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Posted (edited)

I'm thinking that it was not too long before the game's starting point, likely a few months before the game's starting date. So she would indeed have missed Ancano by a lot. As for how Mizuno felt about it, her growing distant after her visit to Windhelm seems to make sense, and in this void, the Khajiit student not only fills it, but he is likely the only reason he stays at the College at all, and is still a member. Likely even if she did return, no matter the exact reason, things would have changed. Also, should you take him to Windhelm(either there, or she may be at one of the Stormcloak camps), and they get in the same room? Surely they won't have any dialogue, but maybe it is because, they have both moved on. She's too focused on the Rebellion, and he might want to say something, but just lets that feeling go.

Oh, nice way of using the lack of dialogues to our advantage, I like that; and it also fits with the situation. Also, I'm curious, would that thing between Mizuno and the Khajiit be just friendship, or would there be something more... intimate? Both as in "do they have a deep and meaningful relationship beyond standard friendship?" and as in "does Mizuno sleep with him?". 

 

True enough. There is very little I have a problem with myself with this, though of course there are things I would not do, or just avoid. NTR? Not a chance. Femdom? Maybe, it depends on how thick that theme is, I've seen deceptions of that which I consider disgusting. Along with other obvious things. Still, the idea was mostly because of the Sea of Spirits mod, though the Sharks from those will be hostile to the PC, irrespective of race - maybe due to them being different enough that they aren't seen as the same? This may not be like the idea that some mods have suggested, where there is an option to have Wolves not be hostile or outright attack Werewolf players, in either form, unless attacked first. 

Well, as I said, whatever you feel like, but obviously you don't need to put in stuff you don't like. Whatever goes in, I'm sure I will like it since it involves the Sharkmer, but so far it seems our tastes are roughly similar, which is neat  :lol:.

 

I would have to check out Sea of Ghosts, there may be a faction I can add the player and/or Mizuno to that would make the sea creatures friendly or at least neutral, though it would probably require a patch or something like that. We'll see.

 

Pressured? Not at all. I love YA, and think it is much better to use it with this race - though just as a strong recommendation, not something people absolutely need to do. If the mod was just race changes, without all the things being done to make these races fit within the game world, I may still like it, but only in passing. But with all it is doing, again, I love it. 

Great to hear! And yeah, me too. I would use and like Yiffy Age even if it was just a race-replacer, but all the effort BadDog has put into integrating the furries into the game and setting takes the thing to a whole new level :D.

 

I just need to do this, even if I haven't yet looked at those images in detail yet. O.O. That looks wonderful. My thinking is that he looks more like a Snow Leopard, so something like this, Sarki

Ooh, nice snow leopard boy there, me likey  :P. Browsed through some of the other stuff that features him and I must say I'll probably bookmark that, lol.

 

Anyway, yeah, I'm glad to hear you like it (and my tigress thanks you as well, since the head shape you see there is her own, just ported to the male-compatible head I mentioned, lol :D). Unfortunately, I think there are no Snow Leopard skins available for Skyrim right now, at least none that I consider acceptable. There is this, but it would require some nice amount of work to get it to look right. Maybe I could ask BadDog, he did an awesome job when creating his Tiger skin; though I wouldn't want to snow him under all my requests, he's already working on the new Sharkmer feet.

 

I guess if he were to create a custom Snow Leopard skin, it would fit pretty well with the two Snow Elves from Dawnguard, so I could use for the Khajiit character here and he could use it for the Snow Elves in Yiffy Age. Everybody wins  :lol:.

 

Also some white shark....

[...]

:lol:  :P
Edited by Blaze69
Posted

 

Oh, nice way of using the lack of dialogues to our advantage, I like that; and it also fits with the situation. Also, I'm curious, would that thing between Mizuno and the Khajiit be just friendship, or would there be something more... intimate? Both as in "do they have a deep and meaningful relationship beyond standard friendship?" and as in "does Mizuno sleep with him?". 

 

Little tease from entry 3...

 

 

I could not stop myself. I placed my arms around him, my body almost inhaling his warmth, I removed his top with ease, and once again marveled at the sight of his body. Placing my hand on his chest, his muscles were not heavily defined, but still there. With the soft fur, it was a joy to just touch him. Sliding my hand lower, I circled his belly button with my finger. He shook slightly, with a slight chuckle escaping his lips.

 

 

 

This is from the first time, and it certainly happened again. 

Posted

Little tease from entry 3...

 

 

I could not stop myself. I placed my arms around him, my body almost inhaling his warmth, I removed his top with ease, and once again marveled at the sight of his body. Placing my hand on his chest, his muscles were not heavily defined, but still there. With the soft fur, it was a joy to just touch him. Sliding my hand lower, I circled his belly button with my finger. He shook slightly, with a slight chuckle escaping his lips.

 

 

 

This is from the first time, and it certainly happened again. 

So hyped already! :P

 

Some nice quality writing there, that's great! Even if the followers end up being functionally just like the countless "pretty face" shallow companions that clutter the Nexus, the whole mod will be worth it just for the story, lol  :D. As soon as the whole thing is fleshed out and organized, I'll get started on creating the plugin and the NPC entries and stuff, so there's that.

Posted

So, here is a link to a Google Doc that has only Mizuno's content at this point - Link. I may be creating separate ones for each follower, just so I don't clutter up one with it all, and it will be easier to go through. Still, that document only has Mizuno's first two entries, since I'm working on the third at this point. 

