Kashked Posted May 8, 2017 Posted May 8, 2017 Alright, this might be a stupid question but... Do I need to download dicks separate? I was kind of hoping that my dick-choice from Leito's animation would work when using 4-play...
DocClox Posted May 8, 2017 Author Posted May 8, 2017 Hey Doc, any thoughts on a better method of adding custom races without them needing to depend on four play? Not rushing or anything, just hopeful it hasn't been forgotten. I know you're really busy sorting other things out. Keep up the great work! Trykz Not a lot of progress. I spent the weekend trying to get the Papyrus compiler to run properly under MO2. It launches a vfs command window and then I'm informed that the compiler has "stopped working". Thanks for the link. I had done everything in the list - but using Wrye Bash for the first time. The list allowed me to realise that I had not missed anything, so I installed all requirements manually and now it works. I need to learn how to install fomods in Wrye Bash I think Do not wyre bash scripted mods............ What I tend to do is use the Mod Organizer fomod installer. That unpacks everything and then you can copy the folder into Wrye's mods directory and install it as a project. I can't make Wrye's installer tab work at the moment either Alright, this might be a stupid question but... Do I need to download dicks separate? I was kind of hoping that my dick-choice from Leito's animation would work when using 4-play... 4P doesn't currently do anything special with the body models for either gender. So you'll get what you get when you loot raiders. It's on the list, of things I really want to sort out.
Kashked Posted May 8, 2017 Posted May 8, 2017 Ok, thanks for the response. I've been spoiled by the mods that have had years of work put into them. It was just the fact that none of the install guides seemed to mention installing male bodies as well at that installing the Leito animations had me choosing a dick-type during install that threw me off. When they started humping in their underwear I wasn't sure if I messed up the install or not.
Surfblasted Posted May 8, 2017 Posted May 8, 2017 It seems Wrye Bash will only show sub folders on certain fomod installs - so I've installed four-play manually along with all it's dependancies - but I still can't get the annimations to trigger. As I said above, the guns work perfectly, but both fudge and prostitution stall at the point of starting the animation. I don't know if it's relevant, but the return to sanctuary button in the test cell doesn't work for me either.
Claysson2 Posted May 8, 2017 Posted May 8, 2017 It seems Wrye Bash will only show sub folders on certain fomod installs - so I've installed four-play manually along with all it's dependancies - but I still can't get the annimations to trigger. As I said above, the guns work perfectly, but both fudge and prostitution stall at the point of starting the animation. I don't know if it's relevant, but the return to sanctuary button in the test cell doesn't work for me either. All I can suggest is make sure your Papyrus logging is enabled in Fallout.ini and the scripts from F4SE are extracted to your Data folder. You might want to those Papyrus logging in you FalloutCustom.ini as well. The Papyrus stuff is for the stripping and the scripts help trigger the animations.
Surfblasted Posted May 8, 2017 Posted May 8, 2017 You got me excited there - I'd not heard of enabling logging in Fallout.ini before, ONLY in FalloutCustom.ini. So I tried it, but it's made no difference. The scripts from F4SE are definately installed in the Data folder, so there's nothing left to try. Guess my only option is a new build, with nothing else installed and see if that works. But thank you guys for trying to help
ejwalker Posted May 8, 2017 Posted May 8, 2017 I have a suggestion that could, in theory, solve the alignment issues this has when you're not on even ground. First of all, I'm not a modder, so I don't know how feasible this is, but thought I'd chime in just in case. My suggestion is to add a few new small "interior" cells to the game that match the visual aesthetics of various areas in the commonwealth and have a perfectly flat floor. When a sex scene is triggered it would then teleport you to the new cell with corresponding aesthetics, play the sex scene there then teleport you back to where you were Also, is there anything that can be done about some players (myself included) needing to enable papyrus logging to enable 4P stripping? I ask because logging caused a noticeable performance drop for me, about -10-15fps
Claysson2 Posted May 9, 2017 Posted May 9, 2017 You got me excited there - I'd not heard of enabling logging in Fallout.ini before, ONLY in FalloutCustom.ini. So I tried it, but it's made no difference. The scripts from F4SE are definately installed in the Data folder, so there's nothing left to try. Guess my only option is a new build, with nothing else installed and see if that works. But thank you guys for trying to help Okay ... I assume you have the Papyrus logging in your Fallout.ini , along with the F4SE scripts in your DATA files. You'll need Four-Play, of course, and Vinffamy's Four-Lei compatiblity patch, Mindless Sex for starters. If so and nothing works, disable all the Four-Play esp's and create a save -Exit game. Enable those esp's and go back in game, in upper left you should see "Registering Leito's Animations" and "4Play setting up slots" Do a quick save and reload it. You should get your gun. Shoot a npc till you see "Actor 1" in top left of the screen. Shealth it and equip your other gun. Timing screen should appear, and you're good to go.
