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Billyy's SLAL Animations (2026-6-4)


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Posted
On 2/17/2025 at 8:51 AM, mamano1994 said:

Can you make convert animation troll laying blowjob to human laying blowjob?
https://www.redgifs.com/watch/internalanotherayeaye

That's a negative. I kind of despise converting things as it's tedious and leads to sameish-feeling animations across creature types. Also it's not even necessarily easy to do. In some cases doing a straight up new animation would be equivalent use of time. Also in this ones case it'd need a lot of tweaked because limited control of male schlongs leads to clipping issues, unfortunately. Humans might get this position done in their own fashion some year though... Vaguely on the to-do-list.

 

 

On 2/17/2025 at 7:51 PM, leking said:

Do you think you can convert this amazing animation pack to fallout 4 ??

Also negative. Surely it's not even that simple even if I wanted to? Of course I wouldn't put it past Todd reusing human skeletons and whatnot. I do wish Fallout lads had more support, but it's theme never quite grabbed me like Skyrim did.

 

On 2/19/2025 at 7:58 AM, valvadi said:

It's exactly that wheel

I'm using steam SE version 1.6.1170.0, using the latest version of mod


Maybe a patch to make sure the wheel texture file path are independent will be nice

I searched that texture files on my mod manager, and  all i can find is from zaz 8.0+ animobject files, maybe i should use another zaz version?

Looking at what I assume is the right wheel animobject nif, it's textures actually point to default Skyrim ones. I think it just uses the same textures as a normal cart wheel. Not sure why those could be purepling out though.

textures\furniture\prisonercarriage\prisonercarriage01.dds

textures\furniture\prisonercarriage\prisonercarriage01_n.dds

 

16 hours ago, ManMadeMods said:

There's an animation called B_KneelBoobJ in the Human folder that doesn't seem to be working. It has 5 stages but they are all the same. Is this normal ?

Haha, in risk of sounding like a smartass, do you think a random selection of very bland same-stage animations that aren't referenced in any SLAL pack (at least I hope it's not) were intended to be there? You auditors be finding a lot of mess these days. I can't complain though, helps me clean up. I'll have them queued in release schedule to be removed.

 

But ya, not intended. I must've miss-copied them to that folder instead of my 'dev' slal pack testing ground at some point. I couldn't even be sure which one it was as I feel like I test out doing boobjobs annually to see how they interact with physics and just never get anything reliable that satisfies me. Hense it's blandness looking, it's just supposed to be a test. I copy them to fill 5-slots as if test goes well I can slot in new anim hkx files for other stages without needing to rerun slal compile/fnis. As this one only had the 1 stage, it was another failure. Coincidentally I did just make a male laying boobjob for upcoming supporter pack, which shall find it's way here in near future. I used the more traditional body/torso movements to mimic boobjobing for this one as opposed to trying to have the hands collision with bobs to make them move. Not ideal, but it's something.

Posted
4 hours ago, Billyy said:

Haha, in risk of sounding like a smartass [...]

 

I thought it might be something like that, just wanted to make sure I wasn't missing out on some glorious bouncy action.

Posted

Sorry if this is a repeated question, but is anyone having issues with the Ballista not playing its animation? The PC plays its animation, and the hard mesh is being applied, but the Ballista is stuck in idle animation. I have tried registering the file, rebuilding the animation, and reloading the data from the JSON, but I can't seem to get the Ballista to do its animations.

Posted (edited)
On 2/6/2025 at 11:10 PM, jr902441 said:

 

Hey just FYI, they have newer versions of SLSB convertion in P+ discord.

 

I found that, thanks!!!

 

  

On 2/5/2025 at 8:39 AM, Billyy said:

 

Alright, well worded, and I can see theirs more behind needing a specific version # rather than just fulfilling a checkbox for like other 'need older version' friend. It's the least I can do for P+ support to keep up 8.2.

 

I haven't really looked at P+ in a while. I did like how swift it was. I had tried the builder too. Seemed cool, but my main gripe was I make so many anims it was kind of a pain to make scenes through the builder doing everything 1 stage at a time vs. slal where I just copy paste, change some names and tags around and bam, done. That was some year(s) back now though, so unsure if the experience is improved.

 

You are the best!!!  Oh, and an update to the Automated SLSB Conversions has come out that now has your latest 8.7 version (it's only available on the SLP+ Discord, in case anyone else asks), so you can remove the old one to stop confusing people, but really, I TRULY appreciate all your hard work, and your awesome animations!!!  Keep up the good work!!!

