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HDT SMP for SSE?


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Posted
15 hours ago, Gromilla said:

4997sgHair (Peggy) hair 

Thank you! It's not in YunDao version 4.9. I found it in another version- the nif was converted to SSE but the NiStringExtraData points to an HDT Havok object and the xml is HDT-PE, so it's useless for me. So now I'm off to hunt down an SMP-SE version! Wheeee! :classic_biggrin:

Posted
19 hours ago, agiz19 said:

hi, i  got it to work by editing some values  in this xml, thanks , now all works

It would be helpful community-wise if you post what changes you made.

Posted
On 9/10/2019 at 5:11 AM, YYYYMMDDTT said:

yes. I modify some xml. 

At least,the collision is working more pretty that i used this xml in my computer. however,if you not looking good result, try this instruction

470015726_bandicam2019-09-1012-02-16-262.jpg.19facc1c60c62939af2fb31e6637118d.jpg1617015912_bandicam2019-09-1012-02-55-052.jpg.d74974c8585868001f21e8ac658ea196.jpg

By modifying those values. i got the better result collision

UUNPVagina.xml 71.55 kB · 83 downloads

MaleGenitals.xml 8.11 kB · 77 downloads

@Nepro use  this  malegenitals.xml  which was posted quite some pages back, this one already works, compare your xml to this one and see what is different,  otherwise inertia, lindamp, angdamp, restituiton for npc genitals  bones.

Posted
10 hours ago, Vyxenne said:

Thank you! It's not in YunDao version 4.9. I found it in another version- the nif was converted to SSE but the NiStringExtraData points to an HDT Havok object and the xml is HDT-PE, so it's useless for me. So now I'm off to hunt down an SMP-SE version! Wheeee! :classic_biggrin:

I have my full version of this wig, but I need to modify the xml file a little. I'll send you files on the weekend if you still need to, okay? :classic_wub:

Posted
On 10/20/2019 at 6:33 AM, lepike said:

Collisions worked good with standard cbbe hands and latest Cosio body, depending on the animation used.

But you are right I did not find a way to get rid of the seams. 

I'm not able to generate a 3BBB body without the breasts dropping to the floor...

I see what you mean with 3BBB now lol, I switched to UUNP to see if I could match Kokan's physics using Baka's body, but it's too performance heavy for my tastes so I went back to 3BBB and now breasts are drooping. Can't seem to get it to work anymore, getting these physics sure is a ride. Has anymore managed to fix the hand sticking out of ground issue with Clams of Skyrim?

 

Posted
12 hours ago, Vyxenne said:

Thank you! It's not in YunDao version 4.9. I found it in another version- the nif was converted to SSE but the NiStringExtraData points to an HDT Havok object and the xml is HDT-PE, so it's useless for me. So now I'm off to hunt down an SMP-SE version! Wheeee! :classic_biggrin:

 

Catch :) I hope these will work for you.

4997sgHair.rar

Posted
3 hours ago, Sloots_R_Us said:

I see what you mean with 3BBB now lol, I switched to UUNP to see if I could match Kokan's physics using Baka's body, but it's too performance heavy for my tastes so I went back to 3BBB and now breasts are drooping. Can't seem to get it to work anymore, getting these physics sure is a ride. Has anymore managed to fix the hand sticking out of ground issue with Clams of Skyrim?

 

Try to clean better and perhaps reinstall "Clams of Skyrim" or CBBE if you prefer, I think I did both to get it working again.

I suspect there is stuff left behind when uninstalling.

Use Cosio for the no clothes with the CBBE standard hands, and CBBE or CBBE SMP to build your clothing and armors.

With a bit of tweaking you can almost make seams disapear on the Cosio body.

Anyways that's what I ended up with for now with my poor modding knowledge.

Posted
8 hours ago, Gromilla said:

I have my full version of this wig, but I need to modify the xml file a little. I'll send you files on the weekend if you still need to, okay? :classic_wub:

 

7 hours ago, zeliar said:

 

Catch :) I hope these will work for you.

4997sgHair.rar 3.35 MB · 14 downloads

I found it in another collection,, packaged it up and installed it as a single-style mod. Thank you both for your help.

Posted
14 hours ago, Vyxenne said:

 

I found it in another collection,, packaged it up and installed it as a single-style mod. Thank you both for your help.

 

What collection did you find it in please?

 

Has anyone converted Dint's extra KS Hairs for SE yet?

Posted
2 hours ago, agiz19 said:

by just installing this via MO2 ,this hair is overwriting yundao hair and i cant see it ingame, is there something else that must be done to get it appear ?

Perhaps this hairstyle was not in your hair pack and it will not appear without editing esp. It’s easier for you to find a hairstyle that you don’t like in your pack and change the name 4997sgHair.nif and 4997sgHair_gnd.nif to the name of the hairstyle you did not like.

