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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted (edited)
11 hours ago, TheLairyLemur said:

I surrender, and every time, my character either gets teleported away with no restraints or with only a restraint dress, no other restraints seem to be possible.

I works as expected. Without restraints not happen, i suspect script lag. But if you surrender without restraints, it always put only dress. So if you want test combat surrender, just put on says collar and then surrender. You will see other restraints. What version of DD?

 

Edited by Elsidia
Posted (edited)
2 hours ago, Elsidia said:

I works as expected. Without restraints not happen, i suspect script lag. But if you surrender without restraints, it always put only dress. So if you want test combat surrender, just put on says collar and then surrender. You will see other restraints. What version of DD?

 

 

Yea, I just figured that out.

 

Started having the "issue" on RC8, tried RC9 yesterday with the same results. RC9 has the dress filter but it unfortunately doesn't seem to do anything yet.

 

I just don't think I noticed it because of the belted quest, and then it started happening after that.

 

Just using a toned down version of Violate at the minute although not keen on needing to have all the extra animation packs and Rogg's item manager for it to work.

Edited by TheLairyLemur
Posted
2 hours ago, TheLairyLemur said:

RC9 has the dress filter but it unfortunately doesn't seem to do anything yet

 

2 hours ago, TheLairyLemur said:

Just using a toned down version of Violate at the minute although n

Will be nice, if you check if with RC9 happens blank restraints after surrender and how violate work with RC9 (not tested, plan it do on latest version) So if with DCW surrender happens blank restraints will be nice if you send me papyrus.  Maybe will see, where is problem. Also if you use violate surrender will be nice test it. Also i suspect that with violate will be no problem with follower restraints - i mean, if follower have on restraints, then violate instead of remove those will add new. But it need testing.

 

Posted (edited)
On 8/18/2023 at 5:23 PM, Elsidia said:

 

Will be nice, if you check if with RC9 happens blank restraints after surrender and how violate work with RC9 (not tested, plan it do on latest version) So if with DCW surrender happens blank restraints will be nice if you send me papyrus. 

 

 

Violate seems to be working almost no problem with RC9 currently, haven't had chance to see if it equips the new separated catsuit types though, although I suppose that would be an issue with Roggvir's item manager if it didn't. I think it works better with RC8 than RC9 though, RC9 requires me to quicksave and reload to get some restraints working correctly, RC8 doesn't seem to have that issue and there's still some stuff to iron out in RC9 (Device noises not working and inflatable plugs missing inflate/deflate options).

 

The blank surrender issue hasn't happened to me on the fresh install yet. Although I suspect it may be related to french maid https://www.nexusmods.com/fallout4/mods/27185?tab=files, as the only time I can recall it happening is when my character had that on.

Edited by TheLairyLemur
Posted
1 hour ago, TheLairyLemur said:

Device noises not working and inflatable plugs missing inflate/deflate options

RC8 & RC9 are complete replacement mods, meaning you need to completely remove DD 2.0 or RC8 before installing RC9. Otherwise, you'll have more issues than necessary. aka. noises not working, options missing.... ;)

 

Posted (edited)
6 hours ago, izzyknows said:

RC8 & RC9 are complete replacement mods, meaning you need to completely remove DD 2.0 or RC8 before installing RC9. Otherwise, you'll have more issues than necessary. aka. noises not working, options missing.... ;)

 

 

That's what I have done.

The options are unfortunately still not there though, even with a new save.

 

Edit : Found the issue. Apparently Krazyones ground models was affecting it, so uninstalled that, all working as intended now.

Edited by TheLairyLemur
Posted
On 8/18/2023 at 4:20 PM, TheLairyLemur said:

RC9 has the dress filter but it unfortunately doesn't seem to do anything yet.

About filter: by default it's on, and all dresses is skipped to equip. If mod uses original randomize from DD 2.0, it will must skip dress equip and search for new item. Maybe there is bug as it hard to test and it returns no one restraint. If mod uses another method for random dress, like Rog's manager, then it will select dress, but filter will deny equip a dress and mod will return no restraint.

So this filter simply is build into EquipDevice and, if it active, it returns false when someone try equip dress.

If you turn off filter, then it allows equip dress and no bug will be appear.

By dress i mean corsets and dress non restrictive like Red Latex Bikini dress. Restrictive corset is restraint and not count. Also not count any straitjacket dress. (as it restraints)

  • 1 month later...
Posted
9 hours ago, Mistah F said:

I haven't used this in a while, does this have any methods of disabling unwanted devices? If not, will there ever be?

not to disable specific device types(collars, leg cuffs, etc), but you can disable the Belted quest (which will disable

Alice in Wasteland quest as it requires Belted to have been done to start later in game), and you can disable the "Jack the Belter quest".

as for will there ever be - your guess is as good as mine.

