boo Posted September 6, 2016 Posted September 6, 2016 Perhaps it's an issue with slightly different coloration between the face and body maps then?
Darkmud006 Posted September 7, 2016 Posted September 7, 2016 Awesome project BadDog! You are always keeping busy here man never cease to impress.
Bad Dog Posted September 8, 2016 Author Posted September 8, 2016 Do we have any actual artists out there? I ask because instead of fixing the teen races, or the briarhearts, or doing more helmets, or any of those other things I ought to be doing I've been putting hooves on orcs. And I have something that is sorta almost right except damn, it looks like they're prancing around in high heels. How do you put hooves on an orc/demon character without them looking like that? No pics yet, gotta get the textures more acceptable first.
FilouFox Posted September 8, 2016 Posted September 8, 2016 Hey guys, i wanted to test the mod after it start to work, but as i started a new game this appears: please install rcae. And my charakter has a hole at the position where his shaft normaly is ^^
Blaze69 Posted September 8, 2016 Posted September 8, 2016 Hey guys, i wanted to test the mod after it start to work, but as i started a new game this appears: please install rcae. And my charakter has a hole at the position where his shaft normaly is ^^ From the description of Bad Dog's Hoodie Schlongs, which is a requirement itself for this mod: Prerequisites SKSE Register Custom Animation Events (aka RCAE) Try installing that, and maybe next time you should read the description before you install anything.
deathreader Posted September 8, 2016 Posted September 8, 2016 how are you making the legs? generally for something like that you can either go with pig hind legs, or something that looks like Ganon.
FilouFox Posted September 8, 2016 Posted September 8, 2016 now all things are fine, no message but i dont see the shaft... theres just a hole...
Blaze69 Posted September 8, 2016 Posted September 8, 2016 now all things are fine, no message but i dont see the shaft... theres just a hole... Open SoS' MCM menu and check on the "Player" tab that your character has a schlong assigned. If he doesn't, then manually assign him the "BadDog Hoodies" one and see if that fixes it.
Bad Dog Posted September 8, 2016 Author Posted September 8, 2016 Stole the hooves off the elk. But yesterday I ran across a warthog/bristleback and I think I like his better. Also I'm thinking it will be better if I don't use a digitigrade skeleton--just let the guy stand on the hooves. More as it happens.
deathreader Posted September 8, 2016 Posted September 8, 2016 for something you with the body of an orc, you really want to go with a thicker hoof model. The bristleback is better than the elk. you can also try something like goat legs or even horse legs. the general shape of the horse legs is good, but not the hooves. I kind of like the split hoof thing you see on pigs.
FilouFox Posted September 8, 2016 Posted September 8, 2016 hey guys, sry that i post again but i cannot solve the problem... when im opening my MCM overlay there is no option to change SOS, i want to customize the alternate characters but i cannot change anything.
Bad Dog Posted September 8, 2016 Author Posted September 8, 2016 If you're not seeing the MCM entry, SOS isn't properly installed. Start there. Look for the esm and esp in your load order.
FilouFox Posted September 8, 2016 Posted September 8, 2016 hm, i have bsa, esp and core.esm inside, thats strange
Mercor Posted September 9, 2016 Posted September 9, 2016 Hello! First, thanks for this mod! I ingored so many furry custom races existed, and replace all NPC by them is awesome. Unfortunately, I experimented a strange bug... When I enter to the Bannered Male, the game starts loading and... Never stops. It only happens when I check "SexyFurries.esp" so I guess it comes from it... Does anyone have the same problem?
Blaze69 Posted September 9, 2016 Posted September 9, 2016 Hello! First, thanks for this mod! I ingored so many furry custom races existed, and replace all NPC by them is awesome. Unfortunately, I experimented a strange bug... When I enter to the Bannered Male, the game starts loading and... Never stops. It only happens when I check "SexyFurries.esp" so I guess it comes from it... Does anyone have the same problem? Do you use ENBoost, Crash Fixes or the SKSE Memory Patch? They could help you with it, because if I remember corectly, the "Infinite loading" bug is caused by memory issues. If your system doesn't have a lot of RAM and VRAM, that could be the cause. The fact that it only happens when you activate this mod may be caused by the assets used. For example, some Lykaios textures are saved in the wrong format, which causes them to be way larger than they should, up to about 130 MB per NPC. Considering that there are at least 3 or 4 Nord NPC's inside the Bannered Mare, that could put some serious strain on some weaker setups.
