xyzxyz Posted November 5, 2020 Posted November 5, 2020 On 11/2/2020 at 1:09 PM, saltshade said: What's the OP invisibility spell for, and why is it added to my inventory after adding the mod? For enjoying the show ^^
firedanzigdog67 Posted November 8, 2020 Posted November 8, 2020 Very disappointed. The mod itself is a genius concept. But it worked once beautifully, and then the next 60 or so times I tried to initiate it, my game either crashed to desktop immediately, or I would get teleported to a hideout and the naked attackers would all stare at me and walk around doing chores like chopping wood.  Then I would try re-loading to right before the ambush and it would crash to desktop.  I tried ticking the "only take me to abandoned shacks" to see if that made a difference, and that at least got me to the phase of getting sex-attacked a few times, but it would teleport me and the attacker into a light-blue oblivion below (or above?) the rest of the world during the event.  I did have the 'bug-fixes' installed the whole time (reference below).  I also have Defeat and quite a few other mods installed, but none that I would have assumed caused a conflict... I am curious if there is any bad interaction with Skyrim Immersive Creatures, since I saw "tamed goblins" show up alongside Thalmor in one of the many ambushes that eventually CTD.  I also noticed that bears showed up in two ambushes (one with Rieklings and one with Skeevers/dogs?), despite me having bears set to 0% chance, so I guess they just lump random parties together.  When I was abducted by Rieklings, they took me to the friendly Riekling guards at the first city in Solstheim, so nothing happened there. I basically tried to make it so that no one but bandits or vampires were going to ambush hoping to avoid weird bugs with creatures like this after the constant failures, but even that just wasn't working...   I decided to just untick it in MO because I was tired of starting the game back up every 2 minutes.  I guess I may try it again another day if I can think of more ways to avoid conflicts, but it seems to be totally non-functional with the other mods I have.   1
mnwv Posted December 4, 2020 Posted December 4, 2020 Is there anyway to make it so that the kidnapped NPC in the rescue missions be the npcs you talked/marked with the conversation option instead of random npcs in the current hold?Â
shencereys Posted December 5, 2020 Posted December 5, 2020 On 11/7/2020 at 8:23 PM, firedanzigdog67 said: Very disappointed. The mod itself is a genius concept. But it worked once beautifully, and then the next 60 or so times I tried to initiate it, my game either crashed to desktop immediately, or I would get teleported to a hideout and the naked attackers would all stare at me and walk around doing chores like chopping wood.  Then I would try re-loading to right before the ambush and it would crash to desktop.  I tried ticking the "only take me to abandoned shacks" to see if that made a difference, and that at least got me to the phase of getting sex-attacked a few times, but it would teleport me and the attacker into a light-blue oblivion below (or above?) the rest of the world during the event.  I did have the 'bug-fixes' installed the whole time (reference below).  I also have Defeat and quite a few other mods installed, but none that I would have assumed caused a conflict... I am curious if there is any bad interaction with Skyrim Immersive Creatures, since I saw "tamed goblins" show up alongside Thalmor in one of the many ambushes that eventually CTD.  I also noticed that bears showed up in two ambushes (one with Rieklings and one with Skeevers/dogs?), despite me having bears set to 0% chance, so I guess they just lump random parties together.  When I was abducted by Rieklings, they took me to the friendly Riekling guards at the first city in Solstheim, so nothing happened there. I basically tried to make it so that no one but bandits or vampires were going to ambush hoping to avoid weird bugs with creatures like this after the constant failures, but even that just wasn't working...   I decided to just untick it in MO because I was tired of starting the game back up every 2 minutes.  I guess I may try it again another day if I can think of more ways to avoid conflicts, but it seems to be totally non-functional with the other mods I have.   I'm reaching very far back here to an old thread I can't reference anymore but SL Kidnapped always suffered from horrible script overload and just didn't play nice with script mods that were very active.  I was able to get SL kidnapped to run okay once upon a time by turning off most script mods and reducing the incidence of calls in all mods to a minimum (ie any mod that polls npcs at certain time intervals, set max times, turn off extra scripted options, etc)  In the end it wasn't worth the heavy sacrifices of mods though, not to me at any rate.
4HE640_UNION Posted January 31, 2021 Posted January 31, 2021 Just an idea but can you have the kidnappers shout something like "now!" or "Get her" before spawning in cuz I can't tell is it some other mods that spawn enemies or this one. 1
43deadwood Posted February 21, 2021 Posted February 21, 2021 I've stopped trying to use the latest versions (including all the bug fixes) and have reverted to version 2.1 which works fine. Fewer choices but in my current playthough it's worked consistently with only one CTD when my character tries to open a chest in Haemar's Shame.
Ghostphoto Posted February 28, 2021 Posted February 28, 2021 43deadwood-  Is that version 2.1 available somewhere on LL? I only see 3.1.1 and above here. Anyone willing to take over this orphaned mod? Great concept. 1
GoosePeelings Posted May 1, 2021 Posted May 1, 2021 I used to like this mod quite a bit when it first came out, but now it seems bugged which is unfortunate. Exhaustion never happens so it's rounds after rounds after rounds.
Oyhuria Posted May 13, 2021 Posted May 13, 2021 sooooooooooo, this mod will just die or someone will update it or whatever i really liked this mod, but it was pretty buggy, the concept is still hella good for me and i need something that aint sd+ 2
FuchsKatze Posted May 27, 2021 Posted May 27, 2021 I cant get any NPC to be kidnapped? Set all trigger penaleties to 0%, Ambush chance base and nightbonus to 100% but they do not get ambushed ever? Any Ideas someone?
