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2 hours ago, sapho888 said:

So I mentioned in a previous post that I'm trying out Nether's Follower Framework... I finally got to a point in my game to hire a follower.  In this case it was Marcurio in Riften, a vanilla follower.  But for some reason, SL Survival wasn't recognizing Marcurio as a follower so that I could leave Riften.  I made sure I had the other requirements to leave but when I clicked on the lockbox, it said that I needed an escort to leave the city.   When I spoke with Marcurio, he had all the normal follower dialogues though and NFF's MCM showed him as a follower.

Then I tried uninstalling NFF, cleaned my save of scripts and tried again and was immediately able to leave. 

I tried finding some setting in NFF that would allow SL Survival to see it but I was unsuccessful.  So based on my noobie mod skills, I believe that NFF is incompatible with SL Survival.

I would ask Nether about that in the NFF thread. He's pretty receptive to trying to work out compatibility issues.

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22 minutes ago, SmedleyDButler said:

I would ask Nether about that in the NFF thread. He's pretty receptive to trying to work out compatibility issues.

Well, looking at the SL Survival page, it looks like the author put in soft compatibility in the mod for a few of the other big follower framework mods.  So it would probably be up to the SL Survival mod author to add NFF compatibility as well.

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  • 1 month later...

I hope this thread fit a little bit my thoughts because a weak girl is the problem here. I have mods installed like Deviously helpless, enslaved, cursed loot, sexual fame etc. I like all of them a lot but i was always wondering that some normal guy could just rape your character by saying "look, a free fuck. Slave service me"etc. you could try to kick him wich is the only option that really works. at the beginning of the game when you are a nobody, it make sense. but over time you become the freaking mighty dragonborn who has killed dozens of dragons and thousands of hostile enemys (people). so you become the greatest killer who ever walked on tamriel. at this point it absolutely make no sense anymore that some normal guy would risk to rape you just by talking to you. my idea is that over time you become the mentioned powerfull dragonborn but become also really famous wich leads to desires for your character. but because the people know you and how strong you are they try to trick you to have sex with you.  Maybe by some feature of cursed loot (the granade trap) or by blackmailing you if you have an adopted child or are married or perhaps have a not so strong companion on your side. And when you become famous the gain of sexual fame could be automatically raised or something like that. maybe a different dialogue.

well this are my thougts right now but i am not a modder.

And one more thing, when you become famous and extra ordinary strong and someone dared to say to you "look a free fuck, slave service me" you should get a new dialogue like"Slave? who do you think you talking to? i think i need to remind you who the fuck i am!!" and the you reverse it and rape him/her instead!

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My current playthrough has been something like this, a weak girl surviving in Skyrim.

 

Mods:

 

Skyrim Unbound - The character starts in a random wilderness with rags, a dagger and a hunting bow.  Non-Dragonborn, no dragons, no shouts.

SexLab Adventures - set to Naked OR Unarmed, so if either of those two conditions are true, there's 100% chance of assault, and the character's items get stolen. Vow poverty weight limitation.  Assault consequences suppress healing rate.  The walk of shame back to the nearest inn after Defeat steals all her items is one hard road.

Defeat - Set knockdown to fairly easy, everybody can knockdown everybody, defeated characters get robbed 100%

Harder Enemies - To make enemies more challenging.  Try taking out Red Eagle now, living shit!  That old bundle of bones wiped the floor with 14 tricked out followers.

Harder Enemies, Hardcore - please see above, and it additionally toughens bosses.

Revenge of the Enemies - to make enemies smarter and more effective in combat.

OBIS - Moar enemies, cleared locations respawn.

Genesis Surface Spawn - Moar enemies

Deadly/Hateful/Judgment/Forgotten Wenches - Moar enemies

Genesis Towers Reborn - Moar enemies

Populated Patrols, Roads, and Everything Else, Legendary Edition - Moar enemies.

(I couldn't keep Warzones 2015, sniffle)

Animallica - Wild animals making life difficult, with about 9 types of lions/tigers, prehistoric mooses trying to stomp my ass, panda bears (no shit), snow/cave/brown/black bears, wolves/hyenas/jackals, and a menagerie of other crap including woolly rhinoceroses.

