Raidlord19 Posted March 3, 2017 Posted March 3, 2017 Â I"ve finally gotten teh mod working but when I speak to kimy there's no dialogue. there are dialogue options and hwen I chose one they act as if htey are speaking but no tex appears and it goes to the next choices There is no audio to go with the dialog, so you'll have to turn on subtitles. This is common with mods since the characters can't just magically say the words. Someone has to physically record the dialog for both Kimy, as well as for the player thats probably what that issue is. I thought I had them on but I'll have to turn them back on I guess. but; they shoudl already be on. now my issue is when removing restraints the pipboy does not reappear
LunaPapilio Posted March 3, 2017 Posted March 3, 2017  Honestly...after messing with creating models from scratch with FO4, i have a new found appreciation for the people that made these things for FO4 or skyrim or any bethesda game. The amount of hoops you need to jump through for 1 fucking thing is incredible. In the time it takes me to make a single piece of clothing or bondage gear in FO4, i can make 20 of them for the other games i play.  I do not understand how people have the patience to jump through all these hoops, and i finally understand why people are leaving bethesda modding community in droves.  The hard part is to figure out a good workflow and how to do stuff to get it to work later. Once you´re familiar with what and how you need to do it, its going quite fast. But sure it´s still a lot of work to do.  Could you possibly send me a PM and explain me how the flying **** do i create for example a piece of clothing from scratch? Apparently i can figure out everything i need to for other games, but for FO4....i'm just stuck. I have no idea how the hell to go about it or where to even start. I had a few before that i sorta made, but for those all i really did was take an ingame already existing item and change it to my liking. Halp.
Raidlord19 Posted March 3, 2017 Posted March 3, 2017 I got the mod working but currently I have an issue where my pipboy does not reappear when removing restraints
Kimy Posted March 3, 2017 Author Posted March 3, 2017 I got the mod working but currently I have an issue where my pipboy does not reappear when removing restraints  Yes, that's a bug. I will rewrite PipBoy handling for 1.2.  Workaround for now: Open console and type: player.equipItem 21b3b
Raidlord19 Posted March 3, 2017 Posted March 3, 2017  I got the mod working but currently I have an issue where my pipboy does not reappear when removing restraints  Yes, that's a bug. I will rewrite PipBoy handling for 1.2.  Workaround for now: Open console and type: player.equipItem 21b3b  thanks
UrbanSniper Posted March 3, 2017 Posted March 3, 2017 Yeah, I can confirm I'm using the 1.1 version, and I'm using a completely new save, so it shouldn't be related to that.
Kimy Posted March 3, 2017 Author Posted March 3, 2017 Yeah, I can confirm I'm using the 1.1 version, and I'm using a completely new save, so it shouldn't be related to that. Â I was able to reproduce this bug for restraints that need/have a body model attached to it (e.g. Institute Chastity Belt). What restraints have you tested it with?
UrbanSniper Posted March 3, 2017 Posted March 3, 2017 Â Yeah, I can confirm I'm using the 1.1 version, and I'm using a completely new save, so it shouldn't be related to that. Â I was able to reproduce this bug for restraints that need/have a body model attached to it (e.g. Institute Chastity Belt). What restraints have you tested it with? Â Â So far, I've only tried the Vault-Tec wrist and ankle restraints, which seemed to work okay. I didn't have time to test anything besides those and what I've mentioned previously. I'll see if I can find some time this evening to test everything and follow up with you.
EllieZ_1618 Posted March 3, 2017 Posted March 3, 2017 Is there some kind of magic or voodoo involved in getting Actor.EquipItem() to work? Ive tried attaching my script to both Quests and ReferenceAliases. I've tried passing it Armor types, Form types, and ObjectReference types. I've tried using AddItem first. I've tried adding a delay before the EquipItem function. Â At one point it added the item to the NPCs inventory, but didn't equip it. I tried some other solutions and they didn't work, so I reverted back, and now it doesn't even add it any more. Â I'm losing my mind.
Kimy Posted March 3, 2017 Author Posted March 3, 2017 Is there some kind of magic or voodoo involved in getting Actor.EquipItem() to work? Ive tried attaching my script to both Quests and ReferenceAliases. I've tried passing it Armor types, Form types, and ObjectReference types. I've tried using AddItem first. I've tried adding a delay before the EquipItem function. Â At one point it added the item to the NPCs inventory, but didn't equip it. I tried some other solutions and they didn't work, so I reverted back, and now it doesn't even add it any more. Â I'm losing my mind. Â Assuming that this is a general scripting question and not related to DD - NPCs force their outfit as set in CK. So if the NPC has an outfit assigned (e.g. a lab coat) and you try to equip e.g. a red dress on her, she will immediately revert to her outfit. What you need to do in this case is assign the NPC a "naked" (empty) outfit via actor.SetOutfit() first. Mind you that this change is persistent. If you remove the red dress from her and don't her outfit back to what it was, she will run around naked for the rest of her life.
snackiecake6996 Posted March 3, 2017 Posted March 3, 2017 I'm still getting the floating head after equipping the straightjacket and restrictive dresses. To the best of my knowledge I've done everything correctly in bodyslide. Also getting clipping issues with gloves and boots. Any advice would be much appreciated. Â Stay devious my friends!