 

Also, here is an edit that I was planning for a while, but just got to. Mostly just for consistency with the schlong, and to perhaps possibly match some of the depictions of sharks(like the one by Sarki I linked). 

post-62699-0-77866300-1481809618_thumb.pngpost-62699-0-19135700-1481809635_thumb.png

I thought I would have to do both the male and female textures. The female one was easy enough. But the males? Not much detail on the base texture for it. So only the female texture has been changed. 

Sharkmer-BlackSkin.7z

 

In addition, I've also edited the Beast Schlong textures in a similar fashion to the Sharkmer's human shaped one. Have not seen this in-game yet. I tried doing the Werewolf shlong texture too, but I'll have work on that one. Anyway, this file has both the Beast Schlong and Human schlong textures. 

Sharkmer_BlackSchlongs.7z

 

post-62699-0-40528200-1481810916_thumb.pngpost-62699-0-57804400-1481810937_thumb.png'

Some reference for Umi's location. I'd have her perhaps sleeping somewhere in the EEC Werehouse, but that would make the window in which you could speak to her or get her as a follower limited - since I think the Warehouse is almost always trespassing for the player? Plus if she would be included in any EEC factions(if there are any), she'd be telling you to "Get Out" like the rest of them. Also, she isn't meant to be a vendor, despite hanging around there. 

Posted

So, here is a link to a Google Doc that has only Mizuno's content at this point - Link. I may be creating separate ones for each follower, just so I don't clutter up one with it all, and it will be easier to go through. Still, that document only has Mizuno's first two entries, since I'm working on the third at this point. 

Neat! I'll take a look at it, I'm pretty hyped by now, lol. But no pressure, take all the time you need to continue. I wouldn't want to rush you and cause the quality to decrease. Take it easy, there's plenty of time.  :lol:

Also, here is an edit that I was planning for a while, but just got to. Mostly just for consistency with the schlong, and to perhaps possibly match some of the depictions of sharks(like the one by Sarki I linked). 

attachicon.gif DarkNipsEdit.pngattachicon.gif DarkPussyEdit.png

I thought I would have to do both the male and female textures. The female one was easy enough. But the males? Not much detail on the base texture for it. So only the female texture has been changed. 

attachicon.gif Sharkmer-BlackSkin.7z

 

In addition, I've also edited the Beast Schlong textures in a similar fashion to the Sharkmer's human shaped one. Have not seen this in-game yet. I tried doing the Werewolf shlong texture too, but I'll have work on that one. Anyway, this file has both the Beast Schlong and Human schlong textures. 

attachicon.gif Sharkmer_BlackSchlongs.7z

 

attachicon.gif UmikoLocation.pngattachicon.gif UmikoLocationMAP.png'

Oh, yeah, black/dark naughty bits. Fun fact: the first versions of my "uncensored" Sharkmer skin had them like that, but when I decided to blend them with Fair Skin Complexion, I thought of leaving them with human-like coloration wouldn't be that far off (it's nether regions we're talking about), but I like the idea. I'll see if I can get them as an optional patch.

 

Same goes for schlongs, I actually thought of painting the beast schlong black instead of red, but the schlong meshes themselves have some shader tweaks that give them a reddish specular shine and they looked a bit off when coupled with black textures and my ENB. Nevertheless, I could probably pack these textures with some edited meshes that have neutral colors for the specular and such, so there's that.

 

Also, yeah, males are lacking in that department. I should give their rear entrances some love (pun intended, lol), though I'm not sure if I can get anything that looks right; I'll probably just copy the anus texture from Argonians or Khajiits. Maybe Sharkmer man-boobs could use some nipples as well, since by now it's pretty obvious they are mammals or at least have mammal-like anatomy  :P.

 

attachicon.gif UmikoLocation.pngattachicon.gif UmikoLocationMAP.png'

Some reference for Umi's location. I'd have her perhaps sleeping somewhere in the EEC Werehouse, but that would make the window in which you could speak to her or get her as a follower limited - since I think the Warehouse is almost always trespassing for the player? Plus if she would be included in any EEC factions(if there are any), she'd be telling you to "Get Out" like the rest of them. Also, she isn't meant to be a vendor, despite hanging around there. 

Huh, what about that counter/guard post building thing just before the entrance? The one in the actual exterior world, I mean. I don't remember it being used for anything important ingame, and there is probably enough room to put a bedroll and some stuff like that in the upper floor. I'll have a look at it. 

Posted

So, here is a link to a Google Doc that has only Mizuno's content at this point - Link. [...]

Okay, got the time to take a look at it. Overall, I like it. Pretty good writing, I have to say. Obviously it's not professional, but I was pleasantly surprised. Nice work!

 

Having said that, I have two things to add:

 

First, the second entry feels a bit rushed. I mean, we are introduced to Lana, and two paragraphs after that she is already "playing" with Mizuno's bits. I understand the shocking value of such thing, and it's not a bad idea, but maybe there is another option. There could be a entry between the two current ones where Mizuno talks about life at the College. It doesn't need to be extremely long or detailed, just some about the teachers and the College itself, and then mention the other students. Lana could be introduced there, alongside the Khajiit (wanna get working on giving him a name already, so I'll do some research on Khajiit names). Some passing reference to her showing some interest in him would make things ready for what is to follow, but it would also keep the "shocking" value. Just my two cents, though; the current approach is good as well.