SLEN - for being social.

SkoomaWhore - for life's little downward spirals.

TDF Prostitution - set to .01 value modifier, so the character earns about 5 gold per job. 

Zaz Anims/Gear

 

Live Anywhere Constructible Shacks - for the character to build a little shack of her own to live in and earn her living by TDF.  Also, my game is really reaching memory limits, so I have to save the game in a cave hideout that I drop and build whenever I need to save the game.  It's a drag, buy hey, it's the only way I can still play.

 

 

 

Voluntary play restrictions that I choose for the character:

 

 

The character doesn't have any shouts.

The character generally doesn't use magic (not really my playstyle)

The character generally doesn't have enchanted armor (not really my playstyle)

The character must spend the night in an inn, if possible.  If the character has the gold, fine, if not, then she can turn TDF at 5 gold per until she has the gold.

I make the character eat and drink at least twice a day, just for immersive rp purposes.  I don't use needs mods any more to lighten the script load.

If the character has absolutely nothing because of Defeat, one of three things can happen:

  a.  The character finds her way to the nearest inn, and submits to slavery to the innkeeper or a skooma den manager (SkoomaWhore).  She wears a Zaz collar, HDT ankle chains, and wrist irons, and she has to pay 1000 gold to the innkeeper for her freedom, while paying for all food and lodging.  Of course, SexLab Adventures assault + steal items make this challenging.  The character is not allowed to scavenge anything, and isn't allowed to leave the city or the area.

  b.  If the NPC that defeats her is interesting and appropriate, the character is enslaved by that NPC and I use EFF to make the NPC a follower.  All quests and so on are considered to be the NPC's idea.  The NPC carries all equipment and the character is chained in Zaz gear.  If the NPC is killed or defeated, the character escapes (and usually has to find someone to take her chains off, for a price).

  c. The character just runs away after the Defeat scene, if I just want to continue with the playthrough or the defeating NPC wasn't appropriate or interesting.

The character surrenders if the odds look hopeless and she can't run away.

 

The character divides all gold between herself and her followers in equal shares (i put a share of all gold accrued in each followers 'equipment').

 

What happens is that the character constantly has a very low health/stamina regeneration rate, gets defeated fairly easily by numerous OBIS/Populated Lands/Harder Enemies, and frequently only has gear she picked up from corpses.  Building up gold is difficult.  That bandit infested ruin with the stone stairs going up where the lunar forge is (Silent Moon Camp?) has about 30 or 40 mod-toughened bandits waiting to beat some player character ass.  Don't even talk to me about going into Falmer-caverns.

 

 

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5 minutes ago, worik said:

? I didn't have that collision, yet. Lucky me, I guess.

That is odd. I do have the frequency turned up to 10% but that is not that much more than the default, and I noticed it almost right away. 

 

Basically, you go into ragdoll during an animation and it never recovers. 

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  • 4 weeks later...
On 10/28/2016 at 8:22 AM, Rod Broward said:

youll get bored after you finish fapping, dont waste your time man

 

ive spent 500 hours on this shit

 

i could have done something important, like.....uh...never mind, go ahead, have some fun

Amen.

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  • 2 weeks later...
On 4/20/2019 at 8:05 PM, nobis said:

Amen.

i have just reached 981 hours on steam, doesnt even count the time spent searching and installing mods

 

imagine if we spent this time looking for meaningful relationships....

 

oh well whatever lets reach 2000 hours of fapping now

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On 4/30/2019 at 5:51 AM, Rod Broward said:

i have just reached 981 hours on steam, doesnt even count the time spent searching and installing mods

 

imagine if we spent this time looking for meaningful relationships....

 

oh well whatever lets reach 2000 hours of fapping now

 

Or meaningful skill*

 

In last 3 yrs , iv got myself together, read 150 books, invested 3000 hours into drawing skill with pencils, and learned how to invest into companies ( another 1500~ hours ).

 

All of that, could have been spend , for gaming, but, sometimes,

 

all of us, 

 

can make radical changes, for direction,

 

of our lifes.

