Elsidia Posted September 26, 2022 Posted September 26, 2022 3 hours ago, ivanoff said: player.showinventory player.removeitem ID x This will break your game, as isn't removes spells, so spawn key or use original escape mechanics and set difficulty to 9 - it's most easier for escape. 1
Elsidia Posted September 26, 2022 Posted September 26, 2022 (edited) On 9/26/2022 at 4:26 AM, ivanoff said: if I can figure out how to unequip a device before I get to Good Neighbor. Short game mechanics: There is 4 ways to escape a restraint: 1) use a key - there is unlock shield time (with default difficulty 4 is 3 - 7 hours by random, but it depends on restraints properties - those can be changed by other mods) if difficulty is 0 - most hard, then time can be about 7 - 15 hours, with lowest difficulty 9 - it's always 1 hour) - the same mechanics is about all other types of escape. If difficulty is (0 - 8 ) - there in some restraints is set lock reach chance (straitjackets have very low chance to insert key) - if you failed then start cool down time - default 3 hours, other settings depend on item and difficulty level. Also depend on difficulty level, there is chance to break a key. And if you do it, you need new key. Also in that moment can trigger lock break - before you can use new key you need repair lock. Default break chance 25%, lock jam chance 30%. If you fail repair lock, there is cool downtime too - 5 hours by default. Default chance to repair lock - 20% 2) Struggle - chance of struggle is set for each restraint different (some restraints can be 0%) - default chance on default difficulty is 5% - after failing too there is cool downtime default 3 hours. If you fail a struggle - there is chance to trigger critical failure (you will be notified by new menu) - it's set match escape time to 0% (in this case - struggle) for this current restraint. Default catastrophic failure chance - 15%. Also for any restraint you can check this chance of escape - Examine restraint - and it will return your text info in 3 stage for each escape: struggle, pick-lock and cut off) If in text are line impossible for struggle - it means chance 0%. 3) Pick lock - for this you need booby pin. If failed - pin breaks - if you have perk 4 locksmith - pin breaks too. Any other settings as for struggle. Default lock-pick chance - 15%. There in most cases it's set different chance for different restraints - check Examine restraint. You can set use mini game - it's hard for use, so don't recommend. Info here: https://www.loverslab.com/topic/73925-devious-devices/page/170/#comment-3791239 3) Cut off - for this you need sharp item in inventory - combat knife as example or any other knife. All mechanics as in previous - default cut off chance is 0%. In different restraints this chance is set, check Examine restraint. This is main mechanic - now about pipboy. If you try equip restraint it shows up put on menu, if it not equipped or show any other possibilities to escape restraint. If menu don't show up - you have broken restraint or broken DD or have mod conflicts with DD. How to spend cool down time? You can't sleep - there is anti cheat engine, so in sleep time not decrease. You can spend time by doing other things in restraints. If you have hand restraints there is no any good actions to do. So there still is left cheat - you can wait on chair - it continue hours. If you need 4 hours for cooldown, just wait 4 hours on chair. I will likely set up anti cheat mechanic for wait time too - it's easy for scripting . But as i say, you have low variants to do, when you are in hand restraints, so it's will be very hardcore. Also there is few mods, what helps to escape - Sexual harassment i only know. There is some more mods like Boston .... forgot mod name, so i don't mention it. As it said earlier, you can buy keys in Memory den and also, if you have DCW, it spawns keys in containers. But containers triggers traps with restraints too. Mod is buggy - use with caution. About Kimy location and restraint bench - later i will publish screenshots by update this post for @CannonCorn. UPD: Kimy locations: Spoiler Spoiler Spoiler UPD2: Restraints bench: Spoiler Location into Workshop: Spoiler Spoiler Edited September 27, 2022 by Elsidia 2
deathmorph Posted September 26, 2022 Posted September 26, 2022 4 minutes ago, Elsidia said: I will likely set up anti cheat mechanic for wait time too Very good And thanks for the summary.
