Elsidia Posted September 1, 2022 Posted September 1, 2022 7 hours ago, Juffo78 said: I can not use my pipboy- so the effects work. Don't use custom pipboy from mods, it's not compatible with DD or you need add your pipboy to DD exclusive items list for bondage mittens.
Juffo78 Posted September 1, 2022 Posted September 1, 2022 14 hours ago, vaultbait said: Make sure you're using the right version of Torture Devices for the Devious Devices version you installed. See TD's file page for an explanation of which versions work together. I use TortureDevices2.1a, that should work with Devious Devices 2.0 according to the TD page. The Pipboy is not modded.
jbezorg Posted September 1, 2022 Posted September 1, 2022 20 hours ago, Juffo78 said: I can not use my pipboy- so the effects work. There's a materials keyword attached to the vanilla Pipboy that DD looks for that a lot of custom Pipboy mods don't add to their replacement. cc_ma_Pipboy [KYWD:0024A0B8] It can be added via FO4Edit.
Juffo78 Posted September 1, 2022 Posted September 1, 2022 2 hours ago, jbezorg said: There's a materials keyword attached to the vanilla Pipboy that DD looks for that a lot of custom Pipboy mods don't add to their replacement. cc_ma_Pipboy [KYWD:0024A0B8] It can be added via FO4Edit. Could you explain it in more detail? I can run FO4Edit, but I have no idea how and where to add it.
jbezorg Posted September 1, 2022 Posted September 1, 2022 (edited) Sure. In the armor section select the/a Pipboy replacement and scroll to the keyword data section ( KWDA ) in the right panel. Check to see if "cc_ma_Pipboy" isn't already there. If it is then the problem is elsewhere. If it isn't. Right click to the right of KWDA and select "Add" from the menu. The keyword count will increase by one and a NULL record will be added. Right click on the new NULL record and select "Edit". Then change it to "cc_ma_Pipboy [KYWD:0024A0B8]". Repeat as necessary for the different versions of the new Pipboys. Save Edited September 2, 2022 by jbezorg 2
Hydragon Posted September 2, 2022 Posted September 2, 2022 (edited) On 8/31/2022 at 9:01 PM, Elsidia said: You will be priceless person as i try it fix two years without success. and you're saying it can't be fixed? Edited September 2, 2022 by Hydragon 1
Hydragon Posted September 2, 2022 Posted September 2, 2022 And I'm not the first to think of this solution
Elsidia Posted September 2, 2022 Posted September 2, 2022 7 minutes ago, Hydragon said: you're saying it can't be fixed? This isn't say anything. I can repeat it too with screenshot. better you will show your inventory.
Hydragon Posted September 2, 2022 Posted September 2, 2022 3 minutes ago, Elsidia said: This isn't say anything. I can repeat it too with screenshot. better you will show your inventory. 1 min
Hydragon Posted September 2, 2022 Posted September 2, 2022 (edited) 12 minutes ago, Elsidia said: This isn't say anything. I can repeat it too with screenshot. better you will show your inventory. 1. White Boots 2. White Gloves 3. White Collar 4. Red Catsuit Edited September 2, 2022 by Hydragon
Elsidia Posted September 2, 2022 Posted September 2, 2022 (edited) 18 minutes ago, Hydragon said: Red Catsuit And the same catsuit without boots?) Console too Edited September 2, 2022 by Elsidia
Hydragon Posted September 2, 2022 Posted September 2, 2022 59 minutes ago, Elsidia said: And the same catsuit without boots?) Console too
Elsidia Posted September 2, 2022 Posted September 2, 2022 (edited) Хитрюга! Lol, i got you) This will not work: 1) with original catsuit 2) With NPC 3) Works only in right order to put on clothes. You add to boots armoraddon priority 20, and body slot You made in catsuit armoraddon priority 30 So then you put on boots and then catsuit. If you put on catsuit and then boots - catsuit is invisible. UPD: those boots will not work with other vanilla costumes and other DD suits. Edited September 3, 2022 by Elsidia
Dlinny_Lag Posted September 3, 2022 Posted September 3, 2022 (edited) @Hydragon @Elsidia I've tried to reproduce effect on screenshots in following way: 1. Alter catsuit outfit in Outfit Studio - remove boots and body 2. Alter catsuit biped slots - leave Torso (U) only for armor and armor addon 3. Put on all clothes mentioned above and reproduce the issue - catsuit 3D model intersects with 3D models of Restrictive Collar, Restrictive Gloves and Restrictive Boots. I've tried above with FusionGirl body/outfits, but I'm pretty sure that original DD clothes has the same issue. Now I guess I understand why @Hydragon is so angry %) 3D model of catsuit is not aligned with 3D models of other clothes but 3D models can be fixed. Maybe, as the next step new outfit can be introduced - catsuit without boots (and body) that doesn't occupy BODY slot, so it will be possible to achieve result that Hydragon wants. Edited September 3, 2022 by Dlinny_Lag
Elsidia Posted September 3, 2022 Posted September 3, 2022 5 hours ago, Dlinny_Lag said: Alter catsuit biped slots - leave Torso (U) only for armor and armor addon Can't do this - this slot U is occupied for Slave harness - if you do this, need rework all keywords and restrictions for all devices as catsuit no more can be suit and it sure will go down straitjacket dress. More clipping. So you will be ready, that catsuit can't be wear if Slave harness are on.