 

Skyrim boob stuff still looks good tho :D

IMG_20190420_013422_723.jpg

Screenshot_20190128-174600.png

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i'm playing weak and helpless but I was carrying a staff that blows up bad people with fire, and then I used PAHE to make them come to terms with the wrongs of their ways, and now they valiantly defend me which is good because I used up all my charges on one dolt of a necromancer that got stuck behind his own fatass summon, which was the only way I could defeat him (I swear I didn't scum it, I cowered into a cave and just lucked out).

 

I play Requiem and I'm a high elf (that alone is a victim simulator early on).  The most basic of cantrips equate to instagib for me, and this fucker can cast giant balls of go fuck yourself.  Well now he casts them in the right direction while I look cute and cheer him on.  Best pokemon game ever.

Unless he falls, in which case I better run. -_-

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TDF Equipment Restriction + The Skyrim Community uncapper Is all the base you need for this.

 

TDF ER makes it impossible to use higher end armors, and weapons unless you meet the level criteria, and if you do use any it is worse because all ratings will be nerfed so a Daedric sword may only do two points damage, while the iron dagger will be double that. And higher tier armors will be useless as it will literally slow you down, and its stats reduced dramatically where a simple fur armor will be the new god armor of the game :P. Saves you the trouble of becoming a walking sponge, and godly weapon master. It comes with an MCM so make sure you set it up to be challenging.

 

The Community uncapper is the best thing for the above mod to work with in staying weak. Set up rules that at level up you will not gain any perks, or attributes. You will be a weakling with no chance of progression. Limit how high skill levels can go so you can never use certain perks even if your tempted. You can also set it up to only make certain skills level you up. In my game only combat skills can level my character so no more level 50 in an hour enchanting with wintermyst enchantments haha. In the case of a weak character maybe put it so you can only level up using speechcraft, or illusion and try to survive less with swords, and more with guile.

 

I did do this concept before and it was fun, but aggravating when you have mods to turn skyrim into a nightmare. I suggest limiting followers to one or two. Even if you are weak the challenge is gone when you have 5-10 tanks clearing any path for you. A good addition to this playthrough would be Trade and Barter set where prices are insane, and selling prices are robbery. Then add Simple taxes  to charge a weakly tax for your followers. I mean how is your weak ass keeping these burly beasts on your side? They need to be payed sister. How do you pay them when prices are outrageous and dungeon crawling is a death sentence? Radiant prostitution is an answer. Hard times, call for desperate measures right? You can ease the situation a bit by putting Hidden Treasures around the world to find, but good luck, it took me years to even find half haha but they pay well when they are found. Hint, look in the tree husk in riverwood by the guard fire ?. Also try to set up a convincing roleplay situation for your character. There has to be a reason she is doing any of this right? Banished royalty trying to find revenge? Trying to find a loved one stolen from her? I don't know, but a weak character running around being defiled, enslaved, or selling herself "just cause" is unrealistic unless there is a real reason she is wandering a harsh land and going where normal people would run from.

 

That is my method, try it out.

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I took a look at TDF Equipment Restriction.  That's one way to go, but to me that one seems like something to make the game more challenging in general, rather than specifically making a weak character feel weak.  I also personally don't care for things that restrict based on material type.  I can use an iron dagger just fine but a dagger with a different blade metal is too much to wield?  Not that I'd equip a low level character with a high end weapon, but that approach feels unnecessarily artificial. 

 

For me the best restrictions are self imposed.  There's no need for a mod to force it if that's how I've decided to play, and it keeps my mod list lighter.  For my last run with a weak character, I limited myself to melee weapons of weight 5-6, and short bows (I just made a simple mod with "short" bow variants with reduced damage, range, and weight).  I also reduced carrying capacity with a console command.  That worked well for me, and the character started out weak rather eventually bumping up against a material-based restriction.  Just a little different approach.

 

Supplementing that, I like Disparity, which puts females at a disadvantage against men for many activities, so it's harder fighting male opponents and harder intimidating men, but easier to persuade them.  (The mod also allows skills to start lower than 15, but that can just as easily be done with the console.)

