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Posted

I'd like to make another simple suggestion as well. Could you guys put on the first post of this thread which Sharkmer followers/npcs are currently active in the game and where they reside, to clear up any confusion?

Posted (edited)

I'd like to make another simple suggestion as well. Could you guys put on the first post of this thread which Sharkmer followers/npcs are currently active in the game and where they reside, to clear up any confusion?

It's already listed inside a spoiler, in the note about the follower plugin in the "Changes from the original" section. The only NPCs missing from there are two hunters at the unmarked Hot Springs Camp, but for now they are ther just for flavour, they behave exactly like the other vanilla hunters.

 

Still, once more NPCs are added, I'll update it. I'll probably just give some clues without excessive detail in the description (like "someone has been seen setting up camp on the shore north of the College"), and then I'll add all the details in the spoiler for those that want to know the. Reading through this thread will probably spoil everything, but not everybody does so, so I'll set up the description like that.

Edited by Blaze69
Posted (edited)

Something I might need to do, is a second version of the book. The one possessed by the College would be a "censored" version, similar to the books in-game concerning Barenziah. Though this would be more about slandering the truth, rather than removing passages. The full book would be in the possession of Kaiyo - since his sister, Marin Kai, wrote it. Though she isn't planned as a NPC, since she is not in Skyrim at all. The College's version(perhaps bought from Urag, as maybe they have a few copies) could be perhaps taken to Kaiyo(though not strictly a quest), and he would tell you the truth about it, and perhaps give you the full book. 

 

Along with this, I've come up with a name for this perhaps often mentioned Capital City. Same-Shuto(Sa-me Shu-to). 

 

Her being in Blackreach is almost another unintentional nod to Undertale, as would be bringing her out. Still, I can see having her somewhere else. To still get something similar, I'd suggest somewhere in Mzincheleft, the "Depths" area.

Okay, that sounds interesting. Setting up some dialogues to bring the "censored" book and get the original one in return should be easy.

 

According to Google Translate (which I know isn't always a reliable source, but it works), "Sameshuto" (サメ首都) translates as "Shark Capital". Lol.  :lol: Not a bad name, though, nice catch.

 

Huh. I would still like her to end up at Reachwind Eyrie, it's just the perfect place to be based at. I guess I could place her in Mzinchaleft and have some dialogue that has her explaining her interest in Dwemer ruins and the fact that she has settled at Reachwind but is in Mzinchaleft to explore it, and then have the option to recruit her as a follower (and carry on exploring the ruins) or refuse, which would cause her to return to the Eyrie and remain there as a potential follower, with the possibility of having more dialogues/quests for her afterwards if you visit her. Untill I can set everything up, she will probably be found at the Eyrie, though.

Edited by Blaze69
Posted

 

Huh. I would still like her to end up at Reachwind Eyrie, it's just the perfect place to be based at. I guess I could place her in Mzinchaleft and have some dialogue that has her explaining her interest in Dwemer ruins and the fact that she has settled at Reachwind but is in Mzinchaleft to explore it, and then have the option to recruit her as a follower (and carry on exploring the ruins) or refuse, which would cause her to return to the Eyrie and remain there as a potential follower, with the possibility of having more dialogues/quests for her afterwards if you visit her. Untill I can set everything up, she will probably be found at the Eyrie, though.

 

 

That can work, but it would definitely cause an issue with at least Interesting NPCs and Immersive Creatures. IC has a specific enemy that spawns in that tower, and INPC has a npc located there. What about Deep Folk Crossing, near the bottom of the waterfall?

Posted (edited)

That can work, but it would definitely cause an issue with at least Interesting NPCs and Immersive Creatures. IC has a specific enemy that spawns in that tower, and INPC has a npc located there. What about Deep Folk Crossing, near the bottom of the waterfall?

And I learn this when I've just finished editing the Eyrie to make it into an apporpiate base for Fume. Man, why do other mods always modify the places I want to use?.  :s

 

Is there anything in that place you suggest? From what I remember, it's only a bridge and a convector/statue thing. It would require an actual camp with bedrolls and campfires and stuff. Huh, not sure I want to go that way. I'll check it out just in case, but I'm not that inclined to drop the Eyrie just yet. We'll see.

 

EDIT: Besides, I've taken a look at the INPC edit in their wiki (It places an Argonian named Two-Tails there). It seems like no further edits have been made to the cell apart from placing him there, and the chair he's sitting on in the pics is still there, unaltered, so even if he has a package specifically pointing to that chair (which is a possibility), the only weird stuff that could happen if you use INPC is that both Fume and Two-Tails would live there. I honestly don't think it's reason enough to change the place.

