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Posted

I have slight bug when i tell an npc not interested and try to end the dialog the dialog not finishes normally and i have use tab key to get out of the dialog system or else i am stuck wiht a never ending dialog. this is with version 1.1

Posted

I love the idea of the mod but sometimes when I'm drunk I just can't move. I just stand there. I can sometimes move when I jump than move forward. But than I just glide and grind to a halt. ;3;

Posted

Loving the mod, just a couple little issues with the dialog, as mentioned in previous posts, and I drank 10 bottles of wine in the inventory window before closing, with no effect. You could use the debuff instead of value for the base strength. *RL value doesn't change the proof of the bottled wines, cans of beer, bottles of whiskey, it is more about the flavor than the amount of alcohol in most cases.*

 

Suggestion: to allow us to adjust how much it takes to get us drunk, considering I am a light weight personally, would love to have 3 bottles of wine drank to get me tipsy. 5 drunk, and yeah, 7 or 8 to get drunk, 9 or 10, basically passed out.. Best time for someone to take advantage... As well as how long it lasts... RL a single drink will remain in the system for 2 hours total, but after 1 hour, most of the first drink is already gone. And if you have 5 drinks, you have to wait 10 hours after the last one to legally drive (non commercial drivers can wait for 5 hours, but the longer the wait, the less it has an effect on you). And would like to see that adjusted accordingly.

 

As for the request for either male or female, perhaps a setting to "Follow Sexlab Sexuality" for who takes advantage. Of course, my personal view would be for that to only effect the PC vrs. NPC. And those NPCs that are properly set for gender preferences. ;)

Posted

Anyone else have it where when they got drunk the entire bar took advantage of the PC... all at the same time (so everyone was doing their own animation).

 

That sounds like your system hung up for a second or 2, and the engine was a hit for everyone....

 

I bet it was good for a laugh as it happened. still sorry you had it happen to you.

Posted

Any ETA on when the next patch for this is coming? It sounds really cool but I've been holding off because of the bug reports and issues with SL Dialogs.

Posted

Question: so the issue with SL Dialogs, does this mean in the current version that this mod creates an incompatibility with SD+?

 

actualy only the mcm doesnt work, SL Dialog itself works

Posted

 

Question: so the issue with SL Dialogs, does this mean in the current version that this mod creates an incompatibility with SD+?

 

actualy only the mcm doesnt work, SL Dialog itself works

 

 

I am using v1.1 - And these are my experiences so far.

 

The MCM is working, I can set the approach times, (the others I haven't been able to test due to the following reasons)

 

Dialog, semi works...

*Can still offer children a drink, never tried to see if it actually accepted or not.

*When being approached, sometimes it's a looping dialog, that doesn't have them asking for either sex nor to drink with them.

 

Drinking from inventory has no effect on getting drunk. Also, Cyradil Brandy doesn't count as a "drink" I believe it to be from Dragon Born DLC (140 g a bottle when I go to sell it, should be pretty well drunk on the first or 2nd drink, according to the current system)

Drinking drinks offered doesn't seem to extend the timers for *being effected by*, it seems to reset them instead. From 24 minutes down to like 8 seconds...

Effect from black brier mead...

effect from black brier reserve...

effect from Nord Mead...

effect from wine...

effect from...

 Perhaps instead of separate versions to lump them all together with effects, drunkenness in stages, and to actually last an hour or two per drink, game time, + another hour or 2 from the time you drink the next drink. Use an alcohol count to keep track of how much is in the system?

 

Then last thing is that the drunkenness never lasts for more than a couple minutes, no matter how much I had drank.

 

*am moving the whole thing to the bottom of the load order to see if that makes a difference, but don't believe it will*

Posted

 

*am moving the whole thing to the bottom of the load order to see if that makes a difference, but don't believe it will*

 

It will not make a difference. I noticed exact same effects you describe unfortunately.

 

By the way, what kind of settings on RND should I make so it works seamlessly with this?

It will not. Drinks from RND are "different" from standard vanilla drinks. We will need a patch to link drinks from Drunk with effects and actual bottles from needs mods. 

 

This mod is already good at it's current state, but it appears we need to tinker with it's code a little bit more to make it truly awesome. 