 

Secondly, the language feels a little too... modern. I understand dialogues in Skyrim are not in Medieval English or anything, but some of the words sound a bit off. Though a higher similarity with modern language than in vanilla Skyrim dialogue could be explained simply by saying that back at the Sharkmer homeland they use that kind of language (IIRC The Witcher did this to explain Geralt's and Dandelion's standard/American English by saying it's how Rivians speak in-lore). Still, some stuff doesn't fit 100%, at least in my opinion. For example, "hell" feels off because there is no such thing in Elder Scrolls (Oblivion would be equivalent), so swapping it with "By Oblivion!" or some similar expression would sound better.

 

So, that was it. Again, I liked it, I just wanted to provide as much feedback as possible to help improving the story.  :shy:

Posted

 

Huh, what about that counter/guard post building thing just before the entrance? The one in the actual exterior world, I mean. I don't remember it being used for anything important ingame, and there is probably enough room to put a bedroll and some stuff like that in the upper floor. I'll have a look at it. 

 

I checked that out myself, and it was something I thought possible. But the Interesting NPCs mod does have a NPC there, an Argonian named Salty Throat. I did think maybe adding a second bedroll upstairs(if INPC does add the one that is there for Salty Throat), would not be too bad, but overall it is something to note. 

 

 

 

First, the second entry feels a bit rushed. I mean, we are introduced to Lana, and two paragraphs after that she is already "playing" with Mizuno's bits. I understand the shocking value of such thing, and it's not a bad idea, but maybe there is another option. There could be a entry between the two current ones where Mizuno talks about life at the College. It doesn't need to be extremely long or detailed, just some about the teachers and the College itself, and then mention the other students. Lana could be introduced there, alongside the Khajiit (wanna get working on giving him a name already, so I'll do some research on Khajiit names). Some passing reference to her showing some interest in him would make things ready for what is to follow, but it would also keep the "shocking" value. Just my two cents, though; the current approach is good as well.

 

Secondly, the language feels a little too... modern. I understand dialogues in Skyrim are not in Medieval English or anything, but some of the words sound a bit off. Though a higher similarity with modern language than in vanilla Skyrim dialogue could be explained simply by saying that back at the Sharkmer homeland they use that kind of language (IIRC The Witcher did this to explain Geralt's and Dandelion's standard/American English by saying it's how Rivians speak in-lore). Still, some stuff doesn't fit 100%, at least in my opinion. For example, "hell" feels off because there is no such thing in Elder Scrolls (Oblivion would be equivalent), so swapping it with "By Oblivion!" or some similar expression would sound better.

 

So, that was it. Again, I liked it, I just wanted to provide as much feedback as possible to help improving the story.  :shy:

 

 

Yeah, I can see that working better. I'll make the second entry about the College, and of course introduce these two characters. As for the Khaiit, I have settled on a name for him: Ko'Maru. It could be considered a unfitting name due to the fact that "Ko" is a feminine honorific for the Khajiit(but otherwise it does fit for him being a mage), but maybe it's a mistake his parents made, but never corrected? It would be easy to suggest that most would not be that knowledgeable about Khajiit naming conventions, so they wouldn't know to consider it wrong. Mizuno might only know about it if told, but he probably would not consider it a problem either.

 

I might explain at some point that possibly Mizuno's family was one that lived in Black Marsh, and while not the sort of "rich" where gold can be spent frivolously, they had a large fortune to their name. As hinted at already, they would have maybe seen a slight issue with his interest in magic, but still agreed to him pursuing an education in it. Otherwise, it could be that the port city he lived in would have influenced his speech in a number of ways, but some things I will likely remove or change. 

Posted (edited)

I checked that out myself, and it was something I thought possible. But the Interesting NPCs mod does have a NPC there, an Argonian named Salty Throat. I did think maybe adding a second bedroll upstairs(if INPC does add the one that is there for Salty Throat), would not be too bad, but overall it is something to note. 

I checked ingame and there is no bedroll at all, neither in the ground level nor upstairs, so it must come from INPCs indeed. Still, if the upper level is not touched, a bedroll could fit there; though the place could use a fence or something, that void where the stairs are looks a bit too dangerous to sleep there, specially if you are drunk and/or high on Skooma, lol.  :D

 

Yeah, I can see that working better. I'll make the second entry about the College, and of course introduce these two characters. As for the Khaiit, I have settled on a name for him: Ko'Maru. It could be considered a unfitting name due to the fact that "Ko" is a feminine honorific for the Khajiit(but otherwise it does fit for him being a mage), but maybe it's a mistake his parents made, but never corrected? It would be easy to suggest that most would not be that knowledgeable about Khajiit naming conventions, so they wouldn't know to consider it wrong. Mizuno might only know about it if told, but he probably would not consider it a problem either.

 

I might explain at some point that possibly Mizuno's family was one that lived in Black Marsh, and while not the sort of "rich" where gold can be spent frivolously, they had a large fortune to their name. As hinted at already, they would have maybe seen a slight issue with his interest in magic, but still agreed to him pursuing an education in it. Otherwise, it could be that the port city he lived in would have influenced his speech in a number of ways, but some things I will likely remove or change. 

