?.? ... ChAnims:14 CTD:0.1% pOpt:0.0% Reading Billyy_CreatureBeasts V1.0 ... ChAnims:459 CTD:2.8% pOpt:0.7% Reading Billyy_CreatureConstructs V1.0 ... ChAnims:160 CTD:1.0% pOpt:0.2% Reading Billyy_CreatureFurniture V1.0 ... ChAnims:56 CTD:0.4% pOpt:0.1% Reading Billyy_CreatureFurnitureInvis V1.0 ... ChAnims:68 CTD:0.4% pOpt:0.1% Reading Billyy_CreatureHumanoids V1.0 ... ChAnims:569 CTD:3.4% pOpt:0.8% Reading Billyy_CreatureHumanoidsLarge V1.0 ... ChAnims:356 CTD:2.2% pOpt:0.5% Reading Billyy_CreatureInsects V1.0 ... ChAnims:301 CTD:1.8% pOpt:0.5% Reading Billyy_CreatureMisc V1.0 ... ChAnims:130 CTD:0.8% pOpt:0.2% Reading Billyy_CreatureOriginalBeasts V1.0 ... ChAnims:136 CTD:0.9% pOpt:0.3% Reading Billyy_CreatureOriginalFurniture V1.0 ... ChAnims:56 CTD:0.4% pOpt:0.1% Reading Billyy_CreatureOriginalHumanoids V1.0 ... ChAnims:296 CTD:2.0% pOpt:0.6% Reading Billyy_CreatureOriginalInsects V1.0 ... ChAnims:61 CTD:0.4% pOpt:0.1% Reading Billyy_CreatureOriginalMisc V1.0 ... ChAnims:16 CTD:0.1% pOpt:0.0% Reading Billyy_Human V1.0 ... ChAnims:1498 CTD:9.0% pOpt:2.2% Reading Billyy_HumanDD V1.0 ... ChAnims:516 CTD:3.2% pOpt:0.8% Reading Billyy_HumanFurniture V1.0 ... ChAnims:182 CTD:1.1% pOpt:0.3% Reading Billyy_HumanFurnitureDD V1.0 ... ChAnims:80 CTD:0.5% pOpt:0.1% Reading Billyy_HumanFurnitureInvis V1.0 ... ChAnims:372 CTD:2.3% pOpt:0.6% Reading Billyy_HumanFuta V1.0 ... ChAnims:275 CTD:1.7% pOpt:0.4% Reading Billyy_HumanLesbian V1.0 ... ChAnims:342 CTD:2.1% pOpt:0.5% Reading Billyy_HumanLesbianDD V1.0 ... ChAnims:140 CTD:0.9% pOpt:0.2% Reading Billyy_HumanOrgy V1.0 ... ChAnims:377 CTD:2.1% pOpt:0.5% Reading ButtSlap V20210723 ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading DD V5.3 ... ChAnims:171 CTD:1.9% pOpt:1.2% Reading DD2 V4.0.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading DD3 V4.1.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading DDC V5.3 ... ChAnims:337 CTD:2.3% pOpt:0.8% Reading DDSL V5.3 ... ChAnims:40 CTD:0.3% pOpt:0.1% Reading Defeat V5 ... ChAnims:30 CTD:0.4% pOpt:0.2% Reading Fillherup V5 ... ChAnims:29 CTD:0.2% pOpt:0.1% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading InteractiveGallow V?.? ... ChAnims:4 CTD:0.0% pOpt:0.0% Reading MoreNastyCritters V1.0 ... ChAnims:291 CTD:1.8% pOpt:0.5% Reading SexLab V1.64 ... ChAnims:882 CTD:5.6% pOpt:1.5% Reading SexLabAP V1.64 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading SexLabAroused V?.? ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.64 ... ChAnims:177 CTD:1.2% pOpt:0.3% Reading SexLab_Aroused_Creatures V1.0 ... ChAnims:1 CTD:0.0% pOpt:0.0% Reading ZaZAnimationPack V8.00 ... ChAnims:1669 CTD:7.9% pOpt:0.1% Reading ZaZAnimationPack+ V8.00 ... ChAnims:42 CTD:0.2% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading MoreNastyCritters V1.0 ... Reading BaboMotionData V?.? ... Reading Billyy_CreatureBeasts V1.0 ... Reading Billyy_CreatureOriginalBeasts V1.0 ... Reading SexLabCreature V1.63 ... Reading Billyy_CreatureHumanoidsLarge V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureOriginalFurniture V1.0 ... Reading Billyy_CreatureOriginalInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading Billyy_CreatureFurnitureInvis V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureOriginalHumanoids V1.0 ... Reading Billyy_CreatureOriginalMisc V1.0 ... Reading SexLab_Aroused_Creatures V1.0 ... 10550 animations for 45 mods successfully included (character). ChAnims: 10550 CTD:65.5% pOpt:16.3% max: 16095 LC: 17149 (max. 26162) 5645 animations for 17 mods and 45 creatures successfully included.. 1 Warning(s).
Kastagir Posted April 26, 2025 Posted April 26, 2025 43 minutes ago, dontfriz said: I did run FNIS and Nemesis, both working fine for human animation and horse, but other creature just stop working, Nemesis doesn't support creatures. Try using just FNIS. If you must use Nemesis for other mods, ask for support through the Nemesis channels. 43 minutes ago, dontfriz said: ChAnims: 10550 CTD:65.5% pOpt:16.3% max: 16095 LC: 17149 (max. 26162) 5645 animations for 17 mods and 45 creatures successfully included.. 1 Warning(s). What is the warning? Why isn't it included? Also, if you're going to paste a wall of text, please place it within a spoiler. 2 hours ago, dontfriz said: It seems that the animation doesn't work for creature The animations work fine for creatures if you use FNIS. If you're trying to use some hybrid of FNIS and Nemesis you need to ask for support elsewhere.
leking Posted April 27, 2025 Posted April 27, 2025 On 4/26/2025 at 4:07 PM, dontfriz said: Hi, i need help with the animations. It seems that the animation doesn't work for creature, they just standing still while my character doing the animation. I've tried to reinstall the mod and also re-register the animation in SLAL. Can anyone help me with it? Replace finis by PANDORA you will be able to use nemesis and pandora side by side with no problem. Nemesis will handle human like animations and pandora handle creatures animations.
wawawRU Posted May 2, 2025 Posted May 2, 2025 SE 1.5.97 when running Wrye Bash I see this "The following plugin uses an older Form version for its main header. This most likely means that it was imported incorrectly (if at all)"
Seeker999 Posted May 2, 2025 Posted May 2, 2025 4 hours ago, wawawRU said: SE 1.5.97 when running Wrye Bash I see this "The following plugin uses an older Form version for its main header. This most likely means that it was imported incorrectly (if at all)" Ignore it. Technically SE and LE are different games, but Form 43 (LE) .esp's run just fine on SE/AE. I have a couple dozen and I'm on SE 1.6.1170. There might be some niche instance where they won't in which case that would have to be addressed on the mod page. So let's say the LE plugins are fine 99.9999% of the time. It's the other assets that might have to be converted, such as meshes, textures, etc. FWIW, I don't use Wrye Bash. 1
MadMansGun Posted May 2, 2025 Posted May 2, 2025 4 hours ago, Seeker999 said: There might be some niche instance where they won't in which case weather mods and water mods.
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