VonHelton Posted May 9, 2017 Posted May 9, 2017 Doc........Having to go to the test room every time I beta test is getting to be a PAIN........Need the can opener to work without having to go to the coc room. The can opener is working great for NPC's,. but not for me for some reason.
DocClox Posted May 9, 2017 Author Posted May 9, 2017 I don't know if it's relevant, but the return to sanctuary button in the test cell doesn't work for me either. For some reason I'm seeing a lot of log files where the scripts can't find the objects they're supposed to bind to. I don't know why I'm seeing so many; maybe there's some new hoop I'm supposed to jump through to make Fo4 mods work that I don't know about. Anyway, if the terminal isn't working, that sounds like it's lost its script. If so a clean save will probably sort you out. Do you know how to do that? Doc........Having to go to the test room every time I beta test is getting to be a PAIN........Need the can opener to work without having to go to the coc room. The can opener is working great for NPC's,. but not for me for some reason. Yeah. I keep meaning to look up how to make a settings holotape, but RL has been kicking my ass. You should be able to set it through the console. SetPapyrusQuestVar (or setpqv) is the command and it takes a quest and a property name - neither of which I can remember offhand. I can probably dig them out tonight if you don't work it out before then.
VonHelton Posted May 9, 2017 Posted May 9, 2017 Yeah. I keep meaning to look up how to make a settings holotape, but RL has been kicking my ass. You should be able to set it through the console. SetPapyrusQuestVar (or setpqv) is the command and it takes a quest and a property name - neither of which I can remember offhand. I can probably dig them out tonight if you don't work it out before then. Groovy! I look forward to it. I'm learning dialoge, but it's quite a learning curve for an old modder like myself. (We didn't have something this complicated back in the 80's, dammit! LMAO!!)
Surfblasted Posted May 9, 2017 Posted May 9, 2017 Thanks guys - I will try the clean save advice and see if that helps. I have discovered the 'back to sanctuary' button actually works if I'm in third person view. The animations trigger as well - to an extent - sometimes one of the actors (PC or NPC) will strip and assume the pose (lie on the floor or bend over) but ONLY when it's in third person. I have my suspicions about a couple of mods I have installed, which may be causing the interference. Black Widow Armor affects dialogue if I'm wearing the hood and even stops dialogue options appearing sometimes. Also, I have Unlimited Companion Framework installed which could possibly be messing around with dialogue. I don't know anything about modding, but when I tried disabling the armour mod, I managed to get the animations working for both actors - but they were both fully clothed lol. Have you tried testing with these mods - or am I barking up the wrong tree?
Claysson2 Posted May 9, 2017 Posted May 9, 2017 Thanks guys - I will try the clean save advice and see if that helps. I have discovered the 'back to sanctuary' button actually works if I'm in third person view. The animations trigger as well - to an extent - sometimes one of the actors (PC or NPC) will strip and assume the pose (lie on the floor or bend over) but ONLY when it's in third person. I have my suspicions about a couple of mods I have installed, which may be causing the interference. Black Widow Armor affects dialogue if I'm wearing the hood and even stops dialogue options appearing sometimes. Also, I have Unlimited Companion Framework installed which could possibly be messing around with dialogue. I don't know anything about modding, but when I tried disabling the armour mod, I managed to get the animations working for both actors - but they were both fully clothed lol. Have you tried testing with these mods - or am I barking up the wrong tree? I run Unlimited Companion Framework and it doesn't seem to have any effect. Sharing and Caring Companions will mess the dialogue though. Sharing and Caring Companions at Fallout 4 Nexus - Mods and community Armor not stripping, are you running the Four-Lei Patch?
DocClox Posted May 9, 2017 Author Posted May 9, 2017 Just so everyone knows: I've decided "sod it" and I've reverted back to my old data folder. I can't do mod isolation properly for testing, but at least I'll be able to bloody well compile. Expect development to resume shortly.