Good to hear, all of that sounds nice. Also I like that name. I don't have a problem with the female honorific, and even if if was a mistake at first, maybe his parents never corrected it due to his appearance and/or behaviour? Since you said he would be femboyish, I think it would make sense, somewhat. Also good that part about Mizuno's family, I like that.

 

Anyway, some proper status update; your comment about male textures made me look into doing some work on them, and I think I have something. I blended their current textures with the default (hairless) SOS ones, so while not even close to perfect, they should have more detail than they do right now. Also now they have textured nipples and buttholes, though their quality is not that high (this comes from the original textures, so nothing I can do there).

 

I still have to test them ingame and make sure I didn't create any seams or anything, but I will probably hold them a bit and update the mod when I have some more stuff. Like doing some touches to female specular maps as well, or rewriting the race description to fit the lore I mentioned earlier.

 

EDIT: Almost forgot, the wonky eye speculars have been fixed as well. No more ultra-shiny eyes when looked from certain angles, they work fine right now.

Edited by Blaze69
Posted

 

I checked ingame and there is no bedroll at all, neither in the ground level nor upstairs, so it must come from INPCs indeed. Still, if the upper level is not touched, a bedroll could fit there; though the place could use a fence or something, that void where the stairs are looks a bit too dangerous to sleep there, specially if you are drunk and/or high on Skooma, lol.  :D

 

Good to hear, all of that sounds nice. Also I like that name. I don't have a problem with the female honorific, and even if if was a mistake at first, maybe his parents never corrected it due to his appearance and/or behaviour? Since you said he would be femboyish, I think it would make sense, somewhat. Also good that part about Mizuno's family, I like that.

 

Anyway, some proper status update; your comment about male textures made me look into doing some work on them, and I think I have something. I blended their current textures with the default (hairless) SOS ones, so while not even close to perfect, they should have more detail than they do right now. Also now they have textured nipples and buttholes, though their quality is not that high (this comes from the original textures, so nothing I can do there).

 

I still have to test them ingame and make sure I didn't create any seams or anything, but I will probably hold them a bit and update the mod when I have some more stuff. Like doing some touches to female specular maps as well, or rewriting the race description to fit the lore I mentioned earlier.

 

EDIT: Almost forgot, the wonky eye speculars have been fixed as well. No more ultra-shiny eyes when looked from certain angles, they work fine right now.

 

Yeah, I think it's iNPC that adds the bear traps on the stairs too, though if they have a significance that Salty Throat explains, I'm not sure, since I didn't speak with him at all. I'll check as soon as I can, and perhaps post a screenshot of what that location(well more of the upstairs away) looks like in my game with Interesting NPCs. 

 

This could be off, but "Maru" is "Circle", which could refer to his spots(at least if he does end up being a Snow Leopard, but it could refer to some other circular pattern on his fur). Otherwise, I think the basic look I'll be going on would be something like this: Feralise. He doesn't really crossdress at all, perhaps save for underwear that looks like or is a pair of panties. Not sure if anything like that can be done in-game, but it's in the story. It's slightly different from the image too, but his shape is a bit more like that, which I think is what the images you posted is close to it as well. Could be wrong. Also the hair in that image would fit too, if anything similar to that is an option. 

 

And for Mizuno, I've been thinking of him like this(just with slightly different colors, though his hair being that dark blue is fine): Feralise.

 

Adding more work for me(I'm fine with it, I like doing this), is an idea for another character, a Sharkmer Pirate - inspired by this image: Cydergerra,popesslodovica. He's meant to be more of a cultured m....well, shark, so very little or none of the rather inaccurate "Pirate" sayings(which were more an invention of Hollywood than accurate historically). The location chosen doesn't seem to have any lore in the game, so it seems free enough to create something for it. May have to set things up so he won't have any problems if radiant quests send you there.

 

-Kaiyo, located on or near the Wreck of the Brinehammer: Run aground during a violent storm, which saw the end of many sailors, the only one to survive into the coming days was it's captain. Making camp from the supplies on the ship, he still lives off the sea as he wishes. 

 

Rather simple at this point, but I plan to flesh it out more. I have some ideas on how to do that, but would greatly appreciate others.  :D Now that I think about it, he may just be an NPC, and I might have a second character there, who is a follower. Kaiyo could also be a trainer in One-Handed, since the only two the game offers in the Expert and Master levels requires being either a member of the Companions, or Blood-Kin to the Orcs. 

Posted

 

This could be off, but "Maru" is "Circle"

 

 

Maru does mean circle. You don't have to since any text won't be in Japanese for your characters lines, but as a name you can change the meaning by adding a kanji used for Ma, and then one for Ru. Either way it's pronounced the same but gives more meaning to a name.

 

Anyways, Bad Dog or Blaze if you know. Still having any kind of trouble with the Sharkmer Feet?

Posted

Anyways, Bad Dog or Blaze if you know. Still having any kind of trouble with the Sharkmer Feet?

Yeah, last I heard, he had a low-poly model he was happy with and he had it working ingame, but he wasn't able to get the rigging to look right. AFAIK right now he's working on the female version of his Hoodies schlongs for Yiffy Age, but once he's done with that he intends to give another shot at your feet.