Or you can find more hairstyles here. 

https://blog.naver.com/PostView.nhn?blogId=acro4299&logNo=221673266528&parentCategoryNo=56&categoryNo=59&viewDate=&isShowPopularPosts=false&from=postView

Posted
5 hours ago, agiz19 said:

by just installing this via MO2 ,this hair is overwriting yundao hair and i cant see it ingame, is there something else that must be done to get it appear ?

Zeliar's archive does not contain a plugin, so just adding the meshes, xml and textures in that rar archive will not put the sg4997 wig into the game.

 

For my installation, which I had already made before I saw zeliar's gracious post, I created a plugin (named "YunDao_Hdt_Hair_Addons.esp") and generated new Armor Addon and Armor item records, created the meshes and texture paths, copied the two nifs, 1 xml and 5 dds files into the correct folders, then zipped it all up with 7zip and dropped it into my Vortex Downloads folder. Then I simply installed it like any other mod.

 

Here's the file. Just install it. YunDao_Hdt_Hair_Addons.7z

 

NOTE: Assuming you already have some version of YunDao wigs installed, you will get a conflict warning on two textures that are already included in the public release of YunDao wigs- long.dds and long_n.dds. It doesn't matter which ones you give priority to since they are the same identical files. I only included them in my little archive so it would be complete, meaning it would not require any prior installation of YunDao wigs in order to provide the sg4997 wig in-game.

 

Posted
5 hours ago, zeliar said:

Perhaps this hairstyle was not in your hair pack and it will not appear without editing esp. It’s easier for you to find a hairstyle that you don’t like in your pack and change the name 4997sgHair.nif and 4997sgHair_gnd.nif to the name of the hairstyle you did not like.

Or you can find more hairstyles here. 

https://blog.naver.com/PostView.nhn?blogId=acro4299&logNo=221673266528&parentCategoryNo=56&categoryNo=59&viewDate=&isShowPopularPosts=false&from=postView

 

1 hour ago, Vyxenne said:

Zeliar's archive does not contain a plugin, so just adding the meshes, xml and textures in that rar archive will not put the sg4997 wig into the game.

 

For my installation, which I had already made before I saw zeliar's gracious post, I created a plugin (named "YunDao_Hdt_Hair_Addons.esp") and generated new Armor Addon and Armor item records, created the meshes and texture paths, copied the two nifs, 1 xml and 5 dds files into the correct folders, then zipped it all up with 7zip and dropped it into my Vortex Downloads folder. Then I simply installed it like any other mod.

 

Here's the file. Just install it. YunDao_Hdt_Hair_Addons.7z

 

NOTE: Assuming you already have some version of YunDao wigs installed, you will get a conflict warning on two textures that are already included in the public release of YunDao wigs- long.dds and long_n.dds. It doesn't matter which ones you give priority to since they are the same identical files. I only included them in my little archive so it would be complete, meaning it would not require any prior installation of YunDao wigs in order to provide the sg4997 wig in-game.

 

Thank you very much to both of you . 

Posted
On 10/24/2019 at 8:42 PM, zeliar said:

Perhaps this hairstyle was not in your hair pack and it will not appear without editing esp. It’s easier for you to find a hairstyle that you don’t like in your pack and change the name 4997sgHair.nif and 4997sgHair_gnd.nif to the name of the hairstyle you did not like.

Or you can find more hairstyles here. 

https://blog.naver.com/PostView.nhn?blogId=acro4299&logNo=221673266528&parentCategoryNo=56&categoryNo=59&viewDate=&isShowPopularPosts=false&from=postView

Is there a normal ESP version with Form IDs not compacted? I previously used the Yundao SSE port found on Nexus and that is in a regular ESP without form IDs compacted for ESL-ifying. I ask also because Bethesda themselves say compacting Form IDs automatically invalidates saves made with the old version of the file. 

Posted

is there a strapon with  SMP collisions working or has anyone managed to get it work, with either sexlab or flowergirls ? i tried some strapons and pointed them to their xml in nifscope copied them to FG and the strap on is switched and acting like a  SOS schlong but there are  no collisions, is there something i missed or it just doesnt work?

Posted
On 7/9/2019 at 10:14 AM, panchovix said:

probably it depends on your components

 

For example when I had a FX8320 CPU and a RX 560 GPU, it was ton better to make it render into the RX 560 than the CPU

Now that I have a Ryzen 5 2600X, the CPU is 100% better than the GPU in my case

Anyways if you have top in both (for example an i9 9900k and a RTX 2080ti), I would put always in the CPU, since it uses the cores/threads of the CPU for SMP

I don't actually see this setting in the configs.xml so i'm not sure how to make sure it is set to CPU. I have the latest file from hydrogen too I believe. maybe something changed?

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