Guest Posted January 24, 2021 Posted January 24, 2021 1 hour ago, Clydie said: Discovered only few of them up to now. For you, you can hover your mouse over @Patriguz's avatar. Then click "Find Content".
~Hela~ Posted January 28, 2021 Posted January 28, 2021 Some home fun with exotic dance lady (don't mind that, half of his ass stuck in glass table ) 9
Patriguz Posted February 5, 2021 Posted February 5, 2021 I love those last photos on the pool ladder . whose animations or poses are?
landess Posted February 5, 2021 Posted February 5, 2021 1 hour ago, Patriguz said: I love those last photos on the pool ladder . whose animations or poses are? L666 animations OP - descriptions: Season.07 Handjob and teasing - Pool Lader Stand Behind A - Pool Lader Stand Behind B - Pool Lader Stand Behind C - Pool Lader Stand Behind D - Climax I'd have to do some detective work to confirm 'when' KW had the L666 animations included by default and 'if' it includes ALL the animations listed on the first page. I use a newer version found near the end of the topic posts, uploaded by a member once L666's Patreon was closed. I use the last fixed version(s) located in a single download containing all the different packages together and replaced the one(s) included by default. I don't believe I've had a chance to check out the Lucas Pool animations yet - The saves I've been playing haven't afforded the opportunity 2
Guest Posted February 5, 2021 Posted February 5, 2021 Well, not so much an "adult" pic, but a lovely family reunion of sorts. Everyone Loves Morrigan Hemlock... right? But, she really doesn't have a good back story like Crumplebottoms, Goths and Landgraabs, so I gave her one. AND... here, her mom and dead identical twin sister track her down in Bridgeport!
landess Posted February 6, 2021 Posted February 6, 2021 1 hour ago, LadySmoks said: Everyone Loves Morrigan Hemlock You can tell in the early EP towns the care that went into the looks of the population - not so much in later EA offerings. One can make 'changes' to Morrigan and she still remains identifiable as long as one doesn't go overboard. Spoiler 4
Guest Posted February 6, 2021 Posted February 6, 2021 46 minutes ago, landess said: as long as one doesn't go overboard As I did when I first began playing and changing NPC's. But more and more, it's been more of a "softening" of some of the harsher features, hair and clothes... although some clothes are left alone. Elvira Slayer... a little softer, nicer hair and better clothes... and NOT She-Hulk! Spoiler Vladimir Schlick, a bit more European looking? We all know Beau Merrick with those sideburns!!! And a little lip gloss!!!!!! )))))) Even Jessica Talon can be softened up and given nicer hair! But, this go around, I kept them a little closer to original appearance, enough that I think most people would know who they are. ) Oh, and to help out poor Belisama, I use Nraas MC play with genetics to give her the genetics of her new, better looking parents! We both know how she turns out if left to EA. I also remade Wogan.
landess Posted February 6, 2021 Posted February 6, 2021 1 hour ago, LadySmoks said: turns out if left to EA If I had to guess - I'd say one person was responsible for all the Bridgeport Sims. Could be the same for All town populations (one person, not same person) as one can notice - in Bridgeport, all Sim eyes are a little TOO big for the face. In the base game - Sunset Valley - I'd go as far to say the children were all created as adults (or aged up - modified - and aged down) as during play - when time goes by and the next generation becomes the adults, all the kids look really good as well. Well defined and 'balanced'. It's not till 2 or 3 generations in they all start getting that generic potato look, or worse. Yet in newer worlds the Sims aren't very interesting, and none of the children are when they age up. There may be a 'few' in each world - but usually one sees nothing memorable about the use of the game assets. After awhile I just caved in and decided if the Sim ain't interesting, then it's my job to do something - which lead me down the road of obsession I now travel. I got good at quickly making good looking sims, but found myself in the same situation as the EA folks - using the same tricks over and over - making the collection of Sims not so unique. This caused me to really be aware of what I was doing - and even prompted me to make some changes to Sims which were - less than flattering. Yet with 'balance' all sims could be acceptable - not assembly line made. Also having a 'canvas' which isn't optimal, means all the sliders and tools we use will never be enough to give players the freedom to perfectly recreate - so like a cartoonist - we look for features which define, and then improvise. Still - a little patience and love can go a long way when making a Sim. Spoiler 4
Guest Posted February 6, 2021 Posted February 6, 2021 42 minutes ago, landess said: eyes are a little TOO big for the face Yes, this seems more in Bridgeport. I recently got Hidden Springs, and noticed that several townies resembled other sims. There is one that looks like Elspeth Cook, as a YA, and a few others that seem like copies. It can be difficult, as we each get into a pattern of making our sims as we like them, and then find they are all clones! I often use Nraas transfer genetics, as it has several levels of transfer. Also play with genetics, and choose a few sims to use as "parents". That gives multiple rolls, so you can switch up. Also randomize genetics. That often makes slightly odd looking sims, but they are a good base to then customize if you don't go and change too much... again, just to "soften" the hard edges. ))) As these are all vampires. 1st is my selfie sim. 2nd is actually a sim I cloned from her and then made harder, instead of softer features. 3rd is my Karina Tepes, daughter of Vlad! AND cousin to Laura Klein!!! ))) Back stories!!!!!!!! So, she was partially cloned from Laura. 4th is Corrigan Laveau, Morrigan Hemlock's mom. Basically a straight clone from my Morrigan, kind of a reverse genetics transfer. Then I made some subtle changes, but not many or drastic. When I made Morrigan's sister, she was a straight clone, then I simply aged her to teen and made her a ghost. Spoiler An abundance of hair and eyebrows can help to change things up too. Oh... another thing I do in some worlds is to grab a pudding face NPC, make sure he or she is all 0 on sliders, set a few basics like height, boobs, penis size, and then transfer non-zero facial blends to all the other NPC's to have a decent base to start with, and it makes all men a little taller than the women. Then, as my sims meet townies, and if they interest me, I may take them to CAS.
