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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
On 10/22/2018 at 8:18 AM, Crota said:

Having problems with the initial questline getting out of the vault. It works fine til i get to the chest and get the items then it does a combat surrender once i loot the items (guessing this is scripted) and starts to teleport me elsewhere but it just infinite loading screens. Any idea what might be causing this?

 

Love the mod other than that btw.

Had the same issue, you have to disable the mod before you get to the vault otherwise it breaks. 

 

Another question though: 

I got belted by the belter before i reached Concord. My issue now is that i can't use the Power Armor on the roof, like the quest wants me to, because it just says "Cant use". 

I suspect it might be because of the chastity belt, but i am not sure. Any way to manually remove it or can i scrap this savegame? 

Or is there any other reason why i am unable to use the armor? 

Posted
39 minutes ago, Ascian said:

Had the same issue, you have to disable the mod before you get to the vault otherwise it breaks. 

 

Another question though: 

I got belted by the belter before i reached Concord. My issue now is that i can't use the Power Armor on the roof, like the quest wants me to, because it just says "Cant use". 

I suspect it might be because of the chastity belt, but i am not sure. Any way to manually remove it or can i scrap this savegame? 

Or is there any other reason why i am unable to use the armor? 

The quest is not dependent on wearing the PA, instead its on getting the Mini Gun. You need STRENGTH to be 8 to lift the Mini Gun.

 

Use the 'inv' command in console after selecting PC. then unequip those.

Posted
50 minutes ago, Tron91 said:

The quest is not dependent on wearing the PA, instead its on getting the Mini Gun. You need STRENGTH to be 8 to lift the Mini Gun.

 

Use the 'inv' command in console after selecting PC. then unequip those.

I had the minigun and i had enough strength to carry it. The quest still definitely wanted me to enter the power armor and only proceeded after i glitched my way into it. 

 

As for the command: It doesn't work. It just brings up the popup like as if you would normally try to unequip it. 

 

Edit: got it now. used unequipall, had to requip and manipulate the plugs and then remove them twice to finally work. 

Posted
On 11/3/2018 at 2:21 AM, Ascian said:

I had the minigun and i had enough strength to carry it. The quest still definitely wanted me to enter the power armor and only proceeded after i glitched my way into it. 

 

As for the command: It doesn't work. It just brings up the popup like as if you would normally try to unequip it. 

 

Edit: got it now. used unequipall, had to requip and manipulate the plugs and then remove them twice to finally work. 

 

Each DD item has two ID, the one showing the name of the device won't let you remove an item directly from the console. You have to unequip the other ID which has no name only Worn and Locked is there.

Posted

Got an idea for kimy! A club which triggers the open inventory command on NPC's. While it would probably be considered a god tier cheat item: once you put a gag on settlers, they're done till you console command it open anyway. This way you can keep playing with your toys despite slapping a gag on them.

 

Also: A safe you can build which gives a prompt to store your keys. Give it the same chance to drop keys as when you trigger a trap.

  • 2 weeks later...
Posted

so i dont know if this is a known issue, but whenever a restraint locks onto me, it doesnt ACTUALLY lock on, it equips it, but it isnt visible aswell as doesnt require a key to unequip, i can unequip it, then reaquip it and it works fine, but i really wish it automatically did this, rather than me having to unequip then reaquip it, it kinda ruins the suprise factor of it. Does anyone know of a fix?

Posted

hello

i seem to have a rather wierd issue, that i cant figure out whats causing. when i enter alice's hide out there are no walls or floor and everything seems to fall down without actually falling down. anyone know how to fix it? 

 

  • 2 weeks later...
Posted

I do believe there is a mod management menu mod for fallout 4 now.

Also, had issue with fight lose scenario triggering after checking the vault tech supplies box, and leg restraints being applied but not showing up in inventory

 

Posted

As far as I know it works on EVERY container. But you can test it yourself by setting the chance to 100. Should you choose to do so, set the keylose chance to 0 and keep some keys in your inventory. That will save you a lot of waiting. You can use this MCM file.