Furfik Posted September 9, 2016 Posted September 9, 2016 Epic mod, thank you! Also I had some problems with hoodie schlongs animations. It didn't work , then I downloaded patch and changed load order, now it's working but not stable.
Bad Dog Posted September 10, 2016 Author Posted September 10, 2016 I could look at fixing those textures, but really dds is a lousy format. Compression artifacts are nasty and by the time you find a format without artifacts, the size is through the roof. Frankly, hoodie schlongs is never 100% stable. I get the tiny schlong bug, the missing schlong bug, the schlong doesn't respond to erection keys bug. But all that's only occasional.
Kuroyami Posted September 10, 2016 Posted September 10, 2016 Found this issue when using the "Edit" version of Hoodie Schlongs... It's not a missing texture(just a bit dark, due to CoT), but rather the texture being colored like it is meant for a default Altmer, not the Fox as in YAoS. The only one that didn't have this problem was the normal "Hoodie" one, which I think is meant to display as a schlong with foreskin(which perhaps it didn't due to having the Smurf add-on disabled), but it instead was the sheathed one, the canine schlong. Also tested this out with the Clockwork mod, and didn't see any issues, at least as far as I played. Well, aside from a corpse that was likely meant to spawn in the middle of a room, but was instead stuck to a wall. Probably not the fault of either mod, but just a random issue.
Chosen Clue Posted September 10, 2016 Posted September 10, 2016 Found this issue when using the "Edit" version of Hoodie Schlongs... FAoS_BDHSE_issue.png It's not a missing texture(just a bit dark, due to CoT), but rather the texture being colored like it is meant for a default Altmer, not the Fox as in YAoS. The only one that didn't have this problem was the normal "Hoodie" one, which I think is meant to display as a schlong with foreskin(which perhaps it didn't due to having the Smurf add-on disabled), but it instead was the sheathed one, the canine schlong. Also tested this out with the Clockwork mod, and didn't see any issues, at least as far as I played. Well, aside from a corpse that was likely meant to spawn in the middle of a room, but was instead stuck to a wall. Probably not the fault of either mod, but just a random issue. What happened here? I made that edit and I don't seem to have the problem with it installed with YAOS. Did you make sure to install YAOS and load sexyFurries.esp after BDHoodies? Are you using the Sheath schlong? If so, you're not supposed to use that one for Yiffy Age of Skyrim unless you're char is Khajiit. The SexyFurries.esp should overwrite BDHoodieSchlongs, and all races should be using the normal Bad Dog Hoodies SOS addon, except for the Khajiit and Argonians. They should be the only races using Sheath and Slit schlongs respectively. If you have installed the edited version of Bad Dog Hoodie Schlongs on a save that had the main version on it before, you might need to reset the schlong addon so that the default values are set again, because by default you should never see any races with that texture unless they were assigned the Sheath SOS addon, and they were previously one of the human races replaced by YAOS. The reason I made the separated schlongs was for the vanilla races to use the sheath and slit. With Yiffy Age of Skyrim's edit to those vanilla races, the functionality of BDHSE is lost, and to avoid complication, unless you know what you are doing, it's best to have the original Hoodie Schlongs installed instead, and if you are using multiple mod organizer profiles for switching between your yiff and your normal skyrim, it would be best for you to have two separate mod install instances of BDHS and BDHSE, where BDHSE is used on a non-YAOS profile, and BDHS is used on the YAOS profile.
Chosen Clue Posted September 10, 2016 Posted September 10, 2016 I've compiled a tail remover if people don't want to see clipping during sex animations. This affects all races. YAOSTailClipper.zip
Kuroyami Posted September 10, 2016 Posted September 10, 2016 What happened here? I made that edit and I don't seem to have the problem with it installed with YAOS. Did you make sure to install YAOS and load sexyFurries.esp after BDHoodies? Are you using the Sheath schlong? If so, you're not supposed to use that one for Yiffy Age of Skyrim unless you're char is Khajiit. The SexyFurries.esp should overwrite BDHoodieSchlongs, and all races should be using the normal Bad Dog Hoodies SOS addon, except for the Khajiit and Argonians. They should be the only races using Sheath and Slit schlongs respectively. If you have installed the edited version of Bad Dog Hoodie Schlongs on a save that had the main version on it before, you might need to reset the schlong addon so that the default values are set again, because by default you should never see any races with that texture unless they were assigned the Sheath SOS addon, and they were previously one of the human races replaced by YAOS. The reason I made the separated schlongs was for the vanilla races to use the sheath and slit. With Yiffy Age of Skyrim's edit to those vanilla races, the functionality of BDHSE is lost, and to avoid complication, unless you know what you are doing, it's best to have the original Hoodie Schlongs installed instead, and if you are using multiple mod organizer profiles for switching between your yiff and your normal skyrim, it would be best for you to have two separate mod install instances of BDHS and BDHSE, where BDHSE is used on a non-YAOS profile, and BDHS is used on the YAOS profile. The main one is fine, that one appears correctly(maybe slightly off texture-wise, but nothing else). The load order is right too, for both the Mods and the Plugins. I actually switched versions of the mod and restarted as well, though the character was only testing out the Clockwork mod. But I see the point.
