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Posted

Yay. besides the array voodoo stuff, so far to me Get/Set Name looks like an important one, most of the rest seem to be guns, not too many armor ones :/

Posted

Click on this one! It's released :)

 

Making out own ... I just don't have the grasp of machine code formats needed for this sort of hacking, Or the debugger skills, really. I like getting low-level, but this is way out of my comfort zone.

 

I may try my hand at a plugin JSON reader or similar, but that's about as far as I'm likely to go.

 

Well I'll be......!!~ The gods said it would be fast-tracked, but I wasn't expecting it this fast.

 

Now if I could just get the gods to move this fast in OTHER areas of my life!

 

:P:lol:;)

Posted

The Scaleform ones look interesting as well.  We might be able to get a proper MCM now.

Posted

Hey doc can you put this on console too are what?

As Doc said, it would quickly be removed because sex and/or nudity are forbidden on consoles. That and it would only work on the Xbox One because Sony currently doesn't allow any mods that add custom assets like meshes and textures, only changes.

Posted

Hey, I just downloaded the mod and the animations aren't starting for me, infact nothing happens.

 

I followed the steps and checked that crazy's animations were working and eventually made a log file: https://pastebin.com/R3M2pwzZ

 

did I do something wrong during installation or is this just a bug? Thanks

Posted

Back at COC, none of the "Named" animatins seem to play. If I choose "Random" then one of Leito's plays. On the PA thing, Klunk gets out of PA ,strips the PA dissapears. Haylen starts the animation while Klunk watches. Des plays with herself but does not strip. Kellogg wwon't play the missonary but will play a "Random" animation ( Always a Leito) Appears the termials are calling for "Crazy's" animatioms but they don't exist, overwritten by Leito's.

Papyrus.0.log

I did install Crazy's gun mod, but did not overwrite Leito's animations. It was enabled.

post-151025-0-63889200-1494470245_thumb.jpg

Oh... loader looked for Crazy's animation, found Doggy, but did/could not load them.

Posted

Hey DOC .... Well ... F4SE 0.3.1 is out. I wonder what goodies are in there that we can use?

 

A fix for the can opener, hopefully! After that, hopefully some way to include pregnancy......

 

:P :P :P :P :P :P

Posted

Back at COC, none of the "Named" animatins seem to play. If I choose "Random" then one of Leito's plays. On the PA thing, Klunk gets out of PA ,strips the PA dissapears. Haylen starts the animation while Klunk watches. Des plays with herself but does not strip. Kellogg wwon't play the missonary but will play a "Random" animation ( Always a Leito) Appears the termials are calling for "Crazy's" animatioms but they don't exist, overwritten by Leito's.

Oh... loader looked for Crazy's animation, found Doggy, but did/could not load them.

 

Now this is interesting! Look at this:

[05/10/2017 - 06:14:01PM] warning: Property ground_pound_f on script four_play:main attached to dox_4play_q (BD002679) cannot be initialized because the script no longer contains that property
 

I'm pretty sure I haven't removed that property from the script, but there's loads of errors like that. I'm used to seeing where the script fails to bind to an object but this is the first time I've had a properly disappear. Unless Four-Lei overwrites the Four-Play main somehow...

 

I seem to be saying this a lot lately, but does a clean save fix it?

 

Hey DOC .... Well ... F4SE 0.3.1 is out. I wonder what goodies are in there that we can use?

 

Well, the ones I'm excited about are the VarArrayToVar and VarToVarArray calls. These are going to let me build complex data structures to store animation data without having to do things like attach scripts to bottlecaps in a vault. I'm also keen on the scaleform stuff, although I probably won't be using it any time soon.

 

Still, imagine if you could have a pink portion on the HP bar to indicate arousal? Works the same way as radiation except that if your HP drop into the pink you're vulnerable to mods like Violate. That'd encourage folks to exercise some self control. Or not, I suppose...

 

 

Hey DOC .... Well ... F4SE 0.3.1 is out. I wonder what goodies are in there that we can use?

 

A fix for the can opener, hopefully! After that, hopefully some way to include pregnancy......

 

Creampie events are planned just as soon as I get a chance to finsh the loader code I started about four weeks ago now. Veniat has a plugin to calculate fertility cycles using splines. I have no plans to accomodate pregnant PA meshes at this time :P

Posted

 

Hey DOC .... Well ... F4SE 0.3.1 is out. I wonder what goodies are in there that we can use?

 

"Well, the ones I'm excited about are the VarArrayToVar and VarToVarArray calls. These are going to let me build complex data structures to store animation data without having to do things like attach scripts to bottlecaps in a vault. I'm also keen on the scaleform stuff, although I probably won't be using it any time soon.

 

Still, imagine if you could have a pink portion on the HP bar to indicate arousal? Works the same way as radiation except that if your HP drop into the pink you're vulnerable to mods like Violate. That'd encourage folks to exercise some self control. Or not, I suppose..."

