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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
On 10/6/2024 at 7:57 PM, Sara Blackheart42 said:

So i am stupid, do i need to basemod to use the one that doesnt require awkcr or can i just drop the esp into my folder and it works?

 

you need to install the basemod first then the non-awkcr version and let it overwrite the esp.

 

some links you may find useful are in a post by me a the top of page 73.

 

Posted
7 hours ago, valcon767 said:

 

you need to install the basemod first then the non-awkcr version and let it overwrite the esp.

 

some links you may find useful are in a post by me a the top of page 73.

 

Alright, i figured it out on my own (Wouldnt be Fallout 4 Modding if we didnt break a million things first) but thanks anyways really appreciate it

  • 4 weeks later...
Posted
46 minutes ago, sickisick123 said:

 

 

for anyone wondering... I tried and the answer is no.

Why not? Neither Devious Devices or DCW have ba2 archives. If you use DD RC9 you don't need AWKCR which doesn't work with the NG version.

 

Posted

Please help. when my charter get in hobble dress or leg cuffs (connected) after i get them of i can't run, and in 3rd person with holstered weapon my character stays with arms spread and legs like in hobble can only jump and cant walk, sprint.

ScreenShot0.png

ScreenShot1.png

Posted (edited)
3 hours ago, izzyknows said:

Why not? Neither Devious Devices or DCW have ba2 archives. If you use DD RC9 you don't need AWKCR which doesn't work with the NG version.

 

 

hmmmm.... not sure what caused it, all my other mods are running but I couldnt get this one to do anything except that it kept despawning the pipboy. also, none of the console commands were working :(

 

edit: I use DDRC9

 

edit2: redux version works! thanks for the tip!

Edited by sickisick123
  • 4 weeks later...
Posted
56 minutes ago, OmniCaptor said:

What's the command for checking what a setting is at? Getav doesn't work.

They're Global Variables, not Actor variables.

So it should be GetGlobalValue dcw_cursedlootchance for example.

  • 3 weeks later...
Posted
On 11/29/2024 at 9:07 PM, OmniCaptor said:

Is there a way to remove devices with the console? In some cases I don't like that they are timed.

No. With difficulty 9 there is 1 hour timer always.

 

Posted (edited)
1 hour ago, OmniCaptor said:

And with lower difficulties there is no timer?

It works is other way. 0 is strongest difficulty - timer will be about 8 - 9 hours and some other abilities work like a timed lock.

9 is most easy difficulty - and there is always 1 hour cool down and not worked timed locks.

Default in DD is 4: it is 4 hours long. Depends on restraints and type of cool down.

Also it only work on RC8 and RC9 as original DD 2.0 have bug and always is 9 difficulty.

Edited by Elsidia
  • 3 weeks later...
Posted
On 12/16/2024 at 6:55 AM, Omnibalzar said:

 

And with lower difficulties there is no timer?

I have been able to successfully console remove some... not all.


player.inv  command, and find the device and ID, then
player.removeitem xxxxxxxxxx 1

There is another mod that lets you use an armor bench to remove items prematurely too.

Posted
On 8/9/2024 at 8:42 AM, izzyknows said:

They work fine for 163. So downgrade and enjoy a more stable and enjoyable game.


I'm not sure if it's related to NG, but my Slave Collar doesn't work. it's a normal dd collar.  I can struggle out of it, and it doesn't strip or shock. 
Any idea what might be causing this if it's not?

Posted
1 hour ago, slonez1 said:

I have been able to successfully console remove some... not all.


player.inv  command, and find the device and ID, then
player.removeitem xxxxxxxxxx 1

There is another mod that lets you use an armor bench to remove items prematurely too.

 

Yeah, I also noticed you can do that. But thought it wouldn't be safe because it might leave some effect on your character. Would need the author to confirm.

Posted
1 hour ago, slonez1 said:

I have been able to successfully console remove some... not all.

Don't do that as it doesn't terminate the items attached scripts.

The shock collar effects is usually controlled by another mod like Real Handcuffs or Sexual Harassment. Just crafting it and putting it on... I'd have to check, it's been a minute since I've messed with it.

 

33 minutes ago, Omnibalzar said:

But thought it wouldn't be safe because it might leave some effect on your character.

You would be correct!

Posted
On 1/2/2025 at 4:44 PM, slonez1 said:

but my Slave Collar doesn't work. it's a normal dd collar. 

If you mean collar as quest item from DCW, it's need armor keywords mod (AWKCR) for work as it use keywords from it to detect clothes. I made fix for it by using F4SE functions, but fix not released yet. Maybe some made a fix for it by removing armor keyword mod and add fix for collar.

 

 

  • 2 weeks later...
Posted

i am using the latest version of the game, the belt game happened but the curse loot never appear,is it impossible to find it when you didnt finish the belt task? or it just didnt work?

  • 4 weeks later...
Posted

So my dumb self re-equipped the high security chastity belt from the Jack the Belter quest. I can't remove it even with console commands, is there some way to get rid of it?

  • 3 weeks later...
Posted (edited)
On 2/18/2025 at 12:58 AM, Daemonbot23 said:

So my dumb self re-equipped the high security chastity belt from the Jack the Belter quest. I can't remove it even with console commands, is there some way to get rid of it?

You can't go back to Jack and ask him to release you? It's been mentioned before, but there is a mod to remove Devious Devices using armour work benches.

 

Edited by msmfoster
Posted

Just wanted to say that I enjoyed this mod. Quests all worked as advertised, and the cursed loot can certainly make a run interesting!

 

Only thing I noticed was the battery location partially conflicts with the Black Devil quest that came with the last update. Nothing serious as you can still select the battery despite it clipped in with a table.

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