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Hey everyone,

 

i have a problem and its really strange.

I installed the mod as it is reqested in the description i did run body silder and the batchbuild sucsessfully. If i go ingame everyting is fine but if i buy the "devices" from the NPC (forgot the name) and equip them (this makes the game freez for a sec if its a new savefile) all of them dont show or animate anyting at all. On NPCs i can equip them like normal armor and they animate and work just fine. If another mod like "Bandit Pet" forces me to equip them some work, some dont. The restraining Dresses work most of the time while the makeshift slave colla never worked at all.  If i am whearing a item that hapen to work i cant interact with it at all. if i drop it a new copy equips and a duplicate lays on the ground.

Other mods register that im whering an item even if it dosnt work

I tried many things and didnt have any sucsess. 

I do run alot of other mods. There is probably some interfierence but i could not figure out what mod caused the trouble.

 

Hope someone can help.

 

Thanks alot in advance.

 

English isnt my first language so please excuse my bad spelling.

Papyrus.0.log

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6 hours ago, uslashdeleted said:

Hope someone can help.

Wait? You have all Fallout 4 dlcs? it's necessary for dd and without it not works.

 

First if you use dd it's normal when save freezes after you get dd item on. And save freezes longer when you equip dd on NPC. Also it's normal than dd items freezes equip for some seconds. And if you have many mods it's excellent if freezes only few seconds.

Are you have installed real handcuffs dd items compatibility mod? What hex load number have dd? If you use other mods that equips dd items on you then you need dd items rog manager. In papyrus said that mod is missing. But it dd itself must work normally.

I'm not a big specialist in papyrus but at first view i can see you missed many necessary mods for other mods like example there is clue about missing CreationClub - many scripts from it is missing - seems it's one of FO4 dlc.  As i  see RSEII can't equip dd items probably because there no rogs dd item manager.  Mod with load order  6E : HoloTime: timewidget.ScheduleTimer cannot load some scripts and spawn many of errors. At start it's all - waiting for response. But you haven't all dlc - probably dd will not work correct. If i remember correct Makeshift collar uses FO4 one of dlc - because it's not shows up as i think.

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1 hour ago, Elsidia said:

Wait? You have all Fallout 4 dlcs? it's necessary for dd and without it not works.

 

First if you use dd it's normal when save freezes after you get dd item on. And save freezes longer when you equip dd on NPC. Also it's normal than dd items freezes equip for some seconds. And if you have many mods it's excellent if freezes only few seconds.

Are you have installed real handcuffs dd items compatibility mod? What hex load number have dd? If you use other mods that equips dd items on you then you need dd items rog manager. In papyrus said that mod is missing. But it dd itself must work normally.

I'm not a big specialist in papyrus but at first view i can see you missed many necessary mods for other mods like example there is clue about missing CreationClub - many scripts from it is missing - seems it's one of FO4 dlc.  As i  see RSEII can't equip dd items probably because there no rogs dd item manager.  Mod with load order  6E : HoloTime: timewidget.ScheduleTimer cannot load some scripts and spawn many of errors. At start it's all - waiting for response. But you haven't all dlc - probably dd will not work correct. If i remember correct Makeshift collar uses FO4 one of dlc - because it's not shows up as i think.

Thanks for the fast responce i did buy the game of the Year edition with all dlcs and they are installed and working. the thing with "rog manager" i did not know. Thanks

I will update if i have tried it again and for my load order i use LOOT and its 11 in my load order "11/163"

the compatibility patch for real Handcuffs is included in real handcuffs. is that what you mean with "real handcuffs dd items compatibility mod"? i have that installed or do i need another mod.

 

update i did install the rog manager for dd and it is in my MCM but DD is still not working.

 

with piper its working.as it allways did.

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23 minutes ago, uslashdeleted said:

update i did install the rog manager for dd and it is in my MCM but DD is still not working.

I hope you have torture devices mod because it's necessary for dd.

yes real handcuffs mod have in compatibility patch and if you check to install that patch it's install automatically by vortex.

As i say dd rog manager need only for other mods and decrease errors count in papyrus. Seems in fallout somehow dlc isn't active because there shows up dlc errors.

Can you load fo4edit and see how mods are there? And check for errors (press on mods name by right mouse click) as in hidden part?