 

 

I love the arousal bar idea and of course that makes me think...this time about how arousal worked and fit into the situations it was used for in Skyrim. It represented the long term build up, getting horny, while it also tried to fill in as the cum-o-meter during sex. An example of this going wrong in in Vinfamy's Kidnap mod for Skyrim...if you are taken by a gang they all stand around and watch getting more aroused to the point when its their turn seperate orgasms fires immediately...lol it sounds silly writing it. 

 

I think Arousal should be an out of sex stat mostly while Ecstasy would be a during sex stat. Both are tied in that if one climbs it drags the other slowly along and both would drop on orgasm but Arousal drops slowly when not satisfied where Ecstasy would fade quickly when not in a scene. If Arousal is high then Ecstasy would gain quicker during sex but if Arousal is bottomed out Ecstasy would gain very slowly. This would allow for building up Arousal in slaves slowly over time as well as separate orgasms and forced orgasms. I am sure creative people could come up with more uses.  Anyway, any thoughts on separate orgasms with maybe an Arousal and Ecstasy stat when the time comes? I have no idea what this would take to accomplish, I am just throwing out an idea to see if it sticks.

 

Thank you for all the hard work, I was still playing FO4 but you have managed to make it even more fun.

 

EDIT somehow I messed up the quote box so I have added marks around what Doc said.

Posted

 

I have no plans to accomodate pregnant PA meshes at this time :P

 

LMAO! Yea, preggers PA would be high on the creep-o-meter........

 

:lol: :lol: :lol: :lol:

Posted

 

Back at COC, none of the "Named" animatins seem to play. If I choose "Random" then one of Leito's plays. On the PA thing, Klunk gets out of PA ,strips the PA dissapears. Haylen starts the animation while Klunk watches. Des plays with herself but does not strip. Kellogg wwon't play the missonary but will play a "Random" animation ( Always a Leito) Appears the termials are calling for "Crazy's" animatioms but they don't exist, overwritten by Leito's.

Oh... loader looked for Crazy's animation, found Doggy, but did/could not load them.

 

Now this is interesting! Look at this:

[05/10/2017 - 06:14:01PM] warning: Property ground_pound_f on script four_play:main attached to dox_4play_q (BD002679) cannot be initialized because the script no longer contains that property
 

I'm pretty sure I haven't removed that property from the script, but there's loads of errors like that. I'm used to seeing where the script fails to bind to an object but this is the first time I've had a properly disappear. Unless Four-Lei overwrites the Four-Play main somehow...

 

I seem to be saying this a lot lately, but does a clean save fix it?

 

 

IIRC, the latest version of Four-Lei overwrites main.pex of FourPlay so that Lieto's animations and sounds can be played via FourPlay.

 

I don't know if that causes the issue or not.

 

Posted

 

 

Back at COC, none of the "Named" animatins seem to play. If I choose "Random" then one of Leito's plays. On the PA thing, Klunk gets out of PA ,strips the PA dissapears. Haylen starts the animation while Klunk watches. Des plays with herself but does not strip. Kellogg wwon't play the missonary but will play a "Random" animation ( Always a Leito) Appears the termials are calling for "Crazy's" animatioms but they don't exist, overwritten by Leito's.

Oh... loader looked for Crazy's animation, found Doggy, but did/could not load them.

 

Now this is interesting! Look at this:

[05/10/2017 - 06:14:01PM] warning: Property ground_pound_f on script four_play:main attached to dox_4play_q (BD002679) cannot be initialized because the script no longer contains that property
 

I'm pretty sure I haven't removed that property from the script, but there's loads of errors like that. I'm used to seeing where the script fails to bind to an object but this is the first time I've had a properly disappear. Unless Four-Lei overwrites the Four-Play main somehow...

 

I seem to be saying this a lot lately, but does a clean save fix it?

 

 

IIRC, the latest version of Four-Lei overwrites main.pex of FourPlay so that Lieto's animations and sounds can be played via FourPlay.

 

I don't know if that causes the issue or not.

 

 

It does, if you  don't want "Nude Suits" . Leito uses "Nude Suits" in all of his animations. The body tattoos disappear during sex.

Posted

IIRC, the latest version of Four-Lei overwrites main.pex of FourPlay so that Lieto's animations and sounds can be played via FourPlay.

 

I don't know if that causes the issue or not.

 

 

Yep. That would do it. Start off with Four-Play, let the scripts and terminals bind to addresses and get them baked into the save. Then replace the script with a new one in a different file and a different ID. Suddenly the scripts are all pointing at an address that no longer exists or that contains somethng different to what they expect ... yeah. That would do it.

 

And a clean save should fix it, since if you install 4-P and Four-Lei together it uses the Four-Ley Main and the terminals all bind correctly. Yeah, that would do it.