Edited by Blaze69
Posted

 

And I learn this when I've just finished editing the Eyrie to make it into an apporpiate base for Fume. Man, why do other mods always modify the places I want to use?.  :s

 

Is there anything in that place you suggest? From what I remember, it's only a bridge and a convector/statue thing. It would require an actual camp with bedrolls and campfires and stuff. Huh, not sure I want to go that way. I'll check it out just in case, but I'm not that inclined to drop the Eyrie just yet. We'll see.

 

EDIT: Besides, I've taken a look at the INPC edit in their wiki (It places an Argonian named Two-Tails there). It seems like no further edits have been made to the cell apart from placing him there, and the chair he's sitting on in the pics is still there, unaltered, so even if he has a package specifically pointing to that chair (which is a possibility), the only weird stuff that could happen if you use INPC is that both Fume and Two-Tails would live there. I honestly don't think it's reason enough to change the place.

 

 

Yeah, I'd agree that just with INPC, it would not really be a problem. But the Dwarven Spectre that Immersive Creatures adds to the location, has a weapon which when it hits something, it causes everything in the cell that is not static, to bounce around and possibly cause damage to any NPCs that are hit. 

Posted

Yeah, I'd agree that just with INPC, it would not really be a problem. But the Dwarven Spectre that Immersive Creatures adds to the location, has a weapon which when it hits something, it causes everything in the cell that is not static, to bounce around and possibly cause damage to any NPCs that are hit. 

Then IC and INPC are incompatible between them as well. Honestly, I've got everything set up and working, I'm not going to undo all of the edits just for one single mod that also happens to be incompatible with anything else that edits the Eyrie, including INPC. Also, Fume is set as Essential, so even if the Spectre appears there and wreacs havok, she can't die. Just like Two-Tails, I guess.

Posted

 

Then IC and INPC are incompatible between them as well. Honestly, I've got everything set up and working, I'm not going to undo all of the edits just for one single mod that also happens to be incompatible with anything else that edits the Eyrie, including INPC. Also, Fume is set as Essential, so even if the Spectre appears there and wreacs havok, she can't die. Just like Two-Tails, I guess.

 

 

Okay. I certainly don't mean to suggest it has to be changed. 

Posted

Okay. I certainly don't mean to suggest it has to be changed. 

Well, first and foremost, my reply may have come out as a bit harsh, so if it indeed has, sorry about it.  :s

 

The point still stands, though; I can't account for every single mod in existence out there, and since out of the two mods mentioned to be incompatible, one actually isn't per-se (INPC) and the other doesn't cause a game-breaking bug or anything, I think it's not that bad.

 

Anyway, Fume is set up now. I cleaned up the Eyrie a bit; the main edits have been to remove some of the rubble/debris laying around and to clear one of the two pipes in one of the walls to make room for a single dwemer bed. I've also placed some misc objects around, most owned by her, but the leveld mace and helmet and the skill book from vanilla are still there, unowned and free to take. She sandboxes in the balcony from 9 to 17, and then goes inside; finally, she goes to sleep at around 22. She wakes up, and goes out to the balcony, and the cycle goes on.

 

There's a little thing about her, though: I'm not sure which voice to use for her. Going by the personality traits she's supposed to have, the voices that would fit are FemaleCommander (aka Aela/Rikke) and FemaleCondescending (aka Grelka/Njada). I prefer Condescending, because it has that snarky vibe and it sounds more appropiate that Commander (which also happens to sound old), but I'm open to change. Any thoughts?

 

Also, I added some of the post-quest dialogues to Mizuno inside an entry that reads "I have some questions for you". I had some problems getting the dialogues to trigger if I set the completion of his quest as a condition, so I went for a GetRelationshipRank >= 1 instead. This should trigger them only after you've completed his quest and gained the friendship increase, but if you use any mod that can increase relationship ranks (like SLEN), you could in theory bypass the quest requirement and get both his follower dialogue and the extra topics, but it isn't that much of a problem.

Posted

Okay, this is something that has been bugging me for a while now. In that pic you posted, there is a tall lamp just by the bedroll, but if you check out my own pics, it's not there, which leads me to think it comes from another mod. Could it be ICOW?

 

I'm asking because I want to know if it's compatible with my edits, because I'll probably use a spellsword or at least magic-using warrior character for my next playthrough, and ICOW sounds like a good addition to spice things up from vanilla. If it isn't, I won't change anything, but if it works fine I'll probably install ICOW.

Posted

 

The point still stands, though; I can't account for every single mod in existence out there, and since out of the two mods mentioned to be incompatible, one actually isn't per-se (INPC) and the other doesn't cause a game-breaking bug or anything, I think it's not that bad.