Posted

 

 

*am moving the whole thing to the bottom of the load order to see if that makes a difference, but don't believe it will*

 

It will not make a difference. I noticed exact same effects you describe unfortunately.

 

 

This mod is already good at it's current state, but it appears we need to tinker with it's code a little bit more to make it truly awesome. 

 

 

Shame, I am really wanting this mod to mold into my load permanently. Been watching for a drunken mod like this for a long time.

I do believe we really need this mod at 100%, with options to add more drinks to the list *so we could even have stamina damage poisons with drunk effects*

 

I love the drunk animation - when I can get it to trigger

I love how everyone wants to buy me a drink - Have to get them started by having a drink from my inventory tho

Have been taken advantage of 1 time. - not from the lack of trying either

Have only used version 1.1 of this - wondering if 1.0 is any better?

 

Instead of not allowing to have a drink with kids, give them a jug of milk to drink and your character too! *giggles* And change the ending chat to just the kid saying it was nice chatting with you, and end dialog. ~bunch of milk drinkers~ as a comment from a passerby, or have them get you a real drink... hehehe

Posted

 

It will not. Drinks from RND are "different" from standard vanilla drinks. We will need a patch to link drinks from Drunk with effects and actual bottles from needs mods. 

This mod is already good at it's current state, but it appears we need to tinker with it's code a little bit more to make it truly awesome. 

 

 

I was sure there were stages of drunkenness in this mod that made me think about RND. Maybe I was wrong.

 

At least RND can be configured pretty well on how strong each type of drinks are and it's effects, so compatibility on their end won't be an issue.

 

Well the mod seems to call on the SLD_Stage.

It starts at 0 and each drink increases the stage by 1. More than 2 and an event may happen.

So if we can instead check if the player has the "RND_InebriationEffect02" (which is the drunk stage from RND) instead on the stages, it may work.

 

Edit:

I got it to work, barebones. Basically I set it so if the player got the Drunk effect from RND it sets the stage to 3 then the events happen and the effects.

But at least it can work.

Posted

 

 

It will not. Drinks from RND are "different" from standard vanilla drinks. We will need a patch to link drinks from Drunk with effects and actual bottles from needs mods. 

This mod is already good at it's current state, but it appears we need to tinker with it's code a little bit more to make it truly awesome. 

 

 

I was sure there were stages of drunkenness in this mod that made me think about RND. Maybe I was wrong.

 

At least RND can be configured pretty well on how strong each type of drinks are and it's effects, so compatibility on their end won't be an issue.

 

Well the mod seems to call on the SLD_Stage.

It starts at 0 and each drink increases the stage by 1. More than 2 and an event may happen.

So if we can instead check if the player has the "RND_InebriationEffect02" (which is the drunk stage from RND) instead on the stages, it may work.

 

Edit:

I got it to work, barebones. Basically I set it so if the player got the Drunk effect from RND it sets the stage to 3 then the events happen and the effects.

But at least it can work.

 

 

I don't need all that extra stuff from RND.

I play a vampire, with immunity to diseases, and I use Better Vampires for feeding, RND doesn't recognize either at all.

 

All I want is the drunk effects, tied into SexLab, that is why I am rooting for the creator of this mod to work on it, and get it going, the way it should. All I can do is point out what I am experiencing, and hope the mod author looks into it, cause I can't write the scripts myself.

Posted

 

 

 

I don't need all that extra stuff from RND.

I play a vampire, with immunity to diseases, and I use Better Vampires for feeding, RND doesn't recognize either at all.

 

All I want is the drunk effects, tied into SexLab, that is why I am rooting for the creator of this mod to work on it, and get it going, the way it should. All I can do is point out what I am experiencing, and hope the mod author looks into it, cause I can't write the scripts myself.

 

 

Sure, but I need that extra stuff from RND which is why I tried to connect them because I can.

 

I'm also not doing that RND thing for you, It's for me and for some who might want. It's not like I'm hurting anybody here to be honest. Am I?

Posted

That's why we need MCM check-boxes to tick either rnd/ineed progression or keep it vanilla 1-2-3-4 stage for Airianna and others not using any needs mods. :)

Just like an on/off box for drunk visuals we already have. 

