EgoBallistic Posted September 5, 2024 Posted September 5, 2024 28 minutes ago, Nea_Bessy said: Thank you very much. I checked - everything is working and the music is playing, But for some reason, my heroine began to put on a strap-on and act in an active role, Is it regulated somehow? My patch wouldn't cause that, all it does is change the way BDH checks for the player.
Nea_Bessy Posted September 5, 2024 Posted September 5, 2024 35 minutes ago, EgoBallistic said: My patch wouldn't cause that, all it does is change the way BDH checks for the player. I apologize. This was a misunderstanding that arose after my attempts to switch to AAF 1.1 and which was resolved after reinstalling SEU. 1
izzyknows Posted September 6, 2024 Posted September 6, 2024 11 hours ago, EgoBallistic said: Here's a quick patch I made that will restore the music with AAF 1.0 and up, it just makes the sceneinit handler check for the player in the actor array instead of checking whether the Doppelganger is in use. Wouldn't that be a better way of doing it anyway? And would you mind posting the source too?
EgoBallistic Posted September 6, 2024 Posted September 6, 2024 24 minutes ago, izzyknows said: Wouldn't that be a better way of doing it anyway? Well, it's slightly more efficient to check whether the Doppelganger form ID is None or not. But it was never really intended to be used that way. 25 minutes ago, izzyknows said: And would you mind posting the source too? See attached. The only difference is in the OnSceneInit handler, instead of If (akArgs[2] != None) it now does Actor[] actorList = Utility.VarToVarArray(akArgs[1]) as Actor[] If (actorList.find(PlayerActor, 0) > -1) BDH_AnimationLib.7z 1
Metro Station Posted October 13, 2024 Posted October 13, 2024 The MCM seems to be faulty. Quote Az objektumhivatkozás nincs beállítva semmilyen objektumpéldányra. a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonContentToGrid(Object obj, List`1 contents) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonToObj(Object obj, ConfigJson jsonData) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.LoadToDataGrid(TreeGridViewWrapper treeGridView) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.LoadOriginalFile(String filePath) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.SmiLoadOriginal_Click(Object sender, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) a következő helyen: System.Windows.Forms.Control.WndProc(Message& m) a következő helyen: System.Windows.Forms.ScrollableControl.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStrip.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) a következő helyen: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
alima309 Posted October 18, 2024 Posted October 18, 2024 uninstall the mod causes bugs. uncheck the BDH , enter the game will be fine. but once trying to save the game, the game would crush.
izzyknows Posted October 18, 2024 Posted October 18, 2024 8 hours ago, alima309 said: uninstall the mod causes bugs. uncheck the BDH , enter the game will be fine. but once trying to save the game, the game would crush. It's what is called user error. Because you don't uninstall a scripted mod mid play through. Lesson learned for today!
alima309 Posted October 18, 2024 Posted October 18, 2024 4 hours ago, izzyknows said: It's what is called user error. Because you don't uninstall a scripted mod mid play through. Lesson learned for today! is there a way to unstall a mod in mid-way playthrough safely?
izzyknows Posted October 18, 2024 Posted October 18, 2024 (edited) 1 hour ago, alima309 said: is there a way to unstall a mod in mid-way playthrough safely? Not without a very high change of totally breaking the save. Some mods can be removed mid run, but as a rule, if it includes scripts, leave it until that run is over. this is because some scripts are baked into a save, then when that script tries to run it's missing the critical mod info to make it work and thus porks the save. BDH has a toggle, just use it to turn it off. And you need to enable it, then roll back to a save before you disabled it. Edited October 18, 2024 by izzyknows
awesomeSPAS Posted October 19, 2024 Posted October 19, 2024 If anyone has a a source code of BDH I appreciate if you share it. I love this mod but its kind of old and i wanted to make some adjustments, e.g. add SAKR support and few other things. 1
csacskamacska Posted October 21, 2024 Posted October 21, 2024 On 10/19/2024 at 10:43 PM, awesomeSPAS said: source code of BDH Spoiler Boston Devious Helper v0.3.19 - Source.7z 2
awesomeSPAS Posted October 22, 2024 Posted October 22, 2024 (edited) 19 hours ago, csacskamacska said: Hide contents Boston Devious Helper v0.3.19 - Source.7z 148.95 kB · 2 downloads Thank you, do you know if code changes were made between 3.19 and 3.21? I checked and it looks like 3.21 has some additional changes, 11 scripts. If I am to pick this up it will be necessary to have those too. But thank you even if you don't have them Edited October 22, 2024 by awesomeSPAS 1
izzyknows Posted October 22, 2024 Posted October 22, 2024 3 hours ago, awesomeSPAS said: Thank you, do you know if code changes were made between 3.19 and 3.21? I checked and it looks like 3.21 has some additional changes, 11 scripts. If I am to pick this up it will be necessary to have those too. But thank you even if you don't have them 19 was the last source. I've looked through and that's all I have. Since you can code would Champollion be of any help?
