Vyxenne Posted March 8, 2019 Posted March 8, 2019 1 hour ago, kalikka said: Actually that issue can also be avoided, and it's extremely simple: Don't build morphs in BS for SMP armors! What are the consequences of not building Racemenu Morphs when we build an SMP item in Bodyslide? Inability to fit it to our (sometimes custom, sometimes preset) default body shape? I have never understood exactly what a "Racemenu Morph" is or does. As info, I use UUNP and I have gotten the impression from other threads that Racemenu Morphs are different for CBBE and UUNP.
Yinkle Posted March 8, 2019 Posted March 8, 2019 6 hours ago, Vyxenne said: OMG Yinkle, I need that outfit! Unlike the (visually similar) Simple/Remake SMP Microskirts I already have (the ones with the 3 pattern versions- plain, line & plaid, and 4-5 colors each) your skirt here has an actual waistband (imagine that!) and moves realistically instead of poofing up into the air with every slight body or even hand movement! The top is cute too and the stockings are sexy! Hopefully you made a UUNP version, since the original was UNP, right? How can I get the outfit? Are you making any progress with (whoever the original author is)? As far as I know he plans on releasing it but I dunno when, the original is CBBE I'm afraid so you'd need to ask him for a unp version. The mod is here: https://www.nexusmods.com/skyrimspecialedition/mods/23108
Gromilla Posted March 8, 2019 Posted March 8, 2019 had a little fun with Elin Ear and Tails Need to change the texture ... but this later. Spoiler
Yinkle Posted March 8, 2019 Posted March 8, 2019 8 hours ago, kalikka said: Actually that issue can also be avoided, and it's extremely simple: Don't build morphs in BS for SMP armors! And if the armor already has morphs then just go and delete the pre-made .tri files that were included with the mod. CBPC uses morphs to get the physics working and if you don't build the morphs for the armor then there won't be any CBPC jiggle. And yes, if you build morphs for the SMP armors then the armor will have both the SMP and CBPC physics at the same time, and it can lead to some very weird jiggling. So you can build the SMP armors in a way that allows them to be completely stand-alone, meaning that the SMP armor can have full SMP body collision+physics while all your non-SMP armors still use the CBPC body collision+physics. All you need to sacrifice is the morphs for the SMP armor. This is the main reason that I don't use CBPC. If you use mods that do in game morphing (like my ABBA mod and many others) then CBPC physics doesn't handle body morphs as well as SMP and as you say it leads to some weird jiggling.
kalikka Posted March 9, 2019 Posted March 9, 2019 20 hours ago, Vyxenne said: What are the consequences of not building Racemenu Morphs when we build an SMP item in Bodyslide? Inability to fit it to our (sometimes custom, sometimes preset) default body shape? I have never understood exactly what a "Racemenu Morph" is or does. As info, I use UUNP and I have gotten the impression from other threads that Racemenu Morphs are different for CBBE and UUNP. Racemenu morphs is basically a modification on the armor/body that allows the shape editing of separate body parts ingame. Kind of like a limited BS slider support that can be used ingame instead of BS software. For example I remember using a mod in Oldrim that changed breast size according to magic usage (a succubus mod?), and it was achieved using morphs. I have never really used the morphs as my Oldrim build was so damn unstable that editing morphs usually caused an almost instant CTD.
Guest Posted March 9, 2019 Posted March 9, 2019 14 hours ago, Gromilla said: had a little fun with Elin Ear and Tails Need to change the texture ... but this later. Hide contents Oh my....this looks very very lovely. Makes me want to start a bunny character playthrough ( I already did a tanky fox girl playthrough with your Inori tails mod)
Gromilla Posted March 9, 2019 Posted March 9, 2019 9 hours ago, SunJeong said: Oh my....this looks very very lovely. Makes me want to start a bunny character playthrough ( I already did a tanky fox girl playthrough with your Inori tails mod) Thank you :) I was asked to do something with the ears and other things ... The author gave the go-ahead. But I had to redo the bones almost from scratch, and everything else ... I do not know if I will finish it. All textures need to be redone from scratch.
jdods13 Posted March 10, 2019 Posted March 10, 2019 Anyone feel like walking me through adding SMP to female giantess model from the Naked Giants mod?
Gromilla Posted March 10, 2019 Posted March 10, 2019 9 minutes ago, jdods13 said: Anyone feel like walking me through adding SMP to female giantess model from the Naked Giants mod? what's the problem? The bones are wrong? so collect your skeleton ..configure the bones for dynamics. it's not hard as they say ....and so that it does not interfere with all other mods ..
jdods13 Posted March 10, 2019 Posted March 10, 2019 7 minutes ago, Gromilla said: what's the problem? The bones are wrong? so collect your skeleton ..configure the bones for dynamics. it's not hard as they say ....and so that it does not interfere with all other mods .. There is no problem. I just would like to learn from someone who knows what they are doing. Don't really have time to figure it out but if I send you the files would someone be willing to set it up?