Posted

[...] Otherwise, I think the basic look I'll be going on would be something like this: Feralise. He doesn't really crossdress at all, perhaps save for underwear that looks like or is a pair of panties. Not sure if anything like that can be done in-game, but it's in the story. It's slightly different from the image too, but his shape is a bit more like that, which I think is what the images you posted is close to it as well. Could be wrong. Also the hair in that image would fit too, if anything similar to that is an option. 

 

And for Mizuno, I've been thinking of him like this(just with slightly different colors, though his hair being that dark blue is fine): Feralise.

Oh, those pics are really nice indeed  :P. I see why you like them as reference, lol. I'm digging them as well already.

 

First and foremost, BadDog has said he can take care of creating a Snow Leopard skin (which is awesome), though there is some stuff he wants to get done first, so we can just count on it being available sometime down the road and use default Khajiit textures as placeholders for now.

 

I don't think that exact hair is available for Khajiit, though a similar-looking human hair may be in here: Kijiko Hair. Still, things would be easier if we could use an already existing Khajiit hair, I don't trust my skills enough to properly port human hairs to Khajiits, at least not that kind.

 

Maybe there is something in Apachii Skyhair, and more specifically, in the Male pack? Check out the pics in the description of the files in the download section, there are like three male Khajiit hairs that could fit, though they are "spikier" than the one you linked. There also may be something similar between the hairs KrittaKitty ported for Khajiit from KS Hairdos (not available online anymore but I still have a copy), but IIRC most of them look like the one I used in my Khajiit character test pics, so I wouldn't count on it  :-/.

 

I don't think I've come across any such underwear or clothing for males, and I've done a bit of searching. The only thing I could find was this: El Men's Underwear, but those are fit to the Better Males body instead of the SOS one, so there may be some texture issues and also the looks won't be retained. Still, I'll give it a shot again, in case my google-fu can get anything this time.

 

Also, that shark pic is great, getting Mizuno to look something like that would be awesome. We lack male Sharkmer hairs, though. Again, I don't think there is anything similar to the one in that pic, but I'll see if I can get anything that looks decent from all the hairs I have. If you have come across any hair (human or beast or otherwise) that you think would fit him, I would like to know, 'cause I can always give a shot at porting it to fit the Sharkmer.

 

Adding more work for me(I'm fine with it, I like doing this), is an idea for another character, a Sharkmer Pirate - inspired by this image: Cydergerra,popesslodovica. He's meant to be more of a cultured m....well, shark, so very little or none of the rather inaccurate "Pirate" sayings(which were more an invention of Hollywood than accurate historically). The location chosen doesn't seem to have any lore in the game, so it seems free enough to create something for it. May have to set things up so he won't have any problems if radiant quests send you there.

 

-Kaiyo, located on or near the Wreck of the Brinehammer: Run aground during a violent storm, which saw the end of many sailors, the only one to survive into the coming days was it's captain. Making camp from the supplies on the ship, he still lives off the sea as he wishes. 

 

Rather simple at this point, but I plan to flesh it out more. I have some ideas on how to do that, but would greatly appreciate others.   :D Now that I think about it, he may just be an NPC, and I might have a second character there, who is a follower. Kaiyo could also be a trainer in One-Handed, since the only two the game offers in the Expert and Master levels requires being either a member of the Companions, or Blood-Kin to the Orcs. 

The more, the merrier, I'd say. You know how it goes, dialogues and quests are out of the question, at least at first (I may take a look at creating some basic dialogues once the base mod is out, though I can't promise anything). But adding more NPCs is fine.

 

Also as a sidenote, I though giving Sharkmer a sheathed canine-like schlong would not exactly fit but would look better than just a regular human one, but now I see all the pics you linked use that design. Is it a coincidence or are you actively looking for pics that have that kind of sheath? Just curious, I found it a bit weird that my random style decision would turn out to be a (somewhat) popular choice for anthro sharks, lol. :D

 

Posted

 

Oh, those pics are really nice indeed  :P. I see why you like them as reference, lol. I'm digging them as well already.

 

First and foremost, BadDog has said he can take care of creating a Snow Leopard skin (which is awesome), though there is some stuff he wants to get done first, so we can just count on it being available sometime down the road and use default Khajiit textures as placeholders for now.

 

I don't think that exact hair is available for Khajiit, though a similar-looking human hair may be in here: Kijiko Hair. Still, things would be easier if we could use an already existing Khajiit hair, I don't trust my skills enough to properly port human hairs to Khajiits, at least not that kind.

 

Maybe there is something in Apachii Skyhair, and more specifically, in the Male pack? Check out the pics in the description of the files in the download section, there are like three male Khajiit hairs that could fit, though they are "spikier" than the one you linked. There also may be something similar between the hairs KrittaKitty ported for Khajiit from KS Hairdos (not available online anymore but I still have a copy), but IIRC most of them look like the one I used in my Khajiit character test pics, so I wouldn't count on it  :-/.

 

I don't think I've come across any such underwear or clothing for males, and I've done a bit of searching. The only thing I could find was this: El Men's Underwear, but those are fit to the Better Males body instead of the SOS one, so there may be some texture issues and also the looks won't be retained. Still, I'll give it a shot again, in case my google-fu can get anything this time.