Kristus Kringle Posted June 16, 2021 Posted June 16, 2021 As time goes on I get more and more bugs with this mod, conflicts I imagine. The worst one is the "kidnapper" is now random regardless of who ambushes me and sometimes the kidnapper is my follower or an NPC that can't be killed, very frustrating.
HerculesCow33 Posted December 15, 2021 Posted December 15, 2021 I can't run this mod. Â my follower is not kidnapped as a victim. Â I use defeat, when I disable the player victim, my character dies when I take damage. Â When I enable player victimi, they rape me. Â idont want this. Â I've been trying to play this for weeks but I can't. Â What settings do I need to make on defeat and sl kidnapped, can someone please explain with screenshots?
Drakas900 Posted December 16, 2021 Posted December 16, 2021 When ever I use this mod, there hardly and bandits around and brown face on most of them. Clear it up once I removed this mod.
Delite Posted March 2, 2022 Posted March 2, 2022 Unplayable. A huge number of bugs breaks the gameplay. I've tried to use this mod three times and almost every kidnapping event went bad. It's to shame, because the general idea of the mod is great. 1
petterparker09 Posted May 25, 2022 Posted May 25, 2022 does the mod work? I installed everything correctly and it doesn't seem to work... it doesn't even show up in the MCM...
xyzxyz Posted May 25, 2022 Posted May 25, 2022 9 hours ago, petterparker09 said: does the mod work? I installed everything correctly and it doesn't seem to work... it doesn't even show up in the MCM... It does not. That's why I wrote that review ^^
xyzxyz Posted May 25, 2022 Posted May 25, 2022 On 3/2/2022 at 5:54 PM, Delite said: Unplayable. A huge number of bugs breaks the gameplay. I've tried to use this mod three times and almost every kidnapping event went bad. It's to shame, because the general idea of the mod is great. That's why I wrote the review^^ To spare you the anger and disappointment.
Nymra Posted May 25, 2022 Posted May 25, 2022 I m working on implementing SOME of this mods Features in Naked Defeat.  - abducted while sleeping - abducted while fast travel (not sure if that is possible tho) - you will be either sent to simple slavery or directly dragged into a bandit hideout, falmer cave etc. and fucked. outcome can be captured or released. - I want to work with vanille locations and markers only and have maximum functionality and compatibility.  what I will not do is most likely spawning enemies at random, but maybe in the future. 7
LadyShamed Posted June 23, 2022 Posted June 23, 2022 Been enjoying this mod so far, but I had a question about integrations with Simple Slavery- will you be automatically enslaved to the ones that kidnapped you or do you just go straight to SS's auction scene? Personally I'd prefer the prior since it's a bit more immersive.
Nohrin Posted July 20, 2022 Posted July 20, 2022 On 5/25/2022 at 11:49 AM, Nymra said: I m working on implementing SOME of this mods Features in Naked Defeat.  - abducted while sleeping - abducted while fast travel (not sure if that is possible tho) - you will be either sent to simple slavery or directly dragged into a bandit hideout, falmer cave etc. and fucked. outcome can be captured or released. - I want to work with vanille locations and markers only and have maximum functionality and compatibility.  what I will not do is most likely spawning enemies at random, but maybe in the future. Oh gosh yes! I've been waiting for a talented mod author to take a shot at making a functional kidnapping mod that doesn't depend on 30+ (literal gigabytes of files) other mods (SD+ & Devious Devices).  I look forward to what you can do.
Selena Glazer Posted August 19, 2022 Posted August 19, 2022 Still didn't get the difference between sexlab kidnapped and sexlab Defeat? Thanks in advance for the clarification
Eadoo Posted September 24, 2022 Posted September 24, 2022 On 8/19/2022 at 11:54 AM, Selena Glazer said: Still didn't get the difference between sexlab kidnapped and sexlab Defeat? Thanks in advance for the clarification  Defeat is battle rape - you fight, get knocked down, and raped right there on the spot. Kidnapped is a group that shows up out of nowhere, and if they hit you, you get whisked away to a fantastic land of - rape. They're both rape mods, but they differ in entry, location, and exit. 1
Selena Glazer Posted September 25, 2022 Posted September 25, 2022 10 hours ago, Eadoo said:  Defeat is battle rape - you fight, get knocked down, and raped right there on the spot. Kidnapped is a group that shows up out of nowhere, and if they hit you, you get whisked away to a fantastic land of - rape. They're both rape mods, but they differ in entry, location, and exit. Got it Thanks
skydragon92 Posted October 5, 2022 Posted October 5, 2022 I'm using the SE version of this mod, but figured it might be better to go to the source. Is the Specifying Victims feature supposed to work for rescue quests or only for victims who show up alongside the PC? IE if I choose the "Be careful, there have been reports of kidnappings" dialogue with Adrianne and then go ask an innkeeper if there have been any reports of kidnapping, Adrianne or another victim I've specified with the dialogue option should end up kidnapped and needing rescue for the quest, right? As is, I specify victims and then go ask innkeepers about kidnappings, but the victim always seems to be random. Is this a bug or working as intended?
CyanCoyote Posted November 11, 2022 Posted November 11, 2022 The mod is very bad... % don't work like it's supposed to and now my game constantly crashes whenever I try to wait, save, and enter a place. Why can't mods just WORK. Does it have to be under or above a certain load order? 1
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