 

There's a little thing about her, though: I'm not sure which voice to use for her. Going by the personality traits she's supposed to have, the voices that would fit are FemaleCommander (aka Aela/Rikke) and FemaleCondescending (aka Grelka/Njada). I prefer Condescending, because it has that snarky vibe and it sounds more appropiate that Commander (which also happens to sound old), but I'm open to change. Any thoughts?

 

Not to stir this anymore - it wouldn't be my intention, but I have tried to choose locations that most big mods do not change at all. Not entirely for my own benefit, but also for others who might use those mods, and likely would have an issue to mention. Although I've not been using at least Immersive Creatures myself with YA, I've been trying out that Immersive Monster Girls mod. 

 

I'm not sure. I wouldn't have problems with either one. 

 

 

Okay, this is something that has been bugging me for a while now. In that pic you posted, there is a tall lamp just by the bedroll, but if you check out my own pics, it's not there, which leads me to think it comes from another mod. Could it be ICOW?

 

 

I'm asking because I want to know if it's compatible with my edits, because I'll probably use a spellsword or at least magic-using warrior character for my next playthrough, and ICOW sounds like a good addition to spice things up from vanilla. If it isn't, I won't change anything, but if it works fine I'll probably install ICOW.

 

 

I don't think it would be from ICOW, since I wasn't running that mod when I took those shots. I was trying out this, Winterhold College Simple Tweaks, as a possible alternative, since it doesn't edit the Hall of Countenance at all, or so the mod description suggests. 

 

I'd guess that ICOW could be tested with the Follower plugin, but ICOW already adds doors to many of the College rooms, and likely edits the space used for Ko'Maru's room a bit too much to really work together. 

Posted

Not to stir this anymore - it wouldn't be my intention, but I have tried to choose locations that most big mods do not change at all. Not entirely for my own benefit, but also for others who might use those mods, and likely would have an issue to mention. Although I've not been using at least Immersive Creatures myself with YA, I've been trying out that Immersive Monster Girls mod. 

I'm not sure.

 

I wouldn't have problems with either one. 

 

I don't think it would be from ICOW, since I wasn't running that mod when I took those shots. I was trying out this, Winterhold College Simple Tweaks, as a possible alternative, since it doesn't edit the Hall of Countenance at all, or so the mod description suggests. I'd guess that ICOW could be tested with the Follower plugin, but ICOW already adds doors to many of the College rooms, and likely edits the space used for Ko'Maru's room a bit too much to really work together. 

Nah, not a problem, don't worry.  :shy: And yeah, you may be right about that. Still, I think the place I picked is a good one, so I'll just leave things as they are. If people do have problems with the mod editing that specific cell, then they should let me know and I'll look into moving Fume's camp to somewhere else.

 

Then I'll go for Condescending. Shame the voices are so limited. It would be nice to have custom tailored voices for at least some of the NPCs like Mizuno or Fume, but I lack the skills/equipment/talent required to do voice acting, and I won't go around bugging people asking for voice actors, so we'll have to make do with what's available.

 

I'll do some tests with ICOW, and if the incompatibilities are easy to solve, I may create a patch that removes ICOW's edits and restores the room I laid out. The mod does look like an interesting improvement for any character playthrough that could remotely involve magic (and by extension, the College).

Posted

On the subject of images, there are a few that I have possible ideas for, some of them may be a bit too much. Mostly for what would be required for them at this point. Some of them may just be interesting ones though. 

 

kittydee - No specific ideas, though certainly something that could work for a menu, or other uses. Seems to fit either SOS option for this race too. 

 

porin - My first thought with this would be a small family of Selachii with a house near(or on) either one of the larger lakes, or on the Sea of Ghosts. Also a SFW version - porin

 

ace_stryker - Be nice if something like this existed. Ah well. 

 

lunalei - Not sure if there are waterfalls exactly like this in the game.

 

neltharion290 - Perhaps something obvious?

 

hioshiru Not too sure. Somewhat SFW(listed as Questionable)

 

kardie - Another obvious one, especially with YA. 

 

vallhund - The basic idea behind Hiyasu, at least the general look. 

 

post-62699-0-25790300-1483544901_thumb.pngpost-62699-0-31226200-1483544917_thumb.png

 

Wolf out of nowhere for that first one. The shot of the necklace is, well, not for anything specific. 

Posted

On the subject of images, there are a few that I have possible ideas for, some of them may be a bit too much. Mostly for what would be required for them at this point. Some of them may just be interesting ones though. 

 

kittydee - No specific ideas, though certainly something that could work for a menu, or other uses. Seems to fit either SOS option for this race too. 

