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[AAF] FO4 Animations by Leito - 21/09/06 - v2.1b


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Posted
3 hours ago, demogon said:

Help. I unzipped and copy pasted all files to fallout4/data and the animation names show up in aaf in game, but they dont work. any ideas?

Did you enable the FO4_AnimationsByLeito.esp?

Posted
4 hours ago, demogon said:

Help. I unzipped and copy pasted all files to fallout4/data and the animation names show up in aaf in game, but they dont work. any ideas?

Use Vortex or MO2

Manuall installation and helping you is hell

Posted
8 hours ago, izzyknows said:

Did you enable the FO4_AnimationsByLeito.esp?

OMG im fucking dumb thank you lol i forgot i had to do that manually. thank you, also the males dont have penises lol would you know a fix? internet isnt helping

Posted
40 minutes ago, demogon said:

OMG im fucking dumb thank you lol i forgot i had to do that manually. thank you, also the males dont have penises lol would you know a fix? internet isnt helping

Body Talk should fix that.

Posted
2 hours ago, demogon said:

just paste in data folder right? cause it didnt work 

Dunno, don't use it. You can check in the AAF Fucking Manual, but keep in mind it has a lot of stuff you really don't need. But some good info none the less.

Posted

Without doubt top 1 pack of animations (second place for savage) loved the new ones added on 2.1, just some request/opinion, if you continue doing these animations, count 1 vote on me for more super mutant animations, specialy on furniture like beds or couches, clasic positions like doggy on bed (both animations on 2.1 for supermutants are great) and anal for supermutants, there are just a few of those.

 

And idk why when the caracter is defeated not all the animations are shown, like in the couch and the new 2.1 animations, maybe those animations are not tagged as rape, and thats why are not shown.

 

Great job and thank you.

  • 3 weeks later...
Posted

First I want to say: Damn! Some fine ass animations.

Second thing I want to ask. Anyone getting issues with animation cycles looping instead of moving on the next cycle (like being mounted twice by dogmeat on a couch), and animations stopping before climax? It seems that it happens with the Leita animations.

Posted
9 hours ago, dovahnurse said:

First I want to say: Damn! Some fine ass animations.

Second thing I want to ask. Anyone getting issues with animation cycles looping instead of moving on the next cycle (like being mounted twice by dogmeat on a couch), and animations stopping before climax? It seems that it happens with the Leita animations.

 

Some people make patches which have XML files describing sequences of animations. In the case of Leito's, there are several though the most minimal and targeted is Staged Leito Plus Erection Fix.

Posted

Hello! Thank you for great animations. Do you have any plans on updating them to enable vagina/anus collisions in Fusion Girl? 

Posted (edited)

Has anyone encountered the game absolutely spazzing the hell out (ENB DOF) and even when I turn ENB off the game's performance tanks only when the animation from leito is chosen by AAF? I'm using the UAF patch but I have to say I am using quite alot of script intensive mods (sim settlements for example and most of the mods recommended in the ultimate aaf guide) Just wondering if its a script intensive issue or I probably just screwed up somewhere probably with the load order because I usually use LOOT to order stuff. Other animations work fine without any spazz.

 

edit:

I'm using "FO4_AnimationsByLeito_v2.1b.7z"

Made alot of changes I guess it was more of a load order issue I moved most of the animation esp downwards.

Edited by ravaner
  • 1 month later...
  • 1 month later...
Posted
On 11/14/2021 at 8:13 AM, Evilhomer said:

@Leito86 dont know if anyone has already mentioned this (apologies if so) but any chance you could take a look at the supermutant skeleton you made, lots of people having issues with them freezing on death instead of ragdolling, removing the skeleton.hkx stops the problem but then dicks dont animate properly.

 

discussion here https://www.loverslab.com/topic/127752-super-mutants-freeze-in-death-animation/

 

 

I just learned last night that if you use console to turn clipping off and on again (~ tcl) it unfreezes the bodies and you can loot them or whatever. 

Posted
1 hour ago, MrNicoras said:

I just learned last night that if you use console to turn clipping off and on again (~ tcl) it unfreezes the bodies and you can loot them or whatever. 

 

That's an interesting workaround. I wonder if that could be automated by having F4SE hook supermutant deaths and flash toggle tcl immediately following each one. Probably a terrible idea...

Posted (edited)
1 hour ago, vaultbait said:

 

That's an interesting workaround. I wonder if that could be automated by having F4SE hook supermutant deaths and flash toggle tcl immediately following each one. Probably a terrible idea...

Could be.  Or it could be a terribly brilliant idea.  I only learned about the ~tcl workaround during my latest playthrough because I've got a mod somewhere that makes most of the walls in Medford Memorial Hospital completely invisible, making it near impossible to navigate the dungeon.  (Screengrab)  After an hour of patching worldspace and cell conflicts in FO4Edit, the problem remained.  So I said screw it, threw on God Mode and turned collisions off and cleared the place in true cheater fashion.  Sometimes I had to turn collisions back on, and every time I did, any frozen Mutie magically unfroze.  (I've also found that going through a door that forces a scene reload unfreezes them.  But that's less convenient than my new trick.)

 

Other than that, I'm self aware enough to know that any such workaround like you mentioned is far, far beyond my abilities.  But maybe one of the brilliant modders here can come up with a fix...

 

20211219130009_1.jpg.1800ed45bfd9181f82027fd2154d2959.jpg

Edited by MrNicoras
Posted
2 hours ago, MrNicoras said:

I've got a mod somewhere that makes most of the walls in Medford Memorial Hospital completely invisible, making it near impossible to navigate the dungeon.

 

Universal Working Bathroom Fixtures did that to me, conflicting with something else... Pull up your full set of plugins in FO4Edit, take a look at the cell record for the hospital and look for mods making changes to its previs record. Rearrange then in your load order and you can probably resolve that (I was able to when I ran into it).

Posted

Update.  I just had a chance to test my earlier claim about ~tcl unfreezing Muties.  It didn't work.  Might've been something wonky with my game the first time, or this most recent time.  I'll keep trying to confirm one way or another.

  • 2 weeks later...
  • 3 weeks later...
Posted

I've installed and reinstalled the mods and I keep having the problem where the erection just stays in one position and doesn't move to fit the pose. Am I doing something wrong with load order with the newest version?

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