Elsidia Posted September 26, 2022 Posted September 26, 2022 (edited) 3 minutes ago, deathmorph said: And thanks for the summary. I made some grammatical and added changes in this post, so you can check it again. Update is for Lock pick mini game, other changes is grammatical and more logical changes (as i not English in first times text is hard). Edited September 26, 2022 by Elsidia 1
Elsidia Posted September 26, 2022 Posted September 26, 2022 6 minutes ago, deathmorph said: And thanks for the summary. I forgot other mechanics, what is hidden into mod. Leveling up escape chance. 1) For current restraint. If you use any type of escape and fail it - it increases escape count by 1 - and it uses to calculate chance for next attempt. So if you try say about 100+ times to escape and not trigger a critical failure - there chance of escape will be near to 100%. It resets, if restraint is removed and destroyed. 2) For all restraints in mod are hidden ability - success escape count. So if you success escape (keys unlock not count, only struggle, cut off and pick-lock), it increases by 1. Not used more as 100 - if you are escaped 1000 times it's helps the same as 101 times. So as more you success escape as easier is escape from next restraint. 3) Depend on your stats: as more strength you have, as more easy is struggle out. As more agility you have, as more easier is cut off device. Lock-pick chance increases, if you have Locksmith perk. As bigger as easy to lock-pick. 2
vaultbait Posted September 26, 2022 Posted September 26, 2022 9 hours ago, CannonCorn said: Hey, ive checked all around the memory den and i cant for the life of me find the npc. I also cant find the crafting table in the crafting or raider section, and i cant see it in MCM. Help??? lol thanks This sounds like you may not have the plugin active, in that case. Make sure you've got all the dependencies for DD installed and that your mod manager isn't complaining about missing masters or disabling DD's plugin for other reasons. Kimy usually either hangs out in the hallway to the bathrooms on the bench under the stairs, or on the sofa in the main room right by the door to that hallway. Note that there's no MCM in DD 2.0, but if you're using RC8 or CE9 then there should be one if Devious Devices.esm is enabled.
Shxdy Posted September 26, 2022 Posted September 26, 2022 10 hours ago, Elsidia said: Yes, after that animation hands and arms will clipping need adjust armbinder in outfitstudio. Would I go into the game files to install this, or would it be okay to load it into a mod manager?
Elsidia Posted September 26, 2022 Posted September 26, 2022 (edited) 2 hours ago, Shxdy said: or would it be okay to load it into a mod manager? Any variant what you like more, both work. I use Vortex, so I just replace file into Fallout 4 game folder Edited September 26, 2022 by Elsidia
Elsidia Posted September 28, 2022 Posted September 28, 2022 (edited) I check today DD random equip system and found some silly things as i think. So i need your opinion for that. First thing is that, if item is equipped by script and target have on item, what prevents equip other DD items (Example Bondage Mittens), script deny to equip. It still theoretically - as i not check in Fallout 4 itself, but with sure about 98%. Later will test it. So silly thing is that if it equip script, so target nothing do with restraint and it still will be equipped, even with mittens on. Says script (other villain by game logic) try equip leg restraints, but target wears Bondage mittens. And Villain failed it equip, because target wears bondage mittens. Is it logic? And will it need fixed? Second thing about i ask is logical result of first. When script try equip random item it still informs you about failure as message box. You will need know how many restraints fail equip on you, if you don't do it yourself? Also this problem resolves in DCW mod bug (so many reports about it) After surrender in blank screen game hangs out. In reality it shows black message box about info that some villain failed equip some device on you. I fix in my DCW by removing black screen so you see items equip process and messages is visible. So question is simple - will i need remove those messages, if equip process is by script? In both cases i'm sure in theory, that i can made those fixes. Edited September 28, 2022 by Elsidia 1
lee3310 Posted September 28, 2022 Posted September 28, 2022 9 hours ago, Elsidia said: I check today DD random equip system and found some silly things as i think. So i need your opinion for that. First thing is that, if item is equipped by script and target have on item, what prevents equip other DD items (Example Bondage Mittens), script deny to equip. It still theoretically - as i not check in Fallout 4 itself, but with sure about 98%. Later will test it. So silly thing is that if it equip script, so target nothing do with restraint and it still will be equipped, even with mittens on. Says script (other villain by game logic) try equip leg restraints, but target wears Bondage mittens. And Villain failed it equip, because target wears bondage mittens. Is it logic? And will it need fixed? Second thing about i ask is logical result of first. When script try equip random item it still informs you about failure as message box. You will need know how many restraints fail equip on you, if you don't do it yourself? Also this problem resolves in DCW mod bug (so many reports about it) After surrender in blank screen game hangs out. In reality it shows black message box about info that some villain failed equip some device on you. I fix in my DCW by removing black screen so you see items equip process and messages is visible. So question is simple - will i need remove those messages, if equip process is by script? In both cases i'm sure in theory, that i can made those fixes. IMO: Yeah users don't have to know about equip failures, you can put it in the log for debug purpose if you want. 2
Tinman2u Posted September 29, 2022 Posted September 29, 2022 So, every time I run ReSaver on my save game I get this unattached instance: INSTANCE of InputEnableLayer WARNING: OBJECT MISSING! Selecting "Remove Unattached Instances" will delete this. ID: 000001aaf7825d20 Type: RefID: FORMIDX:000000 Unknown2bits: 3 UnknownShort: 0000 UnknownByte: 00 There are zero threads attached to this script instance. There are zero stackframes with member data referring to this script instance. There is one instances with member data referring to this script instance. dd:dd_library: *21004c50 (000001aa55cec080) There are zero references with member data referring to this script instance. There are zero arrays with member data referring to this script instance. There are zero structs with member data referring to this script instance. That of course is the DD_Library quest. Is this a problem that has already been fixed?