Not a big fan of the color scheme, but the stripes look good. May have to take a look at making some new body textures, though I don't think I can come up with a stripe pattern that looks good. The tail rings are interesting as well.

 

porin - My first thought with this would be a small family of Selachii with a house near(or on) either one of the larger lakes, or on the Sea of Ghosts. Also a SFW version - porin

Should actually be doable, the pics look a lot like the current Selachii. I'll add it to the "possible" list. Not so sure about how the family is set up, though. Is the female on the right supposed to be the daughter of the other two, or how does it go? Or maybe the two on the sides are son and daugther of the central female, since they seem to be twins?

 

Also, on the topic of children, I thought if we ever want to have shark children NPCs, I could do the same I did for Yiffy Age and use assets from RS Children, which uses female heads and textures for both males and females, so the work needed would be minimal. Of course, it's nothing I'm interested at the moment, but if at some point it could be useful for a specific character or story to have them, it's a possibility.

 

BTW, if I do create that family and turns out I'm right about the two (or one of them) being son/daughter of the central female, I will obviously set them up as adults, only maybe shorter than average to represent them as younger than the other Selachii (scale 0.93 instead of 1.03 or so). For obvious reasons  :P.

 

ace_stryker - Be nice if something like this existed. Ah well.

Yeah, I hear you on this. There may be something close to that armor floating around somewhere. The tail armor would be a nice addition, though, as would be the shinguards that protect but show the beast feet at the same time.

 

BTW, those feet look like the ones from Argonian Reptilian Feet. Huh, since males don't have beast feet at the moment, I could use the ones from there and even keep compatibility with standard SOS feet using some UV tricks. I guess I can ask Derok for permission and see where that goes.

 

lunalei - Not sure if there are waterfalls exactly like this in the game.

Again, nice stripes, and yeah, I'm pretty sure there's some waterfall like that available somewhere, either in the vanilla game or in some mod.

 

hioshiru Not too sure. Somewhat SFW(listed as Questionable)

Yeah, there isn't any explicit content per-se, but it's heavily implied by the picture as a whole. Sexy but not sexual, as I call it. Not bad. The head makes me think of a fox for some reason, and I'm not sure about the feline-like paws (though I don't dislike them either). I'm not sure we can get something out of that pic, but it's nice nevertheless.

 

kardie - Another obvious one, especially with YA.

Well, we have (futa) sharks and foxes (Fennec/High Elves) already, and while there isn't any Lynx race, Catlike Khajiit does include a Lynx head, so I could work with that. Nice, noted as well.  :P

 

BTW, I don't think I've seen that shark marking pattern before. Is it from a real shark, or was it just made up by the author?

 

vallhund - The basic idea behind Hiyasu, at least the general look.

I like this one, yes. The head doesn't exactly resemble a shark, at least not from that angle, but I like it anyway. Those eyes with the iris taking up all the visible space in the eyeball are nice as well, though considering how cartoony (big) the current Selachii eyes are, I'm not sure they would look right with such textures.

 

Again with the stripes, good. Also, those gills look more appropiate for a shark that the ones we have right now, though I don't think that look could be achieved without actually editing the mesh itself. Still, I'll add it to the list of things I have to check out.

 

attachicon.gif Touka1.pngattachicon.gif MizunoNecklace.png

Wolf out of nowhere for that first one. The shot of the necklace is, well, not for anything specific. 

Yeah, there's a pack of wolves that spawns near the camp. They usually stay away, but sometimes they get too close when patrolling or chasing a horker and they end up aggro'ing on Mizuno and/or the player. I don't think removing them it's necessary, though. After all, when you camp in the wilds you expose yourself to wild animals, so I'd say it even adds to realism.  :D
Posted

 

Not a big fan of the color scheme, but the stripes look good. May have to take a look at making some new body textures, though I don't think I can come up with a stripe pattern that looks good. The tail rings are interesting as well.

 

Should actually be doable, the pics look a lot like the current Selachii. I'll add it to the "possible" list. Not so sure about how the family is set up, though. Is the female on the right supposed to be the daughter of the other two, or how does it go? Or maybe the two on the sides are son and daugther of the central female, since they seem to be twins?

BTW, if I do create that family and turns out I'm right about the two (or one of them) being son/daughter of the central female, I will obviously set them up as adults, only maybe shorter than average to represent them as younger than the other Selachii (scale 0.93 instead of 1.03 or so). For obvious reasons  :P.

 

Yeah, I hear you on this. There may be something close to that armor floating around somewhere. The tail armor would be a nice addition, though, as would be the shinguards that protect but show the beast feet at the same time.