 

Also, that shark pic is great, getting Mizuno to look something like that would be awesome. We lack male Sharkmer hairs, though. Again, I don't think there is anything similar to the one in that pic, but I'll see if I can get anything that looks decent from all the hairs I have. If you have come across any hair (human or beast or otherwise) that you think would fit him, I would like to know, 'cause I can always give a shot at porting it to fit the Sharkmer.

 

Also as a sidenote, I though giving Sharkmer a sheathed canine-like schlong would not exactly fit but would look better than just a regular human one, but now I see all the pics you linked use that design. Is it a coincidence or are you actively looking for pics that have that kind of sheath? Just curious, I found it a bit weird that my random style decision would turn out to be a (somewhat) popular choice for anthro sharks, lol. :D

 

 

I've seen and used Kijijo Hairs already, and been a little dismayed that they cannot be used for Khajiit currently. As for Apachi, I have those installed in MO(all three of them, the base, and the male/female packs), along with the patch you uploaded for YA. 

 

That underwear mod, I've tested out a bit. Not too much, so there could be texture issues I missed, although obviously the shape is different from the base SOS body, and of course the "Milk Drinker" meshes I'm using for the Sharkmer and a Khajiit character(both using YA). However, maybe the base SOS underwear or the variant mesh(I'm not sure if it's different though) within the Sharkmer race can be used, since it likely already functions with SOS, and while perhaps fitting the default SOS body, could perhaps be edited for a slightly different one? Or just using the one in the images you posted of the Khajiit, since it seems to fit that body already? 

 

Also for that underwear mod, the underwear acts like an entire body, i.e it will replace any worn armor/clothing when equipped. Good for screenshots and the like, but not something to wear all the time otherwise.

 

I've been using this mod, KS Hairdos  - Renewal, mostly for female characters, but some of the male options in it seem similar to the reference images. The permissions say the hairs are fine to be used in follower or NPC mods, so that isn't a problem. 

 

Yeah, with some of them, especially male characters, I specified "Sheath" in the search(since it seems that is the one males will get in the mod). There actually isn't that many, though there are some female examples too. The Pirate image I found randomly, and thought instantly about a new character - which adds a bit more balance to the mod, even if that isn't something I'm focused on. It's about these characters and their stories, not "Okay, we want X many males and X many females". As for Kaiyo, I'm thinking of going with the idea that his younger brother survived too, Kaze.  Kaze wants to go off and explore Skyrim, and even if it's obvious that he can take care of himself, Kaiyo isn't sure of it. 

 

Also, while there are no options for it, I'd like the idea of a character like this(alongside it being an option generally as well) - teil. Maybe something to think about, mostly when there is such a compatible thing for SOS. I'm not saying anything has to be done for this idea right away. 

 

I haven't done anything with it yet, but the idea that Mizuno would be having some fun with the sea life...well, I found this, lizardlars. Not sure how I'll mention it, but I really just found that image funny. 

Posted

[...] However, maybe the base SOS underwear or the variant mesh(I'm not sure if it's different though) within the Sharkmer race can be used, since it likely already functions with SOS, and while perhaps fitting the default SOS body, could perhaps be edited for a slightly different one? Or just using the one in the images you posted of the Khajiit, since it seems to fit that body already? 

The body shown in the Khajiit WIP pics is just the default SOS body at 0 weight, and the underwear packed with the Sharkmer is just the default SOS slip undies with a black retexture. I guess it could work if we don't find anything else. Also that slim body for SOS should be compatible with the default underwear meshes, since AFAIK from the last time I used it, the crotch/butt area is left untouched.

 

I've been using this mod, KS Hairdos  - Renewal, mostly for female characters, but some of the male options in it seem similar to the reference images. The permissions say the hairs are fine to be used in follower or NPC mods, so that isn't a problem. 

Yeah, that is the one. Kritta ported some of the hairs from the pack to Khajiit (and any derivative race such as Lykaios), but something happened and it was taken down. Still, the amount of converted hairs is very limited, so I'm not sure there will be anything useful; I'll have to check. I'll also see if I can port some of them to the Sharkmer, they may look a bit wonky but that is better than no hair options at all, I guess.

 

Yeah, with some of them, especially male characters, I specified "Sheath" in the search(since it seems that is the one males will get in the mod). There actually isn't that many, though there are some female examples too. The Pirate image I found randomly, and thought instantly about a new character - which adds a bit more balance to the mod, even if that isn't something I'm focused on. It's about these characters and their stories, not "Okay, we want X many males and X many females". As for Kaiyo, I'm thinking of going with the idea that his younger brother survived too, Kaze.  Kaze wants to go off and explore Skyrim, and even if it's obvious that he can take care of himself, Kaiyo isn't sure of it. 

Oh, okay, that's what I thought. Again, the more characters, the better, so I'm cool with that. :D
 

Also, while there are no options for it, I'd like the idea of a character like this(alongside it being an option generally as well) - teil. Maybe something to think about, mostly when there is such a compatible thing for SOS. I'm not saying anything has to be done for this idea right away. 

Huh, so a man shark-pussy? I guess maybe the "sheathed" meshes from BadDog's Argonian Slit AddOn could be used for that, probably with some tweaks to make it look more like something is supposed to go in rather than out. You would need a way to have your "male" character be treated as female at least as far as SL is concerned, though, but IIRC some mods like SLEN already include that functionality.
 

I haven't done anything with it yet, but the idea that Mizuno would be having some fun with the sea life...well, I found this, lizardlars. Not sure how I'll mention it, but I really just found that image funny. 