awesomeSPAS Posted October 22, 2024 Posted October 22, 2024 16 hours ago, izzyknows said: 19 was the last source. I've looked through and that's all I have. Since you can code would Champollion be of any help? Thanks I'll try that for those 11 files
csacskamacska Posted October 24, 2024 Posted October 24, 2024 On 10/22/2024 at 6:19 AM, awesomeSPAS said: changes the package after 19 does not include such. at my place...
csacskamacska Posted October 24, 2024 Posted October 24, 2024 Can someone fix the MCM file!? The dictionary needs its functionality....
izzyknows Posted October 24, 2024 Posted October 24, 2024 8 hours ago, csacskamacska said: Can someone fix the MCM file!? The dictionary needs its functionality.... You have a translation mod issue. That's your root issue, not this mod.
yotsubashii Posted October 28, 2024 Posted October 28, 2024 Missing Masters: ArmorKeywords.esm. I already have SAKR, so how to fix this issue?
izzyknows Posted October 28, 2024 Posted October 28, 2024 1 hour ago, yotsubashii said: Missing Masters: ArmorKeywords.esm. I already have SAKR, so how to fix this issue? Well normally you'd install AWKCR. Or, you can overwrite the current Boston Devious Helper.esp with that attached, it removes the AWKCR master. Boston Devious HelperNo_AWKCR.7z 5
yotsubashii Posted October 28, 2024 Posted October 28, 2024 39 minutes ago, izzyknows said: Well normally you'd install AWKCR. Or, you can overwrite the current Boston Devious Helper.esp with that attached, it removes the AWKCR master. Boston Devious HelperNo_AWKCR.7z 212.28 kB · 0 downloads I just thought I wouldn't need AWKCR since I already have SAKR, thanks a lot anyways
izzyknows Posted October 28, 2024 Posted October 28, 2024 2 hours ago, yotsubashii said: I just thought I wouldn't need AWKCR since I already have SAKR, thanks a lot anyways Masters are masters. They can't be swapped for something else as the other mod doesn't contain the information needed. Kinda like trying to use a cookbook to build a jet engine.
sickisick123 Posted November 3, 2024 Posted November 3, 2024 hey everybody I see quite a lot of updates and patches being posted here, I'm a little confused as to which one I should use for best compatibility with ng. any tips would be appreciated as I'd love to try it out. thx.
izzyknows Posted November 3, 2024 Posted November 3, 2024 (edited) 52 minutes ago, sickisick123 said: hey everybody I see quite a lot of updates and patches being posted here, I'm a little confused as to which one I should use for best compatibility with ng. any tips would be appreciated as I'd love to try it out. thx. It might work with the NG version... or downgrade and don't worry about it. LOL For NG you will need the patch I posted above that removes the AWKCR master. Just scroll up a bit. Oh, and if you use F4z Roh Doh you only need the Bimbo Collar voice file. The rest are just silent place holders. Edited November 3, 2024 by izzyknows
sickisick123 Posted November 3, 2024 Posted November 3, 2024 58 minutes ago, izzyknows said: It might work with the NG version... or downgrade and don't worry about it. LOL For NG you will need the patch I posted above that removes the AWKCR master. Just scroll up a bit. Oh, and if you use F4z Roh Doh you only need the Bimbo Collar voice file. The rest are just silent place holders. cool, thanks man!
sickisick123 Posted November 3, 2024 Posted November 3, 2024 for anyone wondering, it seems to work well with izzyknows patch on NG
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