 

Well, we have (futa) sharks and foxes (Fennec/High Elves) already, and while there isn't any Lynx race, Catlike Khajiit does include a Lynx head, so I could work with that. Nice, noted as well.  :P

 

BTW, I don't think I've seen that shark marking pattern before. Is it from a real shark, or was it just made up by the author?

 

I like this one, yes. The head doesn't exactly resemble a shark, at least not from that angle, but I like it anyway. Those eyes with the iris taking up all the visible space in the eyeball are nice as well, though considering how cartoony (big) the current Selachii eyes are, I'm not sure they would look right with such textures.

 

Again with the stripes, good. Also, those gills look more appropiate for a shark that the ones we have right now, though I don't think that look could be achieved without actually editing the mesh itself. Still, I'll add it to the list of things I have to check out.

 
Yeah, there's a pack of wolves that spawns near the camp. They usually stay away, but sometimes they get too close when patrolling or chasing a horker and they end up aggro'ing on Mizuno and/or the player. I don't think removing them it's necessary, though. After all, when you camp in the wilds you expose yourself to wild animals, so I'd say it even adds to realism.  :D

 

 

Yeah, I've had the idea for a while now, having a Tiger Shark pattern as an option. Either a optional texture(likely that the stripes don't go near the schlong seams), or a RaceMenu plugin, where the patterns would be basically tattoos(though likely these could not be on the tail or schlong). Though I don't think I could manage something like that. 

 

I was thinking the second one, the mother in the center, and her son and daughter beside her. Also the hair the "daughter" has is similar to one that already exists in the mod. As for heights, I've done something similar to that with some characters, just changing the Height value under "Body Scales" to 0.99 in RaceMenu. 

 

It would be something that would be fitting for Kaze, though I think Kaiyo would need something more like a Captain's outfit. There is also this too, ace_stryker, which is the same character, just in shorts. 

 

Seems to me the vanilla Khajiit heads were based on a Lynx. Could be wrong about that. It does look rather close, I think. About the shark's pattern, I'm not sure. 

 

Not that it matters just yet, but it seems some of the other images of that character shows a variety of pairings, including one with a male and a cuntboy. So something interesting for Hiyasu would be him being Bisexual, though perhaps more overtly than say, Mizuno. Perhaps not to the "Have I mentioned I'm..." sort of way, but still something that is made clear. Though I think maybe what I've mentioned for him so far, already does that. 

 

That wolf spawn was not that close to Mizuno, it was a bit southeast of him. It was more about me trying to make a save, being in Third person view, and suddenly have a wolf lunge at her back - which came close to forcing me to reload a save. Though I certainly would not suggest removing any spawns, since if any followers or potential followers are close to them, making the follower essential is a better option than removing or disabling them. 

Posted

Okay, time for some status update.

 

First and foremost, I have to say that starting from next Monday, I'm going to be very busy with RL stuff. This means that while I will probably still be able to log onto LL and check out what's new, I will have very little (if any) time for actual modding work. This will only last two or maybe three weeks at most, but don't expect any big updates during that period. Not that many big updates are planned right now, but I wanted to post it just so people know.

 

As I have made some progress on the current update, I'll probably upload what I have right now either later today or tomorrow. So far, the main addition has been the new NPC, Fume, but there may be more. I've been looking at giving the males some kind of beast feet back using the Argonian Reptilian Feet (inspired by one of the pics linked by Kuroyami). Derok has given me the OK, and I'm almost done with the required mesh edits to retain texture compatibility with the SOS human feet, so if they turn out to look acceptable enough I'll add them. I've also thought of adding UUNP support (and by extension alternative meshes) for the included bikini, because the current female meshes seem to cause CTDs sometimes, and textures often fail to load as well.

 

As for other progress, Nightro has stated he's back to working on the new heads for the sharks after having to put the project on hold, and will probably have some WIP designs by Sunday or Monday. Of course, those aren't deadlines or anything, but he seems to be confident he'll have something to show by then. There is no ETA for the race update itself, because the new heads have to be made first and then I have to implement them ingame, but know that they are in the works.

 

Browsing through the Anthro Shark Race thread, I came across a post by VectorPlexus from back when the thread was recent where he stated a possible way to create heads for sharks without actually having to recreate all of the morphs from scratch: modifying Argonian heads, the same idea Nightro and I had. He posted a quick WIP image of what he came up with for males, so I wanted to bring this up.