 

The idea of limiting level advancement to a few skills is pretty interesting; that's not something I'd considered before.  Though in practical terms the game limits me anyway.  If I push alchemy or speechcraft too quickly, enemies spawn at levels too high for my combat skills, so I have to take a balanced approach.  I'd already been self-limiting myself from taking some of the more powerful perks, but I think I might like the idea of using a mod to cap skill level for certain skills for which my character has little affinity.  That would allow me to continue using the skills when needed without fear of pushing them higher than I wanted. 

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I hear you, it can feel very imposing at times. Two steps and your dead haha. But when I go in that direction I am a glutton for hardcore punishing game play. I would seriously check out the possibilities of the Uncapper. Sure it can make punishing gameplay possible, but on the other side it can enhance late game play on a regular game by raising the caps quite substantially.

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@Lupine00 I've read through most of this thread since you linked it in DCL quite interesting gives some ideas to try for my next playthrough I've been having a hard time getting the balance right. My reason for posting this though:

 

I have an idea that could make arousal somewhat more of a game, and wouldn't require an extensive alteration to how Aroused currently works so mods that rely on it are minimally affected.

 

Instead of using the sum of Timerate Arousal and Exposure to set Arousal, change it to be the average of them. That way starting at 100 Timerate and maintaining 0 Exposure your Arousal level would cap at just over 90 after about 5 days since last orgasm, so the game if your characters timerate gets out of control is to avoid events that cause exposure or lower it however you can, and allow yourself one or 2 orgasms every few days. There aren't great ways to keep exposure down but there are at least ways to do so, one such method is to use shocking piercing or plugs, when they go off they kill your exposure. This isn't a full game but it would be far more of a game than hitting 100 arousal before 2 days go by and being stuck there for 2 ingame weeks even if you never have any sex and keep exposure at 0 during that time.

 

The only major issue I have myself with this change is that exposure alone wouldn't bring you to 100 arousal, options to fix that would be to increase the exposure cap to 200 maybe reduce gains when it passes 100 so that just naked checks aren't enough to force you up that high. Or just divide timerate by 2 for arousal calculations instead of the sum, gives exposure more weight in the calculation.

 

Any thoughts on this sort of solution?

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Experience is another option for capping skills. While it doesn't hard cap skills like Uncapper it can soft caps skills depending on your level. At level 1 many of your skills may be capped at 20 but that might vary depending on racial skill bonuses. By default the skill cap increases by 2 every level though that can be changed. The big thing with Experience is that it changes how your character levels up. You no longer gain level experience from improving your skills, you're only granted level XP from discovering and clearing locations and completing quests.

 

With Experience you'll now have to leave the safety of town and explore the world and complete quests in order to level up. With the right mods leveling up could be difficult by making combat deadlier which results in nasty outcomes when defeated and requiring (devious) followers to have a chance of surviving.

 

Another idea with Uncapper would be to set all skill experience gain multipliers to 0. Doing this you'll no longer gain XP for leveling up skills by using them, you'll have to pay trainers to level them instead. This, of course. creates a gold sink (or offering your body) in order to increase skills. Toss in Experience to soft-cap skills requiring you to face the dangers of the outside world to increase the skill cap. Then use a simple mod like Training Per Level or similar mod to increase the amount of times you can train per level. You could also use Immersive Speechcraft or something similar to have access to more trainers.

 

Just some ideas on how to make leveling skills and you character a little more difficult.

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9 hours ago, Tenri said:

Instead of using the sum of Timerate Arousal and Exposure to set Arousal, change it to be the average of them. That way starting at 100 Timerate and maintaining 0 Exposure your Arousal level would cap at just over 90 after about 5 days since last orgasm, so the game if your characters timerate gets out of control is to avoid events that cause exposure or lower it however you can, and allow yourself one or 2 orgasms every few days. There aren't great ways to keep exposure down but there are at least ways to do so, one such method is to use shocking piercing or plugs, when they go off they kill your exposure. This isn't a full game but it would be far more of a game than hitting 100 arousal before 2 days go by and being stuck there for 2 ingame weeks even if you never have any sex and keep exposure at 0 during that time.

Once you open the box of changing the SLAR algorithm, you might as well implement the exact model you want, as long as it doesn't require too many inputs.

