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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
11 hours ago, natybs said:

i seem to have a bizarre issues, in vault 111 when i start the belted quest, i get equipped with two of each item, like the belt, handcuffs and hobble dress. i cant escape since i only get one set of cuffs and the dress removed. i have never seen this before and have no ideas how to fix it. 

i noticed i have 2 entrys for the quest in my data tab as well

  • 1 month later...
  • 4 weeks later...
Posted
On 7/13/2025 at 8:52 PM, MrB0NK said:

i have the hobble dress speed debuff even after unequipping it, what should i do? 

Equip similar dress back with manipulate locks and take it our. I'm curious, what version of DD you have and how you get this dress out?

 

Posted
1 hour ago, xyzxyz said:

So I want to revive my DD setup with this. What has changed since NG? What do I have to change in my setup?

@izzyknowsCan you help me out?

I don't think anything has changed. I did re-post an updated esp a page back that fixes the interior cells. 

If you're running the NG patch, you might find this Link useful. ;)

 

 

Posted
1 hour ago, izzyknows said:
3 hours ago, xyzxyz said:

 

I don't think anything has changed. I did re-post an updated esp a page back that fixes the interior cells. 

I really don't want to downgrade again^^ Is there a functional devious devices without the need for that Armour framework mod AWKR? I hate how it fucks up my power armors.

Posted (edited)
6 hours ago, xyzxyz said:

Well, shit image.png.bef93618c4cce8e8ec80922615a9f003.png

Grab the latest version of Barbarous Continent, an updated Boston Devious Helper, then uninstall Real Handcuffs patch, Rogg DD Items manager and DCW.

Or,

Install AWKCR version 6.5, or the latest one, 8.6, which you can choose what parts to install, like skipping the power armor stuff. I use 6.5 cause it's pretty small and I ripped out some of the stupid shite like decals years ago and never bothered to update. But it has the stuff required by other mods, and I like the ammo workbench mod.

 

But still grab the updated BC & BDH mods.

Edited by izzyknows
Posted
6 hours ago, xyzxyz said:

Thx a lot. Looks very cool. Do all the old DD mods like Cursed Wasteland, Devious helpers, Violate etc. function with it?

What is that High Heels mod in the requirements?

Yes they do.

RC9 has a boat load of bug fixes and other mods have been incorporated into it. It's still a little buggy, but faaaaaar less buggy than the original. LOL

Posted
10 hours ago, izzyknows said:
17 hours ago, xyzxyz said:

 

Yes they do.

RC9 has a boat load of bug fixes and other mods have been incorporated into it. It's still a little buggy, but faaaaaar less buggy than the original. LOL

What is that High Heels mod in the requirements of RC9?

Is there a patch or something to make DCW work with RC9? haven't found anything here.

Posted
1 hour ago, xyzxyz said:

What is that High Heels mod in the requirements of RC9?

Is there a patch or something to make DCW work with RC9? haven't found anything here.

It's for the High Heels System IF you have it.

DCW doesn't need a patch to work with RC9.

It's been awhile since I ran DCW, but seems you needed to turn the hobble speed down/up (so you can move faster) while still in prewar Sanctuary. Keep in mind, you shouldn't see any cursed loot until after the Dr. unlocks your chastity belt. 

humm... don't recall installing it after leaving the vault, so not sure what happens.

Posted (edited)
1 hour ago, izzyknows said:
2 hours ago, xyzxyz said:

 

It's for the High Heels System IF you have it.

IF I have it? It's not a hard requirement for RC9?

Nexus hates it when a required esp is missing. Like AWKR for DCW. This remains image.png.12a8b9abb617845ae781fe9be4111ade.png

Edited by xyzxyz
Posted
1 hour ago, xyzxyz said:

IF I have it? It's not a hard requirement for RC9?

Nexus hates it when a required esp is missing. Like AWKR for DCW. This remains 

HHS is a soft requirement.