 

Posted

Got a few issues with this one, but I'm not sure if it's a compatibility issue with another mod, or a bug/feature of this mod.

 

Starting off out of the cryo pod, you can't move in 3rd person, only 1st person.  Why the difference depending on perspective?

 

Once you manage to find the two hairpins to pick the cuffs, you can move in third person and even run IF you draw your weapon/fists, but still only extremely slow walk.  Why does "combat mode" make a difference?  1st person acts as normal.

 

Once you reach the vault door, there is a chest with an item that allows you to remove the restraint dress.  Removing it, there are no more leg bindings.  Why still slow walk?

Posted
7 minutes ago, Valykry said:

Got a few issues with this one

Only a few!?!? ?

Okay... before you enter the vault, it's a bug btw, go into the Devious Devices MCM and set it to Classic Hobble and 95 (the max) hobble speed. It's a bit deceiving as it's the percent of 100%. So, at 95 you're slowed down by 5%, not 95% slower.

 

Did I mention you need to do this before entering the vault?

Posted (edited)
30 minutes ago, izzyknows said:

Only a few!?!? ?

Okay... before you enter the vault, it's a bug btw, go into the Devious Devices MCM and set it to Classic Hobble and 95 (the max) hobble speed. It's a bit deceiving as it's the percent of 100%. So, at 95 you're slowed down by 5%, not 95% slower.

 

Did I mention you need to do this before entering the vault?

Out of pure chance, I had already done this.  Classic hobble, 95.  (I went into the mcm before the nuke hit adjusting things, not a fan of the bunny hop, and didn't want to mess with the other slider just yet, 95 is default.)

 

I could be mistaken about the still moving slow after restraint dress is removed, I can't recall if leg cuffs are equipped or not.  Already started over because of an unrelated crash and not having a save, so I'm crawling through the vault again.

 

Still, not sure why 3rd person will only move when "weapons drawn" and can even sprint, and won't move at all without weapons drawn.

 

[Edit] Not mistaken about still moving slow once the dress is cut away.  There are no leg bindings at this point, only a chastity belt, slave harness, and chastity bra.  The difference now is walking and running is possible in 3rd person without weapons drawn, but walk speed is still lowered (you have the choice of hobble or full on sprint). Still can't run in 1st person.

 

Oddly enough, I came in contact with raiders.  They removed the belt and harness for violation (shouldn't have been possible), and after scene was over, movement was unrestricted(hinting that the chastity belt or harness is the thing slowing me down, which shouldn't be the case.)

Edited by Valykry
Posted (edited)
1 hour ago, Valykry said:

Out of pure chance, I had already done this.

It must be the opposite on the speed then, It been a looong time since I ran the belted quest. But I do know it has to be adjusted before entering the vault.
And yes there's some weird stuff going on with DCW that needs/is being addressed. But some of it requires DD to be fixed first, then DCW tweaked to work with the new code to fix its bugs.

Edited by izzyknows
Posted
5 hours ago, Valykry said:

Out of pure chance, I had already done this.  Classic hobble, 95.  (I went into the mcm before the nuke hit adjusting things, not a fan of the bunny hop, and didn't want to mess with the other slider just yet, 95 is default.)

 

I could be mistaken about the still moving slow after restraint dress is removed, I can't recall if leg cuffs are equipped or not.  Already started over because of an unrelated crash and not having a save, so I'm crawling through the vault again.

 

Still, not sure why 3rd person will only move when "weapons drawn" and can even sprint, and won't move at all without weapons drawn.

 

[Edit] Not mistaken about still moving slow once the dress is cut away.  There are no leg bindings at this point, only a chastity belt, slave harness, and chastity bra.  The difference now is walking and running is possible in 3rd person without weapons drawn, but walk speed is still lowered (you have the choice of hobble or full on sprint). Still can't run in 1st person.

 

Oddly enough, I came in contact with raiders.  They removed the belt and harness for violation (shouldn't have been possible), and after scene was over, movement was unrestricted(hinting that the chastity belt or harness is the thing slowing me down, which shouldn't be the case.)

ok gonna take this (more or less) in order.  the numbers i use below match the numbers i added above.