 

Note that this is by no means going to be the target design or anything like that (for starters, it would have to be tweaked to be closer to human heads in the top/back for the hair compatibility thing I mentioned), but it's an example of what can be achieved by editing Argonian heads. There's also the fact that he used the vanilla heads as a base while Nightro intends to use the higher-poly CITRUS versions, so the level of detail can be higher. And for the record, so far we don't intend to add a head fin like the second design, so disregard it. Here they are:

 

 

index.php?app=core&module=attach&section

 

 

So, yeah, any comments or ideas are welcome.

Posted

I like the idea. Maybe a quick helmet fix would be possible then as well? Less cartoony fits Skyrim's theme.

 

If you do that why not to make an easter egg referencing to the current meshes?

Posted

I like the idea. Maybe a quick helmet fix would be possible then as well? Less cartoony fits Skyrim's theme.

 

If you do that why not to make an easter egg referencing to the current meshes?

Yep, helmet fixes could happen once the new heads are done. As I said, I would like them to be similar to the human/humanoid heads around the top and the back so it's easier to port hairs, but it would also make porting headgear easier as well. We won't know if it's possible to have that shape and still keep the heads looking good until Nightro starts working on them, but I'm optimistic about it.

 

You mean, like having some reference about the sharks looking like cartoon characters (or whatever the closest equivalent to a cartoon exists in Elder Scrolls) in the past? Huh, not a bad idea. It could fit somewhere, since we went for the whole "common people don't really know about the Selachii" thing. If you "fear" a specific race because you are told they are almost-illiterate savage beasts descended from fish (all lies, but you know how these things go), thinking they have big cartoony heads and mouths wouldn't be that far off. It's even the kind of thing you would expect to happen. Mothers telling their children to behave or else "the bad sharks will come and bite you with their huge teeth while they laugh and look at you with their big eyes" and stuff. It does fit, doesn't it?

 

Nothing definite about that, but once the new heads are done and implemented, I may think about it.  ^_^

Posted

Okay, the update is out. You all know the drill, let me know if there are any bugs or anything.

Posted

So I've started this...book. For now it has the title "Selachii Legacy", which may work overall, or can just be considered a w.i.p like the rest of it. As said before, the fictional author of this book is Marin Kai, and this is obviously written from her perspective. Also, the "censored" version will not change the entire book, just specific sections. All these are from the non-censored version. 

 

 

 

It is known that at some point in the past few centuries, the Selachii race was driven from Akavir by the other races on the continent, the Kamal, the Tsaesci, the Tang Mo, and the Ka Po' Tun. The best possible account suggest within the range of Nine-hundred years. But the exact reasoning has been lost to time, and perhaps, to arrogance. Many have their own theories, all of which I feel are too sensational to include. For most of them tend to only bother with the details of why our race was driven from Akavir, and not the reasoning behind it. Playing the races of Akavir for complete villains, with no regard for reasoning. Some believe that is the only light one can show them in, but I believe otherwise. If only because the truth is better than rampant lies, especially when one is in a position to dictate the feelings of future generations. History may indeed be written by the victor, but that depends on them caring enough to slander it.

 

 

 

 

A well known fact by this point, would be the countless attacks on the continent of Tamriel by those from Akavir, some of them perhaps very recent, within the past few hundred years. My own theory on this, is that before our exile from Akavir, the Selachii was asked by the other races to participate in their plans to invade Tamriel. Their thinking was simple. We were the proud, warrior race, one beholden to War, it was a second nature to us. But they perhaps, misjudged us, as may be obvious to many. They wanted an ally for their invasion, more soldiers. Perhaps they even wanted pawns in their game, and we could be exactly that. They expected to hold us in their grasp like a blade, and never ask questions.

 

 

The history section aside, I plan on doing a few for other aspects of the race, the first one being...at this point simply titled "Anatomy", describes the variances in genders, by way of Marin...examining a number of Selachii. Purely in scholarly interest, with little sexual intention. More general aspects will be mentioned too. 

 

 

 

The first one I examined was a girl close to my own age, who was normal, in almost every way. A very charming personality, very friendly. She even had a few questions for me, mostly relating to pregnancy, which I have had only experienced though my studies, and not personally. Still, I told her exactly as I knew to do so, truthfully. 

 

 

 

 

 

A surprise would be the next. Arashii, another one I found to be a charmer. He seemed rather shy, but still had no problem with what I asked. He took my surprise as if something was wrong, and I had to tell him a few times that, nothing was. Unlike the usual, his penis seemed to resemble that of a human male's, with no sheath at all. It seemed rather sensitive too, and the size was impressive. 

 

 

 

 

 

One thing I had absolutely not expected, would be Hazu. He was shy, which I made the effort to tell him that there was no rush, though I think that is not the best way to put it. I spent a few hours with him, and in this time, I found that he was quite an artist. Even a ten minute sketch of me, was something I could not believe. When I posed the question to him again, he asked if I would insult him if he was “different”. I said no, saying that my intention would never be to insult. 