Oh, my, that is... interesting. I think it should totally go in if you want; while I don't want the whole story to turn into porn without a plot, some NSFW content here and there is nice, and there's also the fact that IMO that is too good to not include it, lol. Your call, but as far as I'm concerned, Mizuno did have some fun with feral sharks.  :P
Posted

 

Huh..It seems like the beast schlong on this race doesn't get erect on SL animations..is there something going wrong on my end or..?

Yeah, I forgot about that. BadDog made some patched scripts that detect when a SL anim is playing and lock the schlong in the erected state regardless of the angle it's set to so that it works properly, but the function that says when an SL anim is running is a bit wonky and it may trigger at random or it may last for a while after the actual anim is done. That's why it is offered as a patch rather than made the default, and as I just used the default scripts, they are not patched.

 

If you want to fix it, just go to the downloads page for Hoodies Schlongs and download the "Erection_Patch_V1" file. Then overwrite the scripts included in this mod with the ones in the patch file.

 

 

I know this is a few days later, but I've not time to test this until now..and unfortunately, this fix doesn't work ><. You figure anything else is up?

Posted

I know this is a few days later, but I've not time to test this until now..and unfortunately, this fix doesn't work ><. You figure anything else is up?

I'm sorry, but I have no idea. I don't have SL installed right now, but the last time I used it, the schlongs worked fine even without the script patch. Something else must be wrong on your end. Are you sure you installed RCAE? That's the only thing I can think of.

Posted

Alright, some more progress to report. I tried porting the Khajiit KS Hairs to Sharkmer, and unfortunately only two of them were actually acceptable (and they still look wonky, as I mentioned). The others just were impossible to get to look right with the Sharkmer head. On the other hand, I found some hairs created by Nuska that looked easy to port, so I added the two of them that could fit.

 

I also came across a file buried deep in my HDD called "calyps_hairs". I did a quick Google search and all I could find was mentions of a hair pack being in Beta and some links to a tumblr that no longer exists. I managed to get three of the hairs from that file working with the Sharkmer, so I'll probably just include them in the mod as well and just give credit to calyps. If they find out about this and want me to remove them from here for some reason, I'll be happy to comply, but for now I'd like to keep them here once I update the mod so I can offer more hair options for the Sharkmer.

 

Anyway, here are some previews. I also took a pic to show how the new body texture looks; as I said is not that good, but it should look better than the current ones:

 

 

 

 

Posted

I like the jagged transition between colors, but I think the grey can be a tad bit darker and the white more white with a bit less gloss. Shark skin is supposed to be rough and reflect water not as much and differently than that of a dolphin. Although, I can't tell that much unless you are outside and I don't know if you are using anything that makes the body light up or not. But pretty good with colors and gloss alone so not much can be fixed about the gloss. I'll see what I can do in Substance Painter in the future to give it a more sandpaper roughness with gloss look.

 

Anyways, I think I'll start on those heads next week. So anyone that wants to post their idea pictures of head shapes or details, or even comparisons in between pictures are welcome.

 

Posted

I like the jagged transition between colors, but I think the grey can be a tad bit darker and the white more white with a bit less gloss. Shark skin is supposed to be rough and reflect water not as much and differently than that of a dolphin. Although, I can't tell that much unless you are outside and I don't know if you are using anything that makes the body light up or not. But pretty good with colors and gloss alone so not much can be fixed about the gloss. I'll see what I can do in Substance Painter in the future to give it a more sandpaper roughness with gloss look.

 

Anyways, I think I'll start on those heads next week. So anyone that wants to post their idea pictures of head shapes or details, or even comparisons in between pictures are welcome.

Oh, good to hear you like it, thank you. I mostly just blended the original grey/white pattern with SOS' male body textures and then added some tweaks I thought would improve the looks. Not that I could do much better than that, though.  :s My ENB turns up the specular shine by a fair bit BTW, though it should still be pretty shiny on a vanilla or vanilla-like setup.

 

If/when you get to create new textures, I'm sure visuals will be able to be improved (and I'm looking forward to what you may be able to come up with), but so far I'd say I'm happy with this, considering my current skills.

 

About heads, well, I'm open to input both from anyone that may want to contribute and from yourself. In this post I linked two of the pics that have been posted on the thread and which I think would make for some nice head designs, but since we have to work using the Argonian heads as a base, I'm not sure a similar look could be achieved.

 

Going back to the Anthro Shark Thread, there are some other designs that may be closer to the Argonian shape and thus easier to replicate, though they would probably mean all the current hairs would have to be remodeled, and I'm not sure if that's possible, but oh well. Anyway, these are the ones:

 

 

208c5790ba74acce68fa8db263e14313.jpg?1337fbd88c1a41107d1c38112e5172f2168.jpg?133

 

 

Since both eyes and mouth can be moved alongside the head and will probabky still look OK with morphs as long as their relative shape and position is not greatly altered, you may have some room for improvement there, though.

 

Also if you could try to get the head shape to be roughly similar to the human one at least on the top and the back (barring any additions you may want to do like a head fin or something like that), that would help a lot in porting hairs for use with them. Though this is just an idea, the main focus is to get the heads to look good. Any other stuff like making them realistic or this shape thing for hair I mention here, while important as well, is secondary.