Gromilla Posted March 10, 2019 Posted March 10, 2019 18 minutes ago, jdods13 said: There is no problem. I just would like to learn from someone who knows what they are doing. Don't really have time to figure it out but if I send you the files would someone be willing to set it up? Of course you can. I apologize for saying this
jdods13 Posted March 10, 2019 Posted March 10, 2019 femalegiant.tri 55 minutes ago, Gromilla said: Of course you can. I apologize for saying this Thank you and no worries! Here are the Giantess body files that i'm using. let me know if I left anything out that is required. I was originally trying to use the CBBE.xml as a template. femalegiant_0.nif femalegiant_1.nif femalegiant01.tri femahdtSkinnedMeshPhysicsGiantess.xmllegiant02_1.nif femalegiant01_0.nif femalegiant01_1.nif femalegiant02.tri femalegiant02_0.nif hdtPhysicsExtensionsCollisionBBP.xml
Scrider Posted March 10, 2019 Posted March 10, 2019 Anyone mind sharing their CBBE.xml with me? I always edit mine to be a little bit too "jelly"
Luminae Posted March 11, 2019 Posted March 11, 2019 did anyone manage to get "KS Hairdos" physics to work on SSE?
kalikka Posted March 11, 2019 Posted March 11, 2019 13 hours ago, Luminae said: did anyone manage to get "KS Hairdos" physics to work on SSE? You can find KS Wigs SSE port from Gromilla's signature. link 2
Luminae Posted March 13, 2019 Posted March 13, 2019 hey thanks for the replies, i downloaded the hair but i cant get the physics to work, the hair is just falling flat trough my character. i have hdt smp and i am using unp body, i'm getting physics for body working properly. what could i be missing?
Yoxgg04 Posted March 13, 2019 Posted March 13, 2019 On 3/10/2019 at 5:59 PM, Kokan said: https://vimeo.com/322589250 lovely ♥ ive tried converting to unp in se but i cannot get sliders to work in game for unp body.
jdods13 Posted March 13, 2019 Posted March 13, 2019 On 3/9/2019 at 7:58 PM, jdods13 said: femalegiant.tri 2.16 MB · 0 downloads Thank you and no worries! Here are the Giantess body files that i'm using. let me know if I left anything out that is required. I was originally trying to use the CBBE.xml as a template. femalegiant_0.nif 1007.17 kB · 0 downloads femalegiant_1.nif 1007.17 kB · 0 downloads femalegiant01.tri 2.64 MB · 0 downloads fema 1.32 MB · 0 downloads hdtSkinnedMeshPhysicsGiantess.xml 9.87 kB · 0 downloads legiant02_1.nif 1.32 MB · 0 downloads femalegiant01_0.nif 1.11 MB · 1 download femalegiant01_1.nif 1.11 MB · 0 downloads femalegiant02.tri 3.58 MB · 0 downloads femalegiant02_0.nif 1.32 MB · 0 downloads hdtPhysicsExtensionsCollisionBBP.xml 217.07 kB · 0 downloads Anyone taken a stab at enabling SMP physics for these large ladies?
Guest Posted March 13, 2019 Posted March 13, 2019 5 hours ago, Yoxgg04 said: lovely ♥ ive tried converting to unp in se but i cannot get sliders to work in game for unp body. copy -paste "ShapeData, SliderGroups, SliderSets" from oldrim BodySlide and Outfit Studio
Luminae Posted March 14, 2019 Posted March 14, 2019 ok i got the wigs working, or at least most of them. the physics are a bit extreme tho and there is no collision with body, is there any way to fix that?
NNS10 Posted March 14, 2019 Posted March 14, 2019 Any idea why HDT-SMP isn't on Nexus like HDT-PE? Is it still alpha? And is there any way to get it aside from 9damao? Looks like it requires registration and I don't want to mess around with a site I can't even read.
Guest Posted March 14, 2019 Posted March 14, 2019 10 minutes ago, nanashi50 said: Any idea why HDT-SMP isn't on Nexus like HDT-PE? Is it still alpha? And is there any way to get it aside from 9damao? Looks like it requires registration and I don't want to mess around with a site I can't even read. I think Hydrogen wants to perfect it into a final build before releasing it on the Nexus. But some say Hydrogen isn't really determined to perfect it. The only updates it receives are file version updates. If you have a discord, I recommend joining any Skyrim related Discord. They always have the most recent HDT downloads pinned and easily accessible without 9dmao. If you don't have a Discord account, I strongly recommend making one and joining our community. Of course, there are many to choose from but we are the cooler kids.
Vyxenne Posted March 14, 2019 Posted March 14, 2019 On 3/10/2019 at 7:39 PM, Luminae said: did anyone manage to get "KS Hairdos" physics to work on SSE? I did. It "just worked" when I installed it, although the wigs fail to collide with my back and/or shoulders despite statements from an expert in the field that they collide "automatically" ... so when I enter combat stance or sneak, the hair falls straight through my back and sticks out the front of my chest. So I can't wear the pony styles or the long-hair styles.
Vyxenne Posted March 14, 2019 Posted March 14, 2019 23 hours ago, Kokan said: copy -paste "ShapeData, SliderGroups, SliderSets" from oldrim BodySlide and Outfit Studio ...and run NifOptimizer on the ShapeData folder.... then check your UUNP-HDT and UUNP-Special bodies in ShapeData with NifSkope to make sure they do not have any NiStringExtraData pointing to a Havok Path- you can just delete the NiStringExtraData completely because SMP defaults to the correct path for body physics xml's without any need for a NiStringExtraData at all. 1
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