 

 

 

 

 

The last of note would be...me. I say this, because I find that my own anatomy blurs the usual lines. I have never denied being female, but the fact that I have a penis? I have never denied that either. I have just felt that it is my choice to reveal it, even if its not strictly a secret. It is no painful admission to include, since I have long come to terms with it.

 

 

Posted (edited)

So I've started this...book. For now it has the title "Selachii Legacy", which may work overall, or can just be considered a w.i.p like the rest of it. As said before, the fictional author of this book is Marin Kai, and this is obviously written from her perspective. Also, the "censored" version will not change the entire book, just specific sections. All these are from the non-censored version.  [...]

 

The history section aside, I plan on doing a few for other aspects of the race, the first one being...at this point simply titled "Anatomy", describes the variances in genders, by way of Marin...examining a number of Selachii. Purely in scholarly interest, with little sexual intention. More general aspects will be mentioned too.  [...]

Sounds good to me, go ahead, then.

 

Also, now I see what you mean about a "censored" version of the book. If that specifc passage of "The Real Barenziah" was censored "by order of the Temple", I see some other entity censoring this book as well, at least for open distribution.

 

BTW, for those that don't know, here is the original Daggerfall version of the book with the uncensored lines. Basically, Barenziah buys her Thieves Guild membership by having sex with a Khajiit thief member and passes out while doing it from the pain caused by the barbs on his schlong. You know, kinda to be expected since Khajiit are cats and all that.

 

[rant]

 

 

To be honest, that was probably not censored in-lore but rather ingame, ordered by some Bethesda executives. You know how videogames go, you can behead and disembowell all the people you want and it's all fine, but if you say a single cuss word or (God forbid!) you put some "dirty furry porn" on your game as they did here (even if it's just a single line with actual explicit content), you get an AO rating and go out of business. Way to go, ESRB, way to go. :dodgy:

 

Fortunately, we have games like The Witcher and Grand Theft Auto V that have no problem at all with showing perhaps the dirtiest language I've heard in a while and also heavy sexual content, topless women (in both cases) or even Trevor's bits. Not that I wanted to see the latter, but I prefer to have the option to see it without some stupid censorship.

 

Also, fun fact: if you compare the ESRB and PEGI (scroll down to the bottom for the base game) ratings for The Witcher 3: Wild Hunt, you'll see they are different, specially on what's listed in the "Content" field. Think about it. IMO here we are lucky to have PEGI instead of ESRB, but I'll leave the conclusions for you.

 

 

[/rant]

Edited by Blaze69
Posted

 

Also, now I see what you mean about a "censored" version of the book. If that specifc passage of "The Real Barenziah" was censored "by order of the Temple", I see some other entity censoring this book as well, at least for open distribution.

 

Yeah, that's what I was referring to. Though obviously it is not just changed text like that, but also the appearances of Daedra, and the like. Perhaps changes like that are obvious, given that it is more visual. Though I will say that, in spite of the fact that I will do it, I am going to find it really difficult. 

 

As for the rant...they probably could have just left it alone, and possibly would have had no issues. After all, this is text in a book that some players may or may not come across, and might not even read. Especially if these books are not at all part of a quest. Interesting how the "Powered Deer Penis" line got into Oblivion then, if it was a problem. Or the two Argonian books. Maybe just because those aren't...that descriptive. 

 

Also, I've added this bit:

 

 

 

I must also make note of the fact that even among the races of Men and Mer, there is still some possible variance, other than size. This would be that naturally, the head of their penises will be covered by skin, almost similar to the sheaths of animal based races. This same thing is possible for Selachii males, and our culture has no beliefs about the cleanliness of such things, at least not to the point where it is a widespread practice to remove this “excess” skin. 

 

 

 

Perhaps that is putting it a bit lightly, but still. 

Posted (edited)

Yeah, that's what I was referring to. Though obviously it is not just changed text like that, but also the appearances of Daedra, and the like. Perhaps changes like that are obvious, given that it is more visual. Though I will say that, in spite of the fact that I will do it, I am going to find it really difficult. 

 

As for the rant...they probably could have just left it alone, and possibly would have had no issues. After all, this is text in a book that some players may or may not come across, and might not even read. Especially if these books are not at all part of a quest. Interesting how the "Powered Deer Penis" line got into Oblivion then, if it was a problem. Or the two Argonian books. Maybe just because those aren't...that descriptive. 