landess Posted February 7, 2021 Posted February 7, 2021 21 hours ago, LadySmoks said: An abundance of hair and eyebrows can help to change things up too I mentioned to JoshQ awhile back - Shoes help individualize Sims as much as anything. IF I can't/won't use different shoes for some sims, then I have several options with CAST for texture and colors which hides 'sameness'. CAST is another reason why I really like the Sims 3 so much. It feels good when I stumble upon a texture choice for an object which creates an effect along with color selection which really changes the appearance. Straps on shoes are a good one to experiment with. Belts would be another. As far as download-able things to help with uniqueness - I've been getting more use from any slider with the description "Uneven". These generally allow a slider to affect one side of a Sim more than the other. With the general look of a Sim being 'mirrored' between left and right - anything that helps break up this effect is good. Some sliders even come in pairs allowing adjustments to one side only. My favorite so far is the uneven eyebrow slider, but I'm getting more use lately from 2 sliders that changes the left/right position of either pupil. While making a Sim cross-eyed or the opposite (https://en.wikipedia.org/wiki/Strabismus) known as esotropia/exotropia would be an easy use, because of the other sliders controlling distance AND more importantly - SHAPE, one can use these sliders to 'offset' certain values in eyelid apex settings and corner heights (still don't like that the outer corner affects the scalp height). I've experimented some with higher values in brow depth but because of the forehead, there are limits which along with the nose bridge, stop me from making very ethnic Chinese or 'Mongoloid' if using past terms (Mongoloid, Negroid, Caucasoid) for describing common features. https://en.wikipedia.org/wiki/Mongoloid >This is in no way being anything other than 'general' in explaining feature differences between peoples based on commonalities before 'racial mixing' has become more frequent. I like the variety inherent in the human race - if not we'd all look like Sims 3 potato heads. Spoiler
Guest Posted February 7, 2021 Posted February 7, 2021 1 hour ago, landess said: Shoes help individualize Sims Any CC helps individualize a sim, problem being that we may go through phases where we begin to dress every other sim in the same new outfit we downloaded two days ago (made 2 days ago) and not realize we did it! Or in my case, may realize it, as I'm testing something, so have 10 sims wearing the same thing. Hmmm... I guess at that point, their shoes may become the distinguishing factor! I have actually come across some interesting CAS texture choices when going through some EA stuff, as well as looking at things others have made. I have used the cast iron metal texture for leathers and other things. Strabismus... HAHA!!! We watched Young Frankenstein... Marty Feldman eyes!!!!!! )))) Yes, One Euro Mutt has a bunch of asymmetric sliders. 1 hour ago, landess said: https://en.wikipedia.org/wiki/Mongoloid More political correctness. When people live in denial of the differences between each other, be it skin color, gender, whatever, then how do we really solve anything and truly ever come together???