Posted

 

 

 

 

I don't need all that extra stuff from RND.

I play a vampire, with immunity to diseases, and I use Better Vampires for feeding, RND doesn't recognize either at all.

 

All I want is the drunk effects, tied into SexLab, that is why I am rooting for the creator of this mod to work on it, and get it going, the way it should. All I can do is point out what I am experiencing, and hope the mod author looks into it, cause I can't write the scripts myself.

 

 

Sure, but I need that extra stuff from RND which is why I tried to connect them because I can.

 

I'm also not doing that RND thing for you, It's for me and for some who might want. It's not like I'm hurting anybody here to be honest. Am I?

 

 

 

Of course your not hurting anything. But those who use RND would most likely be thankful if you add something to bridge the 2.

I had used RND for a little bit, got rather annoyed with the ragdoll effect it likes to give you, no matter if you were walking or running. But rather enjoyed the other drunk effects it has with blurred vision, depth perception getting messed up... And RND is a well made mod *there are more pros than cons for using RND, it's just not for the way I end up playing.*

 

Edit add:

In fact, if you are making a plug-in to get the SLDrunk to fire off with drunken states of RND, with the animation from SLDrunk Then I would start using RND again. If memory serves, I can turn off the hunger/thirst degradation after turning on Vampires are effected by the states... Basically, I could make it work till something more solid comes along.

Posted

I had to try it.

 

I was paying attention, to those who had it working, they have RND installed...

I added RND above this mod in the load order, and it started to fire off and I was taken advantage of multiple times in the same inn in Solitude.

I moved SLDrunk above RND, and reloaded, it failed to fire off, never getting drunk in SLDrunk. So it seems to use resources from RND, but doesn't specify exactly what is used.

 

Then I continued to play around with it, Ok, had enough, the drunk animation effect has lasted for over 5 game days now, nonstop, and haven't had another drink, figured it would clear it's self out after 8 hours of sleep, but it did not. Tried to use the MCM's reset default animation, but it didn't work. tried to remove the mod, and clear out the scripts from the save game, and removed SLDrunk from the data folder... Nope. Guess my girl is now eternally drunk without a drink LOL A shame that the "Alcohol is affecting me" isn't also sticking like the animation is. Even after removing the mod, and running FINNS, the animations remains active.

 

can't move, ok, jump works, yes. But so does going into first person, or drawing weapons... both puts you back to about normal speed so you can continue questing, then go to 3rd person to watch yourself stagger and slide a ways while running at full speed hehehe

 

Posted

I got stuck in the drunk animation, as well, even after resting for a long time and trying to disable the options in the MCM. The only thing that worked was drinking 10 bottles of Alto Wine, I kid you not. Everything seems to be back to normal now, at least so far.

Posted

I was also stuck with the stumbling animations after the crazy drunk night. Apparently drinking again solves it and doesn't need to be 10 bottles of Alto Wine, just two bottles of Ale did it for me. Funny issue. I use iNeed, probably got something to do with it.

Posted

A Suggestion, I think it takes a bit to much to get drunk. 15 bottles of wine, lol.  And, is it all possible to speed up the stumble anims just a tad? Like 0.25.  Just want to say, this is a really cool idea. Keep it up.

Posted

Couple of pointers for  the previous posts.

 

I've played around with it enough now, that it's between 3 and 6, via chat and not inventory drinking, if you have 3 people ask you back to back, you start to get affected pretty easily, especially if you just had 1 with someone else...

 

Also, to end the cloaking effect where everyone is asking, leave the cell. The approach does NOT follow you. Also, to have the stumbling animation end on schedule, you can not leave the cell... Just have to keep saying no till "the alcohol is effecting me" runs it's course, then the remaining drunk aspects. Also, Sleeping does not seem to actually help at this time.

 

The stumbling animation  is fixed the morning after, with just 1 drink (any drink that is listed as a drink for SL Drunk), and waiting a couple minutes at most 5(so far for me). Like a hangover effect, where people do sometimes have another the next day when they wake up, just to remove the hangover. And this drink can be drank from the inventory as well, just don't leave the cell till the effects are cleared up.

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