 

Also, I've added this bit:

 

 

 

I must also make note of the fact that even among the races of Men and Mer, there is still some possible variance, other than size. This would be that naturally, the head of their penises will be covered by skin, almost similar to the sheaths of animal based races. This same thing is possible for Selachii males, and our culture has no beliefs about the cleanliness of such things, at least not to the point where it is a widespread practice to remove this “excess” skin. 

 

 

 

Perhaps that is putting it a bit lightly, but still. 

Well, it's entirely up to you. While it does fit with the lore, there is no need to go al "lore-nut" about this. I mean, if you find it difficult, just don't do it. The "uncensored" version can go in straightaway and that's it.

 

Yeah, The Lusty Argonian Maid (an the male equivalent book) may be pushing it a little, but since they don't contain any explicit content (it's all only implied), it goes past the radar. This is a completely different story, though; it actively mentions it, so it was too much. Also, never heard of that line. Do you have any source for it? The most "explicit" thing I've seen in Oblivion was that Dunmer asking the player about the fine for necrophilia in Cyrodiil.

 

Sounds okay as well. I mean, if we're going to keep the fact that some of the sharks get human schlongs, might as well go all-in and mention that. Not sure if you noticed, but in the last version I included Bodyslide files for the foreskin Schlong for females alongside the default cut one. I would still have to restore the .hkx link to the female behaviour instead of the male one (the files are there only because I used it to be able to play with 0Sex without having to edit the default meshes and then forgot to remove it), but I guess I could make it the default and leave the cut one as an extra option instead. Males would have it harder, though. I will look into using Leito's Uncut meshes, but I'm not sure I can get them to look good enough.

Edited by Blaze69
Posted

 

Yeah, The Lusty Argonian Maid (an the male equivalent book) may be pushing it a little, but since they don't contain any explicit content (it's all only implied), it goes past the radar. This is a completely different story, though; it actively mentions it, so it was too much. Also, never heard of that line. Do you have any source for it? The most "explicit" thing I've seen in Oblivion was that Dunmer asking the player about the fine for necrophilia in Cyrodiil.

 

Sounds okay as well. I mean, if we're going to keep the fact that some of the sharks get human schlongs, might as well go all-in and mention that. Not sure if you noticed, but in the last version I included Bodyslide files for the foreskin Schlong for females alongside the default cut one. I would still have to restore the .hkx link to the female behaviour instead of the male one (the files are there only because I used it to be able to play with 0Sex without having to edit the default meshes and then forgot to remove it), but I guess I could make it the default and leave the cut one as an extra option instead. Males would have it harder, though. I will look into using Leito's Uncut meshes, but I'm not sure I can get them to look good enough.

 

 

Forget his name, but it's something that an Argonian in Leyawiin can mention, in regards to a recipe. Weebam-Na. "Have you seen all the rats around here? Its making me crazy! First this guy decides he's gonna make a million, opens a fancy restaurant: Rats in a Cream Sauce, Rat Flambe, Rat Necrom with Bonemeal Gravy, Deep-Fried Rat, Lemon Rat and Wild Rice, Rat Ragu with Powdered Deer Penis! Of course, when the guards found out, they ran his sorry butt out of town, but they left the rats. Rats!"

 

Noticed? I specifically used it. As for the male Uncut option, there are Bad Dog's meshes too, which I've grabbed and edited into a replacer for the existing male human schlong at the moment. 

Posted (edited)

Forget his name, but it's something that an Argonian in Leyawiin can mention, in regards to a recipe. I think it is something vanilla, and there probably are videos on Youtube that mention it. 

 

Noticed? I specifically used it. As for the male Uncut option, there are Bad Dog's meshes too, which I've grabbed and edited into a replacer for the existing male human schlong at the moment. 

Oh, I'll look into it. I haven't played Oblivion that much. EDIT: Oh, I see now. Interesting.

 

Off-Topic: I kinda want to go back and do a new playthrough. The last thing I did was to create a "Yiffy Age of Oblivion" mod for personal use using Qaws' Canine races to replace vanilla ones. I even patched Hiyoko Generator Gene Forge to assign the proper meshes and textures, so (humanoid) pregnancy usually leads to cute puppies, lol.  :P Never got around to actually playing through the game with it.

 

Neat. The next version of the mod (whenever that happens) will have the uncut schlong by default, with the cut option being available for generation in Bodyslide since they use the exact same textures. As for males, I could use BadDog's uncut mesh for them, though setting up the whole swapping scripts would be hard, so if I go for it I'll just use the standard non-erect meshes (with the foreskin completely covering it). It may look a bit odd in sex scenes, but I guess it's better than the uncut one. We'll see.

Edited by Blaze69

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