DCW uses a keyword or something for the shock collar from AWKCR. So, either install it or remove DCW or.... fix it so the collar still works but doesn't require AWKCR. 👍

Posted (edited)
1 hour ago, izzyknows said:

HHS is a soft requirement.

DCW uses a keyword or something for the shock collar from AWKCR. So, either install it or remove DCW or.... fix it so the collar still works but doesn't require AWKCR. 👍

Is AWKCR 8.6 still the newest version? I already had that and it broke my power armor modifications.

Edited by xyzxyz
Posted (edited)

I have done the Jack the belter quest a few times and it worked as it should. This last time I was equipped in the belt, but the quest never started to talk to John. I have tried everything that I can think of and have run out of ideas. Any advice on what I should do? Just to be clear there is no quest listed in my pipboy this time. Edit: I went back to an earlier save and set the jack quests to zero to avoid the issue. I am okay with that. 

Edited by NeonBlack222
Posted
On 8/23/2025 at 7:05 PM, xyzxyz said:

How can I get out of the slave collar? Just hope that I someday find the right container?

Just wait while some containers hold Slave collar key.

Slave collar work still need AWKCR mod.

I made DCW version without AWKCR related on RC9, but still not ready for publish.

In my play i never want slave collar off, as it have nice armor bonus.

 

Posted
On 8/23/2025 at 12:05 PM, xyzxyz said:

How can I get out of the slave collar? Just hope that I someday find the right container?

Can't you talk to John the smith in the Dugout Inn? It's been awhile... I think I just used to spawn a key or use Boston Devious Helper. 

  • 2 weeks later...
Posted

is it intentional for the slave collar to exclude certain outfits from the shocks for being equipped? Vanilla vault suits among some modded outfits that behave the same way for example aren't triggering shocks like id expect them to so theoretically i could mod em further at an armor bench, keep the slave collar on, & benefit from the buffs of both which is pretty wild even in survival mode

Posted
2 hours ago, LesboIsBesto said:

is it intentional for the slave collar to exclude certain outfits from the shocks for being equipped? Vanilla vault suits among some modded outfits that behave the same way for example aren't triggering shocks like id expect them to so theoretically i could mod em further at an armor bench, keep the slave collar on, & benefit from the buffs of both which is pretty wild even in survival mode

It is.

Dunno IF Elsidia has addressed that part yet. But it's kind of an honor system that can be easily exploited to achieve God like powers. LOL

Posted
On 9/11/2025 at 5:51 AM, LesboIsBesto said:

is it intentional for the slave collar to exclude certain outfits from the shocks for being equipped?

 

On 9/11/2025 at 8:21 AM, izzyknows said:

Dunno IF Elsidia has addressed that part yet.

If will be funny if not so sad. I work on this thing and i think i fixed it. Partially. I plan made some fast fixes with DD for DCW and in result stuck into RC9.

So about clothes. DCW uses AWKCR mod and shocks player, if it wears clothes with AWKCR keyword.

As for me i made fix with FO4SE (but now i think this fixes is bad idea).

My idea of fix was check 32 biped slot - if not wear original fallout 4 naked body, then it shocks player. And if not, also it check, if biped slot 32 not wear DD keyword - so it will not shock, if you wear straitjacket. But now i think there need made more complicated check of another slots, as some clothes not use biped slot 32.

Maybe you have better ideas?

Unfortunately fixes not ready to publish as it in WIP stage.

Also it will be nice, if you share another mods clothes biped slots, what can be detected as clothes.

 

 

Posted

Will we ever get an update for this mod?  The Skyrim version was a lot of fun to play.  This version seems to barely function due to being released before any MCM mod was made.

Posted
14 hours ago, Leowulf said:

Will we ever get an update for this mod?

No. Official possibility 1%.  KImy seems is left modding even on Skyrim. As for non official fixes. Maybe in far far galaxy. 

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