UrbanSniper Posted March 4, 2017 Posted March 4, 2017 So, after some testing this evening, the devices are showing up normally (except the tearing which I think is just my Bodyslide settings), including the straitjacket. What I did discover is that the arms come through the straitjacket when I'm wearing the restrictive gear underneath (gloves, collar, and corset were equipped at the time I noticed it).
weeds3 Posted March 4, 2017 Posted March 4, 2017 first off thank you very much for this mod ^^ you literally made my day  and 2nd im having the same issue as snackicakke6996  any help would really be aprreciated ^^
mcgorien Posted March 4, 2017 Posted March 4, 2017 first off thank you very much for this mod ^^ you literally made my day  and 2nd im having the same issue as snackicakke6996  any help would really be aprreciated ^^  As someone else pointed out somewhere in this thread, straight jackets and some of the hobble dresses dont get made if you build them with the group selected, try using outfit filter instead and then batchbuild. Atleast it worked for me. Search for "straight" first, then "kimydress".
snackiecake6996 Posted March 4, 2017 Posted March 4, 2017  first off thank you very much for this mod ^^ you literally made my day  and 2nd im having the same issue as snackicakke6996  any help would really be aprreciated ^^  As someone else pointed out somewhere in this thread, straight jackets and some of the hobble dresses dont get made if you build them with the group selected, try using outfit filter instead and then batchbuild. Atleast it worked for me. Search for "straight" first, then "kimydress".   Thanks for the help and I'm glad it worked for you and others but I'm still just a floating head. Which body preset do you select? I've tried CBBE Curvy and CBBE Curvy (outfit). Â
KitKatKseniya Posted March 4, 2017 Posted March 4, 2017   first off thank you very much for this mod ^^ you literally made my day  and 2nd im having the same issue as snackicakke6996  any help would really be aprreciated ^^  As someone else pointed out somewhere in this thread, straight jackets and some of the hobble dresses dont get made if you build them with the group selected, try using outfit filter instead and then batchbuild. Atleast it worked for me. Search for "straight" first, then "kimydress".   Thanks for the help and I'm glad it worked for you and others but I'm still just a floating head. Which body preset do you select? I've tried CBBE Curvy and CBBE Curvy (outfit).    I'm kinda the same but I'm just naked Looks all fine in bodyslide so not sure on that one! Â
harakoni Posted March 5, 2017 Posted March 5, 2017 Â Yeah, I can confirm I'm using the 1.1 version, and I'm using a completely new save, so it shouldn't be related to that. Â I was able to reproduce this bug for restraints that need/have a body model attached to it (e.g. Institute Chastity Belt). What restraints have you tested it with? Â Â I am getting the same bug with a fresh 1.1 game. Feels like the game is missing an animation to keep the arms in the right place inside the straight jacket.
object3053 Posted March 5, 2017 Posted March 5, 2017 my pip-boy gone after i unequipped the restrictive dress any other having this problem?
izzyknows Posted March 5, 2017 Posted March 5, 2017 my pip-boy gone after i unequipped the restrictive dress any other having this problem? Yep.. known bug, and workaround below.   I got the mod working but currently I have an issue where my pipboy does not reappear when removing restraints  Yes, that's a bug. I will rewrite PipBoy handling for 1.2.  Workaround for now: Open console and type: player.equipItem 21b3b  Â
mcgorien Posted March 5, 2017 Posted March 5, 2017   first off thank you very much for this mod ^^ you literally made my day  and 2nd im having the same issue as snackicakke6996  any help would really be aprreciated ^^  As someone else pointed out somewhere in this thread, straight jackets and some of the hobble dresses dont get made if you build them with the group selected, try using outfit filter instead and then batchbuild. Atleast it worked for me. Search for "straight" first, then "kimydress".   Thanks for the help and I'm glad it worked for you and others but I'm still just a floating head. Which body preset do you select? I've tried CBBE Curvy and CBBE Curvy (outfit).   Im using dreamgirl atm
KitKatKseniya Posted March 5, 2017 Posted March 5, 2017   Is there a model for tape gags in the game?   DuctTapeGag.rar    dumb question but where do i get the tape gag?  There
Kimy Posted March 5, 2017 Author Posted March 5, 2017 The tape gag will also be added to DD in version 1.2.
weeds3 Posted March 5, 2017 Posted March 5, 2017 thank you ^^ Where do i find the tape gag ingame? o.o (and looking forward to thye next update ^^ loving this mod so much)
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