 

Oh, and I have no idea how easy SLSB is to work with, but the conversion directions don't seem that terrible... (also download from the SLP+ Discord!)  I really hope you are able to release in SLSB without too much hassle.  Thank you!!!

Edited by 700 Tnega Terces
Posted (edited)

With the latest SE version, male on female turns into the male doing a female animation, and the female just standing doing nothing. Looking up in console, the game loads a creature animation??

Any ideas what could cause this?

EDIT: Only seems to be happening in aggressive circumstances.

Looking in the aggressive animations in SexLab, and none of the Billyy ones are marked.

If i recall correctly, they marked themselves upon being registered by SLAL on previous versions of the animations packs? I never had this issue with the older 4.0 versions, for example. I only just downloaded the latest version now.

EDIT 2: Adding tags in aggressive menu manually makes it work.

Edited by Tearoth
Update
Posted

Not sure if you take suggestions or not. But I saw a video of one lesbian humping the thigh of another (while standing). It was pretty awesome.

Posted (edited)

So I keep having a problem with the installation of this mod after narrowing it down from all the other animation mods i have installed.
I keep getting this in all the crash logs. "0_Master.hkb" & "0x7FF75BB78CFF SkyrimSE.exe+0C28CFF    cmp qword ptr [r14+rax*8+0x10], 0x00"


which i found someone said was an animation issue. I downloaded everything required and all. Even reinstalled it a couple times to make sure. Does anyone have anyone have any thoughts on if im doing something wrong or missing something.

EDIT: fixed it. I didnt have the animation limit crash fix mod.

Edited by TheKraken42
Posted

Hi there, i'm currently having some issues with getting thes anims to work properly. it seems like half of them are working while the others result in a T pose animation. i'm on version 8.7 SE and can't seem to figure out why only some work while others don't work entirely. Any help would be greatly appreciated as i'm new to modding 

 

Posted
On 3/4/2025 at 7:44 AM, Garjehl said:

Hi there, i'm currently having some issues with getting thes anims to work properly. it seems like half of them are working while the others result in a T pose animation. i'm on version 8.7 SE and can't seem to figure out why only some work while others don't work entirely. Any help would be greatly appreciated as i'm new to modding 

 

Normally when you get a t post you need to run fnis or what ever mod that does you animations

Posted

Asking this incase someone knows what the hell is going on.
Why does construct pack cause game to not launch.
For those wondering what I might mean with the way its written, when I go to launch skse it launchs the cc since I see it flicker in and out but after that mod organizer will unlock like when the game closes anyone know what might be the cause?

Posted (edited)

easy, don't use p-, it's not compatible with anything.

 

use Papyrus Tweaks NG if you want sexlab to run faster.

Edited by MadMansGun
Posted
On 2/21/2025 at 7:28 PM, spotmark8 said:

Sorry if this is a repeated question, but is anyone having issues with the Ballista not playing its animation? The PC plays its animation, and the hard mesh is being applied, but the Ballista is stuck in idle animation. I have tried registering the file, rebuilding the animation, and reloading the data from the JSON, but I can't seem to get the Ballista to do its animations.

 

Yeah, I'm having trouble with this too.

Posted (edited)
12 hours ago, MadMansGun said:

pandora i assume?

Yes I use Pandora also it was causing regardless of p+ or normal sexlabs

Edited by blindstreak
Posted
3 hours ago, blindstreak said:

Yes I use Pandora

 

The first post says to use FNIS.  FNIS works.

 

  

On 4/18/2017 at 2:11 PM, Billyy said:
Installation:

1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects).
2. Run FNIS
3. Register animations in SLAL's MCM menu

 

You're free to use whatever alternative to FNIS you want but when it doesn't work why do you come here and complain?  Go to the Pandora support page/Discord/Github/whatever.  It has nothing to do with this animation pack.

Posted (edited)

Same thing was happening with FNIS

I tried first before coming to see if anyone has a idea if an animation file for some reason is broken

Edited by blindstreak
Posted (edited)

I have installed and uninstalled it 7 times trying to figure out what was causing it.
First time around I tried it with pandora and P+ that didn't work.
Next I tried it with all its requirements and normal SL except running through pandora.
Next one after same thing as up there except I generated it with FNIS this was after a clean install and running wabbjack to get althros dev tools.
After that the last 4 times was me figuring out what was causing the problem

Edited by blindstreak

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