Spoiler

picture.jpg.dd2998a7943d0387e0ce6430d976cda5.jpg

 

And there you can check if all dlc is loaded: in my screen below devious devices mod. At this moment all have no other ideas.

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20 hours ago, Tanglin said:

Is there a way to only get one idle animation all the time, say, if I only want the hands tied behind?

You need open fo4edit and change spell for wrists ropes as in hidden picture (there is original spell)

Spoiler

picture1.jpg.0395db3e040324635967ad0c6ee212a0.jpg

You need to change to that spell in hidden part and save a mod:

Spoiler

picture2.jpg.ebf7e8fd5eba13ff854448562535de12.jpg

Also if you want ropes in forward upper: DD_EffectSpell_CuffedWrists_Institute_FrontHigh "Restrained Hands" [SPEL:0B09EAA1]

or forward but lower: DD_EffectSpell_CuffedWrists_Institute_FrontLow "Restrained Hands" [SPEL:0B09EA9D]

I left a hex id in description but will be other for you - it depends on mods load order.

And you need destroy all wrist ropes in game, because they have old spell on. You need buy or craft new ropes - only on that will be new spell what you put on.

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9 hours ago, uslashdeleted said:

i have a problem and its really strange.

From your papyrus log.. you've uninstalled a lot of scripted mods. This is a very big no no, and pretty much guarantees a crap ton of issues.

So, I would suggest you start a new game, or grab a vanilla save from nexus, very handy for debugging stuff. Load ONLY Devious Devices and it's required mods and see how things go.

 

Once you get DD sorted, you can add all your mods. 

If you find DD is FUBAR with all mods loaded you can roll back to the DD only save and do the 50/50 load to find the conflict.

But trying to debug with that save, well that would be a nightmare. LOL

 

Oh, and the Creation Club errors... ignore them. They're just Bugthesda's check to see if you bought all the CC garbage.

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3 hours ago, Elsidia said:

You need open fo4edit and change spell for wrists ropes as in hidden picture (there is original spell)

  Reveal hidden contents

picture1.jpg.0395db3e040324635967ad0c6ee212a0.jpg

You need to change to that spell in hidden part and save a mod:

  Reveal hidden contents

picture2.jpg.ebf7e8fd5eba13ff854448562535de12.jpg

Also if you want ropes in forward upper: DD_EffectSpell_CuffedWrists_Institute_FrontHigh "Restrained Hands" [SPEL:0B09EAA1]

or forward but lower: DD_EffectSpell_CuffedWrists_Institute_FrontLow "Restrained Hands" [SPEL:0B09EA9D]

I left a hex id in description but will be other for you - it depends on mods load order.

And you need destroy all wrist ropes in game, because they have old spell on. You need buy or craft new ropes - only on that will be new spell what you put on.

Thanks for the explanation!

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On 2/18/2020 at 12:51 PM, izzyknows said:

From your papyrus log.. you've uninstalled a lot of scripted mods. This is a very big no no, and pretty much guarantees a crap ton of issues.

So, I would suggest you start a new game, or grab a vanilla save from nexus, very handy for debugging stuff. Load ONLY Devious Devices and it's required mods and see how things go.

 

Once you get DD sorted, you can add all your mods. 

If you find DD is FUBAR with all mods loaded you can roll back to the DD only save and do the 50/50 load to find the conflict.

But trying to debug with that save, well that would be a nightmare. LOL

 

Oh, and the Creation Club errors... ignore them. They're just Bugthesda's check to see if you bought all the CC garbage.

thanks im gonna reinstall fallout 4 and will update if it worked. 

 

Update: i worked it out i think. Fallsouls denied DD to open the menu while im in the pipboy thats atleast what i saw. i think that wasnt the only problem but for now it is working. (still not all mods installed) 

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9 hours ago, bstylez said:

hey is it possible to have the same struggle mechanic as the one from Skyrim?

Can you describe it? I'm not familiar with skyrim.

 

This mod is abandoned. Kimi return to Skyrim.

 

Only many Fallout 4 fans (me too)  work on this mod for private use.