Elsidia Posted September 3, 2022 Posted September 3, 2022 (edited) 5 hours ago, Dlinny_Lag said: 3D model of catsuit is not aligned with 3D models of other clothes but 3D models can be fixed. I fix it 5 minutes, so it not problem. Problem is that boots and gloves will look too big on naked boy as there will be gaps for catsuit space. Experience from Skyrim with similar problems. UPD: Also as you increase boots and gloves, you need increase arm cuffs and leg cuffs as those will drown into new gloves or boots and those can be wear together. эффект Домино. UPD2: Also cuffs will look too big on naked body. Edited September 3, 2022 by Elsidia
Elsidia Posted September 3, 2022 Posted September 3, 2022 Conclusion. Boots and heels can be only as part for other costumes and need remove as single units from mod. Or you need rework engine as add armor addons to existing combinations and remove those as equipment removes. Even in Skyrim, where SKSE is more friendly to modders, this idea is canceled.
Dlinny_Lag Posted September 3, 2022 Posted September 3, 2022 1 hour ago, Elsidia said: Problem is that boots and gloves will look too big Another option - decrease volume of catsuit. Not sure that it will be easy enough, as it might start to intersect with body model in some cases. 1 hour ago, Elsidia said: Can't do this - this slot U is occupied for Slave harness It will not be a problem, if new outfit will be introduced. Yes, it will conflict with harnes, but it might be acceptable price to have an ability to equip catsuit with other clothes.
Elsidia Posted September 3, 2022 Posted September 3, 2022 (edited) 5 hours ago, Dlinny_Lag said: but it might be acceptable price to have an ability to equip catsuit with other clothes. You can equip catsuit now with other pieces. Exception - Boots!!!! You can equip catsuit now with arm cuffs, leg cuffs, slave chastity, gloves, mittens, handcuffs. Not only boots. UPD as about clipping will update cuffs and other items for not drown into catsuit, but now i have problem with non working equip script with duplicate items. need fix somehow or at least find time for that) Maybe to relax from scripting will update items in outfitstudio) Edited September 3, 2022 by Elsidia
Hydragon Posted September 3, 2022 Posted September 3, 2022 I still don’t like how half of the items in Devious Devices are implemented For example, the catsuit has 4 models instead of one (quietly implemented from one model through material swap)
Elsidia Posted September 3, 2022 Posted September 3, 2022 3 hours ago, Hydragon said: reminds me of a picture And i'm not support team, just simple player of DD. Also you show your solution, but decide left how to do it in secret. Then how you are better as me?
Elsidia Posted September 3, 2022 Posted September 3, 2022 3 minutes ago, Hydragon said: For example, the catsuit has 4 models instead of one You know for scriptwriters material swap of DD implementation is ... pain in ass. I just not works. Even in DD 2.0 or DD 2.0 RC8, it swaps colors if you try it unequipped and no keys. Says. You have in inventory Black Armbinder and equipped White armbinder. If you try drop equipped White armbinder on ground and have no key, it equips back Black armbinder. So it easy to unity catsuits for material swap, but there will be more problem as it now. And Fallout 4 engine have no chance read equipped rendered device on player to check what color it is. In my case i decide in that moment destroy all other colors in inventory, spawn back inventory device of necessary color and equip it. I no see another way as for Fallout 4 engine player.equip(inventorydevice,true true) equips latest get device, what is Black Armbinder and not White armbinder.
Elsidia Posted September 3, 2022 Posted September 3, 2022 (edited) 16 minutes ago, Hydragon said: I still don’t like how half of the items in Devious Devices are implemented For example, the catsuit has 4 models instead of one Wait What? You got me))) Spoiler Catsuits always have material swap - nipple piercings not. UPD: Possible something is damaged in DD Russian version. Edited September 3, 2022 by Elsidia
Hydragon Posted September 3, 2022 Posted September 3, 2022 20 minutes ago, Elsidia said: Wait What? You got me))) Hide contents Catsuits always have material swap - nipple piercings not. UPD: Possible something is damaged in DD Russian version.
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