 

1 - before you enter the Vault you need to go into DD MCM and change the settings for hobble speed (it just affects 1st person view).  exit MCM, then

     reopen DD MCM and set to desired rates (95 is 95% of normal speed).  3rd person (no weapon drawn) will still be affected by DCW movement speed restriction.

 

2 - this is caused by a DD bug.  to remove the bug after you have completed the Belted quest (will not work until you have removed all the restraints added by the

     Belted quest), just equip another restraint dress (not a hobble dress or straightjacket dress) and remove as normal and the bug should be gone.  yes you can

     manipulate the locks to make removal of the restraint dress very easy.

 

3 - this is a DCW "feature" that slows your movement speed drastically, while in the Belted quest restraints.  the DD MCM will override it for 1st person view, but not

     3rd person view.  as for why it does not affect 3rd person view with weapon drawn i have no clue.

 

4 - on page 67 of this thread about halfway down i made a post with 2 links. 1 link is to an MCM for DCW and the other is to a post by javamonsoon which 

      has important information about the Belted quest.  i would highly recommend reading javamonsoon's post.

 

4 - DCW itself does NOT prevent violations from happening, but sex scenes (violations) will (usually) break the Belted quest.  see post by javamonsoon (linked in my

     post on page 67).  it can be annoying, but i usually leave Violate, and Sexual Harassment, and other mods that can involve the PC in sex scenes turned off until i

     complete the Belted quest.

 

hope the information helps

 

Posted
1 hour ago, valcon767 said:

3 - this is a DCW "feature" that slows your movement speed drastically, while in the Belted quest restraints.  the DD MCM will override it for 1st person view, but not

     3rd person view.  as for why it does not affect 3rd person view with weapon drawn i have no clue.

Wrong. Belted! quest items not slow down.

1 hour ago, valcon767 said:

DCW itself does NOT prevent violations from happening, but sex scenes (violations) will (usually) break the Belted quest.  see post by javamonsoon (linked in my

     post on page 67).  it can be annoying, but i usually leave Violate, and Sexual Harassment, and other mods that can involve the PC in sex scenes turned off until i

     complete the Belted quest.

It's happens because harness have wrong keywords and biped slots in that moment. need fix it and harness never gone after violate, if in sex scenes is set not remove DD items.

  • 3 weeks later...
Posted (edited)
4 hours ago, xyzxyz said:

This mod only binds the player?

Primarily, but there are a few small quests and a recurring one.

From the OP:

 

Cursed Loot
You can get equipped with random regular restraints from the Devious Devices library when opening a container.

 

Belted!
This...errrm..."enhancement" to the main quest will spice up the first bit of the game. Somebody put a chastity belt on you while you were frozen. And a few other toys. Not quite sure why anyone would do such a thing to a helpless girl peacefully sleeping in a cryopod, but here you are, locked in that thing that also happens to prevent you from putting on any other clothing. Have fun looking for a way out, and be almost naked in the meantime! The rest of the Commonwealth will find your lack of decency surely amusing, even if you don't!
Note: The Belted quest is -not- an alternate start scenario. It assumes you are waking up in the cryopod during the normal main quest. If you start the game using a different scenario, this quest will NOT trigger. Since the quest is designed to be very robust against 3rd party changes to the main quest, it -is- compatible with Start Me Up, if you use it to bypass the pre-war scene only. If you do NOT want to experience this quest for one reason or the other, use the console and enter "set dcw_enableBeltedQuest to 0" -before- leaving pre-war Sanctuary.

 

Alice in Wasteland
After having helped you out of your chastity belt, you have lost contact to Alice. Until you discover a note indicating she's in deep trouble. She has helped you, now it is upon you to return the favor!
Note: This new quest will start automatically, after you have completed Belted! and some other parts of the main quest (killed Kellog to be exact).

 

Jack the Belter
This evil misogynist pries only on the most beautiful women in the Commonwealth, locking chastity belts on them in their sleep or sometimes even in a brazen assault. Nobody ever caught him, and none of his poor female victims ever managed to escape their belt. Some have been belted for years, with no hope to escape and have sex again. You better don't fall victim to him. And if you do...well...good luck finding him!

 

Combat Surrender
If your character gets defeated in combat, she will no longer get killed. Instead she will surrender to her enemies, who might put her in some devices for giggles. If you don't like this feature, it can be disabled by setting dcw_enableCombatSurrender to zero.

Edited by izzyknows
  • 3 weeks later...
Posted
On 10/14/2023 at 3:02 AM, izzyknows said:

 

 

Combat Surrender
If your character gets defeated in combat, she will no longer get killed. Instead she will surrender to her enemies, who might put her in some devices for giggles. If you don't like this feature, it can be disabled by setting dcw_enableCombatSurrender to zero.