 

vlkSexLife is of interest, as it is SLAR API compatible, but has different behaviour. It has some issues with SLSO though, I believe.

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7 hours ago, UnEvenSteven said:

With Experience you'll now have to leave the safety of town and explore the world and complete quests in order to level up. With the right mods leveling up could be difficult by making combat deadlier which results in nasty outcomes when defeated and requiring (devious) followers to have a chance of surviving.

I can see some people might find this useful, but for me, FMEA makes any kind of non-adventurer based levelling quite perilous. You can't really level off prostitution to start with, so that leaves craft skills, and FMEA makes them as dangerous as, if not more dangerous, than adventuring.

 

I guess there's a FMEA path where you buy training up to a fairly high level before you use any skills, but it would be so drawn out as to be discouraging simply due to the grind.

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34 minutes ago, Lupine00 said:

Once you open the box of changing the SLAR algorithm, you might as well implement the exact model you want, as long as it doesn't require too many inputs.

 

vlkSexLife is of interest, as it is SLAR API compatible, but has different behaviour. It has some issues with SLSO though, I believe.

Fair but I don't know what kind of model I would want in the end.

I actually implemented the averaging and 200 exposure cap shortly after making the suggestion, The changes I had to make for those changes didn't touch the script file that SLSO changes, or anything that baka's version changed. It doesn't change how mods link into SLAR either. I think in total I slightly altered maybe 4 lines of code, all of it internal calculations.

 

I didn't do any reducing exposure gains past 100 because I'm not sure how I would want that go.

Nor did I implement the reduced time rate gains for orgasms in quick succession that I think you mentioned earlier.

I'm fairly sure I know where I would have to add those changes, but not how severely should they be reduced, should it be a flat or percentile reduction, should the reduction amount be variable based on how much over 100 you are/how long since orgasm/how many orgasms, etc.

 

I know I could make the changes I am happy with and leave it at that, but honestly I don't know what I would want for reductions if anything.

For now will I will play with the basic changes I've made a while to see how it goes.

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Something I might try someday for an arousal model - mainly for use with mods that use a lot of chastity - it would take too long to explain properly.

 

He's the core intent:

 

1) split "underlying sex addiction" from transitory arousal level.

Character gets horny due to exposure, it's transitory, sex drops it all away. Easy to regain due to further exposures.

It also decays quickly with time, all by itself, unless something is adding to it.

 

Sexual disinterest increases with each sex act, and impedes getting more transitory arousal.

So, if you have lots and lots of sex, you start to stop getting aroused.

Sexual disinterest decays with time, gradually, fast enough that it would completely decay over a 24-hour period if you aren't having sex non-stop.

So, in theory, tomorrow, you're easily aroused again.

If you have constant sex, it may balance out, with disinterest decaying, but also growing due sex acts.

 

2) sex addiction is increased by longer-term events, and updates every 24 hours.

Uses stats like number of sex acts in a day, number of orgasms in a day, number of bondage orgasms in a day, etc. to track masochism, bondage addiction, sex addiction.

 

3) addictions reduce the rate you gain sexual disinterest, if you're doing things that match the addiction.

Addicted to bondage, then bondage sex adds much less disinterest.

 

Highly addicted, you barely gain disinterest, and can keep on getting transitory arousal quickly, over and over.

 

 

In a chastity situation - or just by not having sex for ages - you can build up a frustration score.

You would need to be without sex for 48 hours+ to gain any frustration.

Frustration grows and grows ... 

Each orgasm you get burns up a lot of frustration.

 

However, if you have frustration, it amplifies transitory arousal gains (scales them up), and if you have any frustration, you can't gain any sexual disinterest.

The higher frustration you've had in the last (some long period), determines how long you need to go without sex before you start to accrue frustration.

 

Spend six weeks in chastity, and frustration will be very high. That means after you get release, you can now go ... some number ... say six days ... before you start to accrue any frustration at all now. Previously it was only two.

 

i.e. You become trained to accept the belt - at least from an arousal standpoint.

Over time, with repeated sex starvation, you can go for longer and longer.

 

However, this also causes your chastity addiction to rise. Chastity addiction (always) adds to transitory arousal increases, so once you get it, it's very easy to make you horny.