Surfblasted Posted May 9, 2017 Posted May 9, 2017 Yes I have the patch, but I think the issue is down my modded clothing. But since I did the clean save thing, everything seems to be working near perfect! I did'nt get the gun in my inventory after reloading the quicksave - had to craft it again which is not a problem at all lol. All the animations play through in game - just an issue or two in the test cell, but I guess that's what it's for. Desi doesn't strip before playing with herself and the grunt in the power armor gets out of it with the aid of the can opener, but just stands and watches Haylen as she animates. Lastly, Kellog appears behind me in the corridor - we're both naked, but no animation. And the button to Sanctuary works in first person mod now. So I think you can consider my problems are sorted. Thanks for your help, for your hard work and your fantastic mod
legacyslayer Posted May 9, 2017 Posted May 9, 2017 Hey doc, I don't recall which version, but when I opened your four play esp in CK, it mentioned something about a Terminal pointing to an invalid object? Not sure if that helps because everything works for me, course I don't use power armor either.
Rennik Posted May 9, 2017 Posted May 9, 2017 Yes I have the patch, but I think the issue is down my modded clothing. But since I did the clean save thing, everything seems to be working near perfect! I did'nt get the gun in my inventory after reloading the quicksave - had to craft it again which is not a problem at all lol. All the animations play through in game - just an issue or two in the test cell, but I guess that's what it's for. Desi doesn't strip before playing with herself and the grunt in the power armor gets out of it with the aid of the can opener, but just stands and watches Haylen as she animates. Lastly, Kellog appears behind me in the corridor - we're both naked, but no animation. And the button to Sanctuary works in first person mod now. So I think you can consider my problems are sorted. Thanks for your help, for your hard work and your fantastic mod I had the exact same issues as Surfblasted and the same fixes worked for me.
OldTimer91 Posted May 10, 2017 Posted May 10, 2017 I didn't get the gun in my inventory after reloading the quicksave - had to craft it again which is not a problem at all lol. Just to clarify for other readers as to reduce any confusion. The mod FO4 Animations by Leito - 05/08/17 - WiP has two guns crafted at the Chemistry Lab: - Leito's Animation Gun - Leito's Two Target Animation Gun The mod Four-Play Mindless Sex (+ Orgies & Select Duration) 1.2 will appear in inventory after a quicksave/load: - Select Sex Actor
draeneis Posted May 10, 2017 Posted May 10, 2017 Wow this mod is great i installed it with like 4 addons in mod organizer on the first try! I doubt there is an easy way for this to happen but by any chance is there a way I can make it not strip the woman's sexy outfit off? I could even just turn automatic stripping off entirely and just remove the guys clothes with the console. Otherwise a perfect mod, thanks so much for bringing us into the future!
Claysson2 Posted May 10, 2017 Posted May 10, 2017 Hey doc, I don't recall which version, but when I opened your four play esp in CK, it mentioned something about a Terminal pointing to an invalid object? Not sure if that helps because everything works for me, course I don't use power armor either. You mean this stuff (.0.8.2) Four-Play CK Warnings.txt
DEADSHOT1496 Posted May 10, 2017 Posted May 10, 2017 Hey doc can you put this on console too are what?
DocClox Posted May 10, 2017 Author Posted May 10, 2017 Hey doc, I don't recall which version, but when I opened your four play esp in CK, it mentioned something about a Terminal pointing to an invalid object? Not sure if that helps because everything works for me, course I don't use power armor either. Yeah, there's a second test cell I was using to test race filtering. I just copied the existing one and deleted the actors. Turns out I left the terminals in there and they were still trying to point at actors that I just removed. I removed the extra terms and the warning went away, so it should be harmless.
DocClox Posted May 10, 2017 Author Posted May 10, 2017 Hey doc can you put this on console too are what? Well, currently the stripping won't work because it's F4SE driven. I did think about putting a configurable non-F4SE strip mode in there so Kimy would be happy linking to it from DD ... but when the next F4SE comes out I will start using the extender for data structures and maybe write a json parser once the new struct interface is stable. 'Sides which, I'm fairly sure it would only be up there for about 5 minutes before someone complained and it got taken down again...
VonHelton Posted May 10, 2017 Posted May 10, 2017 ... but when the next F4SE comes out I will start using the extender for data structures and maybe write a json parser once the new struct interface is stable. I clicked on that link the day it was posted, and I don't remember seeing any posts by the Silverlock team. It was just a builitin board with people talking. I'll send them an email right now to confirm it, but AFAIK, it was just talk. Even if it's true, they are still working on Skyrim SE for the next 2-5 months, and I doubt many are gonna wanna wait that long. As I said in another thread, it's too bad we can't make our own, or figure out how to do it without it. :/
DocClox Posted May 10, 2017 Author Posted May 10, 2017 Click on this one! It's released Making our own ... I just don't have the grasp of machine code formats needed for this sort of hacking, Or the debugger skills, really. I like getting low-level, but this is way out of my comfort zone. I may try my hand at a plugin JSON reader or similar, but that's about as far as I'm likely to go.
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