 Does that save? cuz even in the mcm menü its always gets an reset to enable after the next save load does it keeping off if I use that command in the console ? or can i edit anything else easily in the mod file?

Posted
2 hours ago, Jimi123 said:

 Does that save? cuz even in the mcm menü its always gets an reset to enable after the next save load does it keeping off if I use that command in the console ? or can i edit anything else easily in the mod file?

If it keeps getting reset you have an issue with the install. Completely removing then re-installing "should" fix it. The console command wont stick either, as it's the exact same thing the MCM does, just less pretty.

  • 4 weeks later...
Posted

Using any of the console commands like `dcw_cursedlootchance: 1` doesn't seem to do anything. It just says command not found every time. And the mod is definitely loaded; I have a belt on.

Posted
3 hours ago, countcrapula said:

Using any of the console commands like `dcw_cursedlootchance: 1` doesn't seem to do anything. It just says command not found every time. And the mod is definitely loaded; I have a belt on.

 

are you on the Belted quest??  if so there is a post by javamonsoon you should read.

for adjusting setting i use the MCM mod for DCW.

both are linked in a post i made on page 67.

 

Posted (edited)
13 minutes ago, countcrapula said:

Using any of the console commands like `dcw_cursedlootchance: 1` doesn't seem to do anything. It just says command not found every time. And the mod is definitely loaded; I have a belt on.

Pro Tip: Copy & paste the info below into a txt file for later use. You can also copy & paste any text into the console.. that's a bonus Pro Tip. ;)

 

That's because the commands are actually:
 

Disable Combat Surrender;
set dcw_enableCombatSurrender to 0

Cursed Loot:
set dcw_cursedlootchance to
set dcw_keydropchance to
set dcw_keylosechance to
set dcw_restraintsdropchance to

Slave Collar:
set dcw_slavecollardropchance to
set dcw_slavecollarkeydropchance to

Belted Quest:
set dcw_enableBeltedQuest to 0

(0 disables the quest, 1 (default) enables it.)
Use the setting in pre-war Sanctuary or it won't do anything.

Jack The Belter:
set dcw_jackquestchance to
set dcw_jackquestchancesleep to

Edited by izzyknows
  • 3 weeks later...
Posted

Anyone willing to help me with jack the belter quest? When I find him and get the belt removed he locks me into a strait jacket and waiting for talking to people don't do anything, and can't use anything and I get a notification saying you cant use this item with your hands sealed up every minute or two. Any help with me helpful and I can't anything on this thread on what to do.

 

Posted
2 hours ago, AdaWest said:

Anyone willing to help me with jack the belter quest? When I find him and get the belt removed he locks me into a strait jacket and waiting for talking to people don't do anything, and can't use anything and I get a notification saying you cant use this item with your hands sealed up every minute or two. Any help with me helpful and I can't anything on this thread on what to do.

 

Console the keys via:

player.additem XX44e9f (XX needs to be changed to your load order, use Help chastity 4 to find it)
player.additem XX04c57

Or buy them from Kimy in the Memory Den

Or if you Lockpick is Master Level, you can pick the locks.

Or if you have a combat knife yo can try to cut them off.

Or you can keep trying to struggle.

Or you can use a mod like Boston Devious Helper to ask/beg or demand help. There are others too.

DO NOT use console commands to forcibly remove them!!

Posted
15 hours ago, izzyknows said:

Console the keys via:

player.additem XX44e9f (XX needs to be changed to your load order, use Help chastity 4 to find it)
player.additem XX04c57

Or buy them from Kimy in the Memory Den

Or if you Lockpick is Master Level, you can pick the locks.

Or if you have a combat knife yo can try to cut them off.

Or you can keep trying to struggle.

Or you can use a mod like Boston Devious Helper to ask/beg or demand help. There are others too.

DO NOT use console commands to forcibly remove them!!

I am unsure how to use the keys, lockpick, knife or struggle out of the jacket. I assume to use the pipboy but when trying to bring it up, it brings up what would be the pipboy but nothing Is there, no pipboy at all. I tried to use the pipboy hider cmd but 1 or 0 don't do anything. And I have that mod but no new dialog and when someone comes up to me, I get, Don't help me, and Help me, when I choose help me they remove the jacket, and then a scene plays and after that the jacket is back on right after that. I saw another mod DD Armorbench Unlocker but when I use that, it removes the jacket then my player surrenders to nothing and then I teleport into concord with the jacket back on.

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