Get enough, and will mean even minor events are causing transitory time-decay to be insufficient, resulting in perpetual arousal.

 

Plus, some kind of "content" to change these values, such as potions, games, quests, etc. would bring it all to life.

Plus, a set of dialogues that integrates with them.

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8 hours ago, Lupine00 said:

Plus, some kind of "content" to change these values, such as potions, games, quests, etc. would bring it all to life.

Plus, a set of dialogues that integrates with them.

This is the kicker for so many mods.  Gold, experience, gear, reputiation, they all go up and down as a result of all the little quests that keep you moving through a game of skyrim.

 

DCL just recently added a potion that helps control arousal that you can find.  It was a great addition.  Item tie in's made managing DCL feel a lot more like part of skyrim, rather than just "this other thing that's going on at the same time as skyrim." 

 

There are tons of mods out there that add big automated frameworks but almost nothing that just steps back and says "lets just add some quests."  The only one I can think of is Amorous Adventures.  All it does is add some quests that reward you with consensual sex.

 

It would be really great to tie some of the stock quests and have some new quests in the style of stock quests that key off of kink mods.  Quests reward that key into arousal, reward DD keys ect.  Or scratch built quests in the style of Skyrim's smaller quests.  Maybe instead of fetching fire salts, you fetch a chastity belt?  Maybe instead of modeling clothes for the Jarl you model something else? 

 

One of my favorite skyrim experiences was when I first installed book of UUNP and I got the armor reward from Jarl Balgruuf and it was an ultra skimpy bikini, and I was like "oh ok... I guess I can wear this."  Maybe some of those "give this to the jarl" quests could play out like that? 

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2 hours ago, Darkwing241 said:

Maybe instead of modeling clothes for the Jarl you model something else? 

 

One of my favorite skyrim experiences was when I first installed book of UUNP and I got the armor reward from Jarl Balgruuf and it was an ultra skimpy bikini, and I was like "oh ok... I guess I can wear this."  Maybe some of those "give this to the jarl" quests could play out like that? 

The quest in Markarth to take a potion from Bothela to the Steward that Solutions adds a "lets try it" mini quest on the end could have all sorts of repeats. Instead of an option, it could be forced, and the whole thing could be repeated with Elgrim, Ingun, Farengar's frost salts for Arcadia (its for a love potion! also a Solutions "Lets try it")

 

Might be veering off, but if there was some kind of spider/estrus trap at the bottom of Redbelly mine in Shor's Stone you trip when clearing the spiders, or anything similar in other "clear this location" missions.

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Doing a 'defenseless' play-through is pretty easy, though it's boring and gets old really fast.

  • No armor, weapons or mage robes.  Magically jewelry is okay.
  • No enchanting, smithing, or alchemy.  You only use what you find.
  • No training of any kind.
  • No spamming spells or grinding.
  • You give your follower(s) the best gear available, that includes buying it for them if you have the gold.
  • The only schools of magic you can use are Illusion and Restoration to support your follower(s).
  • No offensive spells, other than Turn Undead, Calm, and Fear, etc.
  • When you level up the only skill advances and perks you can take for yourself are Sneak and Speechcraft.  Everything else goes into Illusion and Restoration to support your follower(s).
  • Stat increases for Magicka and Stamina only; and only enough Magicka to cast the spells that support your follower(s).  Everything else goes into Stamina so you can run away.

For mods, Defeat, iNeed, Pet Collar, Dangerously Nude, Aroused Creatures, Radiant Prostitution, whuddever else you can think of.  A dedicated 'helpless girl' mod would be nice BUT a lot Sexlab modders add superfluous bullshit.  Or they get a case of mod-creep and start changing shit that doesn't need to be changed, or their mods are buggy as fuck/perpetual beta stage/never finished.

 

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1 hour ago, Kendo 2 said:

No offensive spells, other than Turn Undead, Calm, and Fear, etc.

Ha! I could go through the whole game practically without using any offensive spells. I would just raise a small army of dead thralls and watch them mercilessly hunt everything down while I fuck around, lol. Like you said, being weak, defenseless gets old after awhile of constantly getting gang raped around every turn.

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  • 2 months later...

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