Posted

Now i find that using save files prior to my first installation of fp prostitution works properly, but save files even with "clean" installs afterward just have the player character and npc stand there naked.

 

Turning the esps for fp and fp pro off, saving a new file and then turning the esps on again worked for me. Yayness.

Posted

I am having a very strange problem and I'm not sure how to fix it.  The whole thing seems to work intermittently in very frustrating ways.  So, when I first get everything installed as instructed they have sex with their clothes on, then get undressed after the scene.  If I load a fresh save, fiddle with the load order and, try exit save and, quick save, etc then sometimes I get the system working flawlessly.  But, without fail, if I leave my game it will all be back to no stripping when I load my game up again.


 


Using things like the guns to directly start an animation works flawlessly regardless but going through vanilla fudge or violate or anything like that it all breaks down.  Is there anything you can suggest?  


 

`````````EDIT`````````

After doing a little bit of testing I can say this:  The only way to get the stripping working perfectly is to uninstall all the mods and animations, clean save, re activate mods.  That get's everything working.  But again, without fail stripping stops working if I exit the game.  To be clear, once working I can load ANY save, even ones where the mod was not working and everything is flawless so long as I don't exit the game.  Somehow exiting the game messes things up.

Posted

I'm having a bit of an issue that I cannot seem to figure out. Animations will not start on a fresh game, not even in the test chamber. Pastebin here:

 

https://pastebin.com/g5qkDxAy

 

I see 38 mentions of 4play in that lump of text, although I'm not sure what they all mean. First one that occurs is

 


[05/13/2017 - 09:11:47PM] error: Unable to bind script four_play:main to dox_4play_q (41002679) because their base types do not match
 
Last one is

 

[05/13/2017 - 09:28:01PM] warning: Property player_alias on script four_play:loaderbase attached to dox_4play_q (41002679) cannot be initialized because the script no longer contains that property

I'd greatly appreciate any help you could offer, I played f4 when it came out and now am going to re-play it since so many amazing mods have come out since.

 

Posted

 

IIRC, the latest version of Four-Lei overwrites main.pex of FourPlay so that Lieto's animations and sounds can be played via FourPlay.

 

I don't know if that causes the issue or not.

 

 

Yep. That would do it. Start off with Four-Play, let the scripts and terminals bind to addresses and get them baked into the save. Then replace the script with a new one in a different file and a different ID. Suddenly the scripts are all pointing at an address that no longer exists or that contains somethng different to what they expect ... yeah. That would do it.

 

And a clean save should fix it, since if you install 4-P and Four-Lei together it uses the Four-Ley Main and the terminals all bind correctly. Yeah, that would do it.

 

Or we just update everything eventually so plugins don't need to overwrite the frameworks scripts :)
Posted

Wait a sec......You mean a preggers mod is in the works??

 

:D :D :D :D :D :D

Well, there's a few of us poking the idea tentatively with sticks, though we all seem to be hitting road blocks so far, so we haven't got anything substantial yet, but now you know...we have to kill you or use you to test the MrHandy/Sandworm hybrid impregnation sequence :)
Posted

Apologies if this has already been spoken about but i'm having alignment issues with animations. They play OK but more often than not, the characters are of of whack. I've attached a screenie to illustrate. Have i done something wrong? I haven't been keeping an eye on the FO4 progress until recently.

 

post-436368-0-66545800-1494770349_thumb.jpg

Posted

Apologies if this has already been spoken about but i'm having alignment issues with animations. They play OK but more often than not, the characters are of of whack. I've attached a screenie to illustrate. Have i done something wrong? I haven't been keeping an eye on the FO4 progress until recently.

 

yes i hate that part sometimes also happens when the act starts and suddenly a npc will want to walk straight through the acts and pushses the actors out of place. also happens allot when you have dogmeat with you.

 

 

Was wondering is there currently a fix for tfc commands or have a better camera angle when the sex acts starts ?? i cant seem to view anything with the current angle used.

 

IIRC, the latest version of Four-Lei overwrites main.pex of FourPlay so that Lieto's animations and sounds can be played via FourPlay.

 

I don't know if that causes the issue or not.

 

 

Yep. That would do it. Start off with Four-Play, let the scripts and terminals bind to addresses and get them baked into the save. Then replace the script with a new one in a different file and a different ID. Suddenly the scripts are all pointing at an address that no longer exists or that contains somethng different to what they expect ... yeah. That would do it.

 

And a clean save should fix it, since if you install 4-P and Four-Lei together it uses the Four-Ley Main and the terminals all bind correctly. Yeah, that would do it.

 

 

Was wondering if foreplay uses SetRestrain command ? this will force the actors to stay in posistion and also fixes that a character cannot accidently bump you out of place. Not sure if SetRestrain was vanilla command or later added by the script extender team.

Posted

Is it supposed to fade to a black loading screen whenever an act is about to start? That's what happens to me every time. And my female character is floating in the air above the male.

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