Elsidia Posted September 30, 2022 Posted September 30, 2022 (edited) 12 hours ago, Tinman2u said: That of course is the DD_Library quest. Is this a problem that has already been fixed? Resaver is not safe for run on FO4 as Fallout 4 uses untached references itself and deleted those lead to save crash. About current reference can't say anything. This layer in game is used for disable player controls and enable back in special scenes. Edited September 30, 2022 by Elsidia
Tinman2u Posted September 30, 2022 Posted September 30, 2022 9 hours ago, Elsidia said: Resaver is not safe for run on FO4 as Fallout 4 uses untached references itself and deleted those lead to save crash. About current reference can't say anything. This layer in game is used for disable player controls and enable back in special scenes. Well, I've been using it for YEARS without any problems. Thanks for the info.
Cargojumper Posted October 3, 2022 Posted October 3, 2022 Eh, I bought a restraint key from Kimy, tried opening a vibrator with it but it won't unlock. The lock is not broken either. Is there a timer I have to wear the restraint before I can unlock it?
vaultbait Posted October 3, 2022 Posted October 3, 2022 12 minutes ago, Cargojumper said: Eh, I bought a restraint key from Kimy, tried opening a vibrator with it but it won't unlock. The lock is not broken either. Is there a timer I have to wear the restraint before I can unlock it? If the timed lock hasn't expired yet, you should get a message specifically saying so. I think in this case though, you need a chastity key rather than a restraint key.
Alturistix Posted October 3, 2022 Posted October 3, 2022 On 6/14/2022 at 3:48 AM, twistedtrebla said: Using RC8, I have this weird issue with MCM, where I can't view the "Settings" tab at all. Like if I press on it, it'll still show the previous tab I was in. All the other tabs ("events" and "debug") work fine. Anyone else have this issue? Theres a updated mcm file that you have to replace. I had the same problem and then i rechecked the thread.
kazeha9 Posted October 6, 2022 Posted October 6, 2022 soo some people say there an update to rc 8 ...its true? where i can find this update? or someone beggin to work on this ?
vaultbait Posted October 6, 2022 Posted October 6, 2022 3 hours ago, kazeha9 said: soo some people say there an update to rc 8 ...its true? where i can find this update? or someone beggin to work on this ? Elsidia temporarily posted a revision referred to as CE9 about a month ago, as an alpha test, though the post was removed out of an abundance of caution while coordinating on a possible official 2.1 or 3.0 version of DD incorporating those fixes.
JankinT Posted October 7, 2022 Posted October 7, 2022 so... you can craft a lock, but not the key to the lock, how does that even work? at least let player get the key to the device they crafted.
vaultbait Posted October 7, 2022 Posted October 7, 2022 7 hours ago, JankinT said: so... you can craft a lock, but not the key to the lock, how does that even work? at least let player get the key to the device they crafted. The keys aren't device-specific, so if you get a restraint key you can use it to open any restraint items, and a chastity key similarly opens all chastity items. I agree, it's pretty unrealistic, though Real Handcuffs similarly has a handcuffs key which opens all handcuffs. A combination lock mechanism similar to the settable unlock codes for the collars in Real Handcuffs might be more "immersive," but someone would need to spend time implementing it.
jbezorg Posted October 7, 2022 Posted October 7, 2022 1 hour ago, vaultbait said: A combination lock mechanism similar to the settable unlock codes for the collars in Real Handcuffs might be more "immersive," but someone would need to spend time implementing it. Those would work well with the Vault-Tec and Institute devices.
Crowzer Posted October 7, 2022 Posted October 7, 2022 (edited) I installed DD 2.0 years ago and use a bit but never updated and mostly never followed this thread ? So I updated it with RC8 (uninstalled DD 2.0, did a clean save, etc...). A wide of devices work but I've so minor issues so far : - When my character use armbinder, Pipboy is still here but when my char uses straightjacket, Pipboy disappear as intended. - Also when my character uses a gag ball, her mouth doesn't open. How to fix them ? Edited October 7, 2022 by Crowzer
naaitsab Posted October 7, 2022 Posted October 7, 2022 4 hours ago, jbezorg said: Those would work well with the Vault-Tec and Institute devices. In the original mod (community restraints or something) there was a "keycard" included. that could also be used for those devices. 1
izzyknows Posted October 8, 2022 Posted October 8, 2022 3 hours ago, DrSeptimus said: Is there a non-awkcr version? Devious Devices Community Patch
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now