Posted

 

 

So long as I don't mess with the eyes and the mouth edges, any shape should be doable. So that would be human shape top and back head. No fin on the top head because there is already one on the back and sharks only have the one. It would also interfere with hair since you want me to make the top and back like a human. I should also be able to add similar ears to the current ones. Those pictures are fine, just can't do the eyes.

Posted

So long as I don't mess with the eyes and the mouth edges, any shape should be doable. So that would be human shape top and back head. No fin on the top head because there is already one on the back and sharks only have the one. It would also interfere with hair since you want me to make the top and back like a human. I should also be able to add similar ears. those pictures are fine, just can't do the eyes.

Oh, okay, things sound better than I expected. That's nice.  :lol:

 

What do you mean with "can't do the eyes", though? I suppose you mean the eye shape from the pics and not the textures, right? Then I gues it's not that bad, the Argonian eye shape looks acceptable enough to me, so there's that.

 

As for the ears, I think I shared them with you already, but if you don't have them, just let me know. It would be better if you could take the current ears and just move/tweak them for your new heads, because that way the lagbones could be preserved and I think they add a nice touch. Still, if you want to add new ears or creathe them in the head mesh itself, go ahead, I can probably work with that.

Posted

 

So long as I don't mess with the eyes and the mouth edges, any shape should be doable. So that would be human shape top and back head. No fin on the top head because there is already one on the back and sharks only have the one. It would also interfere with hair since you want me to make the top and back like a human. I should also be able to add similar ears. those pictures are fine, just can't do the eyes.

Oh, okay, things sound better than I expected. That's nice.  :lol:

 

What do you mean with "can't do the eyes", though? I suppose you mean the eye shape from the pics and not the textures, right? Then I gues it's not that bad, the Argonian eye shape looks acceptable enough to me, so there's that.

 

As for the ears, I think I shared them with you already, but if you don't have them, just let me know. It would be better if you could take the current ears and just move/tweak them for your new heads, because that way the lagbones could be preserved and I think they add a nice touch. Still, if you want to add new ears or creathe them in the head mesh itself, go ahead, I can probably work with that.

 

... :-/  It was all about the mesh/3D model. I didn't even mention textures, so yes, the eye shape.

 

Maybe, depends how I do the ears or if I can get the separate ear models to blend nicely. But really, it depends on weather the new head model will look better with the current length or shorter ears. I'll do that last when I get around to it.

Posted

... :-/  It was all about the mesh/3D model. I didn't even mention textures, so yes, the eye shape.

 

Maybe, depends how I do the ears or if I can get the separate ear models to blend nicely. But really, it depends on weather the new head model will look better with the current length or shorter ears. I'll do that last when I get around to it.

Oh, yeah, sure. Sorry about that.  :s I have several windows open and I'm doing other stuff while periodically checking LL, so I had a bit of a lapsus there, lol. Of course you meant shape, but the answer still stands.

 

Sounds about right about the ears. Then I'll just wait to hear from you about it, and I'll keep working on the current stuff in the meantime.

Posted

 

Anyway, here are some previews. I also took a pic to show how the new body texture looks; as I said is not that good, but it should look better than the current ones:

 

 

 

 

Okay, um...Yeah, I think CLY2 is perfect for Mizuno. NU1 is good for Kaiyo, and NU2 for his brother. That aside, those hairs look great. 

 

Otherwise, It's not done just yet, but I'm doing a description for Lana that has versions for using YA and not in this new 2nd entry. A few examples from it though...

 

 

 

I knew already that the study of magic could produce some, unusual personalities. While I think most in the College are, not too unusual, that would most likely be from the perspective of someone a lot more used to the races of Tamriel, though I could understand it. I was no stranger to interactions with them, though the knowledge of their character was something I lacked. But I wanted to know – I was not looking to treat the College solely as a educational experience. I knew already, and from being told by some of the instructors, that the practice of magic was not the only thing taught at the College. Teaching history, though it would mostly focus on Skyrim's history, it was not exclusive to it. In spite of the, impression, that I received from the local Nords, I still wanted to know.

 

 

 

 

One thing that surprised me was something she explained profusely afterward. That being, the College was not expecting anything from those who joined. It was a place to study and practice magic freely, in hopes that any discoveries made will benefit all members. So I took this as, it was the effort you made, not the effort you are expected to make. It was not about milestones or projected goals. It was about you having the want to learn, the interest. The will to, as the case may be, explore dangerous subjects. The only limitation was, perhaps obvious, and something I think I would never do even so. That being, to never endanger fellow students.

 

 

 

 

She...no, he, smiled, apologizing, but I shook my head, since it was not a problem. He walked a bit closer, briefly touching a finger to my nose, saying “One does not get much warmth here, but from you...one certainly can. This one is Ko'Maru.”

 

There is a bit more before this, and he will get a bit more of a description in this entry.

 

 

Posted

 

I know this is a few days later, but I've not time to test this until now..and unfortunately, this fix doesn't work ><. You figure anything else is up?

I'm sorry, but I have no idea. I don't have SL installed right now, but the last time I used it, the schlongs worked fine even without the script patch. Something else must be wrong on your end. Are you sure you installed RCAE? That's the only thing I can think of.

 

 

Uhh..what exactly is RCAE unabbreviated? I don't know most stuff when they're shortened like that. xD

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