 

 

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My equipment does not make noise with a rubber sound. Did I install something incorrectly, or is it so? In the folder “sound” there is a folder “rubber”, but in the game the equipped inventory does not make these sounds. What to make so that the sound of rubber?

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2 hours ago, Elsidia said:

Can you describe it? I'm not familiar with skyrim.

 

This mod is abandoned. Kimi return to Skyrim.

 

Only many Fallout 4 fans (me too)  work on this mod for private use.

 

 

just the animation part, for fallout 4 trying to escape the device just show a pop up message and when the feet are tied together the random struggling animation doesn't recognize it being tied together like the DD in  Skyrim does., but it's all good. That's just my suggestion.

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30 minutes ago, Rasha2 said:

My equipment does not make noise with a rubber sound. Did I install something incorrectly, or is it so? In the folder “sound” there is a folder “rubber”, but in the game the equipped inventory does not make these sounds. What to make so that the sound of rubber?

Devious Devices doesn't have a rubber folder. That must be from another mod.

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15 hours ago, bstylez said:

just the animation part, for fallout 4 trying to escape the device just show a pop up message and when the feet are tied together the random struggling animation doesn't recognize it being tied together like the DD in  Skyrim does

At this moment i already study dd animations part and it's really nightmare. Even animations not work if you are in battle pose. And i still don't know how can exit from this pose. And technically those animations not dd but from torture devices mod. DD only put animations keywords from torture devices mod on actor and send new animation profile to accept those animations. To make work equip system as skyrim you need rework all dd equip system for new. Like it is in real handcuffs mod in fallout 4. But there is only handcuffs when dd are more bigger. And technically first someone need make those animations for struggle out.

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14 hours ago, Rasha2 said:

You are probably right. It is very unfortunate that there is no rubber sound.

Sounds interesting. You mean rubber sound when you equip or unequip item or rubber sound when you walk in those rubber?

Maybe it's not so hard to make this. Only need rubber sound with those sounds author agree to use in dd.

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43 minutes ago, Elsidia said:

Sounds interesting. You mean rubber sound when you equip or unequip item or rubber sound when you walk in those rubber?

Maybe it's not so hard to make this. Only need rubber sound with those sounds author agree to use in dd.

Probably, it is necessary to make separately the sound of rubber being worn and separately the sound of walking in rubber equipment. You can still make the sound of a fight in a rubber captivity. I guess I want a lot, but maybe the players will be interested.

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People who are using ESPExplorer to acquire DD items in-game will see that their save game file size will grow rapidly. This is because with each instance of a DD object comes an instance of the DD_restraintscript. Although the DD object/item gets cleaned up, the script instance is not cleaned up from the savegame. It remains in the savegame with the properties as NULL. So people use caution while using "In Game ESPExplorer" along with DD installed.

 

 

Edit:

 

There is a solution. Select any safe container in console. Then use additem command in console to add the DD Item you need. (Most items color can be modded, so you don't know which colored item will be spawned.) Then open the container to take the needed item. Then use the removeallitems command while the container is selected in console. Removing DD items this way doesn't bloat your save game.

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1 hour ago, Elsidia said:

And how big save is normal? Mine is 5 mb.

Save game files grow over time.  This is normal.  Just for reference, here are the file sizes for my current playthrough:

 

Level 1, 5.5 MB

Level 10, 6.5 MB

Level 20, 8.0 MB

Level 30, 12.0 MB

 

How fast it grows varies depending on how much of the world you explore, items you acquire, objects you move, settlements you build, quests you complete, etc.

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2 hours ago, EgoBallistic said:

Level 1, 5.5 MB

Level 10, 6.5 MB

Level 20, 8.0 MB

Level 30, 12.0 MB

Then i'm good on saving space in saves - i have about 44 lvl many quest completed. Jack the belted i completed about 20 times =_=. Have about 100 - 120 dd items in containers and about 30 - 40 dd devices on slaves and some NPC) All quest ended in Far Harbor - Nuka world not touched. Most of times i have to free from devices and completing Jack's quest) Now when i'm fix dd difficulty and anti cheat system, when i decide to continue my fallout 4 journey it's takes more time for free) As example if in bugged dd mod cooldown time almost was 1 hour - then in repaired dd mod cooldown time is 3 - 6 hours) It's depend on dd item.

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