Devious Menu.7z

Posted
On 12/19/2018 at 5:10 PM, pandacake978 said:

Loving the mod!

A quick question though. What containers can this mod trigger off? Is it only chests, or can it trigger off bodies, suitcases, filing cabinets ect?

Everything. I've even caught a few traps off containers I placed in my settlements AND while taking stuff from the workshop.

Posted
On 10/22/2018 at 2:18 AM, Crota said:

Having problems with the initial questline getting out of the vault. It works fine til i get to the chest and get the items then it does a combat surrender once i loot the items (guessing this is scripted) and starts to teleport me elsewhere but it just infinite loading screens. Any idea what might be causing this?

 

Love the mod other than that btw.

That is actually an error. You might consider turning off the combat surrender till you're out of the vault and trying again.

Posted

what is the reference id for the belted quest? 

i have been playing with deviously cursed wasteland for some time and put a lot of hours into a save file but only recently discovered that you need to complete the belted quest to start alice in the wasteland

i was just wondering if you could tell me the reference id so i can "complete" it with console

Posted

When i open the create with the cutter and cut the latex dress off after i leave the crates menu the message for the surrendering thing happens and i either get stuck in a loading screen or a bunch of new devices are stuck on me. Ive tried the things in this Topic but nothing is working for me.image.png.ee0aaea6990b4efaa2ddc6a99cc6b916.png
It even says in the help text that its disabled

Posted
On 1/3/2019 at 11:43 AM, DiamondRoses said:

When i open the create with the cutter and cut the latex dress off after i leave the crates menu the message for the surrendering thing happens and i either get stuck in a loading screen or a bunch of new devices are stuck on me. Ive tried the things in this Topic but nothing is working for me.image.png.ee0aaea6990b4efaa2ddc6a99cc6b916.png
It even says in the help text that its disabled

I had the same issue. I got locked in a head helmet of shame and mittens. Very impractical. I reloaded before opening the crate and then only got stuck in a gag and cuffs and steel bra and hobble skirt. After one hour, I was able to unlock that stuff with the key I found in the crate. I'm now belted and will continue my journey tomorrow. Thanks to Kimy for this incredibly awesome mod!

Posted

On combat surrender it seems that the only thing being equipped on my character every time is a bondage dress.  Perhaps in the next version, can you increase the variety of items that the player can get tied up in on a combat surrender? 

 

Or better yet, could you have the player equipped in restraints based on the faction they surrendered to? The player surrendering to the institute could get locked up in institute restraints. Raiders are poor and would equip low cost stuff like tape, ropes and cuffs. Gunners are basically richer raiders and they would equip the more pricey restraints like the dress and suits.  Super Mutants would equip chains and steel items as they would accidentally rip apart anything weaker.

 

Also when the player is ported to Vault 111, the lift is in the up position and the player is unable to leave.  Could Vault 111 be removed from the drop off location list?

Posted
On 9/23/2018 at 8:06 PM, skeletim14 said:

Im having trouble with the chest in vault 111, It initiates a combat surrender for no reason then leads to an endless load screen. any solutions?

 

Did you kill ALL of the radroaches in that area? That is what stopped the combat surrender for me.

Posted
On 1/6/2019 at 5:02 PM, SirCrazy said:

On combat surrender it seems that the only thing being equipped on my character every time is a bondage dress.  Perhaps in the next version, can you increase the variety of items that the player can get tied up in on a combat surrender? 

 

Or better yet, could you have the player equipped in restraints based on the faction they surrendered to? The player surrendering to the institute could get locked up in institute restraints. Raiders are poor and would equip low cost stuff like tape, ropes and cuffs. Gunners are basically richer raiders and they would equip the more pricey restraints like the dress and suits.  Super Mutants would equip chains and steel items as they would accidentally rip apart anything weaker.

 

Also when the player is ported to Vault 111, the lift is in the up position and the player is unable to leave.  Could Vault 111 be removed from the drop off location list?

I made a bat file that moves me to "vault 111" which is exterior.  As well as a bat file to re-equip my missing pipboy. 

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