Chosen Clue Posted September 10, 2016 Posted September 10, 2016 Hello! First, thanks for this mod! I ingored so many furry custom races existed, and replace all NPC by them is awesome. Unfortunately, I experimented a strange bug... When I enter to the Bannered Male, the game starts loading and... Never stops. It only happens when I check "SexyFurries.esp" so I guess it comes from it... Does anyone have the same problem? Do you use ENBoost, Crash Fixes or the SKSE Memory Patch? They could help you with it, because if I remember corectly, the "Infinite loading" bug is caused by memory issues. If your system doesn't have a lot of RAM and VRAM, that could be the cause. The fact that it only happens when you activate this mod may be caused by the assets used. For example, some Lykaios textures are saved in the wrong format, which causes them to be way larger than they should, up to about 130 MB per NPC. Considering that there are at least 3 or 4 Nord NPC's inside the Bannered Mare, that could put some serious strain on some weaker setups. Specifically the original Lykaios normal maps are 21 fucking MB each. Like saving with DXT 5 and alpha is usually enough. How the hell did the original creator make it that large?! Thank goodness for Bad Dog for making them smaller.
Bad Dog Posted September 10, 2016 Author Posted September 10, 2016 Dur, the "edited version" is the one CC did to allow all the schlongs to go with all the races? Yeah, don't use that here. Thing is YAOS is designed to use the version of Hoodie Schlongs where it's one schlong with a different appearance on each race. YAOS adds a new appearance for canines--but only when it's fully erect because that's the only time you see a difference. And it adds a white fur appearance for tigers and foxes, and a black appearance for the panthers. Then it just assigns the one hoodie schlong to all races and lets skyrim sort it out. I frankly don't know what will happen with the edited version of hoodies, but I wouldn't expect it to work. Working on circlets, which are grody, and more hoods & helmets. Also getting happier with the orc. Might be an update this weekend. I wish someone would go through and fix all the sex animations to handle tails. Just moving them out of the way would be enough, you don't have to be fancy. There is one of the rape animations where if the victim is khajiit, she lashes her tail all over the place, which is cool. Trouble with normal maps is the higher compression formats make them blocky and for whatever reason it's really obvious in game--much more so than with the color. I went through a period of hunting for a decent format when I was doing the smooth-fur tiger. I'll have a look at DTX5.
Chosen Clue Posted September 10, 2016 Posted September 10, 2016 Dur, the "edited version" is the one CC did to allow all the schlongs to go with all the races? Yeah, don't use that here. Thing is YAOS is designed to use the version of Hoodie Schlongs where it's one schlong with a different appearance on each race. YAOS adds a new appearance for canines--but only when it's fully erect because that's the only time you see a difference. And it adds a white fur appearance for tigers and foxes, and a black appearance for the panthers. Then it just assigns the one hoodie schlong to all races and lets skyrim sort it out. I frankly don't know what will happen with the edited version of hoodies, but I wouldn't expect it to work. The edit actually works pretty well. The khajiit and the argonians are never assigned the main hoodie schlong, as their schlongs were seperated, and SexyFurries.esp does what it normally does and changes the uncut schlongs into the canid schlongs (btw I love those, god damn I'm probably gonna make an addon of them too if you'll allow it ) . As long as you only use Bad Dog Hoodies for all races (barring Orc if you still want to use another schlong mod) sans Khajiit and Argonians, there should be no problem. It's just that if you manually change your schlong to Slit/Sheath when you are one of the previously-human-race-now-beast-race races in Yiffy, you'll see what Kuroyami pointed out. It'll never happen under normal game circumstances anyway.
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