Jump to content

Recommended Posts

Posted

I have a problem....I am using this mod and sexlab dialogues mod. Apparently, when i open sl dialogues mcm menu, the one from sl drunk appears, instead. Of course, if i open sl drunk mcm menu, sl drunk mcm menu opens.

Basically then, i cannot open sl dialogues menu. This is weird

Posted

I have a problem....I am using this mod and sexlab dialogues mod. Apparently, when i open sl dialogues mcm menu, the one from sl drunk appears, instead. Of course, if i open sl drunk mcm menu, sl drunk mcm menu opens.

 

Basically then, i cannot open sl dialogues menu. This is weird

 

I named one of the scripts SLD_MCM not knowing that SL Dialogues also use this name. Will get this fixed in the next version

Posted

May I hope to get an answer about NPCs playing stumble animation?  :)

Posted

May I hope to get an answer about NPCs playing stumble animation?  :)

 

Sorry.

 

Yes, I will add more NPC and NPC-NPC stuff, which will include stumbling animation for NPC :)

Posted

 

I have a problem....I am using this mod and sexlab dialogues mod. Apparently, when i open sl dialogues mcm menu, the one from sl drunk appears, instead. Of course, if i open sl drunk mcm menu, sl drunk mcm menu opens.

 

Basically then, i cannot open sl dialogues menu. This is weird

 

I named one of the scripts SLD_MCM not knowing that SL Dialogues also use this name. Will get this fixed in the next version

 

 

Ah :D thank you!

Posted

Something along these lines has probably been suggested but I had to share as I got excited at the idea, so you play through with this mod, get drunk, taken advantage of.

 

Following that you get drugged/black out only to wake up maybe in the same area in someones house or a cellar/basement of sorts ( I think it would be cool if say a random vanilla named npc did the 'kidnapping' and you wake up in their home), with a short dialogued scene in which you're faced with a choice between being used or submitting to whoever has you captive, the submitting being a tie in for enslavement mods like SD+ or Maria Eden.

 

 

Edit: Another idea that sounds fun, so let's say someone takes advantage of you in your drunk state, you move on, sleep and get over being drunk.

 

After which perhaps some sort of retribution quest where you can confront whoever took advantage of you, ideally with multiple scenarios from there on, perhaps you kick their ass/ kill them, perhaps they deny it and you continue confronting them, to which they decide to solve the problem permanently or in a more.. pleasure-able manner for them? ( mod tie in opportunity? )  :blush: .

 

 

I think a lot of mods lately get lazy where you have a 'trigger', for this mod that would be alcohol, which leads to 'something' usually just a sexlab scene, and then perhaps a tie in to other mods but the transition between the trigger, the something and the tie in is always very empty/ lacking dialogue progression and unimmersive. Just my two cents, I havent actually tried this mod yet, sooon  :shy:

 

 

Posted

 

May I hope to get an answer about NPCs playing stumble animation?  :)

 

Sorry.

 

Yes, I will add more NPC and NPC-NPC stuff, which will include stumbling animation for NPC :)

 

Eagerly waiting. Thank you for reply.

Posted

My Suggestions and something that I think need looking at

 

Can you get drunk enough to fall down and pass out? If not, could something like this be added?

Waking up naked, in a strange place/bed, with no equipment and having to find it again. I'm thinking this could become a quest like night to remember where you need to retrace the steps of the night before.

 

A gender choice of attacker and victim when you're drunk

 

Amount of alchohol required to get you drunk either set in MCM or based on character scale and/or Race

 

and

 

In instances that multiple NPC's decide to take advantage of you they all do so at once, instigating their own MF animation.

Would be better if they would combine to use MMF or MMMF animations or if not then wait until previous NPC has finished.

 

 

Posted

 

I have a problem....I am using this mod and sexlab dialogues mod. Apparently, when i open sl dialogues mcm menu, the one from sl drunk appears, instead. Of course, if i open sl drunk mcm menu, sl drunk mcm menu opens.

 

Basically then, i cannot open sl dialogues menu. This is weird

 

I named one of the scripts SLD_MCM not knowing that SL Dialogues also use this name. Will get this fixed in the next version

 

 

oha, good to read... i thought i was drunk already *hicks*

Posted

Add a condition for CreatureFaction equal to 0. So dialogues when activating a creature don't show that.

 

Rieklings and Falmer would sorta make sense and be useful sometimes, but dogs do look wierd.

Posted

 

 

Rieklings and Falmer would sorta make sense and be useful sometimes, but dogs do look wierd.

 

 

Then, it should be something like, CreatureFaction = 1 AND DLC2ThirskRieklingFaction = 1 (I think so). So the only Reiklings from that place gets it.