Patriguz Posted February 8, 2021 Posted February 8, 2021 Greetings. LadySmoks Bots have motivated me to create a suitable environment for them, so we have a mad scientist, a secret base and plans to take over the world ,,, Muah Ha Ha !! Spoiler But first I will program the bots for tasks ,, euh, a little more mundane (being an evil doctor is a lonely job) 4
Guest Posted February 8, 2021 Posted February 8, 2021 2 hours ago, Patriguz said: plans to take over the world ,,, Muah Ha Ha !! Ah yes! And soon to reveal herself with a similar plan is The Red Queen! Spoiler Currently in exile on planet Cronor, The Red Queen is acquiring parts from a local merchant to rebuild her once mighty army of Alices!!! )))
landess Posted February 11, 2021 Posted February 11, 2021 Roommates - a constant source of entertainment. Spoiler The probing never ends..... 5
Moses Martin Posted February 11, 2021 Posted February 11, 2021 On 2/6/2021 at 4:11 AM, landess said: If I had to guess - I'd say one person was responsible for all the Bridgeport Sims. Could be the same for All town populations (one person, not same person) as one can notice - in Bridgeport, all Sim eyes are a little TOO big for the face.[...] After awhile I just caved in and decided if the Sim ain't interesting, then it's my job to do something - which lead me down the road of obsession I now travel. I got good at quickly making good looking sims, but found myself in the same situation as the EA folks - using the same tricks over and over - making the collection of Sims not so unique. Been there, done that. And yes, I agree. You can see that the person who made those Bridgeport sims also used the same tricks over and over. The head sliders are all changed in the same way from their zero slider position. While that causes a very distinctive look for all Bridgeport sims, I thought that may be an opportunity to breed them with my own sims, because I also have that issue with applying the same changes over and over again, and I think some of the mixes became quite interesting. But yeah, saucer eyes are one of my bugbears. Oh, and nice sims you have there ? 1
Guest Posted February 11, 2021 Posted February 11, 2021 1 hour ago, Moses Martin said: breed them with my own sims Possibly the quickest and easiest way (at least that I know) is to use Nraas Master Controller> Advanced> Play With Genetics. I use this a lot! Don't know if you know, but if not, or for others who may not... You can take any sim, even a baby, NPC, whatever, click on it and go through the MC menu I described. You'll get another menu of options to choose "genetic donors". You can choose males or females, males AND females, YA/ A/ E (teens as donors won't show in the next panel... at least they haven't for me)... So, choose various sims you want to try as "parents". Note: if you choose males and females, you must have a male and female donor, you can't decide to make it both male or both female after you enter the next panel. Now, a nice option... IF you are changing genetics of a toddler or child and want to see what they will look like aged up, just set it to YA or A. ) You can click the images of the various donors to mix and match, click the pacifier symbol and the image of the sim being altered will change to show what those parents would produce. So for you, you could grab any NPC, townie or homeless, use Play With Genetics and make your sim and whichever townie with big head and eyes the other donor, and not have to wait for the baby they might make to grow up and find it's uglier than most EA NPC's!!! And even if the product has minor things you want to change, you will be starting from a different canvass.
Guest Posted February 11, 2021 Posted February 11, 2021 37 minutes ago, Moses Martin said: For actual genetics, I recommend this mod Possibly a good combination mod. As I see it, to quickly modify random sims, Nraas play with genetics works well, as you don't need to add parents first, and can have up to 6 male and female to try. Less so is Nraas randomize genetics, for the reason that it will use ALL of the sliders you have, randomly, which for me, with the types of body sliders I have, can create worse looking sims than what EA does! This MTS mod says it only does facial sliders, BUT... as most custom body sliders are listed among the face areas, won't it then do the same as the Nraas randomize??? Although if the parents don't use those sliders, it kind of sounds like play with genetics. Also, play with genetics, you can reroll several times and see at least the new face in the panel before you accept.
landess Posted February 11, 2021 Posted February 11, 2021 3 hours ago, Moses Martin said: My apologies though for posting this in the pictures thread. This should probably go somewhere else. Just add a picture... As for my 'Sims', I have to admit many are based upon real life. Either I seriously try to imitate people, use them for a style reference or sometimes when I fail, at least I have a more 'unique' Sim than usual (based on my observations on player habits). If one wanted - they could look up both Rui Nanase and Luna 'Trap' Rodriguez to see the inspiration for the 2 ladyboys above... The dude? Bryan Gozzling from his Hookup Hotshot series. If not pornstars or other celebrities, I will fall back on my youth for old TV or Movie characters. Why? Ask my psychiatrist...... Forgot the bottom single - Kimber Veils. The one just above is a customized default townie from Twinbrook 1
landess Posted February 11, 2021 Posted February 11, 2021 May as well throw these out since I have some more..... Spoiler 2
Guest Posted February 12, 2021 Posted February 12, 2021 12 hours ago, Moses Martin said: Play with genetics only gives you full features If a person is mixing up the looks of pudding face NPC's, it has always done well by me. I don't see a need to use Nraas to add parents to NPC's just get a certain percentage of nose from one and a certain percentage of nose from the other, then remove the parents. Perhaps, if you have a family of NPC's with 4 or 5 kids and want them to all look slightly different??? But, then you wouldn't be removing the parents from a family unit. And if small percentage variations are that important, then I guess that's what you'll do. ))) Me... see a pudding face... click... play with genetics... pick a few sims... try this pairing, that pairing reroll, try a third pairing... done.
landess Posted February 12, 2021 Posted February 12, 2021 38 minutes ago, Moses Martin said: I have whole towns of unique and decent looking sims without much of any effort 1
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