 

 Reikling's would need a change of dialogue though.

Posted

Excellent Mod ! Been waiting for someone to follow through with this idea.

It does need more RISK vs REWARD, actually it just needs more RISK. :P

 

1. Drinking has the chance to bring people to together, but also ruin relationships.

 

A. Character can accidentally say the wrong thing. Especially when they are very drunk. The more drunk, the greater difficultly of building a positive relationship.

 

B. Drinking runs the risk of spilling your drink all over the person, dropping drink on the floor, stumbling, vomiting, or peeing yourself.

Upsetting people too much will have them not want to drink with you anymore or suspend the time to drink with them by a set amount of time in MCM.

 

C. Too much drinking may result in your hands groping the other person, which may result in hostility. Results in Brawl Event, Combat, or Guard intervening .

 

2. People take advantage of you when you are drunk.

 

A. The more drunk the player, the greater the chance you will be pick pocketed, convinced (Scam) to lend someone gold, or misplace / lose an item.

 

B. People force you to drink more against your will. Even after saying "No", NPCs can force you to drink more if you fail a Speech check. Chances of failing a speech check depends on how drunk you are and you skill in speech tree.

 

C. Spiked drinks can increase chance of getting drunk faster, or cause instant blackout. Player should roll a Health or Stamina check to see if they can handle the spiked drink and not succumb to the effects. 

 

D. Drink too much and pass out. You awake in remote area in the middle of sex / gang bang with strangers, robbed and left in alley, or at the person house you were drinking with.   

 

Posted

Good job on this! Love how it works seamlessly on mod-added bars as well, fun wherever we go!

 

Just on the technical end, might I suggest tightening up the distance in which they can talk to you? I ask as a few places I had people offering me drinks through the floor and ceiling. Less technically, since we have the MCM menu now, might be handy to have a way to set your characters sexuality. My big burly gay nord isn't going to be making passes at barmaids no matter how drunk he is!

On the same sort of thread, when my character -does- make passes at character who don't appreciate it, how hard do you think it would be to tie into the brawl system? Maybe inappropriate passes lead to a bit of dialogue with a speech craft check which if failed results in a fisticuffs.

Posted

The MCM setting doesn't seem to prevent people from asking if the player would like a drink every 10 seconds or so.. I currently have the timeout set to 200 secs in the MCM... Is there something I need to do if I upgraded from the old version? Thanks!

Posted

The MCM setting doesn't seem to prevent people from asking if the player would like a drink every 10 seconds or so.. I currently have the timeout set to 200 secs in the MCM... Is there something I need to do if I upgraded from the old version? Thanks!

 

It's not recommended to upgrade from one version to another. The script has changed and Skyrim's engine keeps all scrips with each save ...

Posted

OK thanks! I will try the mod next playthrough then, I just got all my mod MCM settings how I like and it will be a while before I want to start over, lol.

 

The mod seems good, I was just getting constant dialogs in the 1.0 version which it looks like you fixed. Thanks and keep the mods coming!

Posted

OK thanks! I will try the mod next playthrough then, I just got all my mod MCM settings how I like and it will be a while before I want to start over, lol.

 

The mod seems good, I was just getting constant dialogs in the 1.0 version which it looks like you fixed. Thanks and keep the mods coming!

 

Uninstall mod, load game, wait 24 hours, save game, use this > http://www.nexusmods.com/skyrim/mods/52363/? , reinstall mod, play.

Posted

I have one problem

 

MCM show me the option in MCM for sexlab dialog. Script for MCM have the same name and change script for Sexlab Dialog. I have two other mod with option from Drunk.

Posted

I have one problem

 

MCM show me the option in MCM for sexlab dialog. Script for MCM have the same name and change script for Sexlab Dialog. I have two other mod with option from Drunk.

 

Known issue. It was a bit careless on my part

 

Will be fixed in the next version

Posted

By the way, not sure if it's worth mention, but I use a mod called Complete Alchemy Overhaul and I noticed that it also does stuff when your character drinks alcohol. Will that mod conflict with this one?

Posted

By the way, not sure if it's worth mention, but I use a mod called Complete Alchemy Overhaul and I noticed that it also does stuff when your character drinks alcohol. Will that mod conflict with this one?

 

I haven't tried it myself but having briefly scanned through the description for that mod, I can't imagine why there would be any conflicts. 

Posted

i may have found a problem, if you drink something and your follower decides to speak with you but you move fast from her and she cant catch you she will be stuck trying to speak with you forever, when you get near her she will initiate dialogue but wont say anything related to drinking (just normal dialogue) and doesnt matter how many times you close the dialogue she tries to speak with you again, also she stays in the same place and stops following you

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...